test content
What is the Arc Client?
Install Arc

Future of PvP?

majortiraomegamajortiraomega Member Posts: 2,214 Arc User
edited September 2014 in PvP Gameplay
With Delta Rising adding a new upgrade system (Mk XII very/ultra rare to Mk XIV legendary) it raises quite a few questions about the future of PvP in Star Trek Online. This next jump adds another very substantial barrier to entry within both competitive Ground and Space PvP within Star Trek Online.

In order to be competitive with a new character, we will soon have to be:
  • Completing 6 reputation systems with a minimum of 40 days completion time.
  • Obtaining gear from all 6 reputation systems with 500-1000 marks per item.
  • Obtaining approximately 500,000 fleet credits worth in gear/items for viability (duty officer active roster, consoles, kits, ,etc.)
  • Crafting through 7 (space)/1 (ground) crafting trees with a minimum completion time of ~4 months
  • Obtaining a viable Tier VI starship (or soon to be obsolete Tier V/Fleet Tier V/Tier V-U ship).
  • Obtaining extremely expensive duty officers ranging from 2M to 80M energy credits each.
  • Upgrading 25+ individual items to Mk XIV legendary via the new upgrade system.
  • Upgrading each individual starship to rank IV-V
  • Leveling a level 50 character to level 60 through the slower 50-60 progression system.

Even now it is a wonder we have any new players to PvP at all. Each season is greatly increasing the barrier to entry and significantly reducing the chances of ever seeing growth within the PvP community. A casual player will take a look at all of the above steps and it is very unlikely they will invest their time and/or money into a PvP system when they don't even know if they will like said system.

I usually take a positive outlook on the future of PvP, but this most recent upcoming update just seems like a straightforward increase to the barrier to entry. It may be helpful with the PvE rebalance, but it will cause harm to PvP. Are there any PvPers out there with a positive outlook on the future of PvP? Sadly I personally think the future is looking quite grim indeed.
--->Ground PvP Concerns Directory 4.0
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Post edited by majortiraomega on
«1

Comments

  • bendalekbendalek Member Posts: 1,781 Arc User
    edited September 2014
    PvP on a budget is dead the moment DR is released ... Unless someone organizes some specific "rules" about equipment levels and Rarities.

    It would probably take the average "budget" player around 6 months of "grind" to get an all Epic ship, where as the "Rich Kids" can buy their way to one in a few hours ...
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
    My%20STO%20Sig%20Clear_zps5etu86s1.png
  • mynameisnommynameisnom Member Posts: 639 Arc User
    edited September 2014
    Meh. Grim indeed. I have about half of that, and that's on my main :O I'm honestly pretty damn mad right now. This makes it hard for even me, and I can pvp pretty easy as is but this.... This is edging towards p2w. Sure it's still free to play, pve is still nice I guess... But cryptic seems intent on killing pvp. Sure, experience can beat p2w, but combine the two and... We'll TRIBBLE. Literally if you want to pvp it's now becoming more and more p2w. Fully leveling a crafting tree takes months. Sure, you can do it free, wait about a year, and that's with logging on EVERY day to get all your crafting levels filled. Then oh wait, you can upgrade your ship, costing zen ec dilithium and rd stuff. But why do that when you can spend 125$ and get way better ships now! with powers that ridicule old ships! Great! Oh yeah and don't forget! If you don't pay to level your RD now, you'll be left behind by months until you get your new shiny epic equipment. Otherwise you have to pay 200k dilithium... Aww sorry. But good thing is this game is f2p! :)
    [SIGPIC]http://s286.photobucket.com/user/parasite_12000/media/jub_zps9318ae82.jpg.html[/SIGPIC]
    stoutes wrote: »
    Those fish are much like their masters, filthy backstabbers... All battlecloaked fish, waiting for the right moment...
    The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
  • notrealednanotrealedna Member Posts: 1,028
    edited September 2014
    dont worry ,pve is also dead.Theres not even a trace of loot in the entire game (that mk XI TRIBBLE is not loot ..its vendor trash) so they not only removed pvp but also screwed up the basis of any mmo that likes to exploit the human brain by making people hunt for it.
  • bones1970bones1970 Member Posts: 953 Arc User
    edited September 2014
    With x2 i wanted to get in pvp (love the new rommie ship) but with the how x2 is now on tribble, the insane cost of dilitium and waiting time (upgrading items) i will just leave.
  • eurialoeurialo Member Posts: 667 Arc User
    edited September 2014
    I do not like the way the game is evolving and the pvp system we have is so limited...
    I think I will play pvp with what I have now until I can... I do not to want starting grinding as a fool because I need epic gears and discovering the next step will be "super epic" gears.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • gregkanegregkane Member Posts: 278 Arc User
    edited September 2014
    Look at the thread below this one- join in if this takes off it will be cheap fun BALANCED pvp for all involved
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    The future is in our rear view mirror. And linked in my sig...

    Come DR, it will probably be the only PvP Ill do, as I will simply be too far behind to recover.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    Have to wonder if one of the 40 Blogs will involve a snippet about PvP or not...

    Not kidding myself in the least, but if there isn't a blog - it will say as much as is needed about the situation, eh?
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    I doubt it Virus. There are so few of us that if it wasn't for the income we bring we would be ignored - maybe 400 PvPers total.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    cbrjwrr wrote: »
    I doubt it Virus. There are so few of us that if it wasn't for the income we bring we would be ignored - maybe 400 PvPers total.

    The DPSers and PvPers are kind of the trendsetters out there though - the groups that are buying everything up and testing it, posting about it...they're marketing all the stuff that Cryptic is selling to the rest of the playerbase. They're not only whales, but they're whale-salesmen...they're both a direct and indirect source of revenue for Cryptic.
  • gregkanegregkane Member Posts: 278 Arc User
    edited September 2014
    The DPSers and PvPers are kind of the trendsetters out there though - the groups that are buying everything up and testing it, posting about it...they're marketing all the stuff that Cryptic is selling to the rest of the playerbase. They're not only whales, but they're whale-salesmen...they're both a direct and indirect source of revenue for Cryptic.

    I agree but if cryptic dont stop whale hunting they will have killed all the whales- im borderline on weather or not ill put any more into sto
  • hyefatherhyefather Member Posts: 1,286 Arc User
    edited September 2014
    With Delta Rising adding a new upgrade system (Mk XII very/ultra rare to Mk XIV legendary) it raises quite a few questions about the future of PvP in Star Trek Online. This next jump adds another very substantial barrier to entry within both competitive Ground and Space PvP within Star Trek Online.

    In order to be competitive with a new character, we will soon have to be:
    • Completing 6 reputation systems with a minimum of 40 days completion time.
    • Obtaining gear from all 6 reputation systems with 500-1000 marks per item.
    • Obtaining approximately 500,000 fleet credits worth in gear/items for viability (duty officer active roster, consoles, kits, ,etc.)
    • Crafting through 7 (space)/1 (ground) crafting trees with a minimum completion time of ~4 months
    • Obtaining a viable Tier VI starship (or soon to be obsolete Tier V/Fleet Tier V/Tier V-U ship).
    • Obtaining extremely expensive duty officers ranging from 2M to 80M energy credits each.
    • Upgrading 25+ individual items to Mk XIV legendary via the new upgrade system.
    • Upgrading each individual starship to rank IV-V
    • Leveling a level 50 character to level 60 through the slower 50-60 progression system.

    Even now it is a wonder we have any new players to PvP at all. Each season is greatly increasing the barrier to entry and significantly reducing the chances of ever seeing growth within the PvP community. A casual player will take a look at all of the above steps and it is very unlikely they will invest their time and/or money into a PvP system when they don't even know if they will like said system.

    I usually take a positive outlook on the future of PvP, but this most recent upcoming update just seems like a straightforward increase to the barrier to entry. It may be helpful with the PvE rebalance, but it will cause harm to PvP. Are there any PvPers out there with a positive outlook on the future of PvP? Sadly I personally think the future is looking quite grim indeed.

    What hurts is there is just way to many PVP games out right now that doesn't take anywhere near as much time to be "competative". Cryptic needs to look up the definition of Narcissism. Then start spending some of that Money they have been stock pileing from zen and get a good psychiatrist. If not thier player base is going to be the ones to suffer. Then agian the mentality of "If its not me, I don't care" applys again. Narcissism all over.
  • edited September 2014
    This content has been removed.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited September 2014
    They should scale-down level an items in pvp maps, something similar like they will do with the current elite stf's.

    If they add that scale-down to 50 and scale down items to MK XII, pvp may be viable. If not, pvp will be a grind-p2w race (we are not that far from that now, but DR will make this 100 times worst)
    This is also a long-term solution, because they can keep adding new gear and powercreep into PvE, without affect the PvP enviorment. PvE heroes will be happy with their new gear, and will be happy without it.
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    playhard88 wrote: »
    They should scale-down level an items in pvp maps, something similar like they will do with the current elite stf's.

    If they add that scale-down to 50 and scale down items to MK XII, pvp may be viable. If not, pvp will be a grind-p2w race (we are not that far from that now, but DR will make this 100 times worst)
    This is also a long-term solution, because they can keep adding new gear and powercreep into PvE, without affect the PvP enviorment. PvE heroes will be happy with their new gear, and will be happy without it.

    It's along the lines of something that was brought up during the various discussions on the queues...where merging KvK, KvF, and FvF into RvB would significantly reduce the overall number of queues and thus allow for the introduction of another split in the queues...

    Imagine if there were two tiers of PvP at 60...

    A) Unlimited
    B) Scaled

    There would be the more casual/more entry type of PvP queues and there would be the queues where folks could go wild with all their bling-bling...
  • teuteburgteuteburg Member Posts: 91 Arc User
    edited September 2014
    Hi!

    To be honest: PvP will always be there as long as there is sto.....

    And with Delta rising it will be harder to get end-level gear, so what?

    For my Part: It takes me a weekend to level and gear a new Char to
    PvP-ready endgame level.

    I think we are spoiled with that, and all serious PvP'ers know: Skill beats gear!
    And two ppl of equal skill have to decide it through gear-grinding.....

    I have no problem to grind for my pvp-gear (as all the others have to)

    I also know it is hard for newbies to get into PvP, and it will get harder ofc

    But again: SO WHAT! Stop playing or crying......


    Greetz Siegfried
    [SIGPIC][/SIGPIC]
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited September 2014
    teuteburg wrote: »
    Hi!

    To be honest: PvP will always be there as long as there is sto.....

    And with Delta rising it will be harder to get end-level gear, so what?

    For my Part: It takes me a weekend to level and gear a new Char to
    PvP-ready endgame level.

    I think we are spoiled with that, and all serious PvP'ers know: Skill beats gear!
    And two ppl of equal skill have to decide it through gear-grinding.....

    I have no problem to grind for my pvp-gear (as all the others have to)

    I also know it is hard for newbies to get into PvP, and it will get harder ofc

    But again: SO WHAT! Stop playing or crying......


    Greetz Siegfried

    So what? So we'll have fewer and fewer new players. But if you don't see the problem, fine.
  • mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited September 2014
    PVP has not been fun for a very, very long time.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    teuteburg wrote: »
    Hi!

    To be honest: PvP will always be there as long as there is sto.....

    And with Delta rising it will be harder to get end-level gear, so what?

    For my Part: It takes me a weekend to level and gear a new Char to
    PvP-ready endgame level.

    I think we are spoiled with that, and all serious PvP'ers know: Skill beats gear!
    And two ppl of equal skill have to decide it through gear-grinding.....

    I have no problem to grind for my pvp-gear (as all the others have to)

    I also know it is hard for newbies to get into PvP, and it will get harder ofc

    But again: SO WHAT! Stop playing or crying......


    Greetz Siegfried



    "I have sandwich, so you can't be hungry."
  • edited September 2014
    This content has been removed.
  • tk79tk79 Member Posts: 1,020 Arc User
    edited September 2014
    Before Season 7, I had a number of PvP-only alts. I had already accepted grinding reputation with them because rep grinding is alright for the most part.

    After Season 7 and the slippery slope it became, all said alts are now gathering dust.

    Despite all the negativity in the forums since the latest seasons, the devs do not seem to be willing to change their stance. It's not only about the entry level, but the amount of broken stuff they keep releasing season after season.

    The only future for PvP that I see is coming from community-driven projects such as VPvP, but even those will struggle without some sort of Cryptic's support to make them less of a hassle to manage and survive through time.
    The DPSers and PvPers are kind of the trendsetters out there though - the groups that are buying everything up and testing it, posting about it...they're marketing all the stuff that Cryptic is selling to the rest of the playerbase. They're not only whales, but they're whale-salesmen...they're both a direct and indirect source of revenue for Cryptic.

    Requesting authorization to use the above as a signature. :)
    U.S.S. Eastgate Photo Wall
    STO Screenshot Archive

  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    deokkent wrote: »
    I found his comments comical. Grinding a char and get it PvP ready in a weekend? Wow, 24hr sto play, that's what it takes I guess.

    I'm sorry that I have a life.

    I found it comical too, unless he means to say they are so bad they make me look good.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited September 2014
    It's along the lines of something that was brought up during the various discussions on the queues...where merging KvK, KvF, and FvF into RvB would significantly reduce the overall number of queues and thus allow for the introduction of another split in the queues...

    Imagine if there were two tiers of PvP at 60...

    A) Unlimited
    B) Scaled

    There would be the more casual/more entry type of PvP queues and there would be the queues where folks could go wild with all their bling-bling...

    Destiny, the new mmofps from the creators of Halo, do something similar. You have a pvp mode with a limited set of items, and then a free pvp mode when you can use all the OP stuff that u can get playing the mmo aspect of the game
    Those who want a more fair and competitive mode, can play the restricted pvp mode, and those who want to use their pve overpowered and unbalance stuff, can do it in the unrestricted pvp mode. With this they don't need to create new "pvp gear", just use a subgroup of the current item pool
    Is a really good solution, and solves the problem in the long-term. But we all know that this won't happen, their lack of vision prevent them from doing something right besides the current money-grab model. They had the chance of create a matchmaking with balance algorithms for the queques (hilbert algorithm is a really good start point), instead of that they just split queques into solo and premade, the result? solo queques don't pop, and premade queques are a pug-stomp just like before.

    Seems like they can't (or don't want) do something right, at least not before mistake 20 times.
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • loverofwarsloverofwars Member Posts: 399 Arc User
    edited September 2014
    playhard88 wrote: »
    Destiny, the new mmofps from the creators of Halo, do something similar. You have a pvp mode with a limited set of items, and then a free pvp mode when you can use all the OP stuff that u can get playing the mmo aspect of the game
    Those who want a more fair and competitive mode, can play the restricted pvp mode, and those who want to use their pve overpowered and unbalance stuff,

    theres a big thing to note here sto devs seem to not have a definition of op.



    will i upgrade ? probably but unsure about gold not really a nice color for item icons how about red?

    whiie playing click to upgrade listen to this :P https://www.youtube.com/watch?v=Hj3wff1wSjY
  • voporakvoporak Member Posts: 5,621 Arc User
    edited September 2014
    Does PvP even have a future? To be honest, no, it doesn't. It is dead in every sense of the word, so badly limited that there is almost no way for even vets to get to competitive level without dropping hundreds of dollars. We might even be to the point of eternal grind - as in, a new player that does not spend any money at all, will grind forever. Once said new player spends a year(s) or so just to get to the competitive level of DR, there'll already be a new huge grind, and by the time they finish that there's a new huge grind, and so on.

    Normal PvP as we know it is dead. The faster we accept that, the faster we can move on to fixing it ourselves.
    I ask nothing but that you remember me.
  • edited September 2014
    This content has been removed.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited September 2014
    gaem is ded (tm). good night
  • voporakvoporak Member Posts: 5,621 Arc User
    edited September 2014
    deokkent wrote: »
    Some of the other veterans are probably laughing at us to have stuck around this long. I remember this one guy who became a forum activist; trying to persuade people to move away from this chinese grind cash grab of a scheme. Lol that was funny.

    I've stopped caring a long time ago, very good for my blood pressure. The only problem is that this has exacerbated my n00bness. I'm still doing less than 10k dps with most of my builds lmao. Yes, I'm pretty much still stuck in season 7 mode.

    I stopped bothering to even try to keep up with the latest gear stuff after S8.
    I ask nothing but that you remember me.
  • verusisraelverusisrael Member Posts: 93 Arc User
    edited September 2014
    If they were smart they would take a step back after the release of the new season and truly work at putting together a brand new pvp system. Yes that's right a pvp season. Call it "the gamesters of triskelion". The gamesters are back and they have created a tournament environment where old rivalries can be put aside through simulated warfare. Model it off of the heart of the mists system in guild wars 2. Balance everything and give people a truely separate pve and pvp build options. Let the accountants figure out how to monetize it. But for crying out loud....of you want ANY more of my money you will do this for me devs.
  • alejogalejog Member Posts: 135 Arc User
    edited September 2014
    Future of PVP?!?! Someone call Geko fast so he can kill it with fire!
    [SIGPIC][/SIGPIC]-32nd Vipers- PvP Team

    Nothing is impossible to him who would try.... except getting cryptic to care about pvp.
Sign In or Register to comment.