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Another disappointment / R&D final level

roejspinodjiroejspinodji Member Posts: 42 Arc User
Just reached Beam Level 20 in R&D today (ok, I admit, I have spent quite a fortune of Dili to achieve that). The more I was disappointed, that the reward is - nothing. (Except for a stupid title). No option to choose beam modifiers (not at least a single one of the three possible), nothing.

I feel this is very disappointing, considered, that in order to reach level 20, you need to have 2.07 mil xp and to reach 15 (where you can unlock the epic items) you only need around 700K.

Devs, where are the high-end gamer rewards?
Post edited by roejspinodji on
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Comments

  • edited November 2014
    This content has been removed.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited November 2014
    I wouldn't expect to choose mods. So ... I guess I'm stopping at level 15 for sure.
  • rswfiredotcomrswfiredotcom Member Posts: 262 Arc User
    edited November 2014
    Just reached Beam Level 20 in R&D today (ok, I admit, I have spent quite a fortune of Dili to achieve that). The more I was disappointed, that the reward is - nothing. (Except for a stupid title). No option to choose beam modifiers (not at least a single one of the three possible), nothing.

    I feel this is very disappointing, considered, that in order to reach level 20, you need to have 2.07 mil xp and to reach 15 (where you can unlock the epic items) you only need around 700K.

    Devs, where are the high-end gamer rewards?

    Do you see what you did there...?

    You came up with a really good idea for high end production -- being able to decide what modifiers you'd like while crafting.

    But then you screwed up by acting all entitled and angry because you didn't find a toy at the bottom of your cereal box.
  • protogothprotogoth Member Posts: 2,369 Arc User
    edited November 2014
    Just reached Beam Level 20 in R&D today (ok, I admit, I have spent quite a fortune of Dili to achieve that). The more I was disappointed, that the reward is - nothing. (Except for a stupid title). No option to choose beam modifiers (not at least a single one of the three possible), nothing.

    I feel this is very disappointing, considered, that in order to reach level 20, you need to have 2.07 mil xp and to reach 15 (where you can unlock the epic items) you only need around 700K.

    Devs, where are the high-end gamer rewards?

    Maybe try getting level 20 in all R&D schools before drawing any premature conclusions?
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited November 2014
    The whole point of getting to 20 right now is to increase UR chance. They already stated they will continue to add things over time. This is where level 20 will come into effect more.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    I wouldn't expect to choose mods. So ... I guess I'm stopping at level 15 for sure.

    15 gives you extra traits. Beyond that, TRIBBLE it!
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  • gaevsmangaevsman Member Posts: 3,190 Arc User
    edited November 2014
    what i was really dissapointed with R&D was that in the end, we need unique DOFFS to do the final projects... yes they are available in the R&D assistance missions, but anyway... it's like requiring a unique doff to finish our reputations now... :/
    The forces of darkness are upon us!
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited November 2014
    The real Endgame stuff is in the Reputation system.

    On R&D level 15, you get special gear unlocked, leveld between the usual stuff and the Reputation system.
    From 15-20 the chances for better mods rise, but nothing more. There are no LV 20 rewards. Just better chances for better mods.

    But this was not a secret.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited November 2014
    I'm stopping mine at lv15. As there isn't nothing else left to keep going. Only way I'm doing this is so I can crafter higher level stuff, and gain access to the epic upgrade. So I can upgrade my gear easier.
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  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited November 2014
    There's no point in stopping the research; it's one of the few things I do now in the game. The cost to continue it is minor.

    But you paid dil to complete it? Would you recommend doing that now?

    Star Trek Online typical 'fun' day.

    Login.
    R&D, collect and start over.
    Collect doffing results, and start new doff cycle. (bitterly complain about the XP nerf)
    Pay tax to leave Starfleet Academy (reman and romulan toons)
    Run mirror normal.
    Check the queues for possible runs. Give up.
    Repeat per toon.
    Then logout.

    1.5 hrs.

    I have a toon that can do advanced and elites, but the loadouts still don't work. It gets tedious. The good news is that I'm not alone. Misery loves company.

    I have a reman who's leveled without DR content. But ship mastery doesn't work for remans. So the shiney new T-6 ships are worthless to him.

    And I bought the operations pack. yay. Fun.
  • venkouvenkou Member Posts: 0 Arc User
    edited November 2014
    I wouldn't expect to choose mods. So ... I guess I'm stopping at level 15 for sure.
    I am also stopping at level 15.

    I will have Cannons and Ground Gear at level 15 soon.

    I am not using dilithium to level the R&D system.
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited November 2014
    Getting to Level 20 in the R&D system is ridiculous. More than twice as much as the first 15 levels for the last 5. Not that it's time consuming to set a project but at around 6,000 XP per day getting to 2,000,000 is just waaaaay too long in the future for a game.
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    Game Handle: Grayfox@GrayfoxJames
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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited November 2014
    this was all known... 15 is the real max, 20 is just better chances at UR.

    They should have just labeled the system as 15 max. Then each level after 15 one just gets +1, so a level 20 would be 15 +5. I think that would have made people understand the system a little better.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited November 2014
    Well, I guess it's true that I could continue to level-up past 15 ... but the current "need" to log on to get that 20-hour project running to level 15 will be gone.
  • ermanameermaname Member Posts: 113 Arc User
    edited November 2014
    gaevsman wrote: »
    it's like requiring a unique doff to finish our reputations now... :/

    Shhhhh! :mad: Don't give them ideas :P

    *Realises the silliness of reposting something to attempt to hide it :( *

    *Burns the forum down*
  • mhall85mhall85 Member Posts: 2,852 Arc User1
    edited November 2014
    Star Trek Online typical 'fun' day.

    OOH!! OOH!!! Can I do mine?! :D

    Star Trek Online typical 'fun' day for Mac users
    Login.
    R&D, collect and start over.

    ... crash. Re-login.
    Collect doffing results, and start new doff cycle. (bitterly complain about the XP nerf)
    Pay tax to leave Starfleet Academy (reman and romulan toons)

    ... crash. Replace your Academy woes with futile visit to ESD. Re-login.
    Run mirror normal.

    HA! :P
    Check the queues for possible runs. Give up.
    Repeat per toon.

    Same. But with more crashes! :P
    Then logout.

    I usually give up before actually logging out, leaving my toon standing in front of the exchange or something... and forgetting about the force verification that will await me the next day.

    Funny thing is, it's probably about the same time spent. :P And I also bought the Delta Pack, so I second your sarcastic 'yay', LOL.
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  • mhall85mhall85 Member Posts: 2,852 Arc User1
    edited November 2014
    To the OP's original point:

    I've stopped at level 15 for all of my schools, or am in the process of working to level 15 in my schools. Sadly, many were saying early on that there was no real benefit to working to level 20... which maybe shouldn't be the case. At the very least, you should be guaranteed UR quality at level 20, IMO.

    Keep in mind, too, that you'll still have to upgrade your gear... so, if they didn't guarantee the UR quality, then level 20 should open up the ability to craft Mk XIV gear. That may make the grind worth it.
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  • valenn1valenn1 Member Posts: 842 Arc User
    edited November 2014
    No reason to *grind* to level 20, the 2% or so more success rate for UR items isn't worth it (Catalysts are capped...).
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
  • sicjebsicjeb Member Posts: 0 Arc User
    edited November 2014
    I'm going further than level 15, not spending dil on it of course, just the daily research projects.
    There is nothing at level 20 yet, but as someone else already said, I imagine the R&D system will be expanded upon.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited November 2014
    Just reached Beam Level 20 in R&D today (ok, I admit, I have spent quite a fortune of Dili to achieve that). The more I was disappointed, that the reward is - nothing. (Except for a stupid title). No option to choose beam modifiers (not at least a single one of the three possible), nothing.

    I feel this is very disappointing, considered, that in order to reach level 20, you need to have 2.07 mil xp and to reach 15 (where you can unlock the epic items) you only need around 700K.

    Devs, where are the high-end gamer rewards?

    You could have asked other people since plenty of players sped through to level 20 on day 1. You have some advantages over others.

    1) 100% chance to crit superior or experimental upgrades.
    2) About a 33% chance to crit the mats to make such upgrades. Could be wrong, I'm only almost at 16 myself, but I think that's what my fleet leader told me he got.

    The chance to crit the UR level 15 gear is junk even at level 20. You have to spend a fortune, and the chance to crit with catalysts and purple doffs is still below 50% I think.
    Getting to Level 20 in the R&D system is ridiculous. More than twice as much as the first 15 levels for the last 5. Not that it's time consuming to set a project but at around 6,000 XP per day getting to 2,000,000 is just waaaaay too long in the future for a game.

    At level 15, you pretty much crit almost all the time, so it's 7,000XP a day. I expect to get 4 schools in each toon to level 20 at some point in May. Might as well keep on going anyway, it's free (kick off scan/analyze doff assignments over and over) and I like getting all accolades anyway on my main PvE toon.
  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited November 2014
    Right now I am working on R&D on only one toon. He is currently level 12 in four schools and 5 in the rest. I am doing it on him first all the way to 20. I log on to him first to set the 20 hrs R&D then log on to the rest of my toons that I actually do something with. When I am done with him, I will work on other toons.
  • theanothernametheanothername Member Posts: 1,511 Arc User
    edited November 2014
    The long "grind" from 15-20 IS the reason why there is no fancy must have at 20. The complaints would probably much much louder if they added something extremely desireable behind such a wall.
  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited November 2014
    grats on your lvl20, but you have better chances, unfortunately that is all, but those odds save time and Dil against upgrading through hell and back. again, grats :cool:
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  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited November 2014
    Do you see what you did there...?

    You came up with a really good idea for high end production -- being able to decide what modifiers you'd like while crafting.

    But then you screwed up by acting all entitled and angry because you didn't find a toy at the bottom of your cereal box.

    Hey ... , not finding any toy in ones cereal box used to be a perfectly legit excuse for getting pissed ! :P
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited November 2014
    protogoth wrote: »
    Maybe try getting level 20 in all R&D schools before drawing any premature conclusions?

    Don't torture the guy ... :eek:




    /241 seconds of my life I won't be getting back ...
  • mhall85mhall85 Member Posts: 2,852 Arc User1
    edited November 2014
    lucho80 wrote: »
    You could have asked other people since plenty of players sped through to level 20 on day 1. You have some advantages over others.

    1) 100% chance to crit superior or experimental upgrades.

    What does crit success grant you on crafting upgrade kits?
    d87926bd02aaa4eb12e2bb0fbc1f7061.jpg
  • darthraiderxxxdarthraiderxxx Member Posts: 200 Arc User
    edited November 2014
    mhall85 wrote: »
    What does crit success grant you on crafting upgrade kits?

    You will get two upgrades instead of one.
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited November 2014
    skollulfr wrote: »
    high end gamer?
    entitlement much?
    the rep grind never promised anything at 20 besides better success rates than at 15

    It's always amazing to me anymore and I dunno why I guess because of the double standard, that expecting quality, expecting a reward for time spent in game (you know the oldest system in game development ever especially in mmos) is somehow entitlement...

    Entitlement would be expecting that all of the devices that are epic at level 15 were instantly free. Entitlement is not, expecting that you receive at the very least an accolade. Seriously, please learn the difference before posting.

    The other thing that bothers me are the advocates for the new model of gaming, where you do all of the grinding and nothing comes from it. Why not tell the players the truth when you're selling the game, let them know that you'll be battling the games RNG loot system end game or that you'll not receive any rewards for what has effectively become a second job, then we'll see how many of these games get sold in the future because that's what advocates like you are telling the future developers. That you like being exploited, being put into an enormously lengthy process only to reach the end and not get anything in return of value. That your time means nothing. How very Ferengi of you.
  • czertik123czertik123 Member Posts: 1,122 Arc User
    edited November 2014
    gaevsman wrote: »
    what i was really dissapointed with R&D was that in the end, we need unique DOFFS to do the final projects... yes they are available in the R&D assistance missions, but anyway... it's like requiring a unique doff to finish our reputations now... :/

    rad asssistance missions ? where to get them - or speficicaly- these doffs ? only know about one in which you request new staff at academy for 1k dill - it is this ? that after you reach lvl 20 yu can buy unique doffs there ?
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited November 2014
    How about reading up on information before you start windmill throwing cash at them?

    When they released crafting they said they weren't going to spend time on modifers if people were dumb enough to accept an unfinished crafting system -

    You effectively rewarded them for putting out a lesser product whose only design is meant to be a milk customer now button.
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