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Failed 10 Times against Vaadwaur Artillery Ship

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    nicha0nicha0 Member Posts: 1,456 Arc User
    edited November 2014
    Ya, your build is.. simply ridiculously bad, instead of grinding more maybe its time to get some build help?
    Delirium Tremens
    Completed Starbase, Embassy, Mine, Spire and No Win Scenario
    Nothing to do anymore.
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    jarfarujarfaru Member Posts: 572 Arc User
    edited November 2014
    zzzspina01 wrote: »
    I haven't been able to play lately so I haven't battled the vaadwaur yet. but this guy dose u-tube vids. and once im able to play again. im going to do my best to copy his build. all mk xii. very rares. no mk xiii's or xiv's. he starts his ship description about the 16 min mark. and the last vid on his page. shows him taking out the vaadwaur. but from what I've seen of his vids. the vaadwaur has dun the most damage to him then any other enermy. https://www.youtube.com/watch?v=SPbOAbueL-I&list=UUn4zU6WXABPUvmUOpluwbTw

    His vids are great and i like his ship. But for the vaad i think its more about keeping range on them. And when you see those blue x's get out of the way and if your at range its not to far to go. I got blown up the first time i fought them but you learn from it. Haven't been blown up since. And i wish player would say what difficuty they were playing on when making these post. It would help alot.
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    mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited November 2014
    crazyj1987 wrote: »
    First of thanks for the many replies so far!


    My Build:

    Fore Weapons:

    Phaser Beam Array XII
    Quantum Torpedo L XII
    Quantum Torpedo L XII
    Dual Corrisive Plasma Beam Array XII

    Aft Weapons:

    Phaser Beam Array XII
    Phaser Beam Array XII
    Phaser Beam Array XII
    Photon Torpedo L XII

    well theres your problem there straight up, general torpedoes are not that grand prize they used to be, if you do go torpedo, go for one that will cause massive damage, i read it up that the delta torp is very powerful.

    you also have a plasma weapon mixed with phasers, would suggest you rethink that arrangement, it would be best not to build rainbow cruisers.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    edited November 2014
    Get behind a vaadwaur ship and stick there... they have abysmal rear arc weapons and their artillery cannot fire there.
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    thlaylierahthlaylierah Member Posts: 2,985 Arc User
    edited November 2014
    Get behind a vaadwaur ship and stick there... they have abysmal rear arc weapons and their artillery cannot fire there.

    I agree with this.

    They will eventually bump into the edge of the space box and get stuck.

    You will have to deal with the stupid BOff message about beyond scanner range or some such drek, just keep clicking OK.
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    crazyj1987crazyj1987 Member Posts: 12 Arc User
    edited November 2014
    So thanks for the advise..

    well i didnt knew it was "that" bad... i leveled 7 Chars without any Problems..

    anyways.. i made some changes and will try them out

    if you click the link you can see my new build, i suppose thats better

    im curious how that works out^^

    http://www.directupload.net/file/d/3800/womxb87l_jpg.htm
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    deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited November 2014
    I do 3-5 km, and boy does that guy drain my shields, but never got my health under 80 percent. I'm tanky though. And yeah, that super one? 'target ship' with 1.2 million hp took awhile to kill... a... while. I used my tac fleet abilities 3 times... this, from a guy with a 15k dps pre-dr.

    sci teams prevent him from escaping too far.

    my ship? excel 5tu, directed weapons modulations with traits set for armour penetration.
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    adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2014
    That's a horrible boff layout to work with...

    I would suggest adapting http://www.kaysvaultofstuff.com/general-purpose-ambi.html to it and go from there, for Vaadwaur though you might want to try http://www.kaysvaultofstuff.com/aux2sif-ambi.html instead.

    If you were to use the Oddy I would go with http://www.kaysvaultofstuff.com/dps-oddy.html as it has enough defence to get by while kicking out enough damage to make short work of most things.

    I use the Excel on my main (build) only problem that had was killing the ships before I fell asleep out of boredom. I'm dreading the day my sci's fleet Nova tries it.
    ZiOfChe.png?1
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    culatoriculatori Member Posts: 50 Arc User
    edited November 2014
    I've taken out a few with my transphasic armed Torpvette, but holy smeg the ones on 'Better with friends' and 'Revolution' are insanely tough even on normal! Only died once when I got caught on a constriction anchor and mobbed, but I wail away on those monsters for ages before they die.
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    ginobaldelli823ginobaldelli823 Member Posts: 325 Arc User
    edited November 2014
    Eject warp plasma and spacial charges.
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    prierinprierin Member Posts: 7 Arc User
    edited November 2014
    The Vaadwuar Applejack Attack is deadly.... especially when it is stacked multiple times by multiple cruisers. However, I have never really had a problem with the Heavy Artillery ships when 1 on 1.

    That said, I have also not been able to play since they neutered our combat pets, so this may change...

    As for tactics, brace for impact and evasive maneuvers... unless you have any other consoles or abilities that can help.
    [SIGPIC][/SIGPIC]
    You will forever be missed and never forgotten.
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    ouroboros99ouroboros99 Member Posts: 0 Arc User
    edited November 2014
    Those big Vaadwuar ships love to turn tail and run in one direction, this makes them pretty easy, if tedious kills if you exploit that intentionally.

    Basically just get right on top of it and just hit it with beams out the side/top/bottom of your cruiser.

    Then when it starts to run just keep pace alongside it like you were racing, burn down the shield on that side, and (eventually) kill it through the opening. I kill them with my D'deridex this way on elite easily.

    They're tedious to deal with because they have way more HP than could possibly be considered rational, but that mainly just makes killing them long and boring, not especially difficult.

    The key thing though is that once you're inside a certain range they'll stop using their mega cannon of doom attack entirely.
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    cchatcchat Member Posts: 4 Arc User
    edited November 2014
    Fought one Vaadwaur Artillery Ship on Advanced last night, with an engi in Eclipse and it took me like 10 mins to killed it. It kept self healing and it couldn't killed me too.... I have full MK12 Fleet weapons with Undine set.... Is like a pain in the TRIBBLE.....Sth must went wrong...
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    warborgwarborg Member Posts: 0 Arc User
    edited November 2014
    Sounds like cannons are particularly worthless with the tactics needed on this ship... I pretty much obliterated all the other Vaadwaur ships in this mission but the artillery ship will take me out with a single volley each time. Half my fore weapons are cannons so I have to make runs at the ship, but one volley from them and I am dead and I really don't want to have to change my configuration just to fight Vaadwaur... I'm a relatively casual player and it seems like these encounters are tuned more for the higher end players. I can see how the game is being more "Perfect Worlded" all the time... So after this, even though I'm a Trekkie, I think it might have just chased me away from the game for good. Attaboy, PW/Cryptic!
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    sussethraisussethrai Member Posts: 137 Arc User
    edited November 2014
    It took me 15 minutes to take out the artillery ship in 'Revelations' with my engineer's vanilla Oddy. I parked on his buttocks and got medieval: plasma beams and plasma torps. He couldn't get away from me, and I was healing just a little faster than he was. A couple of times I used evasive to lay down smog (warp plasma or thoron radiation cloud) on him, then went back to the proctology exam; they really don't like being set on fire. I have no idea how I avoided the one shot kills that seem to plague everyone. I got down below 30% hull a few times, but mostly it was a laborious grind.
    "Susse-thrai" had been the name bestowed upon her, half in anger, half in affection, by her old crew on Bloodwing; the keen-nosed, cranky, wily old she-beast, never less dangerous than when you thought her defenseless, and always growing new teeth far back in her throat to replace the old ones broken in biting out the last foe's heart.
    Romulans: left one homeworld, lost another, third time's the charm?
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    warborgwarborg Member Posts: 0 Arc User
    edited November 2014
    sussethrai wrote: »
    It took me 15 minutes to take out the artillery ship in 'Revelations' with my engineer's vanilla Oddy. I parked on his buttocks and got medieval: plasma beams and plasma torps. He couldn't get away from me, and I was healing just a little faster than he was. A couple of times I used evasive to lay down smog (warp plasma or thoron radiation cloud) on him, then went back to the proctology exam; they really don't like being set on fire. I have no idea how I avoided the one shot kills that seem to plague everyone. I got down below 30% hull a few times, but mostly it was a laborious grind.

    Sounds so tedious... Grinds/fights of attrition/one shot kills are NOT fun, and when I stop having fun and all I have is frustration, I don't see the point in playing anymore... It's a shame, I have SO much stuff I've accumulated/purchased as I've played off and on since launch.
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    oneratsonerats Member Posts: 0 Arc User
    edited November 2014
    Hit it harder. Take less damage. Win.

    Seriously though, if you're struggling against this thing then your setup is probably terrible. It should die in a matter of seconds (like 10 or less) on normal. On advanced/elite.. a little longer, but not terribly long.

    If you're dying to the spatial charge things, move away from them when you see them coming. Use rock and roll if you've got it, use evasive, or use a shield heal with the 99% dmg reduction shield trait if you've got it. Whatever you do though, get away from them. Also, flank. Always flank. I don't think these things can shoot their barrages backwards, and you do more damage from the rear anyway.
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    deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited November 2014
    onerats wrote: »
    Hit it harder. Take less damage. Win.

    Seriously though, if you're struggling against this thing then your setup is probably terrible. It should die in a matter of seconds (like 10 or less) on normal. On advanced/elite.. a little longer, but not terribly long.

    If you're dying to the spatial charge things, move away from them when you see them coming. Use rock and roll if you've got it, use evasive, or use a shield heal with the 99% dmg reduction shield trait if you've got it. Whatever you do though, get away from them. Also, flank. Always flank. I don't think these things can shoot their barrages backwards, and you do more damage from the rear anyway.

    the normal things die easily. but there are specific ones in specific missions that have twice the HP and probably twice the resistance
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    ryan218ryan218 Member Posts: 36,106 Arc User
    edited November 2014
    OP, looking at your build, there's one extra piece of advice I'd give you;

    You should only be running one torpedo on each arc. Two torpedoes on your forward arc is a bit of a wasted slot. The global cooldown means that the standard 8-sec cooldown for quantums goes up to more like 10-sec. I'd replace one of those torps with a second beam array.

    Now, this may not be the best choice, but I always mount a photon on my aft slot so I have a quick-firing torp if I need to pull out. That might be something to experiment with, but again, I'm not entirely sure how effective it is. It works on lower-level biilds, but I've yet to play the DR content.
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    coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited November 2014
    Didn't the OP said in one of his post he did it! So he got the target using Tom Paris move 5-7Km away from the target.

    You can use two torpedo's in the front just got to use the right two though. Each setup going to be different. Most what I seen on this forum there are some with all beams only.

    Dual beams (2) if you have 5, 4, 3 fore slots. That's a lot of beams for each dual = 2 times But those have a limited arc distance. Fire all beams BOF (Tac) Most add one torpedo with that line-up.

    Fore
    Single beams 3 + torpedo

    Aft
    Single beams 3 + torpedo

    Most common here

    But the enemy ships are firing cannons, turrets, torpedo's, beams, mines, aceton drones, radiation all sorts of nasty destruction at us. So fight fire power with fire power.
    [SIGPIC][/SIGPIC]

    Time will only tell!
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    theroyalfamilytheroyalfamily Member Posts: 300 Arc User
    edited November 2014
    onerats wrote: »

    Seriously though, if you're struggling against this thing then your setup is probably terrible. It should die in a matter of seconds (like 10 or less) on normal. On advanced/elite.. a little longer, but not terribly long.

    Even the high dps folks would have trouble with that. That's on Normal by the way.
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    deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited November 2014
    Even the high dps folks would have trouble with that. That's on Normal by the way.

    I'm a mid dsper, 15k... and yeah, I had trouble. Not staying alive, no... but it took 15 minutes to kill it.
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    stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2014
    I've been told that my best ships are able to pull around 30-36k dps spike. I wouldnt know cause i dont run meters, thats just from people linking me their meters when they think i do ok. But these heavy arty ships are kind of out of place. I was fighting it and after my initial alpha strike i was like uhh...whats going on here. And thats when i noticed that it had over 600k of hull. I didnt time myself but i remember popping FoMM when i first engaged it and it came up again right as it was about to die. So roughly 3-5 minutes to kill him. Maybe i'll just go do it right now and pay closer attention to my kill time.


    I mean if you think about it since DR has launched we've had issues with pet health using wrong health tables or whatever. People complaining about advanced instances having too much health which by itself means nothing, but didnt the devs adjust health in advanced just recently? Now we got this fricking guy running around a normal mode questing mission/patrol mission with over 500-700k health? what are the devs doing? they trying to make us feel like the Vaadwuar are a strong opponent by buffing their health on our first contact with them? or did somebody mess up their decimal places again?
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    edited November 2014
    warborg wrote: »
    Sounds like cannons are particularly worthless with the tactics needed on this ship... I pretty much obliterated all the other Vaadwaur ships in this mission but the artillery ship will take me out with a single volley each time. Half my fore weapons are cannons so I have to make runs at the ship, but one volley from them and I am dead and I really don't want to have to change my configuration just to fight Vaadwaur... I'm a relatively casual player and it seems like these encounters are tuned more for the higher end players. I can see how the game is being more "Perfect Worlded" all the time... So after this, even though I'm a Trekkie, I think it might have just chased me away from the game for good. Attaboy, PW/Cryptic!

    Actually cannons work fabulously on this thing... like I said before... get behind it and glue yourself to its TRIBBLE. Cannons will **** it nicely
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    vawlkusvawlkus Member Posts: 348 Arc User
    edited November 2014
    Ran into a couple of these Vaad pricks in the storyline last night (what mission is the one where you meet Gaul on the Talaxian asteroid?). Dunno if I had one, two or three of those artillery ships, but they are a PAIN IN THE TRIBBLE. I had three to four of those blue ball attacks back to back to back, that's an instakill on my ol' Scimitar. Died three times on that mission on Normal, which is three times more than I've ever died on ANY story mission to date (been playing since STO was in closed Beta). Took a bloody long time to kill these areses as well, since I just had my old plasma cannon w/ rom rep weapon add-on (exp beam + rom hyper torp and console for the plasma boost bonus). Doesn't do great DPS, but it WAS fun to fly, until I hadda spend ten or twenty minutes chasing this prick around. At one point I checked his hull, and saw the 1.2 million HP he started with and said, "Ok, that's why this is such a bloody slog". If and when my other chars start the storyline, they're all gonna be running heavy beam weps to deal with this idiotic enemy.

    To the OP: definitely do not need multiple torps on a ship. One to two is all you need. Only torps I normally run is the Rom hyper when I wanna see big balls of green plasma flying at things I don't like, or the wide angle Q-torp, which fits so well in a Fed cruiser broadside, and is fun as hell when you stack TS2 and TS3 on a tac slot. May not be the best DPS, but it IS fun as hell to see ten to fourty q-torps flying around at any ship in your firing arc.
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    culatoriculatori Member Posts: 50 Arc User
    edited November 2014
    vawlkus wrote: »
    May not be the best DPS, but it IS fun as hell to see ten to fourty q-torps flying around at any ship in your firing arc.
    Oh torpedoes are even more fun vs the Vaaaaaaadwar *sarcasm alert* - cos these massive, 1.2mil HP cruisers can also skip around like an escort on full impulse. :rolleyes:
    I'm using HY Torps, Cluster Transphasics and Web Mines and the Assault Ships are just running around with a dozen torps and mines chasing after them until I manage to reposition and get them to reverse course to dodge the next incoming salvo, at which point if I'm lucky they'll dodge into the chasing projectiles.
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    darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited November 2014
    Even the high dps folks would have trouble with that. That's on Normal by the way.

    Actually, the high DPS folks have no trouble with it. If you do 16k, it takes around a minute.

    Takes me around 30s. :cool: :P

    This bug will be fixed, anyhow.
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    rsoblivionrsoblivion Member Posts: 809 Arc User
    edited November 2014
    I'm by no means high-DPS, yet I managed all the DR content on Elite. The Arty ships weren't particularly hard, just boring due to the 1.2M hitpoints.

    The hard one was the Voth Bulwark which has heals, invulnerable shields across two arcs and the ability to Teleport Grav Well then Beam Overload you as a friendly combo. That took close to 2hrs to beat, a lot of deaths and more swearing than a prison.
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
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