When using surgical strikes it converts all damage done into phaser type damage. This is why anyone *not* using phasers have pitiful output with this ability series.
Repro - Use surgical strikes, see damage output types and numbers. Also viewable via inspecting ability tray icons for individual weapons.
when I activate Surgical Strikes 1 (and 2) my antiproton dual heavy cannons do phaser damage instead of antiproton, according to their tooltips.
that means that my antiproton tactical consoles don't boost my cannons' damage when Surgical Strikes is active:
- check the damage on the cannons (looking at the tooltip)
- activate either Surigcal strike 1 or 2 and check the damage increase, and also you should see that they now deal "phaser damage" instead of antiproton in the tooltip description
- take off your antiproton tactical consoles
- activate SS1 or 2 and check the damage again, it will be the same as if you had the antiproton tac consoles on, that means that according to the tooltip the (antiproton) consoles don't boost the (antiproton) cannon damage at all while SS is active, possibly becasue SS makes the cannons deal phaser damage instead of antiproton.
this issue seems to be present with all non phaser weapons and consoles.
Showing phaser damage for me, I am currently set up using Romulan Plasma DHC/DC/Turrests, when I active surgical strikes it converts each to phaser damage.
Showed Phaser damage when used with Antiproton DHCs.
"I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
I just checked and it still doesn't work with the Experimental Proton Weapon (as is, no upgrades etc), as mentioned in a thread I started a few days ago.
I just checked and it still doesn't work with the Experimental Proton Weapon (as is, no upgrades etc)
This is intentional. At least for the time being.
As for the rest of these reports since my last post... I'll investigate this again, see if the Phaser Damage showing up for other types of weapons might be a separate bug from the one we fixed on Crafted weapons.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
As for the rest of these reports since my last post... I'll investigate this again, see if the Phaser Damage showing up for other types of weapons might be a separate bug from the one we fixed on Crafted weapons.
I've observed the phaser damage while buffed by Surgical Strikes on Polarised Disruptors, regular Disruptors, Plasma, and Romulan Plasma.
Potentially related: all Quad Cannons (phaser, disruptor, and plasma) become phaser dual cannons for the duration of Surgical Strikes.
Probably not related: Energy Weapons buffed by Surgical Strikes can be fired while cloaked with the Faeht Intel Warbird's Enhanced Battle cloak.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Cheers for the reply and info: Very much appreciated!:)
But the Experimental Proton Weapon still turns into a Phaser Cannon for the duration of SS's effect, which I guess isn't intentional - tested a few minutes ago:-
I've left the EPW at the bottom of my inventory for your convenience. You might have to slot SS yourself since she still has the tray total reversion (to factory default) every time you beam in from a ground map.
I need this to play automatically every time I check in a bug fix.
You mean, your code repository systems don't play victory tunes upon bug fix submission? At the very least, your management should play it over the intercom or something. You should bring this up at your next meeting with your boss. That kind of feedback is important for software people! we rarely get anything else.
The aforementioned changes did not make it into this build. They're still under review for one of the next patches.
ah, should have figured the gears wouldn't turn quite that quickly on bug fixes. this, and the mirror event not drooping delta marks seem worth an emergency maintenance to me
All heavy weapons I've tried Phaser-glitch, including DHCs of various Disruptor (drop, [Borg], Nanite) and AP (Voth, Fluidic), the Heavy Disruptor Turret from 8472 Undine Rep, and the Elachi Heavy Crescent Cannon from the Lobi store. Not seen the last two items listed as bugged, just want to make sure that's in the pile too. Hoping for a fix soon.
Still not fixed after the recent patch. Pretty annoying when I can equip cannons on my Eclipse, but the bug prevents me to do that. This should be high prioritiy. I was sure that this would be fixed in the last patch, but no.
Fleet antiproton DHCs also have this issue - they deal phaser damage, but suprisingly, fleet AP turret, random VR AP turret and the ancient AP omni beam all deal antiproton with surgical strikes. Wat
EDIT:
I did another test later, to confirm.
Case 1: Put that bugged AP DHC simultaneously with phaser DHCs of similar DMG output, and AP tac consoles. Before I activate surgical strikes, the tooltip for phaser states 1.2k dmg and for AP 1.7k. Hitting surgical strikes modifies phaser DHC to deal 2.9k dmg and AP 3.1k (states phaser damage instead of AP).
Case 2: Now I put in phaser consoles instead of AP ones. Phaser DHC now states 1.6k dmg, AP DHC 1.3k. Hitting surgicals modifies phaser DHC to deal 3.6k dmg and AP DHC to deal 3.8k (again states phaser damage)
Case 3: Finally, with no tac consoles both DHCs unbuffed state 1.2k dmg and with surgicals 2.9k for phaser DHC and 3.1k for AP DHC.
So in case 1 cannons buffed with surgical strikes gain the same damage boost as in case 3 - without the consoles. In case 2, AP DHC's damage was boosted by phaser relay console, but only when surgical strikes were used.
Anyway, I hope this gets fixed quickly now. The flagship of expansion, intel boffs and intel ships, and they dont even work properly. What a shame.
Comments
when I activate Surgical Strikes 1 (and 2) my antiproton dual heavy cannons do phaser damage instead of antiproton, according to their tooltips.
that means that my antiproton tactical consoles don't boost my cannons' damage when Surgical Strikes is active:
- check the damage on the cannons (looking at the tooltip)
- activate either Surigcal strike 1 or 2 and check the damage increase, and also you should see that they now deal "phaser damage" instead of antiproton in the tooltip description
- take off your antiproton tactical consoles
- activate SS1 or 2 and check the damage again, it will be the same as if you had the antiproton tac consoles on, that means that according to the tooltip the (antiproton) consoles don't boost the (antiproton) cannon damage at all while SS is active, possibly becasue SS makes the cannons deal phaser damage instead of antiproton.
this issue seems to be present with all non phaser weapons and consoles.
If you continue to see it triggered by additional weapons, other than those, please let me know exactly which weapons you are using.
Cryptic - Lead Systems Designer
"Play smart!"
This is confirmed for me Friday/Saturday/Sunday.
I have no wide arc mods on them.
Cheers.
This is intentional. At least for the time being.
As for the rest of these reports since my last post... I'll investigate this again, see if the Phaser Damage showing up for other types of weapons might be a separate bug from the one we fixed on Crafted weapons.
Cryptic - Lead Systems Designer
"Play smart!"
I've observed the phaser damage while buffed by Surgical Strikes on Polarised Disruptors, regular Disruptors, Plasma, and Romulan Plasma.
Potentially related: all Quad Cannons (phaser, disruptor, and plasma) become phaser dual cannons for the duration of Surgical Strikes.
Probably not related: Energy Weapons buffed by Surgical Strikes can be fired while cloaked with the Faeht Intel Warbird's Enhanced Battle cloak.
Working on repairing it now.
Thanks again for all the info you've all provided.
Cryptic - Lead Systems Designer
"Play smart!"
The prompt attention (even though I expect we won't see it go live for another patch cycle or two) is very much appreciated Bort.
Joined January 2009
Cheers for the reply and info: Very much appreciated!:)
But the Experimental Proton Weapon still turns into a Phaser Cannon for the duration of SS's effect, which I guess isn't intentional - tested a few minutes ago:-
Lovely "Izumrud" (Eclipse); Svetlana Makarov@perfectships.
I've left the EPW at the bottom of my inventory for your convenience. You might have to slot SS yourself since she still has the tray total reversion (to factory default) every time you beam in from a ground map.
Cheers for your time.
I need this to play automatically every time I check in a bug fix.
Cryptic - Lead Systems Designer
"Play smart!"
You mean, your code repository systems don't play victory tunes upon bug fix submission? At the very least, your management should play it over the intercom or something. You should bring this up at your next meeting with your boss. That kind of feedback is important for software people! we rarely get anything else.
It seems to work on turrets just fine
Its not mentioned in patch notes, so no fix today?
didn't test others
The aforementioned changes did not make it into this build. They're still under review for one of the next patches.
Cryptic - Lead Systems Designer
"Play smart!"
ah, should have figured the gears wouldn't turn quite that quickly on bug fixes. this, and the mirror event not drooping delta marks seem worth an emergency maintenance to me
'Delta rising... showcasing the new Intel ships, skills don't work and only common intel officers are available but trust me, ther are worth buying'
EDIT:
I did another test later, to confirm.
Case 1: Put that bugged AP DHC simultaneously with phaser DHCs of similar DMG output, and AP tac consoles. Before I activate surgical strikes, the tooltip for phaser states 1.2k dmg and for AP 1.7k. Hitting surgical strikes modifies phaser DHC to deal 2.9k dmg and AP 3.1k (states phaser damage instead of AP).
Case 2: Now I put in phaser consoles instead of AP ones. Phaser DHC now states 1.6k dmg, AP DHC 1.3k. Hitting surgicals modifies phaser DHC to deal 3.6k dmg and AP DHC to deal 3.8k (again states phaser damage)
Case 3: Finally, with no tac consoles both DHCs unbuffed state 1.2k dmg and with surgicals 2.9k for phaser DHC and 3.1k for AP DHC.
So in case 1 cannons buffed with surgical strikes gain the same damage boost as in case 3 - without the consoles. In case 2, AP DHC's damage was boosted by phaser relay console, but only when surgical strikes were used.
Anyway, I hope this gets fixed quickly now. The flagship of expansion, intel boffs and intel ships, and they dont even work properly. What a shame.