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IFF on chained skills needs SERIOUS checking...

rodentmasterrodentmaster Member Posts: 1 Arc User
edited October 2014 in PC Gameplay Bug Reports
Ever since pre-loading for DR, IFF checks for chained attacks have been utterly BROKEN.

The magma crawling secondary attack from the wrist lance will always attack members of your own team.

Last night I was shaking my head in wonder as my Iso charge jumped from a bad guy to a FRIENDLY npc fighting along side me, to another FRIENDLY, and back to a bad guy.

Sci ground skill which increases damage attacks to target jumps TO FREINDLY team members and is 100% sure to interrupt anything they do for quite some time until it fades. Try running Defera ground missions where in the city (hard) you have to interact with deferi infected borg. You can NOT free them. You start and your progress is interrupted because the glowing orange nanites do 1 tick of damage. Same for the magma crawl from the wrist lance.

Same for just about every chained weapon/skill I can think of. They target friendlies as well as enemies. It didn't happen before the pre-load, and now it's a constant. It's destructive, inexplicably frustrating when you need to interact with stuff, and it's just plain broken. I can repeat this every day on both ground and space in one way or another.
Post edited by rodentmaster on

Comments

  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited October 2014
    You mention Isometric Charge by name, and the Undine Wrist Gun's secondary fire (which is not a Chain Attack, but a damage area, kinda like moving plasma fires).

    Can you name the other abilities you're referencing, so we can build up a few repro cases for internal testing?
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2014
    Most notorious of the lot, and first one I noticed a while back, is the sci captain skill "nanoprobe infestation" (the orange swarm of nanites). I run a KDF sci a lot and I noticed it was bouncing around on my teammates. I also ran a number of missions where other scis used it and it infested me quite regularly. It's at the point you can no longer use this captain skill at all, lest it hit friendlies as well. It stops any interactions which are interruptable, so it was a source of major headache (and still is).

    These three I can put a specific name to, as I have witnessed them multiple times. I know I have seen it on some others as well but can't put a name to them at the moment. Often it's in the middle of combat and you get annoyed at it but then return to combat to finish the fight.
  • hevachhevach Member Posts: 2,777 Arc User
    edited October 2014
    I've had this problem with the debuff from Active Immunity Grenades, as well, particularly on the mission where you have to rescue one of two groups of Talaxian hostages. I'd throw the grenade at the Vaadwaur, and it would spread infection to the hostages, who would spread it to me when I approached.

    Also have this all over the Kobali battle zone, which has led me to replace the kit module entire until it's fixed.
  • commodoreshrvkcommodoreshrvk Member Posts: 477 Arc User
    edited October 2014
    I will have to try out Exothermic Induction Field and Hyperionic Radiation tonight. I'll know if friendlies are running around on fire.
  • trelane87trelane87 Member Posts: 242 Arc User
    edited October 2014
    Most notorious of the lot, and first one I noticed a while back, is the sci captain skill "nanoprobe infestation" (the orange swarm of nanites). I run a KDF sci a lot and I noticed it was bouncing around on my teammates. I also ran a number of missions where other scis used it and it infested me quite regularly. It's at the point you can no longer use this captain skill at all, lest it hit friendlies as well. It stops any interactions which are interruptable, so it was a source of major headache (and still is).

    These three I can put a specific name to, as I have witnessed them multiple times. I know I have seen it on some others as well but can't put a name to them at the moment. Often it's in the middle of combat and you get annoyed at it but then return to combat to finish the fight.

    This has been like that forever, I always assumed it was working as intended which is why I never use that ability on my sci. Would rather have a science team beam down ability or anything besides infestation.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2014
    2 additional thoughts: First: now that somebody has mentioned it, I have seen the fireball doff effect from exothermic also launch fireballs at friendlies. Exothermic itself seems fine.

    Second: I should note for the sake of more info and more details: Isometric seemed to affect NPCs when I saw it, though I cannot rule it out hitting players when on teams in STFs as well. The wrist lance secondary fire and the nanoprobe infestation have been almost 100% against players rather than NPCs, specifically. The fireball proc listed above also seems to hit players specifically.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited October 2014
    Is a Friendly NPC (or targetable Object, such as a Console) always involved in these unexpected interactions?
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited October 2014
    Off the top of my head, Active Immunity Overload (research kit module) has an AoE component does it not? I seem to recall that one of the Science kit modules from the Undine lockbox or 8472 rep has IFF issues in addition to the active immunity grenade.

    -edit- Again, going from memory, but with the kit module in question my team might have had issues with it in the pre-DR KGE in areas where there are no friendly NPCs.


    With the grenade, I had my 2 boffs with me on Kobali.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2014
    Is a Friendly NPC (or targetable Object, such as a Console) always involved in these unexpected interactions?

    No. Only sometimes. Usually with the nanoprobe infestation it has an originator, a target, and a secondary friendly player. I have never noticed it bounce back to the originator, but after hitting the target (i.e. an elite tactical borg) it will bounce to a friendly teammate.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited October 2014
    Is it possible for an effect of this type to spread back to players if the targeted enemy is placated or becomes placated after they are already under the effect of the effect? How about if they become confused (which is separate from a placate as I understand it)?

    The new Intelligence specialization has some passive placates that could be going off, and the Shard of Possibilities has a confuse when you summon your quantum duplicates).

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • xionstrykexionstryke Member Posts: 0 Arc User
    edited October 2014
    Yes, confuse causes powers to bounce to allies as if they were foes.
    The description of the Tholian Rep power has a warning mentioning this as well.

    If you want to test it:
    Scramble Sensors + Isometric Charge + 2nd ally near = :eek:

    Incite Chaos on ground likely causes bouncebacks too.

    Not sure about placate.


    Nanoprobe Infestation and Bio-Molecular Incubation are doing it on their own though.
  • mwgacy1mwgacy1 Member Posts: 132 Arc User
    edited October 2014
    Is a Friendly NPC (or targetable Object, such as a Console) always involved in these unexpected interactions?

    In my experience, this is usually only an issue with friendly, and usually other players, NPCs around.

    Colony Invasion is usually a particularly bad spot for me, with a couple of Tactical players spamming Security Escort and the Shard of Possibilities, pretty quickly NI will infect virtually everything, both hostile and friendly. Playing solo however, I've never seen it spread to a BOff or myself after infecting a hostile NPC.
  • xionstrykexionstryke Member Posts: 0 Arc User
    edited October 2014
    Edit: Nvm, my Vulcan Tac BOff appears to have Mind Meld, which causes confuse, which made my ground testing void.
  • hawkrunnerhawkrunner Member Posts: 150 Arc User
    edited October 2014
    I've seen Isometric Charge and Refractive Tetryon Cascade bounce between untargetable/invincible and friendly targets. In the Delta Quadrant patrols for example sometimes the friendly invincible NPCs will get caught in the chain.

    Also the untargetable/invincible floating targets that the Vaadwaur shoot just before they use their spatial charges can also get hit by these abilities, even though it doesn't actually do anything to them.

    There was a patch earlier to stop torpedo spread from hitting invincible/invalid targets; maybe the same fix needs to be applied to these abilities?
  • xbalankexbalanke Member Posts: 64 Arc User
    edited October 2014
    Most notorious of the lot, and first one I noticed a while back, is the sci captain skill "nanoprobe infestation" (the orange swarm of nanites). I run a KDF sci a lot and I noticed it was bouncing around on my teammates. I also ran a number of missions where other scis used it and it infested me quite regularly. It's at the point you can no longer use this captain skill at all, lest it hit friendlies as well. It stops any interactions which are interruptable, so it was a source of major headache (and still is).

    I agree.. this bug has been affecting the science captain skill "Nanoprobe infestation" for a long time now. I do a lot of ground Dyson Sphere BattleZone and all of my science captains have witnessed the infestation spreading to friendly players/boffs.. to such a degree that i stopped using the skill.. it's is particularly common while fighting the zone bosses..
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