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Aux2bat nerfed?

sierra078sierra078 Member Posts: 335 Arc User
edited December 2014 in Federation Discussion
What actually happened to Auxiliary to battery? Before Delta Rising you could have up to three technicians to reduce cooldown times on all bridge officer abilities. Why can't I do that anymore and is there something I can use instead?
Post edited by sierra078 on
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  • fsuikafsuika Member Posts: 29 Arc User
    edited October 2014
    sierra078 wrote: »
    What actually happened to Auxiliary to battery? Before Delta Rising you could have up to three technicians to reduce cooldown times on all bridge officer abilities. Why can't I do that anymore and is there something I can use instead?

    A2B/Tech still work
  • sierra078sierra078 Member Posts: 335 Arc User
    edited October 2014
    my space duty officers were cleared thats why it wasn't working. I thought there were rumors that Aux2Bat would be nerfed though? not that i'm complaining I don't want it nerfed at all.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited October 2014
    sierra078 wrote: »
    my space duty officers were cleared thats why it wasn't working. I thought there were rumors that Aux2Bat would be nerfed though? not that i'm complaining I don't want it nerfed at all.

    I know that livestream geko got all excited and did say that but the forum fires they probably nixed that idea lol. However I wasn't worried about it even though I have many characters that can use it just seems cheesy to use it sometimes that and it is annoying to use lol.
  • variant37variant37 Member Posts: 867 Arc User
    edited October 2014
    sierra078 wrote: »
    my space duty officers were cleared thats why it wasn't working. I thought there were rumors that Aux2Bat would be nerfed though? not that i'm complaining I don't want it nerfed at all.

    Same. I noticed my A2B cycle wasn't doing anything, and when I checked my space assignments they'd all been cleared. Reslotted my tech doffs and now all is well. I'd guess that's what happened to OP.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited October 2014
    variant37 wrote: »
    Same. I noticed my A2B cycle wasn't doing anything, and when I checked my space assignments they'd all been cleared. Reslotted my tech doffs and now all is well. I'd guess that's what happened to OP.

    Troubleshooting your own issues is OP!
    XzRTofz.gif
  • quintarisquintaris Member Posts: 816 Arc User
    edited October 2014
    Aux2Nerfbat?
    w8xekp.jpg
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited October 2014
    It still works fine.
  • ednarulesednarules Member Posts: 39 Arc User
    edited October 2014
    a2b works fine.

    Now we get an a2b console from delta rep.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited October 2014
    Setting up an Aux2Bat is generally pretty easy. However, trying to get a purple technician from B'Tran seems next to impossible.

    I have been trying to get one purple tech for the past 6 weeks or so. Either the Support Colonization mission is not available to select or I didn't get a critical success from seemingly 15+ attempts with 27% - 30% chance of critical success each time depending on the available Boffs.
  • quintarisquintaris Member Posts: 816 Arc User
    edited October 2014
    Welcome to the fun of the RNG.

    The first purple tech took me a while to get, but after that, the next two dropped fairly quickly.
    w8xekp.jpg
  • architect13architect13 Member Posts: 1,076 Arc User
    edited October 2014
    jaguarskx wrote: »
    Setting up an Aux2Bat is generally pretty easy. However, trying to get a purple technician from B'Tran seems next to impossible.

    I have been trying to get one purple tech for the past 6 weeks or so. Either the Support Colonization mission is not available to select or I didn't get a critical success from seemingly 15+ attempts with 27% - 30% chance of critical success each time depending on the available Boffs.

    Only 15 attempts?!? . . . Amateur! It took 33 attempts with my Tac Krommie . . . I guess I pissed off the RNG.

    Since we can't extend bridge invites anymore, it takes longer. Anything to slow us down.
    Have you tried the new forum on your phone?
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited October 2014
    Only 15 attempts?!? . . . Amateur! It took 33 attempts with my Tac Krommie . . . I guess I pissed off the RNG.

    Since we can't extend bridge invites anymore, it takes longer. Anything to slow us down.

    I said "15+".

    I can't remember the exact number since I cannot count that high...
  • quintarisquintaris Member Posts: 816 Arc User
    edited October 2014
    Are you a gully dwarf?

    Wait...no...then your number system would consider of "one" and "more than one".
    w8xekp.jpg
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited October 2014
    quintaris wrote: »
    Are you a gully dwarf?

    Wait...no...then your number system would consider of "one" and "more than one".

    Nah... anything above 15 is infinity when it comes to "purple doff" attempts.
  • bridgernbridgern Member Posts: 709 Arc User
    edited October 2014
    There was a post from adjudicatorhawk, that they have not touched the abilities yet but they will so a change to A2B might still happen in the near future.
    Bridger.png
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited October 2014
    There really is no need to nerf Aux to Bat now.

    Any A2B build has always come with downsides.

    It takes more micro-management, denies you effective use of your auxiliary power and denies you the use of valuable doff slots.

    I have never been overly found of flying with aux to bat and have never had a problem surpassing the performance of aux to bat builds, on cruisers escorts and science ships.

    Now with DR we have even more options to reduce our need for A2B.

    The Phantom's mastery trait dose an awesome job of reducing cool downs on tactical and intelligence powers, It averages just a couple of seconds off global on even the short duration abilities.

    The delta reputation console will shave off the last couple of seconds without any trouble.

    For those ships with intelligence Lt.Com and Commander slots the new surgical strike ability makes for a fantastic weapon enhancement buff. Ever lamented at how broadly BfaW spreads your damage? Well surgical strikes is that commander and lt commander single target buff to your beams that you have always wanted, and you can use it on any hybrid commander slot. Of course you can also use it with cannons and turrets.

    While not useful for other cruisers that lack tactical abilities and use A2B to compensate, this helps the eclipse to no end.

    So I say, leave A2B as it is, the power curve surpassed it long ago, and with DR its becoming even less necisery.
  • mcluvinmcluvin Member Posts: 0 Arc User
    edited October 2014
    I generally agree that it's probably not nerf-worthy due to major downsides mentioned above.

    Whether it is a good idea to have in the game may be another story. Aux2bat doesn't really make sense from an immersion point of view (seriously, explain it to me in star trek terms), and from a gameplay perspective it feels a bit cheap (not cheap as in unfair, but as in feeling more like gaming this system than playing the game).

    I use it in some builds because I appreciate shorter cooldowns, but I feel like I'd rather see a more interesting way of dealing with cooldowns.

    IMO they're on to something with tying cooldowns in to the concept of ship's power, but aux2bat isn't quite... it.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited October 2014
    bridgern wrote: »
    There was a post from adjudicatorhawk, that they have not touched the abilities yet but they will so a change to A2B might still happen in the near future.

    Yes. They first alluded to them revamping abilities right around the changes to Beam Overload about 2 months ago.

    To toss in totally revamped BOFF abilities on top of DR would have been a lot for most around here to handle.
    XzRTofz.gif
  • hpgibbshpgibbs Member Posts: 395 Arc User
    edited October 2014
    A2B technically hasn't been nerfed. Rather, Cryptic seems to be discouraging players from using it by making more stuff reliant on Aux power. They're slowly but surely moving away from that. Though many players use A2B simply to reduce the cooldown of FAW III, and the Phantom ship trait is perfect for that.
    The Grate Lorde Cheesus
    Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM
    Doesn't Owe Anyone EC
    Kirks Prot
  • toivatoiva Member Posts: 3,276 Arc User
    edited October 2014
    There really is no need to nerf Aux to Bat now.

    Any A2B build has always come with downsides.

    It takes more micro-management, denies you effective use of your auxiliary power and denies you the use of valuable doff slots.

    I have never been overly found of flying with aux to bat and have never had a problem surpassing the performance of aux to bat builds, on cruisers escorts and science ships.

    Now with DR we have even more options to reduce our need for A2B.

    The Phantom's mastery trait dose an awesome job of reducing cool downs on tactical and intelligence powers, It averages just a couple of seconds off global on even the short duration abilities.

    The delta reputation console will shave off the last couple of seconds without any trouble.

    For those ships with intelligence Lt.Com and Commander slots the new surgical strike ability makes for a fantastic weapon enhancement buff. Ever lamented at how broadly BfaW spreads your damage? Well surgical strikes is that commander and lt commander single target buff to your beams that you have always wanted, and you can use it on any hybrid commander slot. Of course you can also use it with cannons and turrets.

    While not useful for other cruisers that lack tactical abilities and use A2B to compensate, this helps the eclipse to no end.

    So I say, leave A2B as it is, the power curve surpassed it long ago, and with DR its becoming even less necisery.
    hpgibbs wrote: »
    A2B technically hasn't been nerfed. Rather, Cryptic seems to be discouraging players from using it by making more stuff reliant on Aux power. They're slowly but surely moving away from that. Though many players use A2B simply to reduce the cooldown of FAW III, and the Phantom ship trait is perfect for that.

    In green statements are very true, and that also means the KDF and Romulans get shafted again (can't use the Phantom to unlock the trait).

    The addition of starship traits to select ships only some characters (depending on faction) can use causes great disadvantages. Mainly for the KDF and Romulans, simply because they've only got 2 Starship traits to get from T6 ships compared to the FEDs' 5 ship traits.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • hpgibbshpgibbs Member Posts: 395 Arc User
    edited October 2014
    toiva wrote: »
    In green statements are very true, and that also means the KDF and Romulans get shafted again (can't use the Phantom to unlock the trait).

    The addition of starship traits to select ships only some characters (depending on faction) can use causes great disadvantages. Mainly for the KDF and Romulans, simply because they've only got 2 Starship traits to get from T6 ships compared to the FEDs' 5 ship traits.

    Well 4 if you want to count the Benthan and Hazari ships
    The Grate Lorde Cheesus
    Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM
    Doesn't Owe Anyone EC
    Kirks Prot
  • toivatoiva Member Posts: 3,276 Arc User
    edited October 2014
    hpgibbs wrote: »
    Well 4 if you want to count the Benthan and Hazari ships

    I definitely didn't want to count those. Getting a lockbox ship for the sake of using it I can understand (despite them being typically overpriced), getting it only in order to unlock a starship trait gets us in the next level of absurd.

    (Possibly to explain my view: I've never opened a single lockbox/lobi ship and pre-DR, my only 10 console ships were some C-store 3-ship bundles and Chel Grett-alikes.)

    It's true however that getting ANY ship trait is associated with some spending. 3k Zen or 15 spec points ain't all that affordable either if the end goal is only the trait.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • hyefatherhyefather Member Posts: 1,286 Arc User
    edited October 2014
    I've said this before. If you want to try and move away from A2B the Phantom escort Tier 6 ship has a Mastery Level 5 trait that would help ease the transition. Everytime your shot at and the enemy misses it lowers your tac abilitys by 3 seconds. It goes to global fast.

    P.S. You have to be a Fed to fly the phantom. Sorry Klinks.
  • shinzonisbackshinzonisback Member Posts: 330
    edited October 2014
    No, A2B keeps working correctly...

    But yeah, it should be nerfed: cruisers are not intended for damage and that was a limit Cryptic made since the creation of STO.

    But then too many cruisers captains went out claiming their ships were TRIBBLE cause they didn't enough damage, and Cryptic ended up creating Cruisers that deal more damage than escorts while having stronger shields and unlimited healing abilities.

    Yeah, that's the way :(
    Italian Player - Forgive my bad English

    [SIGPIC][/SIGPIC]
  • wanderintxwanderintx Member Posts: 144 Arc User
    edited October 2014
    But then too many cruisers captains went out claiming their ships were TRIBBLE cause they didn't enough damage, and Cryptic ended up creating Cruisers that deal more damage than escorts while having stronger shields and unlimited healing abilities.

    They also raised the HP of the NPCs and increased the DPS needed to be competitive. Nerf A2B too much and old school cruisers would fall even further behind. Bad design decisions all compounding on each other.
  • rragadonrragadon Member Posts: 36 Arc User
    edited October 2014
    wanderintx wrote: »
    They also raised the HP of the NPCs and increased the DPS needed to be competitive. Nerf A2B too much and old school cruisers would fall even further behind. Bad design decisions all compounding on each other.

    I've been an engy cruiser captain since beta. The problem has always been one: tanking is mostly pointless in STO. If you can keep yourself alive, then you're done. DPS is king.
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited October 2014
    toiva wrote: »
    In green statements are very true, and that also means the KDF and Romulans get shafted again (can't use the Phantom to unlock the trait).

    The addition of starship traits to select ships only some characters (depending on faction) can use causes great disadvantages. Mainly for the KDF and Romulans, simply because they've only got 2 Starship traits to get from T6 ships compared to the FEDs' 5 ship traits.

    So, let me get that straight : if I am a Fed and I fly all of the T6 ships and unlock their own traits, then I can use those unlocked traits on every single ship I fly ?
    P58WJe7.jpg


  • skymagus00skymagus00 Member Posts: 140 Arc User
    edited October 2014
    So, let me get that straight : if I am a Fed and I fly all of the T6 ships and unlock their own traits, then I can use those unlocked traits on every single ship I fly ?

    Once unlocked, any starship trait can be used on any ship. You can slot up to four at once, and they have their own trait slots, so you don't have to forfeit any space traits for them. For instance, I am using the Romulan intel ship's trait even though I'm back in my scimi. There are also starship traits available from the specialization trees.
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited October 2014
    skymagus00 wrote: »
    Once unlocked, any starship trait can be used on any ship. You can slot up to four at once, and they have their own trait slots, so you don't have to forfeit any space traits for them. For instance, I am using the Romulan intel ship's trait even though I'm back in my scimi. There are also starship traits available from the specialization trees.

    Tactical retreat coupled with GDF ? Nice …
    The whole starship traits thing and combination would deserve its own thread
    P58WJe7.jpg


  • shinzonisbackshinzonisback Member Posts: 330
    edited October 2014
    rragadon wrote: »
    I've been an engy cruiser captain since beta. The problem has always been one: tanking is mostly pointless in STO. If you can keep yourself alive, then you're done. DPS is king.

    Of course, but cruisers needed to be improoved, but not that much.
    Now they are unkillable killers D:

    Do think about it: in PVP an ordinary escort vessel would have hard times when it tries to kill a cruiser, it was quite balanced: cruisers needed more damage, yes, but now they do more damage than Escorts ...

    Escorts are pointless now: less DPS, less hull, less shield, less healing ... GOD, there's no sense in this, and I feel fooled by Cryptic.

    I spent months in refining dil to buy elite fleet gears for my escort, and what's happened ? cryptic excluded escorts from the game ... its not fair.
    Italian Player - Forgive my bad English

    [SIGPIC][/SIGPIC]
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