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Quad Cannons

vekares227vekares227 Member Posts: 84 Arc User
I have mine upgraded to XIV and they seem to be putting out good damage, should I keep them or replace them with another Dual Fleet HC?
Post edited by vekares227 on

Comments

  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,725 Community Moderator
    edited November 2014
    I have no experience with the Quad Cannons, but if I remember correctly, they draw their power from the Engines instead of Weapons. If they're decent guns, I'd say keep 'em.
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  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited November 2014
    The quads' biggest flaws are their [dmg]x4 mods and the lack of built-in extra critical damage that DHCs get. Those are minor issues in the scheme of things, and they sound awesome, so keep 'em unless you're going into min/max territory.
  • edited November 2014
    This content has been removed.
  • damix4damix4 Member Posts: 609 Arc User
    edited November 2014
    rattler2 wrote: »
    but if I remember correctly, they draw their power from the Engines instead of Weapons.
    They draw power from both Engines and Weapons: (-10 Engine power, -10 Weapon power).
  • phantomeightphantomeight Member Posts: 567 Bug Hunter
    edited November 2014
    Totally forgot about the weapon power drain. Was wondering why my engine power was all over the place!
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  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited November 2014
    I say keep'em 'cause they're pretty. :D
  • darkdog13darkdog13 Member Posts: 209 Arc User
    edited November 2014
    -The mods suck dmgx4
    -They use the DC power drain cycle instead of the superior DHC cycle
    - -10 engine power can make getting amp harder.

    On a fresh romulan without sro's or any uni consoles vs a mk xi rare dhc with ctrd/acc, mk xii quad plasmas did less damage then a mk xi rare dhc on a parser.

    With sro's and uni crth/crtd consoles plus fleet tac consoles the dhc with crtd will pull ahead even more and a vr crtdx3 dhc it would be miles ahead.

    The one plus is they look and sound nice if they would only remove the 1 per ship restriction and give you a choice of mods or make dmg a mod that is not worthless.
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