With Delta Rising adding a new upgrade system (Mk XII very/ultra rare to Mk XIV legendary) it raises quite a few questions about the future of PvP in Star Trek Online. This next jump adds another very substantial barrier to entry within both competitive Ground and Space PvP within Star Trek Online.
In order to be competitive with a new character, we will soon have to be:
- Completing 6 reputation systems with a minimum of 40 days completion time.
- Obtaining gear from all 6 reputation systems with 500-1000 marks per item.
- Obtaining approximately 500,000 fleet credits worth in gear/items for viability (duty officer active roster, consoles, kits, ,etc.)
- Crafting through 7 (space)/1 (ground) crafting trees with a minimum completion time of ~4 months
- Obtaining a viable Tier VI starship (or soon to be obsolete Tier V/Fleet Tier V/Tier V-U ship).
- Obtaining extremely expensive duty officers ranging from 2M to 80M energy credits each.
- Upgrading 25+ individual items to Mk XIV legendary via the new upgrade system.
- Upgrading each individual starship to rank IV-V
- Leveling a level 50 character to level 60 through the slower 50-60 progression system.
Even now it is a wonder we have any new players to PvP at all. Each season is greatly increasing the barrier to entry and significantly reducing the chances of ever seeing growth within the PvP community. A casual player will take a look at all of the above steps and it is very unlikely they will invest their time and/or money into a PvP system when they don't even know if they will like said system.
I usually take a positive outlook on the future of PvP, but this most recent upcoming update just seems like a straightforward increase to the barrier to entry. It may be helpful with the PvE rebalance, but it will cause harm to PvP. Are there any PvPers out there with a positive outlook on the future of PvP? Sadly I personally think the future is looking quite grim indeed.
Comments
It would probably take the average "budget" player around 6 months of "grind" to get an all Epic ship, where as the "Rich Kids" can buy their way to one in a few hours ...
I think I will play pvp with what I have now until I can... I do not to want starting grinding as a fool because I need epic gears and discovering the next step will be "super epic" gears.
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
Come DR, it will probably be the only PvP Ill do, as I will simply be too far behind to recover.
Not kidding myself in the least, but if there isn't a blog - it will say as much as is needed about the situation, eh?
The DPSers and PvPers are kind of the trendsetters out there though - the groups that are buying everything up and testing it, posting about it...they're marketing all the stuff that Cryptic is selling to the rest of the playerbase. They're not only whales, but they're whale-salesmen...they're both a direct and indirect source of revenue for Cryptic.
I agree but if cryptic dont stop whale hunting they will have killed all the whales- im borderline on weather or not ill put any more into sto
What hurts is there is just way to many PVP games out right now that doesn't take anywhere near as much time to be "competative". Cryptic needs to look up the definition of Narcissism. Then start spending some of that Money they have been stock pileing from zen and get a good psychiatrist. If not thier player base is going to be the ones to suffer. Then agian the mentality of "If its not me, I don't care" applys again. Narcissism all over.
If they add that scale-down to 50 and scale down items to MK XII, pvp may be viable. If not, pvp will be a grind-p2w race (we are not that far from that now, but DR will make this 100 times worst)
This is also a long-term solution, because they can keep adding new gear and powercreep into PvE, without affect the PvP enviorment. PvE heroes will be happy with their new gear, and will be happy without it.
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
It's along the lines of something that was brought up during the various discussions on the queues...where merging KvK, KvF, and FvF into RvB would significantly reduce the overall number of queues and thus allow for the introduction of another split in the queues...
Imagine if there were two tiers of PvP at 60...
A) Unlimited
Scaled
There would be the more casual/more entry type of PvP queues and there would be the queues where folks could go wild with all their bling-bling...
To be honest: PvP will always be there as long as there is sto.....
And with Delta rising it will be harder to get end-level gear, so what?
For my Part: It takes me a weekend to level and gear a new Char to
PvP-ready endgame level.
I think we are spoiled with that, and all serious PvP'ers know: Skill beats gear!
And two ppl of equal skill have to decide it through gear-grinding.....
I have no problem to grind for my pvp-gear (as all the others have to)
I also know it is hard for newbies to get into PvP, and it will get harder ofc
But again: SO WHAT! Stop playing or crying......
Greetz Siegfried
So what? So we'll have fewer and fewer new players. But if you don't see the problem, fine.
Visit my youtube channel http://www.youtube.com/user/Akurie369?feature=watch
Captain Bi Shonen's official Thread! http://sto-forum.perfectworld.com/showthread.php?p=22866531#post22866531
"I have sandwich, so you can't be hungry."
After Season 7 and the slippery slope it became, all said alts are now gathering dust.
Despite all the negativity in the forums since the latest seasons, the devs do not seem to be willing to change their stance. It's not only about the entry level, but the amount of broken stuff they keep releasing season after season.
The only future for PvP that I see is coming from community-driven projects such as VPvP, but even those will struggle without some sort of Cryptic's support to make them less of a hassle to manage and survive through time.
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STO Screenshot Archive
I found it comical too, unless he means to say they are so bad they make me look good.
Destiny, the new mmofps from the creators of Halo, do something similar. You have a pvp mode with a limited set of items, and then a free pvp mode when you can use all the OP stuff that u can get playing the mmo aspect of the game
Those who want a more fair and competitive mode, can play the restricted pvp mode, and those who want to use their pve overpowered and unbalance stuff, can do it in the unrestricted pvp mode. With this they don't need to create new "pvp gear", just use a subgroup of the current item pool
Is a really good solution, and solves the problem in the long-term. But we all know that this won't happen, their lack of vision prevent them from doing something right besides the current money-grab model. They had the chance of create a matchmaking with balance algorithms for the queques (hilbert algorithm is a really good start point), instead of that they just split queques into solo and premade, the result? solo queques don't pop, and premade queques are a pug-stomp just like before.
Seems like they can't (or don't want) do something right, at least not before mistake 20 times.
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
theres a big thing to note here sto devs seem to not have a definition of op.
will i upgrade ? probably but unsure about gold not really a nice color for item icons how about red?
whiie playing click to upgrade listen to this :P https://www.youtube.com/watch?v=Hj3wff1wSjY
Normal PvP as we know it is dead. The faster we accept that, the faster we can move on to fixing it ourselves.
I stopped bothering to even try to keep up with the latest gear stuff after S8.
Nothing is impossible to him who would try.... except getting cryptic to care about pvp.