I just hopped into the Japori system and ran the mission there, and got ~6300 XP on elite (30,329 until level 51). The XP requirement you are talking about are too low, if anything. You could still grind out level 60 on a long weekend with no story content at all.
That is going by what is currently happening with the build on Tribble, I think the XP payout is going to be adjusted, plus you'll have the Specialization point thing happening, so even if you can do that, I don't think there'll be a problem.
Can we get a confirm or deny as to whether Tribble is gold access only?
I have a lifetime account which can access tribble. I also have a F2P account that I attempted to log on to tribble after I logged off my LTS account but did not close the game and I received a message saying "Account permissions not found" for my F2P account.
When I try to log on from scratch with the F2P account the tribble server is not an option. I would surmise that right now its Gold subs only based on my access.
Gold Sub since March 2010
Lifetime Sub since June 2010
I have a lifetime account which can access tribble. I also have a F2P account that I attempted to log on to tribble after I logged off my LTS account but did not close the game and I received a message saying "Account permissions not found" for my F2P account.
When I try to log on from scratch with the F2P account the tribble server is not an option. I would surmise that right now its Gold subs only based on my access.
Strange thing, I can patch and start tribble on my account which is F2P but get the permission message. Same computer, different account cannot even patch tribble. I really hope they don't lock us Silvers out. About the only thing I am interested in atm is testing tribble.
The purpose of putting this build on tribble is not really to test features, but more to soak test the code branch and find any unexpected problems there now. Delta Rising has many many more patch notes than this, worry not.
Why not do that on an internal shard and do some PROPER bug testing on tribble wouldn't htat make things better
CVN-65 U.S.S. Enterprise - A ship so badass it survived John McCain.
There were folks that had beta access to LoR that were not Gold/LTS...not sure if they're doing that this time around or if they just strictly went Gold/LTS - heh, no access personally, but that could just because of being blacklisted...not necessarily a case they're just doing Gold/LTS. Yes, I know how paranoid and delusional that sounds...but I'm bored and it's an entertaining thought. :P
edit: Oh well, Cold ruined that fun with the Gold thread...
There are already series of updates that are in the process of rolling out for the Intrepid update -- including realignment of variants, as well as the ablative armor issues pointed out. Just waiting for an appropriate build.
So I'm trying to log into Tribble, but whenever I get to the Cryptic screen, it freezes for a while, and then crashes. I have tried to verify the files,but it still crashes. The error number, on the crash reporter thingy, is Unknown. I sincerely hope you can solve this quickly, as I really want to start testing. (It isn't a gold/Lts issue, as I am one.)
There are already series of updates that are in the process of rolling out for the Intrepid update -- including realignment of variants, as well as the ablative armor issues pointed out. Just waiting for an appropriate build.
Until we start rolling out the X2 Content to Tribble, I'm not sure that we're ready to publicize those details.
(Also, I don't personally know the answer.)
What the details AREN'T in the 36 or so remaining Blog posts that were stated as "Ready to go!" at the STLV 2014 Delta Rising panel?:eek::D;)
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Could we please get a filter for space/ground in the Personal Traits section? It's a really long list of traits when you have every alien trait and all of the lockbox traits.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
There are already series of updates that are in the process of rolling out for the Intrepid update -- including realignment of variants, as well as the ablative armor issues pointed out. Just waiting for an appropriate build.
Thanks for the keen eyes, though!
You guys have truly outdone yourselves with the Intrepid. The sheer improvement in craftsmanship is jaw-dropping. Thank you, thank you, THANK YOU for all of the hard work involved for the ship art team! I'm eager to see more as the updates roll in!
I hope they investigate and fix the clipping issue when accepting multiple mission. The mission tracker starts clipping and wont stop.
Also, when you accept loot drop by choosing need or greed, the box doesn't disappear, it sits in the way of the chat box. It also clips when there are multiple drops waiting to be chosen need or greed.
this has been an issue since atleast s9 one way to get around it is to adjust the size of the mission box but if your list is pretty long then it does not always work.
This wasn't obvious for some reason before but, any new skill points you earn can be used to improve your normal skills.
So now I can have like, 300,000 points in space, and 101,000(?) points invested in ground, as opposed to max of 266K/100K in Holodeck.
On the other hand, skill point rewards from missions have been decreased substantially. Expertise rewards remain unchanged. Rewards below are from the same non-replay mission:
Holodeck: 4961
Tribble: 945
This is probably intended given what hawk said. I don't really like it at first glance, but all I can do is hope that the new ways of earning XP are plausible.
The purpose of putting this build on tribble is not really to test features, but more to soak test the code branch and find any unexpected problems there now. Delta Rising has many many more patch notes than this, worry not.
I must say, I'm not one to complain on the forums usually, but this lockout of silver players from testing is the single biggest disappointment I've had with this game since I started playing. I spend significant time on tribble and look forward to using this test server almost as much as I do the live server. Between the lack of informative answers to the questions on our minds about the expansion and this I am truly disheartened.
I don't see what possible advantage could be had by having less testers due to the lockout, especially when some of the people locked out are your most avid testers.
On the other hand, skill point rewards from missions have been decreased substantially. Expertise rewards remain unchanged. Rewards below are from the same non-replay mission:
Holodeck: 4961
Tribble: 945
This is probably intended given what hawk said. I don't really like it at first glance, but all I can do is hope that the new ways of earning XP are plausible.
Are you saying that they've reduced the amount of XP given out by episode missions? One thing that annoyed me during the last featured episode rerun was not being able to get the Ophidian Cane and Shard of Possibilities until I met the level requirements for "Night of the Comet" and "Boldly They Rode", respectively. It would be nice if they removed the level requirements, at least during the featured episode rerun, so that new characters could get the rewards without having to power level.
@glassguitar, they did it last time they were testing the expansion for LoR as well, i think it's just so that they can focus the playerbase during the Alpha period.
I must say, I'm not one to complain on the forums usually, but this lockout of silver players from testing is the single biggest disappointment I've had with this game since I started playing. I spend significant time on tribble and look forward to using this test server almost as much as I do the live server. Between the lack of informative answers to the questions on our minds about the expansion and this I am truly disheartened.
I don't see what possible advantage could be had by having less testers due to the lockout, especially when some of the people locked out are your most avid testers.
It's a shame. Last time they did this was with LoR. It's not like the whole playerbase goes off to Tribble to test.
Anyway, when they release LoR it was a bug fest sprinkled with severe server instability. I hope they open it to silver players at some point.
Comments
I have a lifetime account which can access tribble. I also have a F2P account that I attempted to log on to tribble after I logged off my LTS account but did not close the game and I received a message saying "Account permissions not found" for my F2P account.
When I try to log on from scratch with the F2P account the tribble server is not an option. I would surmise that right now its Gold subs only based on my access.
Lifetime Sub since June 2010
Strange thing, I can patch and start tribble on my account which is F2P but get the permission message. Same computer, different account cannot even patch tribble. I really hope they don't lock us Silvers out. About the only thing I am interested in atm is testing tribble.
Why not do that on an internal shard and do some PROPER bug testing on tribble wouldn't htat make things better
edit: Oh well, Cold ruined that fun with the Gold thread...
http://sto-forum.perfectworld.com/showthread.php?t=1200601
This is what it looks like ingame: http://gyazo.com/32619e84c62123751f472dacff97ecc5
Also the Deflector: http://gyazo.com/8cfbef7f7b0747ac6c226f35d0d98ee1
As you can see, the ship texture is partially overlapping the armor
:mad:
Thanks for the keen eyes, though!
Twitter! STO_JamJamz
I actually like Delta Rising.
I will try to get to lv.51 just to try it out
Is Tribble Gold only atm? I'm currently Silver, although I had Gold in the past.
Yeah, Cryptic employes just didnt think it was sensible to put that info in this thread. :rolleyes:
1. http://www.dp-systems.net/Capture.PNG
Bottom of loading screen error massage. MSAA8 and dx9 is currently set up in game options.
2. There is perl and lohunat bundle in middle of ship and crew in lobi store
3. Ship customization: scimitar - can only see part of the ship, other ships seems to be fine
What the details AREN'T in the 36 or so remaining Blog posts that were stated as "Ready to go!" at the STLV 2014 Delta Rising panel?:eek::D;)
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I would write that in giant bold red text if I were you. :P
Useful. Thank you.
Could we please get a filter for space/ground in the Personal Traits section? It's a really long list of traits when you have every alien trait and all of the lockbox traits.
Joined January 2009
You guys have truly outdone yourselves with the Intrepid. The sheer improvement in craftsmanship is jaw-dropping. Thank you, thank you, THANK YOU for all of the hard work involved for the ship art team! I'm eager to see more as the updates roll in!
this has been an issue since atleast s9 one way to get around it is to adjust the size of the mission box but if your list is pretty long then it does not always work.
looking good so far devs keep up the good work
So now I can have like, 300,000 points in space, and 101,000(?) points invested in ground, as opposed to max of 266K/100K in Holodeck.
On the other hand, skill point rewards from missions have been decreased substantially. Expertise rewards remain unchanged. Rewards below are from the same non-replay mission:
Holodeck: 4961
Tribble: 945
This is probably intended given what hawk said. I don't really like it at first glance, but all I can do is hope that the new ways of earning XP are plausible.
STO Screenshot Archive
Why would you release the raised level cap but not fix the queues so over 50 can use?
Like i want to go back and replay story missions to level.
Joined - 9/2011
"You Best Make Peace With Your Dear & Fluffy Lord" - Malcolm Reynolds
Is there any chance we'll see fixes for mechanics that were broken in Season 8 and 9? The following come to mind:
EPTX (ept-s, ept-w mostly) have longer Cooldown than it should be
Expose chances of science and engineering abilities halved from 10% to 5%
Damage of turret modules still too low
And of course, there are numerous bugs still present in the doff UI. See the end of the following post for a list:
http://sto-forum.perfectworld.com/showpost.php?p=18514201&postcount=6
I don't see what possible advantage could be had by having less testers due to the lockout, especially when some of the people locked out are your most avid testers.
Are you saying that they've reduced the amount of XP given out by episode missions? One thing that annoyed me during the last featured episode rerun was not being able to get the Ophidian Cane and Shard of Possibilities until I met the level requirements for "Night of the Comet" and "Boldly They Rode", respectively. It would be nice if they removed the level requirements, at least during the featured episode rerun, so that new characters could get the rewards without having to power level.
The lowered the amount of XP gained from Mission Replay.
It was not replay.
Both were new missions, done in Holodeck and Tribble each.
EDIT:
Azura Mission Replay rewards:
Holodeck: 2200~
Tribble: 425
This looks bad.
STO Screenshot Archive
It's a shame. Last time they did this was with LoR. It's not like the whole playerbase goes off to Tribble to test.
Anyway, when they release LoR it was a bug fest sprinkled with severe server instability. I hope they open it to silver players at some point.