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Official New Delta Quadrant Mission "Alliances" Feedback Thread

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  • jtyme77jtyme77 Member Posts: 101 Arc User
    edited October 2014
    The holographic Voth ship fell for me quickly to 24% (I guess I hit it with a lucky HYT III crit while a shield facing was down. Then the Doctor told me that he had all the information he needed and I could end the fight, he would help me. The Voth ship proceeded to rip my Chel Grett's hull multiple times under 50% while the shields were still up and forced me to retreat out of range to repair.


    I am in my Fleet T5-U Battle Cruiser with with my Liberated Borg Engineer (I did like the personalized dialog during the submission with Seven of Nine). The Voth Bulwark felt like I was fighting the Queen tetrahedron in Hive Space solo. It had over 750,000 hull compared to my 75,000. The grav well alone melted my hull, let alone the other powers. I had to respawn about 20 times before I could finally destroy it ( I was playing on Advanced btw).
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  • toslover#1432 toslover Member Posts: 327 Arc User
    edited October 2014
    The Voth Bulwark was, to put it bluntly, ridiculous.

    It had 360,229 HP on Normal Difficulty. A Vaduwaar Battleship has approximately 260. (interestingly, I should point out that, once its HP got sapped by The Doctor, as I was checking the HP difference and typing it out, it regenerated back to 100%)

    There are just a few things wrong with that.

    1) The Vaduwaar are supposed to be the main force to be reckoned with in this expansion, not the Voth. Their Battleships should not have more HP.

    2) It was an exercise to, quote, "prove our worth". It should not have gone on as long as it did. We should have been able to showcase our BOff routines, The Doctor lowers its health (and, by extension, its defenses) and we destroy it.

    3) Speaking personally, my ship has, at one point, dealt 25,000 damage against the Vaduwaar, however, it could barely break through the shields of the Voth ship...and this is with Antiproton beams and Vulnerability Locators.

    4) After The Doctor put the Voth ship down to 25% health, it eventually destroyed me. In the 15 seconds I was forced to wait in order to respawn, the ship regenerated health back to 100%.

    5) Again, speaking personally, one of my Devices was a Polaron Satellite Turret which is supposed to deploy a Level 61 Turret for 300 seconds (5 minutes). However, the Voth ship turned on it and destroyed it within less than 20 seconds.

    As I said, something is seriously wrong when a ship that is not a main threat is being showcased like one...especially in an exercise like this.

    Please consider doing something about this, otherwise you're likely to get a lot of people skipping this mission.
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  • vladdievladdie Member Posts: 117 Arc User
    edited October 2014
    I beat the Bulwark in an Aquarius and never dipped below 75% hull, I ha e no idea what you guys were doing wrong.Took me a while but the doctor does give you help during the fight.
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  • dargalanddargaland Member Posts: 78 Arc User
    edited October 2014
    The Voth Bulwark was, to put it bluntly, ridiculous.

    It had 360,229 HP on Normal Difficulty. A Vaduwaar Battleship has approximately 260. (interestingly, I should point out that, once its HP got sapped by The Doctor, as I was checking the HP difference and typing it out, it regenerated back to 100%)

    There are just a few things wrong with that.

    1) The Vaduwaar are supposed to be the main force to be reckoned with in this expansion, not the Voth. Their Battleships should not have more HP.

    2) It was an exercise to, quote, "prove our worth". It should not have gone on as long as it did. We should have been able to showcase our BOff routines, The Doctor lowers its health (and, by extension, its defenses) and we destroy it.

    3) Speaking personally, my ship has, at one point, dealt 25,000 damage against the Vaduwaar, however, it could barely break through the shields of the Voth ship...and this is with Antiproton beams and Vulnerability Locators.

    4) After The Doctor put the Voth ship down to 25% health, it eventually destroyed me. In the 15 seconds I was forced to wait in order to respawn, the ship regenerated health back to 100%.

    5) Again, speaking personally, one of my Devices was a Polaron Satellite Turret which is supposed to deploy a Level 61 Turret for 300 seconds (5 minutes). However, the Voth ship turned on it and destroyed it within less than 20 seconds.

    As I said, something is seriously wrong when a ship that is not a main threat is being showcased like one...especially in an exercise like this.

    Please consider doing something about this, otherwise you're likely to get a lot of people skipping this mission.


    Went thru the other encounters including the Cube without an issue. Got to the Voth and can't get it to below 85% before it kills me. Respawning repeatedly is not the way I play. ( Overkill much?)
  • misterchrislmisterchrisl Member Posts: 4 Arc User
    edited October 2014
    I had a bit of a whine on another thread about this mission - I'm just glad I'm not the only one getting pee-d off by the Voth ship. It's patently ridiculous - the Bulwark's are a job and a half for a whole group of players (i.e. the Dyson Sphere combats) so to pit a single player in a comparatively weedy ship against one of these beasts is just silly. As pointed out above, even with the Dr's help to reducing the ship's hull to 25%-ish, I just can't beat it and as soon as I respawn or even move out a bit under cloak to repair, the damn thing pops straight back up to 100% and I have no hope. I don't want to skip the mission as I've completed the rest of it but I'm really tempted to, which will completely ruin the story for me. Not to mention that it takes so damn long to level up - and therefore open up the next story missions - that I'll be messing about for ever trying to carry on with the story... :(
  • misterchrislmisterchrisl Member Posts: 4 Arc User
    edited October 2014
    rjoy79 wrote: »
    And why do the Turei ships just miraculously self destruct when the Vaadwaur are nowhere within firing range?

    Hah! I thought it was just me!! I remember flying towards one right after killing its Vaudwaar adversary and then seeing that its hull kept dropping (while not under attack or anywhere near any enemies) until it just exploded. Maybe the mission's engineered like that...?
  • lieutenantcadylieutenantcady Member Posts: 8 Arc User
    edited November 2014
    rjoy79 wrote: »
    Managed to survive by changing difficulty to normal.

    Turei ships exploded once I got near them.

    I couldn't get the Turei to commit to Alliance, even though said they would.

    EMH-1 doff was the reward, not the Hierarchy officer.

    Really upsets me that I'm having to set my difficulty to Normal in order to defeat some of these enemies. For me it was the Voth Bulwark in the Hierarchy portion. I'm an experienced player with all Very Rare Mk XIV gear, which should at least put me on an even playing field for Advanced Difficulty. I have played through almost all other endgame content on Advanced and often considered that less than challenging.

    Seems to me there is a balance problem with the difficulty of Delta Alliance content vs the rest of the game. I don't mind having difficult content, but I don't think one string of missions should be so much harder than the rest of the game that I have to change my difficulty just to squeak by.

    Reminds me of the early years and that Gorn ship at the end of the hostage rescue mission where people were lined up looking for help with it just to progress in the story.
  • inudaimonasinudaimonas Member Posts: 0 Arc User
    edited December 2014
    mrtshead wrote: »
    Ran into I think a dialogue bug with the first part of this mission. It sounded to me like I had convinced the Turei to join, but Tuvok's following dialogue indicated that I had failed to convince them.

    For the record, the options I chose were:

    "This ship has defeated more Voth than I can count"

    "That is a lie, we want nothing more from you than to join our fight..."

    "The Voth have yet to respond to your distress call..."

    This character has max diplomacy commendations, too, so I don't know if that has any effects. The last bit I got from the Turei ambassador was:

    "You have given us much to think about.

    Upon consideration, I think this alliance is in the mutual benefit of all involved. I will take your offer to my superiors with my approval, and then we'll send an attache to your flagship to work out the details."

    Which sounds like a win, but the follow-on message I got from Tuvok expressed regret that the Turei had failed to join:

    "It is unfortunate that the Turei were unable to be swayed.

    We will attempt to use other avenues to convince them of the merits of this venture. Thank you for your efforts."


    Taking your route into consideration, i felt that telling the Turei that we've destroyed countless Voth is, more than likely, the deciding factor in them not joining. I'm not say that it's correct, but i went with the more neutral route, not submissive, but not aggressive. The turei seem to be a very fickle race.

    so instead of going the voth destruction route, i went the "Voth didn't show" route, then on teh second page, i Showed patience with them by not picking the "Fine, stay with your Voth" route, and then on the 3rd page went with "We can supply a picket of federation ships with which to defend you".

    I'm not saying that's correct, but i got an equivalent to "Great job recruiting the turei" by Tuvok.
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