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i see what you did there, DEVs!!! ;) Good job on reworking Cure Space Advanced

timelord79timelord79 Member Posts: 1,852 Arc User
I just played the mission for the first time since the new difficulty settings and it was a nice learning experience.
We managed to destroy all 3 Cubes literally at the last second and ran out ouf time to clean up around the Kang.

By making the BoPs nearly indestructibe you effectively introduced the trinity here.

The cubes are farily easily destroyed and only protected by a single raptor that spawns when the upper probes go.

So 3 DPS ships have to take them on as fast as possible while 2 ships are supposed to keep the kang above 75% at all times.

The goal, as I see it, is not to try to destroy the BoPs as long as the Cubes are still producing more.

keeping the Kang alive can be done by healers and tanks I guess.

once the cubes are gone the strategy should be switched to focus fire on the existing BoPs until the kang is safe and ready to leave.

Will try this out asap and give feedback here if the strategy works! :)
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Post edited by Unknown User on
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Comments

  • hojain2020hojain2020 Member Posts: 417 Arc User
    edited October 2014
    Thats a good strategy though ill try it with a team thanks for the info. Though they killed pugging for sure in advanced.
    STO NPC AI LEVEL--->
    bollywood15_zpskyztknwo.gif
  • pulserazorpulserazor Member Posts: 590 Arc User
    edited October 2014
    Killed pugging? Perhaps from a certain perspective. I dont see it any different from any other game. These ques are Sto's endgame content. Every other game's endgame content requires an investment to participate in, and often that investment is as simple as making friends.


    It will be a while before enough of us are geared to the point we can jump in the public ques and carry pugs. Until then: sit tight, we are working on it. We havent forgotten you.
  • ummaxummax Member Posts: 529 Arc User
    edited October 2014
    pulserazor wrote: »
    Killed pugging? Perhaps from a certain perspective. I dont see it any different from any other game. These ques are Sto's endgame content. Every other game's endgame content requires an investment to participate in, and often that investment is as simple as making friends.


    It will be a while before enough of us are geared to the point we can jump in the public ques and carry pugs. Until then: sit tight, we are working on it. We havent forgotten you.

    Wow Im sorry but this is insulting. Many people who pug dont want to be carried. I have tried to stay off the boards but have had not much choice but to say something as a result. I tend to only pug I like it. I like to have some uncertainty in my groups. I also know how to build my guys up so they can hold their own and contribute to a group.

    I do not want to be carried thank you :confused:
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited October 2014
    then get good enough so noone has to^^

    these queues will have to hold up for a LONG time so they need to have those three broad steps to hopefully include everyone at all skill lvls
  • ummaxummax Member Posts: 529 Arc User
    edited October 2014
    then get good enough so noone has to^^

    these queues will have to hold up for a LONG time so they need to have those three broad steps to hopefully include everyone at all skill lvls

    I am good enough so no one has to that is the point. The ego in some of the posts is just insane. Dont do people any favours and gear up to 'carry a group' that is not gameplay that is just people being "elitists". Please do everyone a favour and stay out of pugs if your only reason to be there is to "carry" everyone to make yourself feel superiour to the rest of the playerbase.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited October 2014
    A friend and me tested out my new strategy for Cure Space Advanced. Worked like a charm.
    We completed the mission in almost half the time neded for the optional, while the rest of the team took pot shots at the incoming BoPs and Raptors.
    Once the shipyards were incapacitated they joined us and we cleaned out the rest of the Borg together. The carrier is now escorted by 2 spheres but I barely noticed them and it went down almost as fast as before.

    Felt almost easier in a way then the old version in a way.
    11750640_1051211588222593_450219911807924697_n.jpg
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited October 2014
    skollulfr wrote: »
    1 dps left lane
    1 dps middle lane
    3 dps right lane

    kill left cube

    2 dps left
    3 dps middle

    kill middle cube
    kill left cube

    easy

    keep non dps ships out of the queues.


    What an TRIBBLE. Nice. Lets ignore 2/3 of the games players and put a nail in that coffin.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited October 2014
    I think the consensus is, even if there is more AI or clever gameplay at work, which there isn't, I will take "No one cares for 460 dil Alex".

    The old eSTF was easy for some people yeah but it was also their whole in-come
  • equinox976equinox976 Member Posts: 2,301 Arc User
    edited October 2014
    Killing pugging in a casual game like STO?

    That's like shooting yourself in the foot...

    Ohh...

    Yes, I DO see what they did there.
  • lystentlystent Member Posts: 1,019
    edited October 2014
    skollulfr wrote: »
    keep non dps ships out of the queues.

    No wonder this is called Escorts Online!
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited October 2014
    What an TRIBBLE. Nice. Lets ignore 2/3 of the games players and put a nail in that coffin.

    blame cryptic, they're the ones who turned STO into DPS-only zone.

    also there is no need for a dedicated healer/tank setup/ship in STO PvE, you can easily do both with the proper setup and still DPS.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited October 2014
    Does Kang even need anyone to tank for him or heal him in advanced?

    I only did it Cure Adv on release day and we kinda just winged it since it was a pug. A lot of us went for the old strat, myself included. Noticed pretty quickly that BoPs had a lot of health. For about a minute or two we all kinda just hung back by Kang to see if we could as a group take out the waves. When that didnt work i started observing a bit. Saw that Kang wasnt going down at all even with the initial wave flying around and the second wave also flying around. Went to a cube saw that nanites went down super fast and saw that cubes didnt have as much health so i called over some team members so we could just go ahead and kill all the cubes in hopes that we could get Kang to warp out. Even once cubes were all dead we didnt get the option to have kang warp out for another 2 minutes or so. But still the whole time he was just sitting there soaking up damage like a champ. Hull was always at 100% and his shields barely dipped.
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited October 2014
    lystent wrote: »
    No wonder this is called Escorts Online!

    Blame Cryptic. I know people who have effectively stopped playing anything but Tactical Captains and escorts..... :(
  • tyrannyfighter22tyrannyfighter22 Member Posts: 93 Arc User
    edited October 2014
    pulserazor wrote: »
    Killed pugging? Perhaps from a certain perspective. I dont see it any different from any other game. These ques are Sto's endgame content. Every other game's endgame content requires an investment to participate in, and often that investment is as simple as making friends.


    It will be a while before enough of us are geared to the point we can jump in the public ques and carry pugs. Until then: sit tight, we are working on it. We havent forgotten you.


    The problem is you are just flat out wrong when you say advanced ques are the endgame! How does that even make sense?! How can the tier BELOW the hardest tier be considered the main endgame content?

    Advanced ques are NOT supposed to be the hardest tier in the game therefore there is no way you can say they are the games main endgame content. Thats like saying hard mode in SWTOR is the be all end all and totally ignoring nightmare mode.
  • hipachilleshipachilles Member Posts: 195 Arc User
    edited October 2014
    qjunior wrote: »
    Blame Cryptic. I know people who have effectively stopped playing anything but Tactical Captains and escorts..... :(

    I know the feeling. My main is a Sci and that is the only character I am going to continue to develop, since upgrading to MkXIV just isn't going to happen on more than one character. But I really really wish I would have started on a Tac oh so many years ago. No matter which ship it is, a Tac captain just can handle all space battles easier. I know PVP is a separate issue, and that Sci has an uber-power and Engs can soak damage until they are completely ignored. But for most of the game's content a Tac can do it better, no matter which ship is used.

    That being said, I am glad they are at least giving the option to allow Sci healers/CC and Eng tanks a role that doesn't require Attack Pattern Alpha to be useful. A science ship is starting to find its niche due to the Particle Manipulator trait, but it is still through DPS, not CC/debuffs. And once again, still works better with APA...
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited October 2014
    The problem is you are just flat out wrong when you say advanced ques are the endgame! How does that even make sense?! How can the tier BELOW the hardest tier be considered the main endgame content?

    Advanced ques are NOT supposed to be the hardest tier in the game therefore there is no way you can say they are the games main endgame content. Thats like saying hard mode in SWTOR is the be all end all and totally ignoring nightmare mode.

    for MOST people, advanced will become the endgame, because elite is designed to be too hard for most people
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited October 2014
    for MOST people, advanced will become the endgame, because elite is designed to be too hard for most people

    more like elite will become abandoned by most players, and be used by a few as e-peen measure stick, which i assume is cryptic's intention, so they stop whining about things being too easy.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited October 2014
    Some more observations:

    Shutting down the shipyards not only requires killing the cubes but the spheres guarding them as well.
    The spheres can be kited, so just don`t kill those until you have them all in a nice single spot and then take them all out at once, that prevents raptors and negh'vars from spawning earlier.

    Also, apparently if the whole team concentrates on the cubes, the Kang can happily soak up the damage from the BoPs without much trouble.
    So, with decent DPS (again) likely no Tank/healer needed.

    if my initial impression from the changes was correct, then the Kang needs to be more vulnerable to entice players to put one or 2 ships on defense duty.
    11750640_1051211588222593_450219911807924697_n.jpg
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2014
    skollulfr wrote: »
    keep non dps ships out of the queues.

    ^
    This is the problem with the new scaling, it turned the game into pure DPS online, and that takes all the fun out of it.

    The only thing a sci captain in a sci ship can do to match the DPS is using a part gens boat with TBR and torpedoes (R&D traits included) in order to keep up with the DPS party bus.
  • fenr00kfenr00k Member Posts: 0 Arc User
    edited October 2014
    Cryptic are only to blame for 50% of killing pug'ing. The other 50% sits squarely on the shoulders of players who really shouldn't be trying to do advanced STFs in the first place. Combine the 2 and you have failed STFs that would only have given you half the old reward anyway, and a 58 minute wait before you can try again.

    Something needs to change there, either the difficulty needs reducing or the mission cool down reducing/removing to allow players to try again sooner. It would be foolish to think that the players you get in your pug will suddenly improve... They also need to increase the rewards across the board on more difficult content.

    Players can't be changed, the STFs can.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited October 2014
    timelord79 wrote: »
    Some more observations:

    Shutting down the shipyards not only requires killing the cubes but the spheres guarding them as well.
    The spheres can be kited, so just don`t kill those until you have them all in a nice single spot and then take them all out at once, that prevents raptors and negh'vars from spawning earlier.

    Also, apparently if the whole team concentrates on the cubes, the Kang can happily soak up the damage from the BoPs without much trouble.
    So, with decent DPS (again) likely no Tank/healer needed.

    if my initial impression from the changes was correct, then the Kang needs to be more vulnerable to entice players to put one or 2 ships on defense duty.

    I confirmed this as well....

    Did two runs just now in Cure Adv...in the first one i was in my Uber Scim and even though she was in XII and level 51 in a T5 (non-U) i was able to knock out all cubes by myself in a timely manner. After they were all down we mopped up the remaining ships roaming around. But the second one i did on my Sci in a Vesta and i dont have enough DPS to take down each cube on my own in a timely manner. In this run i pretty much called nonstop for at least 2 people to come and help me with the cubes. Two people helped out on the first cube, on the second cube one person came to help when it was like at 80% health and on the third nobody bothered to come help so i just gave up.

    I did my best to be polite and this one dude kept saying old strat doesnt work, old strat doesnt work. Well...i was giving them the NEW strat. I even whispered the guy after the run that i was giving out the new strat but right after i whispered them that they put me on ignore...whatevers. I guess we will need to do some how-to youtube videos because thats the only place people will listen.
  • lystentlystent Member Posts: 1,019
    edited October 2014
    One thing is for certain:
    I hate being a tac in a tacscort. If anyone has a problem about me being in a tanking sci vessel or a tanking cruiser, they can FO.
  • quepanquepan Member Posts: 540 Arc User
    edited October 2014
    pulserazor wrote: »
    Killed pugging? Perhaps from a certain perspective. I dont see it any different from any other game. These ques are Sto's endgame content. Every other game's endgame content requires an investment to participate in, and often that investment is as simple as making friends.


    I
    Im sorry what? you sir are incorrect End game content is the new elites , the advanced ques should be for the tier below that , that means 45-50, not for 51-60 difficulty. what gear leveled up in grinding those reps out should be more that adequate for doing these , and not be overly difficult with that rep gear . the way its stands anyone still grinding out gear that reaches 50 will not be able to play with any competency with that gear . you need those neural processors to get the gear and the "Advanced" stfs award them not the normals . so how is a newer level 50 supposed to get them when a old elite gear set up has to work at it . they dont .

    im all for making things fresh and new with a added difficulty but all things considered , for this content the lvl 50 rep gear should be more than be able to do the job much easier than say non rep mk 10 and mk 11 gear . right now it feels like when you first started doing them though your using the end rep gear for them . that is crazy and shouldnt be .
  • caylenrcaylenr Member Posts: 126 Arc User
    edited October 2014
    The problem is you are just flat out wrong when you say advanced ques are the endgame! How does that even make sense?! How can the tier BELOW the hardest tier be considered the main endgame content?

    Advanced ques are NOT supposed to be the hardest tier in the game therefore there is no way you can say they are the games main endgame content. Thats like saying hard mode in SWTOR is the be all end all and totally ignoring nightmare mode.

    You're right. I just have to accept your stupidly narrow definition of "end game."

    Nvm. Not gonna happen.
  • hausofmartokhausofmartok Member Posts: 0 Arc User
    edited October 2014
    lystent wrote: »
    No wonder this is called Escorts Online!
    It hasn't been called escorts online for over a year. It's called BFAW Cruisers online, or Aux2Bat Online, or now....Kittens Online!
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited October 2014
    It hasn't been called escorts online for over a year. It's called BFAW Cruisers online, or Aux2Bat Online, or now....Kittens Online!

    More like Star Trek LoLCats Offline
  • ednarulesednarules Member Posts: 39 Arc User
    edited October 2014
    Escorts online? heh, its more like Science Online.

    You can out DPS an escort with a science build. Been seeing people getting 420-460 Flow caps and part gens. WIth PG, makes your TBR OP, doing over 10k raw per pulse.

    Like crth/d, partical gens and flow caps need a nerf. Ideally lower the max PG/FC by half. Also make it so tac buffs do not buff science abilities too. If I respect, I'm sure I can get my palisade up to 6.0 FBP as a tac.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited October 2014
    fenr00k wrote: »
    Cryptic are only to blame for 50% of killing pug'ing. The other 50% sits squarely on the shoulders of players who really shouldn't be trying to do advanced STFs in the first place. Combine the 2 and you have failed STFs that would only have given you half the old reward anyway, and a 58 minute wait before you can try again.

    Something needs to change there, either the difficulty needs reducing or the mission cool down reducing/removing to allow players to try again sooner. It would be foolish to think that the players you get in your pug will suddenly improve... They also need to increase the rewards across the board on more difficult content.

    Players can't be changed, the STFs can.

    You're forgetting something...

    "Players who really shouldn't be there" doesn't cover the ground you think it does. Elites use ESTFs (now advanced) to grind dil, or used to.

    Casuals, like myself, don't want to be there... But since Borg neural processors for our rep gear are hiding behind the elite wall (as are Voth things, counter command things, DR things).

    As long as that's the case, expect hoardes of casuals to repeatedly throw themselves at "advanced" STFs until they get enough to get their gear and move on. Why the Devs put them there is a mystery, and why they *then* allowed them to be exchanged for dil is a greater mystery.

    There are the two halves of your 100%, in whatever proportions you like.

    Players who "shouldn't be there" will *always* be there until they put BNP as a guaranteed drop in normal STFs, and remove the bnp-dil turn in, or Nerf it heavily.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2014
    timelord79 wrote: »
    A friend and me tested out my new strategy for Cure Space Advanced. Worked like a charm.
    We completed the mission in almost half the time neded for the optional, while the rest of the team took pot shots at the incoming BoPs and Raptors.
    Once the shipyards were incapacitated they joined us and we cleaned out the rest of the Borg together. The carrier is now escorted by 2 spheres but I barely noticed them and it went down almost as fast as before.

    Felt almost easier in a way then the old version in a way.
    Interesting approach... obviously it's NOT what the devs intended, but if exploiting Kang's now UBER HP works....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • tigerariestigeraries Member Posts: 3,492 Arc User
    edited October 2014
    fenr00k wrote: »
    Cryptic are only to blame for 50% of killing pug'ing. The other 50% sits squarely on the shoulders of players who really shouldn't be trying to do advanced STFs in the first place. Combine the 2 and you have failed STFs that would only have given you half the old reward anyway, and a 58 minute wait before you can try again.

    Something needs to change there, either the difficulty needs reducing or the mission cool down reducing/removing to allow players to try again sooner. It would be foolish to think that the players you get in your pug will suddenly improve... They also need to increase the rewards across the board on more difficult content.

    Players can't be changed, the STFs can.

    New players NEED to do advanced cause the rep drops needed for gear does not drop in Normal.

    It'll be one thing if it did but it doesnt.

    You want rep gear you do advance period. Unless your telling folks to max out to 20k dps builds before hoping to get rep gear.
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