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Instead of new content, improve existing content first!

guilli88guilli88 Member Posts: 0 Arc User
Hi.

After 6 months break I came back to see exchange filter/search bugs are still there.
Duty officer ui got WORSE (no longer see which have been added?). Also still no good filter options.
Graphics bugs everywhere.
Old content like new Romulus completely forgotten.
Ground combat still very sluggish. Movement lag when running and going aim afterwards is still there.
Some weapon types still massively superior than others (see anti-proton v phaser in pve)


Personal issues: (aka, things that bother me and are just my opinion)
Timegates everywhere.
Game lighting and graphics engine is really out-dated. When can we expect an update ala Eve-online did a few years back?


Are there any improvements on this on the horizon in the near future, and if so, why not? Is it money issues, or lack of respect for your customers? It's quite a bit frustrating that these issues are still here. This is a great IP and I don't want to see it used exclusively in a low quality product.


To certain posters: Nothing will be done if we are quiet. Such is the reason for my post. So if you come in here to flame and tell me I should "be lucky you get this game at all"; there's the door.

sig

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It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
Post edited by guilli88 on
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Comments

  • thegcbaconthegcbacon Member Posts: 434 Arc User
    edited September 2014
    guilli88 wrote: »
    So if you come in here to flame and tell me I should "be lucky you get this game at all"; there's the door.

    You lost credibility right there. You're better off searching for the most recent version of a thread like this and adding to it, so it's all in 1 spot.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited September 2014
    Bug fixes? yes i can get behind that. Bug fixes on outdated content ehh i dunno...if nobody or not a lot of people run it anymore why bother? Now taking old content and revamping it? i would have to say no (even though they have already done with episode revamps).

    Reason i say no is because of what happened to WoW during Cata. They went back and redid all the classic zones to have that "why just got our mudholes kicked in by a big dragon" look to it. But because of that new content and new zone development suffered. I even read that the devs stated it was a bad idea to go back and redo all the old stuff and that new content suffered because of it. Sorry i cant cite a source it was just one of those things i read while browsing the wow forums one day.
  • edited September 2014
    This content has been removed.
  • kamenriderzero1kamenriderzero1 Member Posts: 906 Arc User
    edited September 2014
    the people who fix the buges are not the same as the ones who design new content.
    Everywhere I look, people are screaming about how bad Cryptic is.
    What's my position?
    That people should know what they're screaming about!
    (paraphrased from "The Newsroom)
  • trek21trek21 Member Posts: 2,246 Arc User
    edited September 2014
    the people who fix the buges are not the same as the ones who design new content.
    ^Not to mention asking that every dev help the bug fixers would accomplish... very little because they would have no clue, and that's if nothing went wrong. But something always goes wrong XD
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • semalda226semalda226 Member Posts: 1,994 Arc User
    edited September 2014
    I don't see too many graphics bugs the only 1 I have seen in the past 2 weeks was a photon grenade explosion that got stuck on the map but most graphic bugs is from needing a better graphics card.
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  • guilli88guilli88 Member Posts: 0 Arc User
    edited September 2014
    semalda226 wrote: »
    I don't see too many graphics bugs the only 1 I have seen in the past 2 weeks was a photon grenade explosion that got stuck on the map but most graphic bugs is from needing a better graphics card.


    I run a GTX 780ti. I do not need a better graphics card.

    Issues I have:
    -Shadows are not high quality despite maxed settings (blocky shadows, on ships)
    -Invisible texture flickering in "undine infiltration" stf
    -FX effects disappearing because there are too many on screen (not really a bug, but not welcome in this day and age).

    sig

    http://img825.imageshack.us/img825/5451/om71.jpg

    It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    guilli88 wrote: »
    I run a GTX 780ti. I do not need a better graphics card.

    Issues I have:
    -Shadows are not high quality despite maxed settings (blocky shadows, on ships)
    -Invisible texture flickering in "undine infiltration" stf
    -FX effects disappearing because there are too many on screen (not really a bug, but not welcome in this day and age).

    the third item on your list was resolved like 2 patches ago


    the other ones.....havent seen them, and im using a GTX 650 ti
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited September 2014
    the people who fix the buges are not the same as the ones who design new content.

    But his post seems to be directed at both bug issues and content issues. He mentions that New Romulus has been "forgotten". So what? does he mean it needs to be revamped? players need to have a reason to go back there?

    People who fix bugs are not the same people who design content, but the people who design new content are probably the same ones who will redesign any old content.
  • guilli88guilli88 Member Posts: 0 Arc User
    edited September 2014
    I'm still seeing FX effects disappear in the fleet defence stf (the big one).

    sig

    http://img825.imageshack.us/img825/5451/om71.jpg

    It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited September 2014
    the third item on your list was resolved like 2 patches ago


    the other ones.....havent seen them, and im using a GTX 650 ti


    I noticed this a few days ago too with beams finally showing up on CCE. But my torpedoes still do not show and i didnt catch if any of the beams from other ships were/werent showing either. So either the fix is only intermittent or torpedo graphics were not affected by the fix.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited September 2014
    when there's only a minority calling out for bug fixes and the majority screaming out for new content the devs will go for the new content every time.

    new content seems to be the no1 thing on peoples minds most of the time, the big question is what new stuff can we do next, I have even seen on the forums people discussing what the want in update B before update A is even released on holodeck and is still a work in progress on tribble.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • imruinedimruined Member Posts: 1,457 Arc User
    edited September 2014
    I personally find very few significant bugs in STO...

    My only gripe recently has been the disappearing weapon FX in large-scale group content, which of course has recently been fixed...

    I'm all for revamping old content, but not at the expense of new content...
    The entitlement is strong in these forums...

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  • ashrod63ashrod63 Member Posts: 384 Arc User
    edited September 2014
    when there's only a minority calling out for bug fixes and the majority screaming out for new content the devs will go for the new content every time.

    new content seems to be the no1 thing on peoples minds most of the time, the big question is what new stuff can we do next, I have even seen on the forums people discussing what the want in update B before update A is even released on holodeck and is still a work in progress on tribble.

    Speaking of which, season 10...

    In all seriousness though, I don't think some people will be happy until we have all of the Alpha/Beta border available, all Dominion territory and all of Voyager's journey mapped out.

    As far as I'm concerned the sooner they get the established stuff over and done with the better, I can't be the only one who wants to hear an end to the constant cries for more canon-ships...
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited September 2014
    They are always updating old things, they are always fixing bugs and they are always making new things.

    Most of the bugs i see are those annoying ones over critically ruining gameplay. they get fixed over time, break again, get fixed again. some are so tangled in code that its not worth fixing for the dozen other problems it will cause. bugs will always be there.

    does old content like new romulus need to be updated? some missions that was awful get a make over but new romulus is level 50 content now. its going to be outdated by the new rank increase so is there a massive reason to spend time improving it. you could lose yourself in a never ending desire to spruce up old stuff forever.

    and maybe im in the minority but i think the new doff UI, is a massive improvement. there are still a couple of things i wish they would fix with it and maybe they will come in delta rising. maybe it just fits my doffing style but i would not want to go back to the old one now.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited September 2014
    I see a version of this thread every time we do anything. If we're fixing up old stuff, the thread title is something like, "Stop redoing old stuff, make new stuff!" and if (as today) it's about new stuff, the title is as you see it today.

    Bottom Line: We do both. We cycle between them as best we can to cover both ends of the spectrum. We recently redid the entire Fed Tutorial, and many of the early Fed missions. Now we're working on new stuff for DR. After DR, I'm sure we'll touch up some old stuff again.

    the people who fix the buges are not the same as the ones who design new content.

    I see this touted regularly. I'd like to clarify it a bit.

    ALL Devs fix bugs. But each Dev fixes bugs within his/her niche.

    That is to say, I, an Environment Artist, would not have a clue how to fix a bug with someone's weapon slots, or boff powers. But I would fix a hole in the ground, or something floating, or a texture that looks wrong.

    A Systems designer would never fix a bug with your character's head going invisible, or an animation not playing correctly. But they would fix a bug with the damage a power is doing, or a mislabeled Doff.

    "Bugs" are not one thing. Bugs are not ALL programming errors. Bugs are not ALL power issues. Bugs happen all over the game, and whoever works in the area that the bug is occurring, will fix that bug.



    guilli88 wrote: »
    I run a GTX 780ti. I do not need a better graphics card.

    Issues I have:
    -Shadows are not high quality despite maxed settings (blocky shadows, on ships)

    Not a lot to be done here, there are limits on shadow buffers on all video cards. If there is a specific space map that is problematic, please let us know.
    guilli88 wrote: »
    -Invisible texture flickering in "undine infiltration" stf

    How can you see an invisible texture flicker?
    Where is this? Screenshots would be helpful (unless it's actually invisible, in which case, see above)
    guilli88 wrote: »
    -FX effects disappearing because there are too many on screen (not really a bug, but not welcome in this day and age).

    May not be welcome, but again, is an issue with all graphics cards, and is necessary to keep your framerate up. Now, there was a bug with this recently, where it was not prioritizing FX properly, but that has been fixed (last week? two weeks ago?), so it shouldn't be as big of an issue anymore.
    Only YOU can prevent forum fires!
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  • darthlokidarthloki Member Posts: 0 Arc User
    edited September 2014
    the players/people who are clamoring for bug fixes are in the minority like the op while the majority of players/people clamoring for more content are getting more content plus the borg arc has been revamped like someone else said above
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited September 2014
    Cryptic will always balance between new stuff and revamping old stuff. People get angry (or bored) if there is no new content, people get angry (or frustrated) if bugs stay.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited September 2014
    guilli88 wrote: »
    Game lighting and graphics engine is really out-dated. When can we expect an update ala Eve-online did a few years back?


    1.) no, that would cost money.
    2.) STO's engine actually has the better effects. Its just that the performance is so **** that eve looks more impressing.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited September 2014
    I just want bug fixes. ;_;

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited September 2014
    guilli88 wrote: »
    Hi.

    After 6 months break I came back to see exchange filter/search bugs are still there.
    Duty officer ui got WORSE (no longer see which have been added?). Also still no good filter options.
    Graphics bugs everywhere.
    Old content like new Romulus completely forgotten.
    Ground combat still very sluggish. Movement lag when running and going aim afterwards is still there.
    Some weapon types still massively superior than others (see anti-proton v phaser in pve)


    Personal issues: (aka, things that bother me and are just my opinion)
    Timegates everywhere.
    Game lighting and graphics engine is really out-dated. When can we expect an update ala Eve-online did a few years back?


    Are there any improvements on this on the horizon in the near future, and if so, why not? Is it money issues, or lack of respect for your customers? It's quite a bit frustrating that these issues are still here. This is a great IP and I don't want to see it used exclusively in a low quality product.


    To certain posters: Nothing will be done if we are quiet. Such is the reason for my post. So if you come in here to flame and tell me I should "be lucky you get this game at all"; there's the door.

    Im glad at least another player thinks like me. But dont bother, the player base prefer new content at all costs instead improving the content we already have. It s been this way since, well, 2,5 years ago i started playing. As i said tons of times, STO is really beautiful in the outside, but in the inside... :P

    And if cryptic is working only in new content, they will NEVER fix anything else. So theres your answer. And since they know the players prefer a crappy game with a lot of things to do and a lot of content instead of an stable, polished and enjoyable game, they will keep releasing content without even worrying on anything else.

    But, this is the way it went since years ago. People are used to it, and new players usually are not even aware of all the issues until they play for an entire year and they start to realize how many fails this game has. Still STO has a lot of good things, but the quality control is completely 0. And people always confuse more content with quality, unfortunately.

    Forgetting this aside, i just try to enjoy what i have, because there is no other option here. I know that probably when the next expansion comes, i will be one of the firsts to stop playing, but i still enjoy the game sometimes, so i will hold my breath to the last second to see if something changes, but i have no hopes :(

    And btw, negative comments are not welcome in the forums. And you could even be banned for it. Just and advise xD. Just saying.. when someone make a post to "complain" people will start saying that "if you dont like the game, dont play". Its the classic response from the player base, people who really dont care about the quality of the game, only to have the next fancy ship available as soon as they can.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited September 2014
    the people who fix the buges are not the same as the ones who design new content.

    You people still are really lost.. They are the same. Bug fixing is about fixing the code. Designing new content is about creating code. The only difference is, creating new content implies the asthetic work that carries designing new models, graphics and so on, but the code part is done by the same guys, since a programmer is a programmer no matter if you are creating new content or fixing bugs. The problem always was that cryptic team is ridiculous small, so they cant fix bugs and creating content at the same time. So, obviously, bug fixing and other things aside creating content are forgotten. At least, this is the only reasonable reason i find about this game not getting bug fixing at all.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited September 2014
    Pretty much the broken code really has to do with the issue of when the game launched because you can see neverwinter as an example of what happens when cryptic has the time to properly code. The graphics are somewhat better and it uses way less resources on the user/customer than if you are playing sto.

    Although going forward I would bet most of the season 1-4 content will be gradually removed kind of like how exploration does because that is one of the major areas of content where you could see most of what is broken. I would bet that the next things to go would be the breen dailies, the true way dailies, empire defenses, and the pi canis sorties because those are all pretty much the last of the broken content areas.

    Although possibly they could replace these with something new to us something along the lines of how red alerts work but something polished with this content so its both new and old but plays smooth. The game does need new content constantly though or for long time players like myself we just get bored of the same old content much like I'd say half of why I haven't really played in months is due to this topic. The other is just unbalanced content as far as how different factions are developed.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited September 2014
    guilli88 wrote: »
    Instead of new content, improve existing content first!
    That'll never happen. Ever.
  • loonyeclipseloonyeclipse Member Posts: 0 Arc User
    edited September 2014
    Let's be honest here. From a marketing perspective, refinement and bug-fixing isn't 'sexy'. Expansions bring in new subscribers and get folks to shell out in the Zen store. 'Reduced face flicker on ATI video cards' well, doesn't. As a business entity it makes more sense to focus more resources on new stuff than to refine what's already there.

    Using City of Heroes as an example, since that's a game I'm extremely familiar with, The City of Heroes devs in many, many con Q&As were asked 'Why don't you re-do earlier missions/zones'? And often the reply was 'we can, but the problem is it'll take resources off making you guys new later-game stuff, which would you prefer?’ Usually, people preferred to get the new shinies. There's a limited amount of resources for companies, and they have pick and choose where they dedicate them to.

    Also, when it comes to bug-fixing, there's a time/benefit ratio to take into account. Fixing bugs in code can have cascading effects on other parts of code- translation, by fixing X, you break Y. This is a natural part of bug fixing, etc. However, there's many times where the bug is not severe enough to warrant the kind of time that fixing it entails- if the time spent trying to fix the secondary issues that crop up from the bug fix is too much, they might just essentially go 'TRIBBLE it, it's really not worth the effort;.

    Thus odds are, the devs are very much aware of what's broken, hell they may even be trying to fix it as we speak, but maybe they haven't been able to isolate the problem (There's a whole mess of code in a game like this) or fixing the bug frankly, isn't worth the level of resources they'd need to devote to it. We only see the end result of it being broken without necessarily fully understanding what goes into it.
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited September 2014
    Pretty much the broken code really has to do with the issue of when the game launched because you can see neverwinter as an example of what happens when cryptic has the time to properly code. The graphics are somewhat better and it uses way less resources on the user/customer than if you are playing sto.

    Although going forward I would bet most of the season 1-4 content will be gradually removed kind of like how exploration does because that is one of the major areas of content where you could see most of what is broken. I would bet that the next things to go would be the breen dailies, the true way dailies, empire defenses, and the pi canis sorties because those are all pretty much the last of the broken content areas.

    Although possibly they could replace these with something new to us something along the lines of how red alerts work but something polished with this content so its both new and old but plays smooth. The game does need new content constantly though or for long time players like myself we just get bored of the same old content much like I'd say half of why I haven't really played in months is due to this topic. The other is just unbalanced content as far as how different factions are developed.

    I've went through the "content" STO wiki has listed that got released from Seasons 1-4 Including pre-season 1) and here's what is essentially left:

    Federation mission arcs-Romulan Mystery and Cardassian Struggle:

    These two mission chains were stated to be on the board for a future retouch to bring them up to a better standard. I'd like to see them personally make it so that when they work on them, they make it so that the Klingons and Romulans have a better sense of story in it. Federation allied Romulans are told by the prophets that they have to take the Orb (which someone playing this story won't know about) back to the mirror universe. The Klingons are told simply that this is something the federation has to do.

    Klingon story-Warzone missions: Second Star to the Right, Straight on 'til morning and Keep your enemies closer & Fek'Ihri Return

    The Warzone missions just don't have the same overall feeling that the revamped episodes earlier in the story give, while the FekIhri return missions are supposed to be on the schedule for being revamped like the early federation missions and the revamped borg missions.

    Pre-seaon 6 fleet actions: Not many of those left, but they could use a touch up.

    Empire Defense missions: I agree that these either need a touch up or a complete removal, since storywise, attacking federation ships post Surface Tension doesn't make much sense and the layout is similar to the clusters.

    Pi Canis sorties: Story wise, they don't make much sense following Surface Tension.

    Patrols: I think the devs will eventually revamp the patrols to once again be dailies, a la Tau Dewa patrol where we do five for a reward.

    I know the Breen missions count as patrols, but I don't think they need to be touched up too much. As for the Eta Eridani missions, I think they could stand to wait for a revamp until the do the cardassian stuff since these are fine as is really in my opinion.

    Remember this is just my opinion on things. The devs have already made some good progress on revamping stuff. It's just a matter of finding the balance.

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  • derekslidederekslide Member Posts: 0 Arc User
    edited September 2014
    tacofangs wrote: »
    I see a version of this thread every time we do anything. If we're fixing up old stuff, the thread title is something like, "Stop redoing old stuff, make new stuff!" and if (as today) it's about new stuff, the title is as you see it today.

    Bottom Line: We do both. We cycle between them as best we can to cover both ends of the spectrum. We recently redid the entire Fed Tutorial, and many of the early Fed missions. Now we're working on new stuff for DR. After DR, I'm sure we'll touch up some old stuff again.

    I see this touted regularly. I'd like to clarify it a bit.

    ALL Devs fix bugs. But each Dev fixes bugs within his/her niche.

    That is to say, I, an Environment Artist, would not have a clue how to fix a bug with someone's weapon slots, or boff powers. But I would fix a hole in the ground, or something floating, or a texture that looks wrong.

    A Systems designer would never fix a bug with your character's head going invisible, or an animation not playing correctly. But they would fix a bug with the damage a power is doing, or a mislabeled Doff.

    "Bugs" are not one thing. Bugs are not ALL programming errors. Bugs are not ALL power issues. Bugs happen all over the game, and whoever works in the area that the bug is occurring, will fix that bug.

    Not a lot to be done here, there are limits on shadow buffers on all video cards. If there is a specific space map that is problematic, please let us know.

    How can you see an invisible texture flicker?
    Where is this? Screenshots would be helpful (unless it's actually invisible, in which case, see above)

    May not be welcome, but again, is an issue with all graphics cards, and is necessary to keep your framerate up. Now, there was a bug with this recently, where it was not prioritizing FX properly, but that has been fixed (last week? two weeks ago?), so it shouldn't be as big of an issue anymore.

    I have to agree with Taco, and I rarely agree with the developers.
    I would rather new content be added than re-vamping content I already played. They do do both if you peruse the patch notes.

    One thing ,however, has irritated me for the longest time and that is the Exchange. It is in DIRE need of a revamp! Spruce it up and fix it's functionality. Please and ty!
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited September 2014
    I don't want to be like "no new, fix old," but some of the old *really* needs fixing.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited September 2014

    Remember this is just my opinion on things. The devs have already made some good progress on revamping stuff. It's just a matter of finding the balance.

    The only good revamped stuff they did till now is the crafting system, and it was not really a revamp, since nobody used it because it was a complete fail. We could say it was just a new addition to the game :P
    Besides that, what else did cryptic revamp?? hmm, let me think.. exploration, oh no wait, they destroyed exploration. New doff system, oh wait, the new doff ui system is even worst. Let me think.. hmmpf, qeue system? that is still something to see, because the problem was not the difficulty levels, it was something else lol. I mean, i dont want to even think on what they improved or not.

    The only problem is, when the player base is totally upset with the improvements cryptic is doing on tribble or watever, cryptic doesnt care, so we will never see a revamped system that is "balanced" as you say because cryptic will never pay attention to the player base requests.

    And i am not even asking them to improve system mechanics. I am asking cryptic to put more QUALITY in the things they do. That is the essential problem of this game but again, nobody cares. The ship models most of em are fine, but then , the small details like deflectors, thruster spots, some textures, the size of the weapons firing in the shuttles, ship transformation glitches everywhere, makes some ships really awful to see. I adquired my bortasqu time ago, and i barely use it, because for a start, I CANT USE ALMOST ANY VISUAL effect on that ship. Because almost everything put on that thing looks really awful. Other ships, same spot. And only because the designers didnt bother to make the engine visuals to go through all the thursters not only in the middle, for example.

    Or what about the dyson or undine deflector visuals?? wtf is that?? just a ball of light that looks really stupid and it doesnt even look like that, because it keeps static no matter where do you turn the camera?? i mean, its like "well, lets just put this particle effect here because we dont want to waste more efforts looking for anything else and thats it, watever...".

    The lack of quality in the content is really evident, but people will never see it, because they will always be more focused on having new content at all costs than anything else.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited September 2014
    This is where I should but OP, you can't just resell old content.

    But you know with t5u and upgrading weapons - that have zero new animations, that's EXACTLY what is going on
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