Greetings! I thought I'd put a quick post to sort of consolidate all of the varying information that exists about Upgrading and acquiring MK XIV gear in DR. SO far info has been spread out and lacking at best, so I will tell you what we know. (Some of you may know this already, so this is more for the people that don't have all the facts yet...)
Ways to get MK XIII and MK XIV gear:
- DR Mission Rewards
- UPGRADE System
- Loot drops from DR NPCs
- Purchases on the Exchange
That is all.
Q: But What about the Fleet system?
A:
No. For now there has been no announcements about a new holding allowing > MK XII Gear.
That's Okay - I'll just replay missions when I get to level 60. Surely that will work?.
A: Not so fast. Apparently, pre-DR mission rewards from replay will be level capped at MK XI
Q: Gee, that sucks! I guess I'll have to keep on doing STFs for the random MK XI and XII gear drop, right?
Errr...sorry to say that they are being removed too. Here's a link to the Tribble notes:
http://sto-forum.perfectworld.com/showthread.php?t=1238751Q: Wow! That sucks. I guess I'll have to keep on crafting experimental gear at level 60 via doffing missions to get something, right?
A: No confirmation about these missions leveling with us has been stated one way or another. If someone can find a post that Puts the final word on this, I'd be most grateful. I would not hold my breath however...
Q: Well TRIBBLE! It seems like they're forcing me to buy lockboxes so I am forced to open the Special Requisition packs! Surely they will allow me Level appropriate items from those, right?
A: I don't know how to break this to ya'....but those will be capped at MK XII. Sorry (Confirmed on Tribble)
Q: WHAT?!?!? You're telling me that the ONLY way I can get MK XIII and XIV Weapons and gear is through the crappy, unfinished upgrade system?
A: Yes. And it gets better: for now, you only get a *chance* for a rarity upgrade that comes with one of MANY mods you don't want! (I'm looking at you, [Dmg] modifier...)
Q: SO I am forced into the upgrade system if I want higher end gear?
A: In short, yes, but keyword *want*. Apparently all the new content is playable with MK XII gear....so there's that. The system is not compulsory, so you don't HAVE to do it.
But only if you want higher-end gear.
Q: That's some lame moneygrubbing right there! At least on the bright side I can upgrade my legacy pre-order gear and some other cool items I've been carrying around forever.
A: Not so fast: Aside from the system not being complete and will NOT be complete upon the release of Delta Rising, there are some random limitations and bugs for no reason at all on this system.
Here's a link to the current state of the upgrade system and what is upgradeable:
(Special Thanks to mightybobcnc!)
https://docs.google.com/spreadsheets...#gid=224665202Q: That sucks. I guess I'll so some exploration...
A: There's something else you should know...
Comments
Really not impressed with the new system's and upgrading but maybe they will change that in time. May as well try to be positive for once lol
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The very first DR mission I played last night. 'Mindscape', rewards an Mk XIII wep.
The OP is sort of BS then?
You still need to Craft Mk XIV at this point, and there is no guarantee the Mk III rewards are all going to be things you want, but you will be getting Mk III things - and the items you do not want will probably go for a nice penny on the Exchange for those who hate to Craft.
Yes, his info is poor@best. He seems to want to spread Doom&Gloom. Atm on tribble I've gotten a lot of mk13 from Episode rewards & drops.
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I've read some of the new missions drop MKXII VR beams as rewards. Also, a lot of gear is pretty easy to get to higher marks, it's increasing rarity that takes more effort.
Ok, so there are some Mk XII & XIII drops of varying quality. Are they of any significant quality in terms of mods? Would you boost that gear to Mk XIV? If not, then they are just a stop gap.
It's not really saying that none of them will include gear, though like Ashkrik pointed out... the gear was vendor trash anyways.
Anyways, it doesn't take a lot to upgrade most items to mk13 or 14. rarity? that's tricky.
My character Tsin'xing
Boy I hope they haven't change the loot to drop Mark 13 or higher. Why change it leave it as is. Otherwise players needs awards for grinding so hard! Need to listen to your players of your game!
Time will only tell!
I stated as such in the OP that NPC loot drops might give you that gear.
Please tell me - ANYONE tell me what in my post is not factual. Show me where I am wrong, and I'll correct it.
*crickets*
Thought so.
If it upsets you, take a break, go play some of the other subscription games or free to play games, the time away will put a bit more perspective on this and it won't matter much.
I also see posters say they got some MK14 gear in drops on tribble, cant say how true that is or if that will apply when holodeck updates.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Why would I care about in game drops of mk13 items at all they will be the same trash like 99% of the mk11 drops which pollute my inventory atm anyway. Only one drop in a hundred justifies the walk to the exchange. And only one drop in a million will get me what I want and wow, it still needs to be upgraded then
The OP has addressed many solid points
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The really expensive stuff are the engineering and sci consoles with an added ResistAll and the RCS consoles with an added turnrate mod (for 90% total from one RCS console).
If I had unlimited money, though, I'd be up for testing a maxed turnrate small craft fighter. Go for two cannons and over 90 degrees per second turnrate with all the mods stacked on and enough engine power.
1) No one used LOOT drops anyway. --- they are 99% nothing but vender trash. The odd good piece that would drop would hardly be great.
2) Fleet gear is fine as it is. Mk XII weapons can be bumped to mk 14 you know the cost... and considering how many more fleet marks and D they would make MK 13 and 14 fleet gear is the SAME difference anyway. Instead of costing you a bunch of fleet marks it costs you a mix of EC and D instead... and you can mix that around and spend more buying or crafting high end Tech and using less D or using cheap vender bought tech and spending more D... same difference.
As for fleet consoles... the upgrade costs are cheap... in fact so cheap that if you have a bit of extra EC it makes sense to get MK X for newer toons and just upgrade it to mk 13/14 saving a ton of fleet marks.
3) YOU can craft any weapon you want in this game... you are not forced to open lockboxs to get lockbox weapons. You are free to craft mk 2-12 weapons... in fact all you really have to do for a good set of weapons these days is craft mk 2.
Drops?? I really can't believe anyone really cares about it. The drops where never any good... all the STFS drop crafting mats which = weapons. Those same mats also = Upgrade Tech. You can craft weapons and upgrade techs running STFs and use the D you earn from those missions to upgrade anything you want to mk 14.
The new system is fine... and more logical. If your not crafting in STO right now your not doing it right.
You're clearly missing the point. The 50-60 system is so convoluted with pay walls it's funny and its fundamentally different from the previous 50 levels people should know EXACTLY what the differences. So far, the small truths have been spread out.
Anyhow, the point of my posting was to elucidate on the situation and to educate succinctly when the devs have been kinda glossing over the options we are losing - options that we had UNTIL DR, and many options we had pre-level 50.
If you're cool with losing options to get gear, or being limited to pay walls - good on you!
Dilithium isn't so much a pay wall though. Not at the rate we're being asked to spend it, which isn't that fast unless you want UR gear or (if you're insane) epic gear.
As it stands, buying Fleet Mk X gear and upgrading it is cheaper than buying Fleet Mk XII gear in terms of dilithium if you value it at 1 fleet credit = 1 dilithium.
But complitely missed the issue with crafting , in which if you only do the dailies , you will be doing those for about a year or so ... -- not counting crafting weekends or the option to pour vast amounts of Dil into it .
New & returning players will surely LOVE that feature ... .
Not sure if serious....
Crafting and its' inherent issues is a whole 'nuther ball of yarn. But it would seem (someone correct me if I am mistaken) that it is Capped currently at MK XII...
So you get to pay money and/or dill to make the items to craft, then get the opportunity to pay dil to upgrade them. Yay!
(Look out for the PvP-only mods if you don't PvP however...)
Oh, plenty serious .
See, you need at least one crafting school at level 15 to craft Superior Tech Upgrades -- which you'll need if you want to upgrade gear efficiently .
Which is why the materials for that Tech upgrade are the most expensive materials on the exchange right now .
The previous poster who said that if you're not crafting right now, you're doing it wrong , was correct
.
And since crafting is directly tied to Mk XIII and Mk XIV upgrades, then I'd say that it is directly tied into DR ... , despite it being released 2-3 months ago .
Geko's arrogant statement on P1 "right now everyone has at least one crafting school to level 15 , right ? " , pretty much tells the story of where they expect you to be , if you live in Geko land .