I do love my fleet nebula, it was always such a tough ship, out of all this ships I have, it is my favorite, over my fleet avenger, the arkif and my karfi. I even managed to squeeze a decent 10k dps out of it! Nothing too fancy, fleet weapons and set combos to boost damage and stuff, Has a Gravity Well that nothing escapes from.
However, Even if I were to upgrade it to T5-U. It simply would not have the damage needed to compete anymore. True it is a science ship, and I like my science toys, but I also like being able to crunch through a ship without falling asleep.
So I am asking about a suitable replacement. The only ship I can think of is the Voth Palisade.
When upgrading it gets a 3rd Tactical console and because of its bridge officer setup, I could run 2 tactical (like I do with my nebula). though I lose a science skill and gain a tactical one, but that's ok I think I would drop tractor beam repulsors.
Is there any other ships out there I may have missed? I prefer them to be tougher though.
thanks
Comments
Vesta for the 5 sci console slots and carrier ability
Wells for all around performance
Palisade for the 5 sci console slots and cloaking device
The other ship im considering is the Tholian Recluse which is a carrier, but has a nice uni boff layout for sci minded players.
I havent been overly impressed by the T6 sci ships, so Ill wait till one catches my eye.
Althought a fleet mate of mine swears the Dauntless is great for sci and dps performance.
thankyou for the idea
Yeah I love the look of my nebula too
As everyone else mentioned the Vesta, Wells and Palisade are still top of the line sci ships and can still compete with T6 ones, which are also pretty good. As fed you have a broad lineup of sci ships to choose from. It only depends on how much you're willing to spend , escpecially for the lockbox ships.
I like the looks of the Dauntless and are interested in the new intel ships, though they cost a lot, but it seems premature to replace the fleet nebula.
Does TR do enough damage to use it in a PartiGen build? I've recently been experimenting with the conversion of my Fleet Nebula from a drain build to Particle Generator, and miss my Tyken's Rift.
I guess the question that's the flip side of the coin would be, if you're specced for PG instead of Flow Caps, does Tyken's Rift do enough drain to bother with?
Thanks,
Generator
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
Perhaps one of the science wizards can crunch the numbers. All i know is that i found the advanced vaadwaur and Hirogen easiest to take down in my science heavy (lots of particle gens) Adapted BC.
Still doing the mastery for my ships and haven't gotten to the nebula yet.
On my Nebula, then, my first thought at working Tyken's Rift back in would be to replace the current setup of GW3/FBP2/TBR1 with GW3/TR2/FBP1. I'll change my boff training tonight and see how it does.
Thanks very much for the food for thought.
Later on,
Generator
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
What's wrong with a T5-U Fleet Nebula for PvE? (Assuming it's PvE.)
You might need to change your build around so it focuses on partigen and plasma torp damage more effectively, but you shouldn't have any problems killing NPCs.
Send us your current build. We'll take a look. (Don't let Cryptic take you away from your favourite ship / pay money.)
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This. My FT5U-Nebula is now a tractor-towship of doom, tugging enemies around, leaving them in a warp plasma cloud, feeding them with tricobalt mines. It's magnificient
Provisional build on STO-Academy (Provisional because the Tricobalt Cluster Torp is missing, that's the torp in the back). Note that this build requires the TBR Voth doff.
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You won't be a huge damage dealer but I think at least one ship like this in any adv/elite stf would be a valuable asset.
Don't give up on your nebula just yet I can feel the return of the science vesse in my bones!
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On a Joined Trill Engineer running the tac Vesta: so I know I can throw in 100 power to AUX and keep Weapons at 50, Engines and Shields at 25. Because I can handle power management
So with GW 3, Energy Siphon 2, I trigger both right after hitting Emergency Power to AUX 1.
After hitting that keybind to trigger the GW combo, I hit my space bar keybind to trigger TT1, APO 1, BFAW 2, TS 2 for fun.
Throw in EPtS1, RSF 3 and you become tanky also.
The BOFFs with 2 Rom and 2 Efficient plus 1 human along with my DOFFs for Warp Core Engineer, Damage Control Engineer, Grav Scientist and Deflector Officer all help me keep everything running... it helps since I use AP beams and keep my Crit Chance at 21% and Crit Sev at 110% plus 40% accuracy.
So I never paired them.
They share a cooldown. That's why. You can't trigger GW3 then TR2 right after.
That's why I chose Energy Siphon 2 instead.
Activating one causes a 15s cooldown of the other. I avoided it for months b/c of that, but once I tried it, I found it to be better than my concerns would have had me believe.
Generator
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
Well, after about 1 1/2 years of rather playing Barbie in the game instead of doing some ship building, I lost some knowledge.
I think you can use either a specific few Deflector Officer doffs http://sto.gamepedia.com/Specialization:_Deflector_Officer#Deflector_recharge_variant and Gravimetric Scientists http://sto.gamepedia.com/Specialization:_Gravimetric_Scientist#Cooldown_variant to help
I am curious. I think I do have good particle generators and flow caps, how does tyken's rift fit in with, and would that be a good replacement for tractor beam repulors. I'm not sure exactly what TR even is.
4x fleet plasma beam arrays accx2 damx2
1 kinetic cutting beam
1 romulan experimental plasma beam array
MACO Engine and Deflector
Adapted Maco Shield array
Zero point, leech and assimilated console
2 fleet neutroniums 1 +turn 1 +hullhp
2 fleet embassy consoles 1+ shield emitters and one was +particles but now its nothing because I tried to upgrade it and it removed that part.
2 fleet spire tactical consoles +Critical chance
also a field generator
elite fleet core [W->S] [amp]+ shield +aux +17.5 engines (I am thinking of changing this for one at the spire)
Everything is Mark XII except for the tactical consoles they are now Mk XIII
Hull 49k shields 20k
crit chance %19 severity %85.2
23% bonus accuracy
flow caps 104
graviton 124
particles 104
Bridge officers
2xTT BFAW and APB
EP2S1 RSP2 Aux2Sif2
HE1 PHP1 TSS2 TBR2 GW3
I would be willing to switch out TBR for something else. they are very situational.
Also, how would the Gel Pack console work for this ship?
I recently foundout I was put on a list here http://comatoes.github.io/sto-dps-league/
i'm not sure what that means but this ship was tracked at just over 10k , which I like But would like to know about some more without changing things too much!
I pilot it with one of my Engineer Alts. It does make a nice combination of cruisers and science ships.
Fitted right, its the multi-function tool overall :cool:
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It works well with drain focused builds with CDR and LCDR science BO seating, but should work OK with CDR and LT sci seating too.
i thought about this Doff combinations too and already bought some VR Little Helpers.
So this cooldown reduction and the TR and GW aftershocks with ES and TB, seems very overkilling.
As if it is the offensive Science equivalent to the Engineers Aux2Bat
I do love the aftershock gravity wells, watching all those borg spheres bobble back and forth is funny and I am thinking about that Gel Pack console to boost power, more shields (omg the fleet nebula is already strong) and that recharge reduction to bridge officer abilities
Tyken's Rift is another AOE power. It does some PartiGen-boosted damage, and also drains power from affected ships. It has a 15s mutual cooldown with Gravity Well, so best practices is to drop a Well, let that draw in ships, then follow up with Tyken's. If you're rocking your PartiGen skill, this can hurt. Of course, it'll also draw aggro to you, which is when Feedback Pulse comes in handy (and oh look, that works on Aux Power and PartiGen skill too...).
I hope this helps!
Generator
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
Since when does tractor beam repulsors do energy drain?
http://sto-forum.perfectworld.com/showthread.php?t=1286941
A tractor beam duty officer can add -10 engine power per pulse to TBRs. The downside is that TBRs will push the ships out of reach, so you don't deal constant damage and don't profit from a drain effect over the whole 10s of TBR. The Voth tractor doff that turns TBR into a pull beam will however greatly enhance your damage potential, although you won't be able to slot the drain officer then. Decisions...
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