Looks like they've removed the 'set weapons to stun' optional, but the timer is also gone and the shield at the door never goes down so you can't actually do the mission...
This was on the 'advanced' version. Not going to try the normal to see if it's the same because if it is then I'll end up incurring a leaver penalty.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
Looks like they've removed the 'set weapons to stun' optional, but the timer is also gone and the shield at the door never goes down so you can't actually do the mission...
This was on the 'advanced' version. Not going to try the normal to see if it's the same because if it is then I'll end up incurring a leaver penalty.
Can we have the stun option back? It was a nice little RP feature...
The stun option used to be an actual optional, wasn't it? (not just an RP feature). Since IIRC you got bonus points if everybody in the team sets their weapons to stun and you have to shoot some rowdy civilians...
This seems to happen if the Tuvok briefing doesn't trigger. The time my team got trapped, there was no Tuvok briefing like normal, but when it worked the next two times the shield went down as expected.
The stun option used to be an actual optional, wasn't it? (not just an RP feature). Since IIRC you got bonus points if everybody in the team sets their weapons to stun and you have to shoot some rowdy civilians...
Nope, it was just an RP feature - it made no difference to your reward whether everyone set to stun or no one set to stun. I've tested it repeatedly, UIE is my favourite STF - it is the least DPSy of STFs, is infinitely more rewarding for effort invested than Undine Assault, and doesn't have VCE's broken Optionals.
I can also confirm this bug.
Advanced the set weapon to stun button is missing, the briefing dialog windows from Tuvok never show and the shield that keeps u in the spawn room never drops.
Normal the set weapons to stun button is missing, do get the briefing window from Tuvok and the shield in spawn room is already down when u 1st spawn. Everything else works as it should.
I tried this a couple times yesterday. The first time nothing happened and the force field didn't go down, like people are reporting here. The second time the force field never was up at all and when the "defend the orb" mission triggered no Undine turned up to attack the orb. Furthermore, even though the players all scaled up to level 60, the mobs were still all level 50 and melted into depressing puddles of useless.
I have to concur. Since the patch today, Undine Infiltration Advanced is missing the "Set to Stun" and opening dialogue. The force field across the door is not there, and the mission starts as soon as you are in the transporter room.
Go flag those Undine infiltrators, as there is an optional now and a time limit.
Also, apparently the Undine never attempt to grab the orb when this option appears.
Have not seen the "Protestors Starting Fires" option yet.
Still an issue. I just got a leavers penalty due to this. At least before the emergency maintenance we didn't get the leavers penalty. Please fix it or take it out of the queue.
This isn't fixed yet. Have had some instances run fine on Advanced but tried an Elite run and got no briefing from Tuvok, hence the shield around the start point stays up. Then you get a leavers penalty for leaving a bugged instance where you can't progress.
Reported it through the in-game interface as well. Can we get it sorted please, I rather like Undine Infiltration.
I have to concur. Since the patch today, Undine Infiltration Advanced is missing the "Set to Stun" and opening dialogue. The force field across the door is not there, and the mission starts as soon as you are in the transporter room.
Go flag those Undine infiltrators, as there is an optional now and a time limit.
Also, apparently the Undine never attempt to grab the orb when this option appears.
Have not seen the "Protestors Starting Fires" option yet.
All else appears as before.
I have been running Undine Infiltration Advanced private queues and I am experiencing this: no Tuvok VO, no set-to-stun, no forcefield, and the mission starts immediately.
FWIW, the timer on the previous optional (fire, orb thieves) has always been there, except that's no longer optional. Getting 10/10 Bajorans quarantined or cleared correctly is actually optional (for the advanced queue I guess), though (I've failed that today actually).
Comments
Experienced exact same issue here myself.
/10char
Praetor of the -RTS- Romulan Tal Shiar fleet!
Plus 1.
Can we have the stun option back? It was a nice little RP feature...
The stun option used to be an actual optional, wasn't it? (not just an RP feature). Since IIRC you got bonus points if everybody in the team sets their weapons to stun and you have to shoot some rowdy civilians...
Nope, it was just an RP feature - it made no difference to your reward whether everyone set to stun or no one set to stun. I've tested it repeatedly, UIE is my favourite STF - it is the least DPSy of STFs, is infinitely more rewarding for effort invested than Undine Assault, and doesn't have VCE's broken Optionals.
Advanced the set weapon to stun button is missing, the briefing dialog windows from Tuvok never show and the shield that keeps u in the spawn room never drops.
Normal the set weapons to stun button is missing, do get the briefing window from Tuvok and the shield in spawn room is already down when u 1st spawn. Everything else works as it should.
Go flag those Undine infiltrators, as there is an optional now and a time limit.
Also, apparently the Undine never attempt to grab the orb when this option appears.
Have not seen the "Protestors Starting Fires" option yet.
All else appears as before.
Reported it through the in-game interface as well. Can we get it sorted please, I rather like Undine Infiltration.
No Tuvok, the force field didn't go down
That one is so stupid, he lost a Rock/Paper/Scissors game to a Pony.
I have been running Undine Infiltration Advanced private queues and I am experiencing this: no Tuvok VO, no set-to-stun, no forcefield, and the mission starts immediately.
FWIW, the timer on the previous optional (fire, orb thieves) has always been there, except that's no longer optional. Getting 10/10 Bajorans quarantined or cleared correctly is actually optional (for the advanced queue I guess), though (I've failed that today actually).
......................................