What the topic says, Been playing on a new FED and most space maps has the background shaking.
Not the stars themselves but nebula backgrounds and space dust and so forth.
I've had this happen too, mostly on the "Hide and seek" missions, where I also notice slowdown that gets slightly better if I turn down my graphics settings.
I have a Radeon HD5700 and the drivers are updated. I played around with the dx and graphic settings too but nothing.
I have noticed this in Hide and seek, cure space and in some delta quadrant missions. It only seems to be when the ship is moving. if its stationary then its fine.
Not GPU related I'm sure, this only occurred after DR was released.
Quite - I can run decent graphics (not the super-quality stuff that seems to be the standard in the 'EPIC Screenshot Thread', but a far cry from the bare minimum) on most maps, but:
1. Some of the Dyson maps require some graphical scaling down, particularly the ground battlezone. I can live with that, I guess - besides, most of the maps are pretty simple in their scaling requirements - a switch here, a notch there...
2. At least 50% of DR space maps, however, does not respond to anything that isn't the fix I posted above. I can go way below my usual minimum graphics and receive no observable change in FPS, but dropping the resolution scale will make it run as smoothly as the tutorials.
For reference, most of the maps I've observed doing this are patrols. The Turei and Talaxian (planet less than asteroid, though) systems, as far as I can remember, are all stable. Argala is stable. Hugh's system (sorry, I don't remember most of the systems by name, only the content) is stable. Vaadwaur Prime (and all Vaadwaur bases, if memory serves) is stable. Well, a bit on the laggy side once you go to the surface, but this is probably another instance of the less-fixable issue 1.
The Ocampa freighter was the first instance I came across, and the number grows considerably the deeper I go into the Delta Quadrant. Sadly, I don't remember any details at this point other than the fact that one of the affected systems is the nebula the APUs fight in.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Having this happen on my end as well. It appears to be a camera glitch as opposed to anything specific to the map, because the shaking occurs regardless of player ship movement if the camera is set to "follow target" and it locks onto the rear of the player ship. It's also not tied to antialiasing, so it's not a TXAA-specific bug as I initially thought it might be.
It Occurs in either Hide and Seek or Stop the Signal, but I can't remember which off the top of my Head.
EDIT: Its the First Map of Hide and Seek, "Lacky System"
Same here, though not same mission(s). Just started dabbling in DR missions recently and hadn't had any graphics issues until I hit the Ocampan Freighter portion ("Homeward Bound: Energy Crisis") of "Friends in Unlikely Places". I saved it for last (basically 'cause I couldn't find the damned thing) and did not have issues with any of the other space missions whether part of that overall mission or prior to.
The smoothness of the gameplay suddenly got VERY jerky as the skybox got really jam-packed full of stars when I warped in. And it seemed the whiter stars on the skybox seemed to be shaking while the rest stayed put, best description I can give. Ships and all other elements worked fine, but responsiveness sucked and movement was jerky. All's well once I left.
Reducing my Render Detail and Graphics Quality sliders did not help at all.
This is my signature. There are many like it, but this one is mine.
Ovrkyl, set your Resolution Scale (under Display, I think) to 0.5. That seems to work for some reason, whereas reducing graphics quality to the barest minimum possible doesn't do a thing.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Same thing happening to me, i don't know if anyone else having this issue. This only happens when i am playing crystalline catastrophe event
"Our history, our past, our present and our future is now forever changed. All we can do is preserve what is left and continue onwards. This is not a surrender nor defeat, we will continue the fight. This is our last hope, our last chance... for victory."
Vlasek D. Lasor - 4.19.3580 Star Trek Online: Foundry Storyline Series
I have the same issue. Although I am sure that my hardware isn't the best to play the game, I've never had graphical issues until I've started to play mission in the delta quadrant, and it seems to me that the colorful space backgrounds do slow down enormously game performance. Is there a way to deactivate those backgrounds, and to be able to play those missions with a black/normal space background?
Thanks
My setup:
Mac OSX 10.10.2
Macbook pro 9.2
Intel Core i5 @ 2,50 Ghz
4 gb RAM
Video card. Intel HD graphics 4000 1024 mb
Comments
Card is Intel HD Graphics 4000
I have a Radeon HD5700 and the drivers are updated. I played around with the dx and graphic settings too but nothing.
I have noticed this in Hide and seek, cure space and in some delta quadrant missions. It only seems to be when the ship is moving. if its stationary then its fine.
Dual Booted Mac Book Pro running Windows 7,
(I have not tested if it occurs on the Mac Side)
Intel(R) HD Graphics 4000
DirectX 11
DX Diag File... https://www.dropbox.com/s/d5ty3cd7bb9tabc/DxDiag.txt?dl=0
Ocampan Freighter had this issue.
It Occurs in either Hide and Seek or Stop the Signal, but I can't remember which off the top of my Head.
EDIT: Its the First Map of Hide and Seek, "Lacky System"
I had it happen in a lot of DQ maps and it's a pain.
I find that setting resolution scale to 0.5 kills the horrendous lag, though.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Quite - I can run decent graphics (not the super-quality stuff that seems to be the standard in the 'EPIC Screenshot Thread', but a far cry from the bare minimum) on most maps, but:
1. Some of the Dyson maps require some graphical scaling down, particularly the ground battlezone. I can live with that, I guess - besides, most of the maps are pretty simple in their scaling requirements - a switch here, a notch there...
2. At least 50% of DR space maps, however, does not respond to anything that isn't the fix I posted above. I can go way below my usual minimum graphics and receive no observable change in FPS, but dropping the resolution scale will make it run as smoothly as the tutorials.
For reference, most of the maps I've observed doing this are patrols. The Turei and Talaxian (planet less than asteroid, though) systems, as far as I can remember, are all stable. Argala is stable. Hugh's system (sorry, I don't remember most of the systems by name, only the content) is stable. Vaadwaur Prime (and all Vaadwaur bases, if memory serves) is stable. Well, a bit on the laggy side once you go to the surface, but this is probably another instance of the less-fixable issue 1.
The Ocampa freighter was the first instance I came across, and the number grows considerably the deeper I go into the Delta Quadrant. Sadly, I don't remember any details at this point other than the fact that one of the affected systems is the nebula the APUs fight in.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
I've uploaded a quick and dirty vid of what it looks like:
http://youtu.be/UPlrmk21ZsA
Same here, though not same mission(s). Just started dabbling in DR missions recently and hadn't had any graphics issues until I hit the Ocampan Freighter portion ("Homeward Bound: Energy Crisis") of "Friends in Unlikely Places". I saved it for last (basically 'cause I couldn't find the damned thing) and did not have issues with any of the other space missions whether part of that overall mission or prior to.
The smoothness of the gameplay suddenly got VERY jerky as the skybox got really jam-packed full of stars when I warped in. And it seemed the whiter stars on the skybox seemed to be shaking while the rest stayed put, best description I can give. Ships and all other elements worked fine, but responsiveness sucked and movement was jerky. All's well once I left.
Reducing my Render Detail and Graphics Quality sliders did not help at all.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
"Our history, our past, our present and our future is now forever changed. All we can do is preserve what is left and continue onwards. This is not a surrender nor defeat, we will continue the fight. This is our last hope, our last chance... for victory."
Vlasek D. Lasor - 4.19.3580
Star Trek Online: Foundry Storyline Series
Thanks
My setup:
Mac OSX 10.10.2
Macbook pro 9.2
Intel Core i5 @ 2,50 Ghz
4 gb RAM
Video card. Intel HD graphics 4000 1024 mb