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QoL Request: Split Personal Traits Into Space/Ground

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  • joshmijoshmi Member Posts: 2 Arc User
    edited August 2014
    A filter for space and ground traits would be quite useful, I'm sure. I'd say that they should offer the filter as well as merging some space and ground traits to be universal, and that such a filter should include "universal" also. I think it would be a fair compromise to have some universal traits in addition to ground-only and space-only traits. If we had, say, "universal" traits in 4 of the 8 slots that would mean you'd only have to unselect/select 4 traits for ground or space. With the addition of filters for choosing traits that would greatly reduce time spent on trait selection before missions or actions. It would also improve the situation for those of us who usually just keep a balance of traits.
  • janetza#4790 janetza Member Posts: 0 Arc User
    edited August 2014
    Since developers are reworking trait window again for the ship traits, they do not have to hesitate to make separate ground trait slots.
    __________________
    [Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.

    In-game handle @Janetza
  • edited August 2014
    This content has been removed.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited September 2014
    wardcalis wrote: »
    noooooooooooooooooooooooo



    don't split them, thats horrible, I don't want to have 1/2 my personal space traits removed. I don't use any ground personal traits, I almost never do any ground stuff, i don't want to loose 1/2 my traits like that, bad enough we have to slot 4 ground rep traits and can't put full skill points into space, don't encourage them to take even more away from space

    Reading comprehension is your friend. :)

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • tmassxtmassx Member Posts: 831 Arc User
    edited September 2014
    ocp001 wrote: »
    +1 on the idea of trait loadouts.

    Pls no another loadouts after fiasco with ship loadouts
    wardcalis wrote: »
    noooooooooooooooooooooooo
    don't split them, thats horrible, I don't want to have 1/2 my personal space traits removed. I don't use any ground personal traits, I almost never do any ground stuff, i don't want to loose 1/2 my traits like that, bad enough we have to slot 4 ground rep traits and can't put full skill points into space, don't encourage them to take even more away from space

    yet you do not say : remove the entire ground because I do not play a ground
    jestersage wrote: »
    Sure why not? 4 space and 4 grounds. Balanced too.

    +1 or better imo 5+5 now when a traits are more products you can buy.
  • dareaudareau Member Posts: 2,390 Arc User
    edited September 2014
    On the one hand, I see where the OP is coming from on this, and would appreciate it, too...

    On the other, I wonder: Would this be what "forces" Cryptic's hand, again?

    I mean, look at the way everything's been set up till this point. Storyline missions mix space and ground. The old STFs mix space and ground. You can't have 360,000 space skill points. Reputation tracks issue a ground then space power (even split). After they went "free respec pick 8 reputation powers", they're still split ground/space. There's a limit to retraiting "mid-mission"...

    Cryptic's "always" wanted Player Captains to be "capable" in space and ground, at all times. It's the "min-max" player group that drives the "all space while in space, all ground while on ground" mentality...

    A mentality that leads to "stuff isn't challenging", and "power creep", btw...

    On that note, I wonder how many people would run their 8 space traits if they re-combined the STF's space and ground components back into one mission - and added that to all PvE content...

    Or (gasp), created (via merging existing stuff right now) dual-threat PvP maps where the teams would play for 10 kills spaceside, 10 kills groundside...

    I wonder - if someone decided that instead of doubling slots as a "QoL" move (keeping the 8 space and 8 ground builds viable), and they were going to "enforce" their space/ground mix on us, would 2 space / 4 universal / 2 ground be viable? Allowing for 6 space or 6 ground trait builds - better than a forced 4/4 or a 5/3 spread...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited September 2014
    I know I'm not alone when I say that I would welcome a return of the 'unified' STFs where you do both the space and ground components in a single run like the old days (assuming the reward matched). Maybe it's a small part of the STO population that would like that, but it does exist. I think it goes against their design goals though. They don't want lengthy raid content in STO, which is why the STFs were split up in the first place. Casual players don't want raids, and as a F2P game, those are Cryptic's target demographic. (This could be solved if the 'unified' STFs were added in addition to their current split counterparts instead of replacing them, possibly only available from the private queue for premade teams.)

    The problem is, I could still go all 8 space or all 8 ground for any of those merged STFs unless they upped the difficulty. There's a lot more than the Personal traits that cause the power creep. I frequently run Khitomer, Cure, Infected, Undine, Nukara, Voth, Fleet, or Romulan STF content using the wrong traits (i.e. 8 ground traits on a space map or 8 space traits on a ground map) because the content itself doesn't actually require any traits to gain an edge and it's too much of a hassle to min/max 8 traits for every one of those as I brought up in the OP. Even with no ground traits, the ground STFs are easy. Even with no space traits, the space STFs are easy. The only exception in the entirety of STO (in my own opinion) is Hive. That is the only STF that I will always re-trait for before entering, and that would be the only 'unified' STF that I would do an even space/ground trait loadout for. (-edit- Oh right and No-Win Scenario; I always re-trait for that one too.)

    However, I should point out that in Delta Rising the devs are adding a third difficulty level. Normal will still be normal, Elite will be renamed to Advanced, and there will be a new 'hardcore' mode that will assume the "Elite" name and I believe it will be level 60 only. I'm not sure if this will be retrofitted onto the existing STFs or if it will only be part of the new "Borg: Disconnected" STF in DR and future content, but it may become more necessary than ever for a min/maxed trait build in this new difficulty level which will only exacerbate the problems listed in the OP.

    In any case though, I would welcome some more dual-threat content outside of the episode missions.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • vaklovaklo Member Posts: 74 Arc User
    edited September 2014
    ...
    Therefore, I request that Cryptic split the Personal traits section into Personal Space and Personal Ground, each allowing 8-9 traits to be selected from the appropriate pool of traits. This would be functionally identical to the current system when it comes to # of active traits since your ground traits are never active in space and vice versa, leaving you with only 8-9 traits active in any given zone. This would merely save a modicum of time, and also prevent a degree of frustration for players that forget to re-trait between zones and accidentally enter elite space content with only personal ground traits active or vice versa.

    Yes. Exactly.
  • radiantdarkness0radiantdarkness0 Member Posts: 0 Arc User
    edited September 2014
    +1 on the OP
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited September 2014
    I agree. Separate trait pools would be nice. Most people who care about performing well already take the time to swap between ground and space traits, so it's not like this would actually raise the bar. It would just increase the convenience and quality of life for everyone.
  • jamiek81jamiek81 Member Posts: 78 Arc User
    edited October 2014
    I would quite like that my traits change when i beam to the ground or beam up onto my ship...that would be cool to have as a feature.
  • janetza#4790 janetza Member Posts: 0 Arc User
    edited October 2014
    With an extra trait slot there shall be more of clicking... They didn't split them...
    __________________
    [Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.

    In-game handle @Janetza
  • lionsilverlionsilver Member Posts: 49 Arc User
    edited October 2014
    DR's out now, and even more dependency on trait swapping due to difficulties raise.
    Please look into this, but please NO nerfing....
  • vsilverwings1vsilverwings1 Member Posts: 572 Arc User
    edited October 2014
    This had also occured to me and while on the subject why do we need primary and secoandry specialization? Commando is ground only and Pilot is space only we can't possibly benefit from both at any one time.
  • janetza#4790 janetza Member Posts: 0 Arc User
    edited October 2014
    Yes, all this swaping is extremely annoying. Disencourages to enjoy both space and ground completely. Seeing how they monetized traits it has to be a priority fix.
    __________________
    [Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.

    In-game handle @Janetza
  • tmassxtmassx Member Posts: 831 Arc User
    edited October 2014
    I have all my traits space , if they did 8 space and 8 ground, so They would maybe convince me to buy some ground trait. And my character would not have been stronger , but more versatile.
  • konamerekonamere Member Posts: 14 Arc User
    edited November 2014
    First 3 paragraphs = great idea. I hope they implement it.

    Adding this to or creating another loadout system for it? No thanks.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2014
    I think it's probably best to have 2 separate sets of traits for space and ground, given one set doesn't affect the other, it not only makes life nicer for us, it also means we're more likely to purchase (gotta love this magic word here) ground traits meaning more money... imagine the profit!
    ZiOfChe.png?1
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited November 2014
    This had also occured to me and while on the subject why do we need primary and secoandry specialization? Commando is ground only and Pilot is space only we can't possibly benefit from both at any one time.

    Hmm, while true with the current specializations I wonder if their future plans for additional trees might preclude making a "Mixed Primary + Secondary Space + Secondary Ground" specialization system. It might not be quite as cut and dry as the personal space/ground traits.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited November 2014
    They do intend to make more primary and secondary specializations at some point, though I doubt we'll get any new ones for a while. But I agree that it's silly I have to switch between Pilot and Commando when there's zero overlap between them.
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