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Surgical strikes - Converts all damage to phaser damage

stirling191stirling191 Member Posts: 0 Arc User
edited November 2014 in PC Gameplay Bug Reports
When using surgical strikes it converts all damage done into phaser type damage. This is why anyone *not* using phasers have pitiful output with this ability series.

Repro - Use surgical strikes, see damage output types and numbers. Also viewable via inspecting ability tray icons for individual weapons.
Post edited by stirling191 on

Comments

  • piney89piney89 Member Posts: 18 Arc User
    edited October 2014
    yes, that happens to me too.

    when I activate Surgical Strikes 1 (and 2) my antiproton dual heavy cannons do phaser damage instead of antiproton, according to their tooltips.

    that means that my antiproton tactical consoles don't boost my cannons' damage when Surgical Strikes is active:

    - check the damage on the cannons (looking at the tooltip)

    - activate either Surigcal strike 1 or 2 and check the damage increase, and also you should see that they now deal "phaser damage" instead of antiproton in the tooltip description

    - take off your antiproton tactical consoles

    - activate SS1 or 2 and check the damage again, it will be the same as if you had the antiproton tac consoles on, that means that according to the tooltip the (antiproton) consoles don't boost the (antiproton) cannon damage at all while SS is active, possibly becasue SS makes the cannons deal phaser damage instead of antiproton.

    this issue seems to be present with all non phaser weapons and consoles.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited October 2014
    Identified and fixed this on Friday. It appeared to only be affecting Crafted weapons (Wide-Arc Cannons and Omni-Directional Beams).

    If you continue to see it triggered by additional weapons, other than those, please let me know exactly which weapons you are using.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • stirling191stirling191 Member Posts: 0 Arc User
    edited October 2014
    This was using a mashup of polarized, nanite and randomly dropped disruptor DHCs and DBBs (acquired prior to the introduction of the crafting system).
  • arthgon2049arthgon2049 Member Posts: 0 Arc User
    edited October 2014
    Showing phaser damage for me, I am currently set up using Romulan Plasma DHC/DC/Turrests, when I active surgical strikes it converts each to phaser damage.

    This is confirmed for me Friday/Saturday/Sunday.
  • sohtohsohtoh Member Posts: 620 Arc User
    edited October 2014
    Showed Phaser damage when used with Antiproton DHCs.
    "I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
  • umaekoumaeko Member Posts: 748 Arc User
    edited October 2014
    It showed up for me when using normal plasma dual/dual heavy cannons and turrets.
  • piney89piney89 Member Posts: 18 Arc User
    edited October 2014
    it still (on monday) affects my antiproton dual heavy cannons, both rare and ultra rare versions, both crafted and advanced fleet ones.

    I have no wide arc mods on them.
  • perfectshipsperfectships Member Posts: 118 Arc User
    edited October 2014
    I just checked and it still doesn't work with the Experimental Proton Weapon (as is, no upgrades etc), as mentioned in a thread I started a few days ago.

    Cheers.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited October 2014
    I just checked and it still doesn't work with the Experimental Proton Weapon (as is, no upgrades etc)

    This is intentional. At least for the time being.

    As for the rest of these reports since my last post... I'll investigate this again, see if the Phaser Damage showing up for other types of weapons might be a separate bug from the one we fixed on Crafted weapons.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • mreeves7amreeves7a Member Posts: 499 Arc User
    edited October 2014
    This is intentional. At least for the time being.

    As for the rest of these reports since my last post... I'll investigate this again, see if the Phaser Damage showing up for other types of weapons might be a separate bug from the one we fixed on Crafted weapons.

    I've observed the phaser damage while buffed by Surgical Strikes on Polarised Disruptors, regular Disruptors, Plasma, and Romulan Plasma.

    Potentially related: all Quad Cannons (phaser, disruptor, and plasma) become phaser dual cannons for the duration of Surgical Strikes.

    Probably not related: Energy Weapons buffed by Surgical Strikes can be fired while cloaked with the Faeht Intel Warbird's Enhanced Battle cloak.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited October 2014
    Ok, managed to track down the other half of this bug. Related, but not identical to, the previous round of fixes.

    Working on repairing it now.

    Thanks again for all the info you've all provided.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • stirling191stirling191 Member Posts: 0 Arc User
    edited October 2014
    *tips hat*

    The prompt attention (even though I expect we won't see it go live for another patch cycle or two) is very much appreciated Bort.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited October 2014

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • perfectshipsperfectships Member Posts: 118 Arc User
    edited October 2014
    This is intentional. At least for the time being.

    Cheers for the reply and info: Very much appreciated!:)

    But the Experimental Proton Weapon still turns into a Phaser Cannon for the duration of SS's effect, which I guess isn't intentional - tested a few minutes ago:-

    Lovely "Izumrud" (Eclipse); Svetlana Makarov@perfectships.

    I've left the EPW at the bottom of my inventory for your convenience. You might have to slot SS yourself since she still has the tray total reversion (to factory default) every time you beam in from a ground map.

    Cheers for your time.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited October 2014

    I need this to play automatically every time I check in a bug fix.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • yspotsyspots Member Posts: 12 Arc User
    edited October 2014
    I need this to play automatically every time I check in a bug fix.

    You mean, your code repository systems don't play victory tunes upon bug fix submission? At the very least, your management should play it over the intercom or something. You should bring this up at your next meeting with your boss. That kind of feedback is important for software people! we rarely get anything else. :(
  • patientnr0patientnr0 Member Posts: 234 Arc User
    edited October 2014
    Identified and fixed this on Friday. It appeared to only be affecting Crafted weapons (Wide-Arc Cannons and Omni-Directional Beams).
    For me it happens on fleet disruptors DHC, regular plasma DHC, Romulan Plasma DHC.
    It seems to work on turrets just fine

    Its not mentioned in patch notes, so no fix today?
  • patientnr0patientnr0 Member Posts: 234 Arc User
    edited October 2014
    it is still bugged for disruptor & romulan plasma DHC
    didn't test others
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2014
    the patch did not fix this, still only phaser damage with ANY weapon. its not just a select few or crafted weapons, all non phasers are buged
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited November 2014
    the patch did not fix this, still only phaser damage with ANY weapon. its not just a select few or crafted weapons, all non phasers are buged

    The aforementioned changes did not make it into this build. They're still under review for one of the next patches.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2014
    The aforementioned changes did not make it into this build. They're still under review for one of the next patches.

    ah, should have figured the gears wouldn't turn quite that quickly on bug fixes. this, and the mirror event not drooping delta marks seem worth an emergency maintenance to me ;)
  • patientnr0patientnr0 Member Posts: 234 Arc User
    edited November 2014
    still bugged ...
  • piney89piney89 Member Posts: 18 Arc User
    edited November 2014
    yeah nothing in the patch notes about that, I hope it's gonna be fixed in the next patch.
  • tom61stotom61sto Member Posts: 3,671 Arc User
    edited November 2014
    All heavy weapons I've tried Phaser-glitch, including DHCs of various Disruptor (drop, [Borg], Nanite) and AP (Voth, Fluidic), the Heavy Disruptor Turret from 8472 Undine Rep, and the Elachi Heavy Crescent Cannon from the Lobi store. Not seen the last two items listed as bugged, just want to make sure that's in the pile too. Hoping for a fix soon.
  • tdkanetdkane Member Posts: 14 Arc User
    edited November 2014
    Still not fixed after the recent patch. Pretty annoying when I can equip cannons on my Eclipse, but the bug prevents me to do that. This should be high prioritiy. I was sure that this would be fixed in the last patch, but no.
  • piney89piney89 Member Posts: 18 Arc User
    edited November 2014
    meh, lets hope for the next week. it's a real shame that I can't really use the new intel ability on my intel ship :(
  • dykerasdykeras Member Posts: 326 Arc User
    edited November 2014
    Imho, this and adding more Intel boffs should have been a priority ...

    'Delta rising... showcasing the new Intel ships, skills don't work and only common intel officers are available but trust me, ther are worth buying' :D
  • eclipsoreclipsor Member Posts: 93 Arc User
    edited November 2014
    Fleet antiproton DHCs also have this issue - they deal phaser damage, but suprisingly, fleet AP turret, random VR AP turret and the ancient AP omni beam all deal antiproton with surgical strikes. Wat

    EDIT:
    I did another test later, to confirm.
    Case 1: Put that bugged AP DHC simultaneously with phaser DHCs of similar DMG output, and AP tac consoles. Before I activate surgical strikes, the tooltip for phaser states 1.2k dmg and for AP 1.7k. Hitting surgical strikes modifies phaser DHC to deal 2.9k dmg and AP 3.1k (states phaser damage instead of AP).
    Case 2: Now I put in phaser consoles instead of AP ones. Phaser DHC now states 1.6k dmg, AP DHC 1.3k. Hitting surgicals modifies phaser DHC to deal 3.6k dmg and AP DHC to deal 3.8k (again states phaser damage)
    Case 3: Finally, with no tac consoles both DHCs unbuffed state 1.2k dmg and with surgicals 2.9k for phaser DHC and 3.1k for AP DHC.
    So in case 1 cannons buffed with surgical strikes gain the same damage boost as in case 3 - without the consoles. In case 2, AP DHC's damage was boosted by phaser relay console, but only when surgical strikes were used.

    Anyway, I hope this gets fixed quickly now. The flagship of expansion, intel boffs and intel ships, and they dont even work properly. What a shame.
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