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Delta Alliance Ordnance Set: Bugs found

dauntless89dauntless89 Member Posts: 178 Arc User
edited October 2014 in PC Gameplay Bug Reports
Hello.
I would like to report few minor bugs about the delta alliance ordnance set.

Neutronic Torpedo:
- Spread II - Instead of x3 per target it fires x2 per target (like it is using Spread I version where it was stated x2 per target). With this bug those of us using it lose 1 torpedo shot/aoe radiation and fireworks :)
- Spread III - Instead of x4 per target it fires x2 (same like spread II) :(
- HY I - It must fire 2 torpedoes, each doing ~11k damage (from info). Problem is - second torpedo does ~ 5-10% of the total damage. Example: HY1 Firing -> 1st torpedo 15600 damage, 3450 radiation. 2nd torpedo 650 damage, 150 radiation. Virtually the 2nd torpedo does no damage.

Gel Pack Console:
- It is said to provide +2 all powers. Nevertheless it provides +1 weapons, shields, auxiliary and +2 to engine power setting. So we lose +1 w/s/a power.

Set Bonus:
- Cooldown reduction to Neutronic Torpedo bug: It is set at 20%, the Torpedo have 15 sec cooldown so in theory it should be 12 sec with set bonus. Nevertheless ingame it is 12.5 sec. It looks like the bonus is bugged and set to 16.7% instead to 20%.

I know these are small bugs but they really add one another and making the whole set looks broken, especially the Torpedo Spread II - firing x2 instead x3.

I hope this report will be noted and something will be done.

==
added Spread III bug found with Neutronic torpedo
added HY I bug found with Neutronic torpedo
Post edited by dauntless89 on

Comments

  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited October 2014
    None else have found these bugs i am talking about or very few people out there are actually using/care to use this set?

    Any dev opinion/answer? Are these bugs going to be fixed?
  • onethousandsonsonethousandsons Member Posts: 83 Arc User
    edited October 2014
    I can't answer for the other bugs, but the CD reduction is working as intended.

    All CD reduction in STO works off of an algorithm of diminishing returns designed to prevent CD reduction from pushing past 50% very easily. The equation is as follows:

    RechargeTime = BaseRechargeTime/(1+BuffDecimal).

    So in the case of the torpedo, we have RechargeTime = 15/(1.2) = 12.5s

    Now, you may think this is stupid, but it's just the way the system works. What Cryptic really needs to do is make tooltips clearer about the actual calculation (esp. for players looking to min/max), since saying 20% reduction really does imply that the recharge time is 80% of its base.

    Probably a better way to set up the system is just drop the percentages so that people don't make that assumption (i.e. "+20 cooldown speed" instead of "+20% reduction").
  • artificial86artificial86 Member Posts: 28 Arc User
    edited October 2014
    With regards to the Gel Pack Consoles's power bonuses. Are you sure that you don't have any points in Warpcore Efficiency? And are you using any piece of equipment that increases power-levels when the systems are low?

    You need to eliminate all sources of bonus power, especially those running off the Efficiency system, before you can be sure that the Gel Pack Console is not granting the bonus power its supposed to be.

    Otherwise, its possible that it is granting you the +2 bonus power, but the increased total is causing something else to lose bonus power based on the Efficiency system.
  • aramyllaramyll Member Posts: 149 Arc User
    edited October 2014
    Torpedo Doffs, are not working with the neutronic torpedo. I have tested this on my KDF only since i only bought it with her so far.
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited October 2014
    @onethousandsons, Your explanation of the Cooldowns makes sense. Nevertheless it is the first time to experience such difference between the actual numbers in game and written in the info. For example the 7% CD to bridge officer abilities seems to be working perfectly. Maybe you are right and 0.5 sec difference is not a bug.

    @artificial86, Yes, I tested it with and without. The problem is quite simple: most consoles that give power levels, so far, never did had such difference:
    - protonic console - +3/+3 weapon/engine - written numbers and actual numbers with no diminishing returns or someting like that
    - borg console +5 weapon - as well working perfectly
    - gel pack console - +2 engine and +1 all others. Strange but fact.

    2 power is not so much but it may do difference sometimes. If the console is providing only 1...that is like 50% of its bonus missing. :(

    @aramyll, I am using a doff to reduce torpedo recharge by 5 sec and it is working for all torpedos including neutronic. Are you sure you've tested it properly or with an ability - cuz if u did used an ability it shares 15 sec CD and wont reset if doff prock.


    I found new bug...and adding it in post 1. Hight Yield Torpedo bug.
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited October 2014
    All these consoles from 8472, Dyson, New Rom, Nuk, Task Force Rep System don't seem to stack-up well with numbers. 1.8%, +3 for bla. Not a lot point changes you see in your power system tray. So looks like you can only use on average about 3 to 4 consoles. Now Delta Rep System you all are seeing the same results.

    Unstack them all look at your power levels

    Weapons
    50/50

    Shields
    50/50

    Eng
    50/50

    Battery
    50/50


    Set it to balance then add those consoles you want to use with your gear. Most of the values will be off slightly. Who ever calculate these +/% margins needs to rethink them. Margins are off or the values are +1 thru +4. There are two of them for Sub-systems New Rom Zero/Delta Gel Pack. Don't seem to can stack those two up that well. I haven't tested the Gel Pack yet. But what I am gathering from you all here seems not getting much good results from it.
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited October 2014
    Known Issues
    • The Bio-Neural Gel Pack in the Delta Alliance Reputation system does not apply the correct amount of Subsystem Power Boost.


    It seems this was rly a bug. Yey they are fixing it :D

    I hope the spread/high yield bugs will also be noticed and fixed so soon!
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