So the other 8 missions won't even give me enough XP to get from 58-59 ? oh boy ...
Sadly, no.
It's more like:
Run mission.
Grind for upwards of 2 hours.
Run a mission (get maybe 1 - 2 bars, if lucky)
Grind for, now, upwards of 4 hours.
Rinse and repeat. The grind between quests takes longer every damned time. My husband has an extremely nice, totally kitted out ship that he was upgrading components for before DR ever hit, and he plays on elite difficulty. He spent an hour on a single mission yesterday... and got a quarter of a bar for the entire thing.
He is normally not the complaining type, but even he was all: WTF? That's it?! Are you serious?
We've both been here since before beta, though we did leave at one point for several months, and now it looks like...eh...I don't know. This game isn't fun anymore; it's become a cash grabbing, pay-to-win, uber grind fest that only the ones with 18 hours spare a day can hope to handle.
A friend of mine has wanted to play this game, but when she saw what all was (now) involved, she turned away and basically said eff you, no thanks. I don't blame her a bit.
I'm normally not a doooooooooom!! sayer, but, damn... is Cryptic *trying* to kill the game before their next anniversary event?
in other words, more complaining that you don't level up once per mission any more
someone get this man some more violins for his sad sad songs that we should all have to play for him
It isn't that at all. Even before I knew WTH Japori even was (I was running the story content) it was clearly apparent that you had to have hours and hours and hours of time free, just to get a level. It's gone from very casual friendly to you need to put aside 10 hours a day to hope to hell you get a couple of levels.
The chief complaint, as is mine, is that you can't play through the new content in one fell swoop, and, sorry, a story line like this should be able to be played all at once. I think more than 1 - 2 bars per mission isn't a lot to ask for.
Not everyone can play on elite at level 50. I'm sure a few of mine could do it, but what would be the point in taking 5 times longer to complete a mission for the same, low end of mission reward?
I know some people are going to be all: People got to 60 within 3 hours of DR going live!!! Yeah...through Japori runs. Try it normally. I'm tempted to grab my fully kitted out Avenger, throw the diff on elite, and see how long (while playing damn hard) just how long it takes to run these missions, how much xp they give, and exactly how long it'll take to hit 60.
I really don't see how being able to go through all the new story content at a slower pace = less casual
it just means you have to play more, patrols and stfs are still relatively short, you get have to be patient. I don't even play on elite and level up at a reasonable pace compared to most other mmo's I've played
if your a casual maybe you shouldn't expect to level as quickly as those around you, theres no rule that says you have to do all the story as quickly as possible
in other words, more complaining that you don't level up once per mission any more
someone get this man some more violins for his sad sad songs that we should all have to play for him
In other words either you have half the day to grind away for little gain or you dont
and in my case frankly i dont have the time and honeslty i liked it better when i could play through the story content without having to set aside half my life to do it.
i have grandkids to tend to and if i have to choose ...to hell with STO then
i liked this game alot better and spent money when it was casual freindly as it is now cryptic can kiss the best side of my backside and call it wilma.
I really don't see how being able to go through all the new story content at a slower pace = less casual
it just means you have to play more, patrols and stfs are still relatively short, you get have to be patient. I don't even play on elite and level up at a reasonable pace compared to most other mmo's I've played
if your a casual maybe you shouldn't expect to level as quickly as those around you, theres no rule that says you have to do all the story as quickly as possible
I'm actually on disability, so I can play 24/7, if I wanted to. I don't. The game (to me) is no longer fun.
It isn't that the leveling is slow, it shouldn't be 50 - 60 in 2 hours either. However, it shouldn't take an hour a mission, barely rewarding you for your effort, and then expecting you to grind for 1 - 5 hours, depending on level and xp requirement, in order to get your next level. The day after DR came out (i was late to the whole shebang) I played the first 3 missions, and had to grind in between to actually hit my next level. It took almost 4 hours to get a single level, and that was playing through as hard as I could.
That is what is going to stop people from logging in. It might be more fun if one didn't have to stop and grind out almost an entire level, before continuing to the next mission. That is something that is even affecting some within the hardcore crowd. Gee, an hour of work and I get a quarter of a single bar... yeah, like that isn't discouraging.
Funny, it's been the game for me, mostly, since before beta testing... and I was doing beautifully with it until DR. You know...when it takes 3 - 5 hours to level once, and to upgrade a single ship and crew costs well over 1.5 million dil, not to mention 700 Zen.
People just refuse to acknowledge the fact that this game went from "anyone can play it and achieve their end-goal within a reasonable amount of time" to "only the extremely hardcore players without a life and family are allowed."
I'm not one to cry DOOOOOOOOOOOOOM on anything, but, damn... this game'll be dead in a year at the rate it's going.
this is an rpg, rpgs are long games, not for everyone, if you really think taking a month to finish the story is too long then maybe rpgs aren't for you
I noticed my bar moved up slowly from Lv50 to Lv51. However I was doing DOFF and already did "Mindscape" twice. I'm after the phaser arrays the mission gives. Since I can use those instead of those old Mk Xs. So I'm hoping by the time I do that episode 3 more times. I should be around Lv52 or Lv53. I'm more thinking in the Lv52 range. I'm a causal as well only getting 4 hours at max to play per week. Two hours is about my usual average. So we will see how the grind effects me once I get there. So I'm not expecting to level fast to start with.
I can understand needing to play some between missions to "earn" your next lv. But sometimes even that can be a pain. WoW is like this. You had to keep doing missions, grinding, dungeons, etc to get your level. So I see this not much different. Just lack of missions so your grinding instead. So we will see how it effects my gaming.
Then we all can hope the might make some "adjustments" in the future if some are not reaching their goal we should hit.
I also understand why they are doing this as well. One to hope you will spend some $ to keep the game going. Specially with the Exp boosts from the C Store / Zen store. Other is to keep players from blasting their way through the content in a few days. Then cry on the forums for more.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
this is an rpg, rpgs are long games, not for everyone, if you really think taking a month to finish the story is too long then maybe rpgs aren't for you
What story, the entire point is that there simply isn't enough story missions to give enough experience to level up, noone would mind if there were enough missions to take you from 50 to 60 without the need of spending hours upon hours grinding content you've already seen.
this is an rpg, rpgs are long games, not for everyone, if you really think taking a month to finish the story is too long then maybe rpgs aren't for you
LOL you made me laugh i bet i was playing RPGs while you were still daddies little happy squirt
This game has to much timegating and grinding involved to be a true RPG if it was it wouldnt be this hard to level period.
I remember playing RPGs back when you drew the maps by hand on grid paper .....those were fun times
I remember playing RPGs back when you drew the maps by hand on grid paper .....those were fun times
Those was the days. Good fun, then I started buying the darn players guides just for the maps. Later internet fixed that too. I even have the old WoW dungeon guides. Cause I got tired being lost in those mazes.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
What story, the entire point is that there simply isn't enough story missions to give enough experience to level up, noone would mind if there were enough missions to take you from 50 to 60 without the need of spending hours upon hours grinding content you've already seen.
this is also an mmo, if your playing for story then you are also playing the wrong game
single player rpgs are for story and charecters
mmos are for atmosphere and social interaction....and grinding
Those was the days. Good fun, then I started buying the darn players guides just for the maps. Later internet fixed that too. I even have the old WoW dungeon guides. Cause I got tired being lost in those mazes.
I remember buying a D&D game book which would give you a slight story a list of characters and some 8 sided dice.
You would have to draw the map and as dungeon master guide the players through like a narrartor was real fun
Boredom has indeed set in for me as well.
Im Casual, i got to 60 painstakingly, Had to rerun a number of mission Twice due to bugs and each one took me most the day.
Now i just log in to do my Doffs and R&D.
On a positive note, Im also catching up on extra sleep and my friends are loving that im actually interested in playing Dota 2 with them now instead of always STOing in my limited free time.
Hell im even considering going back to EVE online, the most boring time gated grind fest in MMO history full of over-amped PVP losers, But its still better than Delta rising.
I even canceled my sub, didnt seem worth paying to play anymore, especially with the way Cryptic have been treating their customers of late.
Thanks Cryptic for ruining your game, My friends love you for it.
I remember buying a D&D game book which would give you a slight story a list of characters and some 8 sided dice.
You would have to draw the map and as dungeon master guide the players through like a narrartor was real fun
Also, never in my life have I encountered an RPG of any kind where it took 10-15 minutes to defeat 1 NPC.
By no means should every enemy in the game be a boring HP slogfest.
Even the Lich King from WoW had less HP to deal with than some of these stupid NPC ships.
I don't understand why people are saying "git gud" either? WTF? All the game is now is mashing the spacebar for 15 minutes to take out one NPC, and WOOHOO, no loot drops at all!
If I have to burn through Final Fantasy 14 Ifrit level HP for every mob I encounter in this game without any sort of incentive for reward for wasting my time, I'm not gonna stay long.
this is also an mmo, if your playing for story then you are also playing the wrong game
single player rpgs are for story and charecters
mmos are for atmosphere and social interaction....and grinding
MMOs are good for story as well. This is one reason why I play, is the story. I read the txt, act it out with RP, and have fun. I just don't accept and run off to do what I need to do and be done. Only time I do that is when I'm redoing the story over for grinding or to get the gear. Then I'm doing it in a hurry.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Also, never in my life have I encountered an RPG of any kind where it took 10-15 minutes to defeat 1 NPC.
By no means should every enemy in the game be a boring HP slogfest.
Even the Lich King from WoW had less HP to deal with than some of these stupid NPC ships.
I don't understand why people are saying "git gud" either? WTF? All the game is now is mashing the spacebar for 15 minutes to take out one NPC, and WOOHOO, no loot drops at all!
If I have to burn through Final Fantasy 14 Ifrit level HP for every mob I encounter in this game without any sort of incentive for reward for wasting my time, I'm not gonna stay long.
Delta Rising showcases the best storytelling, art, and game play produced yet.
You know what... I agreed with you until they took my spec points and then called me a cheater and then made it impossible to level your character in a reasonable amount of time. I have 8 toons... No amount of free lobi will make me enjoy this tortuous experience. And saying this is the best content is really sad. Try playing another mmorpg and I bet you will come back to STO seriously questioning why you gave time/money/effort into what has become a joyless joke.
this is an rpg, rpgs are long games, not for everyone, if you really think taking a month to finish the story is too long then maybe rpgs aren't for you
Funny thing about that.
Leveling 0-50 in STO is the fastest I've ever seen in a mmo.
Then they decide to slam on the breaks, take your engine and force you to crawl for 50-60?
Why now?
this is an rpg, rpgs are long games, not for everyone, if you really think taking a month to finish the story is too long then maybe rpgs aren't for you
It seems there are only two styles allowed extreme grinding and tedious grinding. The story is just added after the fact to distract you from the grind. The black hole in the game are the poorly redesigned end game queues. The players asked for more challenge and got a challenge to their willingness to grind... for low reward.
Also, never in my life have I encountered an RPG of any kind where it took 10-15 minutes to defeat 1 NPC.
By no means should every enemy in the game be a boring HP slogfest.
Even the Lich King from WoW had less HP to deal with than some of these stupid NPC ships.
I don't understand why people are saying "git gud" either? WTF? All the game is now is mashing the spacebar for 15 minutes to take out one NPC, and WOOHOO, no loot drops at all!
If I have to burn through Final Fantasy 14 Ifrit level HP for every mob I encounter in this game without any sort of incentive for reward for wasting my time, I'm not gonna stay long.
guessing you didn't stick around for Deathwing then???
Comments
someone get this man some more violins for his sad sad songs that we should all have to play for him
Sadly, no.
It's more like:
Run mission.
Grind for upwards of 2 hours.
Run a mission (get maybe 1 - 2 bars, if lucky)
Grind for, now, upwards of 4 hours.
Rinse and repeat. The grind between quests takes longer every damned time. My husband has an extremely nice, totally kitted out ship that he was upgrading components for before DR ever hit, and he plays on elite difficulty. He spent an hour on a single mission yesterday... and got a quarter of a bar for the entire thing.
He is normally not the complaining type, but even he was all: WTF? That's it?! Are you serious?
We've both been here since before beta, though we did leave at one point for several months, and now it looks like...eh...I don't know. This game isn't fun anymore; it's become a cash grabbing, pay-to-win, uber grind fest that only the ones with 18 hours spare a day can hope to handle.
A friend of mine has wanted to play this game, but when she saw what all was (now) involved, she turned away and basically said eff you, no thanks. I don't blame her a bit.
I'm normally not a doooooooooom!! sayer, but, damn... is Cryptic *trying* to kill the game before their next anniversary event?
It isn't that at all. Even before I knew WTH Japori even was (I was running the story content) it was clearly apparent that you had to have hours and hours and hours of time free, just to get a level. It's gone from very casual friendly to you need to put aside 10 hours a day to hope to hell you get a couple of levels.
The chief complaint, as is mine, is that you can't play through the new content in one fell swoop, and, sorry, a story line like this should be able to be played all at once. I think more than 1 - 2 bars per mission isn't a lot to ask for.
Not everyone can play on elite at level 50. I'm sure a few of mine could do it, but what would be the point in taking 5 times longer to complete a mission for the same, low end of mission reward?
I know some people are going to be all: People got to 60 within 3 hours of DR going live!!! Yeah...through Japori runs. Try it normally. I'm tempted to grab my fully kitted out Avenger, throw the diff on elite, and see how long (while playing damn hard) just how long it takes to run these missions, how much xp they give, and exactly how long it'll take to hit 60.
it just means you have to play more, patrols and stfs are still relatively short, you get have to be patient. I don't even play on elite and level up at a reasonable pace compared to most other mmo's I've played
if your a casual maybe you shouldn't expect to level as quickly as those around you, theres no rule that says you have to do all the story as quickly as possible
In other words either you have half the day to grind away for little gain or you dont
and in my case frankly i dont have the time and honeslty i liked it better when i could play through the story content without having to set aside half my life to do it.
i have grandkids to tend to and if i have to choose ...to hell with STO then
i liked this game alot better and spent money when it was casual freindly as it is now cryptic can kiss the best side of my backside and call it wilma.
I'm actually on disability, so I can play 24/7, if I wanted to. I don't. The game (to me) is no longer fun.
It isn't that the leveling is slow, it shouldn't be 50 - 60 in 2 hours either. However, it shouldn't take an hour a mission, barely rewarding you for your effort, and then expecting you to grind for 1 - 5 hours, depending on level and xp requirement, in order to get your next level. The day after DR came out (i was late to the whole shebang) I played the first 3 missions, and had to grind in between to actually hit my next level. It took almost 4 hours to get a single level, and that was playing through as hard as I could.
That is what is going to stop people from logging in. It might be more fun if one didn't have to stop and grind out almost an entire level, before continuing to the next mission. That is something that is even affecting some within the hardcore crowd. Gee, an hour of work and I get a quarter of a single bar... yeah, like that isn't discouraging.
(I may as well urn this into a new sig.)
This is not the game your looking for , move along
(i dood a obi wan kanbooboo here)
People just refuse to acknowledge the fact that this game went from "anyone can play it and achieve their end-goal within a reasonable amount of time" to "only the extremely hardcore players without a life and family are allowed."
I'm not one to cry DOOOOOOOOOOOOOM on anything, but, damn... this game'll be dead in a year at the rate it's going.
this is an rpg, rpgs are long games, not for everyone, if you really think taking a month to finish the story is too long then maybe rpgs aren't for you
I can understand needing to play some between missions to "earn" your next lv. But sometimes even that can be a pain. WoW is like this. You had to keep doing missions, grinding, dungeons, etc to get your level. So I see this not much different. Just lack of missions so your grinding instead. So we will see how it effects my gaming.
Then we all can hope the might make some "adjustments" in the future if some are not reaching their goal we should hit.
I also understand why they are doing this as well. One to hope you will spend some $ to keep the game going. Specially with the Exp boosts from the C Store / Zen store. Other is to keep players from blasting their way through the content in a few days. Then cry on the forums for more.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
What story, the entire point is that there simply isn't enough story missions to give enough experience to level up, noone would mind if there were enough missions to take you from 50 to 60 without the need of spending hours upon hours grinding content you've already seen.
LOL you made me laugh i bet i was playing RPGs while you were still daddies little happy squirt
This game has to much timegating and grinding involved to be a true RPG if it was it wouldnt be this hard to level period.
I remember playing RPGs back when you drew the maps by hand on grid paper .....those were fun times
Those was the days. Good fun, then I started buying the darn players guides just for the maps. Later internet fixed that too. I even have the old WoW dungeon guides. Cause I got tired being lost in those mazes.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
this is also an mmo, if your playing for story then you are also playing the wrong game
single player rpgs are for story and charecters
mmos are for atmosphere and social interaction....and grinding
I remember buying a D&D game book which would give you a slight story a list of characters and some 8 sided dice.
You would have to draw the map and as dungeon master guide the players through like a narrartor was real fun
Im Casual, i got to 60 painstakingly, Had to rerun a number of mission Twice due to bugs and each one took me most the day.
Now i just log in to do my Doffs and R&D.
On a positive note, Im also catching up on extra sleep and my friends are loving that im actually interested in playing Dota 2 with them now instead of always STOing in my limited free time.
Hell im even considering going back to EVE online, the most boring time gated grind fest in MMO history full of over-amped PVP losers, But its still better than Delta rising.
I even canceled my sub, didnt seem worth paying to play anymore, especially with the way Cryptic have been treating their customers of late.
Thanks Cryptic for ruining your game, My friends love you for it.
still have all my old D&D books, not AD&D mind you
Also, never in my life have I encountered an RPG of any kind where it took 10-15 minutes to defeat 1 NPC.
By no means should every enemy in the game be a boring HP slogfest.
Even the Lich King from WoW had less HP to deal with than some of these stupid NPC ships.
I don't understand why people are saying "git gud" either? WTF? All the game is now is mashing the spacebar for 15 minutes to take out one NPC, and WOOHOO, no loot drops at all!
If I have to burn through Final Fantasy 14 Ifrit level HP for every mob I encounter in this game without any sort of incentive for reward for wasting my time, I'm not gonna stay long.
MMOs are good for story as well. This is one reason why I play, is the story. I read the txt, act it out with RP, and have fun. I just don't accept and run off to do what I need to do and be done. Only time I do that is when I'm redoing the story over for grinding or to get the gear. Then I'm doing it in a hurry.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
obvious troll is being obvious
go troll somewhere else foul troll
THis right here ^^^
You know what... I agreed with you until they took my spec points and then called me a cheater and then made it impossible to level your character in a reasonable amount of time. I have 8 toons... No amount of free lobi will make me enjoy this tortuous experience. And saying this is the best content is really sad. Try playing another mmorpg and I bet you will come back to STO seriously questioning why you gave time/money/effort into what has become a joyless joke.
Funny thing about that.
Leveling 0-50 in STO is the fastest I've ever seen in a mmo.
Then they decide to slam on the breaks, take your engine and force you to crawl for 50-60?
Why now?
Thanks wise one ... maybe try being around for more than 2 months ... than we can try to talk about patience etc ...
guessing you didn't stick around for Deathwing then???
you are talking about a whole nother xpack and guess what with that xpack when wows subs started to decline
system Lord Baal is dead