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Fabrication Engineer can't be assigned to active duty

chrisolliecchrisolliec Member Posts: 256 Arc User
edited October 2014 in PC Gameplay Bug Reports
When I try to put a Fabrication Engineer to active space duty, I get this message:

[Inventory] You cannot equip more than 1 items of that category.

Also to be seen here: http://imgur.com/8EWex93

The duty officer has a space trait and appears in the space duty officer selection area.
The message even appears if the active duty roster is empty.
Map changes or logging off won't help.
I bought this Duty Officer off the exchange.
Tried this on another char of mine with the very same result. (With different officers, as one is FED, the other Klingon.)
I think I filed an ingame report some time ago, but forgot to note the ticket ID.

If any additional info should be needed, let me know.
"I came from a time long gone, saw many other times...
But I'm still a mere human."
Vice Admiral Chris Curtiss, Temporal Ambassador
Post edited by chrisolliec on

Comments

  • thoth36thoth36 Member Posts: 52 Arc User
    edited July 2014
    You probably have another Fabrication engineer assigned to ground duty.
    Its stupid but ground and space doffs of the same profession cant be used simultanously, even if they are from different speciallizations :(
  • chrisolliecchrisolliec Member Posts: 256 Arc User
    edited July 2014
    Well, as I emptied my active roster, I cleaned up all slots, even the ground ones.
    But I'll have another look at it.
    Because, the possibility is quite high, as the affected chars are Engineers.

    If this is true, it would be even more stupid when seeing you are able to slot more than one of the same type of some types of doffs, even in the same active roster (like, space).

    EDIT TO ADD:

    You were right. There was a (blue) Fabrication Engineer slotted in the ground roster. As I removed her, I was able to assign the (green) one in space. :confused:

    This is the real problem: You can't slot doffs of the same profession (at least some) simultaneously in space and ground active roster.

    @ Devs: I think, as you are redoing some portion of the Doff system, you should take a look at this problem, too.
    "I came from a time long gone, saw many other times...
    But I'm still a mere human."
    Vice Admiral Chris Curtiss, Temporal Ambassador
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited August 2014
    Just ran into this too. WTH?!? So other doffs can be multi-slotted on the same ground/space roster to make OP cheez-fest, but I can't have a Fab Engineer in both places? Doing completely different powers on different game areas? Come on Cryptic! :mad:
  • crypticfrostcrypticfrost Member Posts: 1,479 Cryptic Developer
    edited August 2014
    UPDATE:

    Despite there being both Ground and Space versions, that fact that both are Fabrication Engineers will limit them to just one on Active Duty at any given time. Changing it would require either changing the core of the DOff system, or changing each and every Fabrication Engineer to be something other than a Fabrication Engineer. Either option will take much more time than is possible to devote at this time.
    STO QA Team
  • adwynythadwynyth Member Posts: 369 Arc User
    edited August 2014
    UPDATE:

    Despite there being both Ground and Space versions, that fact that both are Fabrication Engineers will limit them to just one on Active Duty at any given time. Changing it would require either changing the core of the DOff system, or changing each and every Fabrication Engineer to be something other than a Fabrication Engineer. Either option will take much more time than is possible to devote at this time.
    I would highly recommend putting this on the list for the next available time that isn't allocated to something critical, and would recommend the latter solution.

    Changing the system isn't necessary, but separating these guys into different categories makes a whole lot more sense than the current situation, which is confusing and frustrating to many.

    Are there other specializations where ground and space versions can't be equipped at the same time? I can't say I've run into this problem anywhere else.
  • canis36canis36 Member Posts: 737 Arc User
    edited August 2014
    UPDATE:

    Despite there being both Ground and Space versions, that fact that both are Fabrication Engineers will limit them to just one on Active Duty at any given time. Changing it would require either changing the core of the DOff system, or changing each and every Fabrication Engineer to be something other than a Fabrication Engineer. Either option will take much more time than is possible to devote at this time.

    I seem to recall another Dev coming into the DOFF subforum when they first released Fabrication Engineers that can be slotted in space and said it was actually a design feature.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited August 2014
    Changing it would require either changing the core of the DOff system, or changing each and every Fabrication Engineer to be something other than a Fabrication Engineer. Either option will take much more time than is possible to devote at this time.

    Considering that this has been a known issue with having ground and space variants of the same doff type for a long time, I have a pertinent question:

    Why then do you (the editorial "you" as in "Cryptic") keep adding new doff variants to ground and space when you know for a fact that they will conflict with their opposites? You're only making the future burden harder on yourselves if you ever decide to go with either of the options you mentioned.


    This has nothing to do with opportunity cost where the player must choose between benefits, because a space doff has no benefits on ground, and vice versa. This is just a penalty. If you want players to have to make a choice about which doff to slot then it should be like with like (space vs space, ground vs ground).

    (p.s. I know this isn't really a Frost question, more like a Bort question, I'm just sort of talking out loud here.)

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited August 2014
    Why then do you (the editorial "you" as in "Cryptic") keep adding new doff variants to ground and space when you know for a fact that they will conflict with their opposites? You're only making the future burden harder on yourselves if you ever decide to go with either of the options you mentioned.

    You have a very good point the longer it's left, the worse it'll be and the more time required to correct this design flaw.
    Oh, it's not broken? We can soon fix that!

  • chrisolliecchrisolliec Member Posts: 256 Arc User
    edited August 2014
    UPDATE:

    Despite there being both Ground and Space versions, that fact that both are Fabrication Engineers will limit them to just one on Active Duty at any given time. Changing it would require either changing the core of the DOff system, or changing each and every Fabrication Engineer to be something other than a Fabrication Engineer. Either option will take much more time than is possible to devote at this time.
    Well, what about slotting two or three Security officers at the same time into ground slots?
    This is actually possible.
    But slotting one fabrication engineer into space duty and one into ground duty isn't?

    Where's the sense behind this?
    "I came from a time long gone, saw many other times...
    But I'm still a mere human."
    Vice Admiral Chris Curtiss, Temporal Ambassador
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited August 2014
    Well, what about slotting two or three Security officers at the same time into ground slots?
    This is actually possible.
    But slotting one fabrication engineer into space duty and one into ground duty isn't?

    Where's the sense behind this?

    Different specializations have different equip limits based on how powerful their abilities are. Some are one, some are two, some are three.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • chrisolliecchrisolliec Member Posts: 256 Arc User
    edited August 2014
    Different specializations have different equip limits based on how powerful their abilities are. Some are one, some are two, some are three.
    Ah. And being able to beam down an army of security officers doesn't count as powerful, I guess...
    While having the abiltiy to beam down a mortar while the ship activates its shield self heal is op.
    "I came from a time long gone, saw many other times...
    But I'm still a mere human."
    Vice Admiral Chris Curtiss, Temporal Ambassador
  • saudaggelsaudaggel Member Posts: 17 Arc User
    edited October 2014
    so something that is clearly not working as intended (come on it's ground and space...) is not going to be fixed because it's "too much work" to just make a new category of doffs and move existing ones? I don't know your data structures for doffs but writing a script that searches the database for officers with a specific ability and make a new category where they are moved to does not sound like too much work for me...
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited October 2014
    I don't know why they doubled up on some DOff specializations in the first place. Given the existing restrictions, each one should be either all-space or all-ground.
  • lilleandlilleand Member Posts: 5 Arc User
    Since this is a known "bug", and "you" know its not working as intended, maybe you should rethink the restrictions or what abilities goes on what doff types. There is no reason the Extend RSP version in space is an Fabrication Engineer, logically he should maybe be a Shield Distribution Officer.
    Or maybe have a minimum of 2 of each type, so everyone can have at least one space and ground when needed.
  • sgtfloydpepper#7911 sgtfloydpepper Member Posts: 1,111 Arc User
    The doff system as whole needs an overhaul. So many missing missions or things that don't work correctly or don't mesh well together. It's a pretty terrible design and needs to be worked on.

    Would also really love the ability to pin the window so it won't move if you accidently click and drag it.
    1xe027q.png
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