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Eject warp plasma: does it fit into the dps models?

lordstipe2000lordstipe2000 Member Posts: 61 Arc User
I like it on my cruiser but would like to see others opinions as how it relates to dps. So discuss please.
Post edited by lordstipe2000 on

Comments

  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    edited October 2014
    i think it's so situational that it's barely a blip honestly there are better things to slot instead of EWP
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  • lordstipe2000lordstipe2000 Member Posts: 61 Arc User
    edited October 2014
    Please elaborate what's better in that commander engineering slot in your opinion? I'm curious.
  • guilli88guilli88 Member Posts: 0 Arc User
    edited October 2014
    Please elaborate what's better in that commander engineering slot in your opinion? I'm curious.


    Auxiliary power to structural integrity field 3

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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,559 Community Moderator
    edited October 2014
    Warp Plasma causes a DoT and slows down the enemy, thus lowering their defense I believe. In the hands of a skilled player, Warp Plasma, or any gas ability, can be nasty.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
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  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited October 2014
    guilli88 wrote: »
    Auxiliary power to structural integrity field 3

    Or RSP3, or DEM3.

    Don't used Aceton Beam or Boarding Party, both are broke to start with and would need far shorter cooldowns to be useful anyway.

    EWP has its uses, but DPS isn't one of them. (except as a little extra tick conducted as per correct use of slowing targets)
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2014
    Yes, do NOT use EWP as a DPS machine does NOT need an AoE to control mobs, and it slaughers your DPS as you need to 'run over' your targets thus turning your powerful guns away from your targets. get a good heal instead as you'll need continuous firing to keep you're contribution to the team out of the noobie zone, a good heal will keep you in the action longer.

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  • calaminthacalamintha Member Posts: 0 Arc User
    edited October 2014
    cbrjwrr wrote: »
    EWP has its uses, but DPS isn't one of them. (except as a little extra tick conducted as per correct use of slowing targets)

    At least it's funny to drag enemies through your Warp Plasma with reversed Tractor Beam Repulsors.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited October 2014
    calamintha wrote: »
    At least it's funny to drag enemies through your Warp Plasma with reversed Tractor Beam Repulsors.

    Sure, as long as you leave them in it. :)
  • darkdog13darkdog13 Member Posts: 209 Arc User
    edited October 2014
    Only time i have ever seen Warp plasma used right was with a GW/ Reverse TBR and the new intel control ability.

    Even then it did not do much dps but was fun to watch.
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited October 2014
    calamintha wrote: »
    At least it's funny to drag enemies through your Warp Plasma with reversed Tractor Beam Repulsors.

    I prefer using the Soliton Wave Generator.

    I'm fairly certain I can tow enemy ships faster than they can move normally (at anything other than full impulse) with my Corvette.

    I just wish I had the engineering slot for better than EWP 1.
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  • nervehammer1004nervehammer1004 Member Posts: 38 Arc User
    edited October 2014
    I like using EWP on my torpedo boat. I also equip a purple DOFF that has a chance to immobilize your foe if they get caught in your warp plasma. I have tons of power put towards shields and engines so I hit evasive maneuvers, spread the plasma all over a group, then back off about 2-3KM and pound them with TS3 and Cluster torpedoes. It may not be the most impressive DPS, but man what a show!
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited October 2014
    http://sto.gamepedia.com/Console_Pack_-_Theta_Radiation_/_Photonic_Displacement

    I have always preferred the theta radiation vs the EWP but, that is my personal preference.

    It not only kills crew, hurts their perception, slows them down and making it hard for them to turn but, the biggie is it damages their shields as well, a big + in my book.
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  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited October 2014
    I like it, not for DPS however. It's better used as a control ability.

    A Doffed plasma TRIBBLE using an Matter-Antimatter Specialist will have a chance to immobilise any ship caught in it. I've saved many an ISE optional back in the day with it.

    But my more recent builds just use DEM3.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited October 2014
    EWP, while in some situations useful -though I would consider that only in Korfez when holding the line, everywhere else you dont need it- its a sign of lack of dps or other, more useful CC (like GW or TR).
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited October 2014
    darkdog13 wrote: »
    Only time i have ever seen Warp plasma used right was with a GW/ Reverse TBR and the new intel control ability.

    Even then it did not do much dps but was fun to watch.

    I tend to carry one for TRIBBLE-saving uses, such as rolling down on probes with it on a KSA pug for my Eng in her Gal-X when I notice probe-duty guy has wandering off to attack something. I tend to carry at least one slow/hold/root/knockback space ability on any build I have, as I like to pug and need the option for it. Alternately I could rely on everyone else in the pug being competent and pay attention/know what they are doing...... but that usually doesn't end well.
  • artificial86artificial86 Member Posts: 28 Arc User
    edited October 2014
    To summarize what everyone's saying, Eject Warp Plasma is primarily a control spell.

    Using won't help your DPS much (even with max Particle Gen), but you'll help anyone else who's shooting at the guy. Also any Sci Captain running Tyken's Rift will love you, and the rest of your team will love you both for reducing the enemy's defenses and resistances to zilch.

    Use it for as a team-centric utility spell.

    P.S. Eject Warp Plasma is also one of the few spells that can damage enemies who've glitched into the geometry and are untargetable.

    Just the other day, during a Battle of Korfez run, we would've gotten stuck due to a Frigate that had glitched into an asteroid if it weren't for that one awesome bro who had Eject Warp Plasma.
  • maerikcharonmaerikcharon Member Posts: 108 Arc User
    edited October 2014
    Eject Warp Plasma works well with Gravity Wells, as both scale with particle generators, and both ignore shields. I don't think there's a better Lieutenant Commander Engineering skill for Science ships.

    Take the new Scryer.

    Grav Well III + Repulsors 2 (With Pulling Doff) + Dispersal Pattern Beta I + Photonic Shockwave (With Aftershock Doff) And let's not forget Isometric Charge, which is pretty much required if you're a sci captain. If you so desire toss in Spatial Charge Launcher and Subspace Integration Circuit. Heck put on Metreon Gas Cannisters too.

    I mean you're standing on your head to do it, and you're still getting beat by some Scimitar pressing spacebar, but hey. It's fun.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited October 2014
    In short, keep a copy on a spare Engineering boff, just not one of your main Engineering boffs.
  • lordstipe2000lordstipe2000 Member Posts: 61 Arc User
    edited October 2014
    Thanks for the discussion and opinions!
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited October 2014
    If you have the particle manipulator trait from level 15 science crafting and a lot of particle gen consoles, TBR (doffed to pull) and Warp plasma will crit 100% of the time for some awesome hull melting damage. Other than that it's good CC which can often save a pug STF.
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