When I try to put a Fabrication Engineer to active space duty, I get this message:
[Inventory] You cannot equip more than 1 items of that category.
Also to be seen here:
http://imgur.com/8EWex93
The duty officer has a space trait and appears in the space duty officer selection area.
The message even appears if the active duty roster is empty.
Map changes or logging off won't help.
I bought this Duty Officer off the exchange.
Tried this on another char of mine with the very same result. (With different officers, as one is FED, the other Klingon.)
I think I filed an ingame report some time ago, but forgot to note the ticket ID.
If any additional info should be needed, let me know.
"I came from a time long gone, saw many other times...
But I'm still a mere human."
Vice Admiral Chris Curtiss, Temporal Ambassador
Comments
Its stupid but ground and space doffs of the same profession cant be used simultanously, even if they are from different speciallizations
But I'll have another look at it.
Because, the possibility is quite high, as the affected chars are Engineers.
If this is true, it would be even more stupid when seeing you are able to slot more than one of the same type of some types of doffs, even in the same active roster (like, space).
EDIT TO ADD:
You were right. There was a (blue) Fabrication Engineer slotted in the ground roster. As I removed her, I was able to assign the (green) one in space.
This is the real problem: You can't slot doffs of the same profession (at least some) simultaneously in space and ground active roster.
@ Devs: I think, as you are redoing some portion of the Doff system, you should take a look at this problem, too.
But I'm still a mere human."
Vice Admiral Chris Curtiss, Temporal Ambassador
Despite there being both Ground and Space versions, that fact that both are Fabrication Engineers will limit them to just one on Active Duty at any given time. Changing it would require either changing the core of the DOff system, or changing each and every Fabrication Engineer to be something other than a Fabrication Engineer. Either option will take much more time than is possible to devote at this time.
Changing the system isn't necessary, but separating these guys into different categories makes a whole lot more sense than the current situation, which is confusing and frustrating to many.
Are there other specializations where ground and space versions can't be equipped at the same time? I can't say I've run into this problem anywhere else.
I seem to recall another Dev coming into the DOFF subforum when they first released Fabrication Engineers that can be slotted in space and said it was actually a design feature.
Considering that this has been a known issue with having ground and space variants of the same doff type for a long time, I have a pertinent question:
Why then do you (the editorial "you" as in "Cryptic") keep adding new doff variants to ground and space when you know for a fact that they will conflict with their opposites? You're only making the future burden harder on yourselves if you ever decide to go with either of the options you mentioned.
This has nothing to do with opportunity cost where the player must choose between benefits, because a space doff has no benefits on ground, and vice versa. This is just a penalty. If you want players to have to make a choice about which doff to slot then it should be like with like (space vs space, ground vs ground).
(p.s. I know this isn't really a Frost question, more like a Bort question, I'm just sort of talking out loud here.)
Joined January 2009
You have a very good point the longer it's left, the worse it'll be and the more time required to correct this design flaw.
This is actually possible.
But slotting one fabrication engineer into space duty and one into ground duty isn't?
Where's the sense behind this?
But I'm still a mere human."
Vice Admiral Chris Curtiss, Temporal Ambassador
Different specializations have different equip limits based on how powerful their abilities are. Some are one, some are two, some are three.
Joined January 2009
While having the abiltiy to beam down a mortar while the ship activates its shield self heal is op.
But I'm still a mere human."
Vice Admiral Chris Curtiss, Temporal Ambassador
Or maybe have a minimum of 2 of each type, so everyone can have at least one space and ground when needed.
Would also really love the ability to pin the window so it won't move if you accidently click and drag it.