test content
What is the Arc Client?
Install Arc

It's time for a ground-up shakeup of Cryptic's vision for STO

leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
Seriously, shuffle the systems team off to different projects. As-in, not just other games but split between games.

They've developed into too much of a self-oriented unit for bug testing or feedback to penetrate.

I'm not calling for anyone to lose their job but I will say I'd be:

- More likely to spend money here if Borticus, Geko, and others made room for new blood.

- More likely to spend money on a different game those developers were working on if they were broken up as a unit, given different objectives, and reassigned.

At this point, I would take delays or gaps in content for a vision and strategy overhaul for STO because I'm not certain how enthusiastically I can support STO without signs of revisions to business model, strategy, and vision.

What we need more than content or systems is a focus on the total customer experience.
Post edited by Unknown User on
«1

Comments

  • gulberatgulberat Member Posts: 5,505 Arc User
    edited October 2014
    I think you are very likely correct that, similar to some much more serious real-world disasters, groupthink may well have set in. Your solution to that is...well...humane, compared to a lot of the bloodlust I've seen. ;)

    But to me it was kind of telling when Bort completely lost his temper in the Bug Reports forum over something as small as the Hierarchy BOFF customization. It sounded like a combination of extreme defensiveness and burnout to me, though obviously I could be wrong.

    Overall I think you're right that many on the Cryptic team are probably unable to step outside their own perspective and so locked into defensiveness that they are outright *averse* to it now. Which is definitely worrisome as far as the possibility of opening up better communications goes.

    My question to you is, though, what about other elements that may be creating a toxic atmosphere, that may even be above Stephen's level? What would be your idea for addressing that?

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited October 2014
    gulberat wrote: »
    My question to you is, though, what about other elements that may be creating a toxic atmosphere, that may even be above Stephen's level? What would be your idea for addressing that?

    Above Stephen's level are Zinc, Jack, and PWE.

    Zinc and Jack seem fairly relaxed in the interactions I've had with them. Jack obviously used to be known for his temper but seems to be focused more on health, mentorship, and the big picture. I think he could be an asset in terms of sharing the wisdom and perspective he's acquired in terms of dealing with customers and design issues, if he can apply the lessons he's learned and help develop the people under his charge. That would be a sign of real maturity and leadership.

    As for PWE, Cryptic's charge as I understand it is to take their insight and make it work in western markets. So whatever PWE's influence is, it is ultimately still Cryptic's responsibility and prerogative to adapt and filter that influence. I am not suggesting the removal of lock boxes or charging for content in this case. Just calling for fresh eyes on how to take those directives and find the potential for delight in them. What those goals are can't be changed, perhaps, but how they're pursued at ground level implementation is Cryptic's reason for existing as an independent unit.
  • tcgrandpa#3038 tcgrandpa Member Posts: 302 Arc User
    edited October 2014
    This is the first thread honestly in 30 years I've been online that I've seen and I am serious in this well thought out responses, input, genuinely trying to help a company move forward and yet make it customer base have a better experience. I just wanted to say bravo and well done. not trying to hop on the band wagon but you can't add anything really that hasn't been stated already.

    pwe and cryptic this thread needs to be sent off to the dev team and up just to see how much your player base cares and want you to be more successful so they can enjoy it.

    Regards,

    Robert
  • banatinebanatine Member Posts: 250 Arc User
    edited October 2014
    I genuinely wish i could contribute something meaningful to this discussion before 'they' inevitably arrive and drag the discussion into the mud, because i find it sad to see the game i have enjoyed so dearly for the last year turn so suddenly into something so fundamentally different.

    But i can definitely understand the feeling of being so entrenched in your own idea of right and wrong that you can become blinded to the alternatives. You can be unquestionably confident in your response to a situation, and still be unquestionably wrong.

    The only problem with that is that it generally takes something pretty dramatic or catastrophic to finally make people see outside themselves and re-assess their priorities. And since the forums are never short of drama which is ignored, i'm afraid the game itself needs to suffer some cataclysm before we finally get some real change for the better.
    Real Temporal Operative: Purchased the Special Temporal Agent pack before it was even officially announced!
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited October 2014
    Part of the issue is their process and the pipeline. I know from the past dealing with another dev that there are "pipeline" issues.

    For instance they would put something on Tribble to test. We would find bugs/issues and they would go to fix. However the bad code that was on tribble would just get pushed to live in the next patch with what ever else was on test at the time.

    Other times we would say "hey we are having an issue with X" and they would be like no you couldn't be, fixed that like 3 months ago. And invariably it was stuck in the "pipeline" because it had to go to another dept and was sitting around until they decided to deal with it.

    Just seems to be getting more balkanized, the left hand not knowing what the right is doing
    [SIGPIC][/SIGPIC]
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2014
    They've developed into too much of a self-oriented unit for bug testing or feedback to penetrate.

    They have a serious resource scarcity problem when it comes to bug fixing.

    Here is what I see:
    1) They release new content.
    2) They shuffle their resources to bug fixing for about a month or two. (S9.5 got the least amount I've seen lately thanks to DR)
    3) They shuffle most resources back to new development and leave Frost to fend for himself. Taco somehow finds a way to keep bug fixing.
    4) Frost is put on Tribble bug duty so that last month to two months (depends on what is being released), the game bugs stay unless there is an exploit or serious bug they'll fix.

    They need to have more resources, even if just for a year, to deal with fixing all that is broken in this game.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited October 2014
    Seriously, shuffle the systems team off to different projects. As-in, not just other games but split between games.

    They've developed into too much of a self-oriented unit for bug testing or feedback to penetrate.

    I'm not calling for anyone to lose their job but I will say I'd be:

    - More likely to spend money here if Borticus, Geko, and others made room for new blood.

    - More likely to spend money on a different game those developers were working on if they were broken up as a unit, given different objectives, and reassigned.

    At this point, I would take delays or gaps in content for a vision and strategy overhaul for STO because I'm not certain how enthusiastically I can support STO without signs of revisions to business model, strategy, and vision.

    What we need more than content or systems is a focus on the total customer experience.

    I find this post fascinating; Leviathan, you tend to have some of the most interesting and constructive ideas and insight that is generally well thought out. You also hardly get involved in the mud-slinging.


    For me to see this post just confirms that I feel a certain portion of the player base is at a breaking point; we've just tired of being gradually squeezed more and more, tired of losing things, tired of nerfs, tired of the slog.

    Non stop, every season, something is taken away, reduced or nerfed. Every. Damn. Season. People are just done.

    Time for fresh blood and/or open ears and minds. PWE can make buckets of cash without making it an
    T93uSC8.jpg
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited October 2014
    Part of the issue is their process and the pipeline. I know from the past dealing with another dev that there are "pipeline" issues.

    For instance they would put something on Tribble to test. We would find bugs/issues and they would go to fix. However the bad code that was on tribble would just get pushed to live in the next patch with what ever else was on test at the time.

    Other times we would say "hey we are having an issue with X" and they would be like no you couldn't be, fixed that like 3 months ago. And invariably it was stuck in the "pipeline" because it had to go to another dept and was sitting around until they decided to deal with it.

    Just seems to be getting more balkanized, the left hand not knowing what the right is doing

    i found out cryptic dont care about testing major releases or why else would you lock it behind a paywall ?

    and OP i for once agree with you
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited October 2014
    Seriously, shuffle the systems team off to different projects. As-in, not just other games but split between games.

    They've developed into too much of a self-oriented unit for bug testing or feedback to penetrate.

    I'm not calling for anyone to lose their job but I will say I'd be:

    - More likely to spend money here if Borticus, Geko, and others made room for new blood.

    - More likely to spend money on a different game those developers were working on if they were broken up as a unit, given different objectives, and reassigned.

    At this point, I would take delays or gaps in content for a vision and strategy overhaul for STO because I'm not certain how enthusiastically I can support STO without signs of revisions to business model, strategy, and vision.

    What we need more than content or systems is a focus on the total customer experience.

    ^^^^^This 100%
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited October 2014
    gulberat wrote: »
    I think you are very likely correct that, similar to some much more serious real-world disasters, groupthink may well have set in. Your solution to that is...well...humane, compared to a lot of the bloodlust I've seen. ;)

    But to me it was kind of telling when Bort completely lost his temper in the Bug Reports forum over something as small as the Hierarchy BOFF customization. It sounded like a combination of extreme defensiveness and burnout to me, though obviously I could be wrong.

    Overall I think you're right that many on the Cryptic team are probably unable to step outside their own perspective and so locked into defensiveness that they are outright *averse* to it now.
    IT seems the players are the same.

    The post where you claim Bort lost his temper (was it heavily redacted since you saw it?) is also a reaction to players basically saying "Cryptic wants to take away the fun and doesn't want us to have nice things" in response to the very same patch notes that give us a new material for Tier 6 ships and the ability to apply all standard faction materials to Dyson ship.
    And let's not forget that the "feature" that people clamored was being taken away from them was broken in ways suggesting it was never meant to work in the first place.

    People are unwilling to see or appreciate positives, or see the developer's point.

    How much chance would "new blood" really have in this environment? DO you think a different group of developers would have said: "Oh, yeah, the customizable Hierarchy BOFF was not intended, but you know what, who cares it it's bugged with missing arms and FEd uniforms on KDF characters. We'll throw away everything else our art team is doing now to get this fixed."
    Maybe there are dev teams like that, but would they actually have a functional business?
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • grimlyonegrimlyone Member Posts: 41 Arc User
    edited October 2014
    To be fair, at this point, it's hard to look for the "guilty" of this whole mess ( If you are looking for the guilty of this situation in a long run, all of us, devs, and players... should just look into a mirror ).

    I am not sure if it's PWE decision, or Crytpic's vision, what recently happened to STO.
    Changes that did happen however, are pointing straight in one direction. More grinding.

    Which, in my opinion, is a wrong direction. The amount of grinding this game had was "just alright". There was grinding, and then it was fun. Sometimes, if in good company, fun grinding.

    As to a recent events, I am not sure if the devs lack of ability or motivation just shows. We really have reported bugs that just aren't getting fixed. We still have bugs from tribble. Which just defeats the purpose of a test server if the bugs are just carried over into the main one.

    Maybe it's just PWE pushing the deadlines.

    Either way, it's not healthy for STO. Recent mistakes, mishaps and changes made everyone involved uncomfortable. Including me. I fail to see reasoning behind some of the actions taken recently. Not only that but I am just unable to treat the devs seriously with the answers that are provided.

    Things need to change. Otherwise this game is just running on the borrowed time. It's really sad to see people you played with for a year, people you knew were just online as much as they could... going offline.

    I don't care on what side are you on in a recent arguments. The point is, if things stay the way they are, it's the end.
    [SIGPIC][/SIGPIC]
    The beast at Tanagra.
    Kadir beneath Mo Moteh. Kiteo, his eyes closed. Chenza at court, the court of silence. Darmok on the ocean.
    Shaka, when the walls fell.
  • theraven2378theraven2378 Member Posts: 6,016 Arc User
    edited October 2014
    A very large percentage of the player base (me included) have no or hardly any faith and confidence with the way STO is being run.
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • askrayaskray Member Posts: 3,329 Arc User
      edited October 2014
      Certain posts were deleted to keep this on topic.
      Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care.
      Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
      Tiktok: @Askray Facebook: Askray113


    • doubleohninedoubleohnine Member Posts: 818 Arc User
      edited October 2014
      So Jeremy has lived long enough to see himself become the villain, lol

      Its funny because we sent him in to Cryptic as an agent for the players. But the Emperor must have seen the anger inside him (we all saw it in his STO podcasts) and knew he'd be a good hire to quickly turn to the Darkside.

      Im just so surprised this game is still going with the way PWE has put such a stranglehold on it. We've all told them there are more simple and honest ways to get money from the loyal Star Trek IP fans, yet they'd rather aim for the whales instead of feast on a steady diet of loyal seals. The pricing has clearly shown its a FTP game they wishes it wasnt. You can tell they regret all the stipend zen they have to give to lifetimers, zen that distorts their profits gumming up the exchange pipeline.

      I gave them $20 for a large XP boost, and upgrading one of my Vestas to T5U. I played nothing but Delta storyline, and already my boost ran out at lvl 53 and I have to grind the Kobali zone 3-4 times to advance in the story and level 54.

      Im a casual, only here for the story, but aside from the giddyness of hearing the Voyager cast, STO story is never really ABOUT anything, as Gene always insisted it should be. I refused to grind the first few reps to get the story out of that. I wont grind for my story.

      At this rate, I dont know why they dont just give up and just straight up offer high end gear for straight up zen. Who cares that players will complain that it can be bought instead of grinding for it, playing for it. What does that matter now. This game is all about the almighty dollar. Id slowly pay $10-$20 a month to build my ships to epic level if I could buy a gold mk XIV item for no more than $5 each. Ironically, the lockboxing of things is really holding them back from the windfall they COULD be making in this game. Fewer and fewer have to be lockboxing these days. How many suckers are left in the overall pool of worldwide eligible gamers are left to rip off with those things? If they dont start dialing it back and pricing things toward the honest casual market, the game will dry up now, with all the players who are leaving in droves now.
      STO: @AGNT009 Since Dec 2010
      Capt. Will Conquest of the U.S.S. Crusader
    • hravikhravik Member Posts: 1,203 Arc User
      edited October 2014
      On one hand, I do think STO needs a shake up. On the other hand, from listening to the devs in interviews, a lot of the code is this game is a steaming pile of a mess. Geko in particular has referred to a lot of the features as a work around, or a hack, just to make it work. Might be hard for all new blood to walk in and make heads or tails of it.
    • falindrielfalindriel Member Posts: 4 Arc User
      edited October 2014
      Since Cryptic seems to be irrevocably bound to PWE and their utterly crappy monetization model which sucks every last quantum of fun and reason out of this game, I'm at the point I'd wish they'd abandon the Licence and some other Dev could pick it up that actually cares about Star Trek, its fans, its community and what Star Trek is really about.
      I'd happily wait another 4-5 years and spend a 15$ a month subscription to finally get a decent Star Trek Game than staying with the mess that STO has become and that it will never cease to be under the given circumstances.
    • thegcbaconthegcbacon Member Posts: 434 Arc User
      edited October 2014
      A very large percentage of the player base (me included) have no or hardly any faith and confidence with the way STO is being run.

      Please show us these numbers you have about this, or is it just you bringing negativity into a positive thread? It's people that keep derailing good threads that get them locked.
    • thegcbaconthegcbacon Member Posts: 434 Arc User
      edited October 2014
      falindriel wrote: »
      Since Cryptic seems to be irrevocably bound to PWE and their utterly crappy monetization model which sucks every last quantum of fun and reason out of this game, I'm at the point I'd wish they'd abandon the Licence and some other Dev could pick it up that actually cares about Star Trek, its fans, its community and what Star Trek is really about.
      I'd happily wait another 4-5 years and spend a 15$ a month subscription to finally get a decent Star Trek Game than staying with the mess that STO has become and that it will never cease to be under the given circumstances.

      maybe some company like perpetual will try to make STO2...grass is greener.
    • falindrielfalindriel Member Posts: 4 Arc User
      edited October 2014
      Any chance is better than no chance at all.
    • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
      edited October 2014
      daan2006 wrote: »
      i found out cryptic dont care about testing major releases or why else would you lock it behind a paywall ?

      and OP i for once agree with you

      - So that not everyone has already seen the new content (possibly without voice overs)
      - To keep the server load acceptable.
      - So that people keep playing the actual game and players that don't know about STO think the main servers are dead, and so that people keep buying Zen for use on the main server.



      Just another example of how people always like to assume or see the worst.


      To give yet another.
      "Every patch they are nerfing something and taking away something".

      Like the patch where they gave us more inventory slots.
      The patch were they gave us even more inventory slots for new crafting materials.
      The patch where we got extra ship slots.
      The patch were we got extra BO slots.
      The patch where they give us extra ship materials.

      All that is ignored by people that make these kind of arguments.



      On the last Qt Developer Conference, I saw an interesting talk on how to respond to critique on the web and particularly forums. I seriously recommend that advice there, but I can't remember who gave that talk. Dang.
      Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
    • wanderer89wanderer89 Member Posts: 0 Arc User
      edited October 2014
      This thread is clear, concise and not one of the posts here have been accusations nor people shouting. From what I can read its been wonderful to see people get together who genuinely care for a game they have invested so much time in. Well done everyone, keep it up :)

      I completely agree with the OP. I think DR has become the straw that broke the camels back for a lot of people. Nothing too major has happened from my point of view, more a collection of little things since LoR launched that have built up and up and culminated in this mess.

      If I may add however, why not bring back the monthly "Ask Cryptic" Q&A we used to get. It was a fantastic way of getting communication from the higher ups without the need for rage threads in our forums. I think the largest portion of the problem is poor communication between the powers that be, the communitys mods and managers and us, the players and that has to be the priority to fix here.

      I really hope this thread isn't closed or that a Dev reads this and presumes we are on a witch hunt. We're not. I wouldn't have bought that lifetime subscription all those years ago if I thought I couldn't discuss like an adult problems that this game faces. We are here ultimately because we are either fans of MMOs or fans of Star Trek, we are not a community full of hate.
      THE ARTIST FORMALLY KNOWN AS TRYULIS
      Vice Admiral Dir Sonatra, I.R.W. Kholairlha, Scimitar Class Warbird
      Vice Admiral Oshin S'ree, USS Steamrunner, Steamrunner Class

      TEN FORWARD FLEET
    • theraven2378theraven2378 Member Posts: 6,016 Arc User
      edited October 2014
      thegcbacon wrote: »
      Please show us these numbers you have about this, or is it just you bringing negativity into a positive thread? It's people that keep derailing good threads that get them locked.

      It's still a valid point
      NMXb2ph.png
        "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
        -Lord Commander Solar Macharius
      • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
        edited October 2014
        wanderer89 wrote: »
        This thread is clear, concise and not one of the posts here have been accusations nor people shouting. From what I can read its been wonderful to see people get together who genuinely care for a game they have invested so much time in. Well done everyone, keep it up :)

        I completely agree with the OP. I think DR has become the straw that broke the camels back for a lot of people. Nothing too major has happened from my point of view, more a collection of little things since LoR launched that have built up and up and culminated in this mess.

        If I may add however, why not bring back the monthly "Ask Cryptic" Q&A we used to get. It was a fantastic way of getting communication from the higher ups without the need for rage threads in our forums. I think the largest portion of the problem is poor communication between the powers that be, the communitys mods and managers and us, the players and that has to be the priority to fix here.

        I really hope this thread isn't closed or that a Dev reads this and presumes we are on a witch hunt. We're not. I wouldn't have bought that lifetime subscription all those years ago if I thought I couldn't discuss like an adult problems that this game faces. We are here ultimately because we are either fans of MMOs or fans of Star Trek, we are not a community full of hate.

        To be clear, I agree that there isn't any one thing Cryptic did wrong outside of the obvious, which is communication. Communication of design intent, communication as a form of customer service, communication that consumers are valued, communication in terms of receiving bug reports.

        But I believe there is the potential not only to not do wrong but to do right. That takes fresh eyes on deck.
      • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
        edited October 2014
        - So that not everyone has already seen the new content (possibly without voice overs)
        - To keep the server load acceptable.
        - So that people keep playing the actual game and players that don't know about STO think the main servers are dead, and so that people keep buying Zen for use on the main server.



        Just another example of how people always like to assume or see the worst.


        To give yet another.
        "Every patch they are nerfing something and taking away something".

        Like the patch where they gave us more inventory slots.
        The patch were they gave us even more inventory slots for new crafting materials.
        The patch where we got extra ship slots.
        The patch were we got extra BO slots.
        The patch where they give us extra ship materials.

        All that is ignored by people that make these kind of arguments.



        On the last Qt Developer Conference, I saw an interesting talk on how to respond to critique on the web and particularly forums. I seriously recommend that advice there, but I can't remember who gave that talk. Dang.

        Dude, generally I agree 100% with your posts as well! but things you list are pretty much shinies and bread/circuses things and not out of the kindness of their heart; there was likely a monetization goal behind every one of those gifts and shines don't compare fairly onto institutional changes to the game structure. Shoot, they could have ALL those back if they would give us the Dil and XP rewards to a reasonable level again.


        But then again I'm typing this on an iPad while on the toilet while drunk so what do I know. :p
        T93uSC8.jpg
      • aspartan1aspartan1 Member Posts: 1,054 Arc User
        edited October 2014
        A very nice post indeed. Sadly it will fall of deaf ears as the people which really matter surely never venture into these venue.

        I suggest placing the post into the Wall Street Journal (WSJ) in the media area. Maybe someone can set up a paypal account for donations to cover the cost. That will surely get the attention of those with clout methinks.....
        If you are looking for an excellent PvE fleet consider: Omega Combat Division today.
        Former member of the Cryptic Family & Friends Testing Team. Sadly, one day, it simply vanished - without a word or trace...
        Obscurea Chaotica Fleet (KDF), Commander
        ingame: @.Spartan
        Romulan_Republic_logo.png
        Former Alpha & Beta Tester
        Original Cryptic Forum Name: Spartan (member #124)
        The Glorious, Kirk’s Protegè
      • daqheghdaqhegh Member Posts: 1,490 Arc User
        edited October 2014
        Seriously, shuffle the systems team off to different projects.

        You say this in the belief that PWE is listening and actually CARES about customer service.

        I can't agree with you in any way, simply because no one running this game gives half of one **** about their customers. They think constructive feedback is detrimental to their bottom line and therefore use the Tribble forum as a PR tool.

        Give it up.
        My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
      • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
        edited October 2014
        Great post, and I have my fingers crossed. But I'm not holding my breath.

        Cryptic has an extremely poor record when it come to communicating it's intentions. Its communications in the past have not always aligned with what they have delivered, and in some cases it's been the exact opposite.

        "Deeds not words"
      • zobovorzobovor Member Posts: 198 Arc User
        edited October 2014
        banatine wrote: »
        i find it sad to see the game i have enjoyed so dearly for the last year turn so suddenly into something so fundamentally different.

        But i can definitely understand the feeling of being so entrenched in your own idea of right and wrong that you can become blinded to the alternatives. You can be unquestionably confident in your response to a situation, and still be unquestionably wrong.

        Well , one of the reasons you can get to that point is that you don't make major mistakes , so you begin to think that you can make none .

        For example , when one of the P1 podcasters said something about the over complicated manner in which Mk14 gear becomes available , Geko asked (rhetorically) :
        "would ppl have been more happy if we added another level to the Reputation system for Mk14 gear ?"

        At this point , I think the resounding answer would have been YES ... if only to avoid the months of grind in crafting , and the chance / gambling for mods & rarities , and above all it would have been in line with previous advancement in the game ... , which in turn would have avoided some of the whiplash the casuals are feeling today .

        Casuals ... , remember them ?
        The ones Cryptic focused on since Season 5 , at the expense of (dare I say it ?) veterans ?!

        So it's not like alternative ideas are not there ... , but from my perspective -- the need to make STO into a more monetized game , coupled with the need of the "gamers" in the Dev team to make STO more like other more "serious MMO's " (*caugh* SWTOR *caugh*) , that ultimately got us this mishmash of ... whatever STO is today .

        Someone in my fleet recently wondered if STO should offer burial services to Alts .
        Someone else piped up and offered the thought that it would probably cost as much as upgrading the toon , and thus sadly it would be equally unaffordable ... . :(
      • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
        edited October 2014
        Dude, generally I agree 100% with your posts as well! but things you list are pretty much shinies and bread/circuses things and not out of the kindness of their heart; there was likely a monetization goal behind every one of those gifts and shines don't compare fairly onto institutional changes to the game structure. Shoot, they could have ALL those back if they would give us the Dil and XP rewards to a reasonable level again.
        Sure, but everyone benefitted from those extra slots, even those that did not buy more extra slots, and even people that didn't buy new BOs or ships (because it was already easy to fill up the slots with ships you already owned from the C-Store and elsewhere.).

        STFs are not the only source of dilithium income - and in my experience, it wasn't the best. The Voth Battlezone still seems the superior source of Dilithium (and Cybernetic Implants, which can be turned into Dilithium or into useful Gear). Not to forget that the developers mentioned that they are still tuning this stuff.

        And the XP "nerf" - for a long time, no one cared about XP because most were at level 50. XP was meaningless. And it will be again, soon. Even with the effectively 60 extra levels worth of XP the game now has. We all made it to Level 50 without running Tau Dewa Dailies.

        And seriously - how many people used to complain that levelling in STO was too fast! Sure, they are probably not the same as the people that complain now that it's too slow, but it tells me that it used to be too fast for some people, and now they have effectively 60 levels ahead for those. So it is not an unilateral bad decision that no one ever could have possibly wanted except the Evil Communist Bean Counters at PWE. (I hope everyone sees the oxymoron in that ;) ).


        I hardly believe everything that Cryptic does it good, and I certainly don't believe they do stuff out of the goodness of their heart. But I believe they do what they think will make this game continue to thrive (and that means making them money).
        And if they are wrong, their numbers will show them. Maybe the wrong team won't know how to change their course (kinda like Bragga and Berman couldn't "save" Star Trek on TV, even though without them, it might have never gotten that far when they took the helm) in the right direction, will fail to read the feedback clearly delivered on the forums. But I wouldn't be so hasty here and not already assume an institutional blindness here.
        Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
      • zobovorzobovor Member Posts: 198 Arc User
        edited October 2014
        I find this post fascinating; Leviathan, you tend to have some of the most interesting and constructive ideas and insight that is generally well thought out.

        Eh , we've had a few more like him , but most of this caliber have either left , got perma-banned or retreated to niche parts of the game .

        For me to see this post just confirms that I feel a certain portion of the player base is at a breaking point; we've just tired of being gradually squeezed more and more, tired of losing things, tired of nerfs, tired of the slog.

        Non stop, every season, something is taken away, reduced or nerfed. Every. Damn. Season. People are just done.

        Well without wanting to turn this thread into one more complaint thread -- those words are true , sadly .
        PWE can make buckets of cash without making it an
      Sign In or Register to comment.