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donluiningdonluining Member Posts: 7 Arc User
Is it really useless to try and be a healer in STO? Ive read several posts wich stated thats its all a matter of dps nowadays, but there are some postst suggesting that healing does have its uses.

I do love the ambiance STO has and it reminds me of the series I used to watch as a kid but I would love to be the healer. Makes sence to me to have a starship specialized in repairing ships.


Thanks!
Post edited by donluining on

Comments

  • anazondaanazonda Member Posts: 8,399 Arc User
    edited August 2014
    As an escort captain, I very much appriciate having a healer patching me up in battle.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited August 2014
    Sadly, it's true. :( Healing can be useful; but you'll never be as useful as someone bringing raw DPS to the table. I hate it, but there it is.

    Also, my CEO (who's post you're probably referring to) flies ships with ridiculously little heals. Only 1 EPtS1? (without DCE's) Wut?! I would soon die in such a setup, but he kills everything so extremely fast, healing is even less of an issue.
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  • forcemajeureforcemajeure Member Posts: 212 Arc User
    edited August 2014
    Most of the time I see players doing PvE and STFs or ESTFs, usually just from the public queues. Since you can't rely on having a useful healer around when you do those (or in general PvE, healing isn't really needed) - most people focus on DPS builds with self-heal or passive resistance abilities for survival.

    (DPS makes sense there, dead enemies do no damage)

    Either in ground or space, a healer focused build only makes 'practical' sense if you are teaming with a group who knows you are going to be there healing, and they adjust their builds accordingly to do even MORE DPS. (Since all other things being equal, they are now one DPSer short)

    For casual play, if you enjoy flying around healing and buffing people, that is cool and no one will mind. Well, at least until they are in an STF or Red Alert where they all had enough healing anyway, but lacked enough DPS to finish off the goal in time. Then they may be less pleased.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited August 2014
    The best situations for them are the large-scale battles like the Battlezones, 20man queues or stuff like No Win Scenario or Cure Space where you need to keep something alive.

    The biggest hurdle you'll run into as a healer is all the single target heals that trip over cooldown timers(having to decide whether to throw that hazard emitter on someone else or save it on the chance that you'll need it to save yourself from a sticky situation). On ground, it's pretty easy to run healer with Triage, Bio-Filter Sweep, and Nanite Health Monitor though(or Generators for Engineer, or Overwatch/Battle Strategies/Rally Cry/etc. for Tactical).
  • ussinterceptussintercept Member Posts: 627 Arc User
    edited August 2014
    meimeitoo wrote: »
    Sadly, it's true. :( Healing can be useful; but you'll never be as useful as someone bringing raw DPS to the table. I hate it, but there it is.

    Also, my CEO (who's post you're probably referring to) flies ships with ridiculously little heals. Only 1 EPtS1? (without DCE's) Wut?! I would soon die in such a setup, but he kills everything so extremely fast, healing is even less of an issue.

    As an Escort Captain. I have to disagree with this. From my perspective. A healer is just as essential if not more so then I am as the DPS. If I catch too much flak due to my attention grabbing output...Im going to need someone to keep me alive long enough to EM out of dodge.

    The problem is players dont promote team work enough. They HAVE to be the guy knocking in doors. Because being the heavy hitter is cooler then the guy throwing down heals..But instead of playing the heavy hitter class...They want the cool abilities that come with the Healer. Its one of those have their cake and eat it too type of situations. And it never works out just right trying to do things like that. Some one some where will suffer for the illogical decision to try and out DPS a DPS Class.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited August 2014
    The only one of my toons decked out with heal support stuff is my Fed-Sci..... in fact she's pretty much all heal support and crowd control. My Tacs are set to raw DPS and my eng is a tank with moderate DPS. But I really think what comes in handy wit hteh sci is the crowd control, she can root a large number of enemies ina single spot which makes them die quicker from allowing people with scatter volley stuff concentrate fire and also have the enemies damage each other with their core breaches. That is reallt hte most annoying this about scis.... they help, they increase overall damage being done to the enemy in the space of time.... but the parsers are all going to register that damage as being done by someone else. Sci is such a thankless job.
  • sekritagentsekritagent Member Posts: 510 Arc User
    edited August 2014
    Personally I don't believe in glass cannons. I always build my ships with a degree of self-sufficiency when it comes to healing.
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  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited August 2014
    Perhaps in the grand scheme of things it's strictly not needed IF the team in question have competent builds and know what they are doing.

    But even then I like to think a healer would be accepted if one happened to show up to keep them in the fight. And of course something else to consider is that the majority of STO players don't fly top end DPS ships, and a fair few don't even fly logical ship set-ups.

    Add to that certain players habits of charging in and biting off more than they can chew, I'm sure they'd appreciate someone to keep them in one piece as they try to de-tangle themselves.

    All in all, from a certain perspective healers, tanks and controllers are still very much appreciated. Especially in PUG land.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited August 2014
    As an Escort Captain. I have to disagree with this. From my perspective. A healer is just as essential if not more so then I am as the DPS. If I catch too much flak due to my attention grabbing output...Im going to need someone to keep me alive long enough to EM out of dodge.

    And if you're really, really good (like my CEO) your enemies won't even get a chance to put a shot in, edge-wise.

    Seriously, that is the one thing I realized, on those rare occassions I've been taken along (kinda like an observer) to see how it's really done. Trust me, there's a realm of existence so far beyond your own, you can't even fathom it. No, seriously. I've seen folks kill entire Cubes before I could even turn my ship, LOL. Once you're at that level (50k+), trust me, the *entire* dynamic of the game changes; all those heals, you won't need em any more. Ever.

    I'm nowhere near that level myself, of course. But at least I got a grasp at why heals no longer matter at a certain level.
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  • donluiningdonluining Member Posts: 7 Arc User
    edited August 2014
    meimeitoo wrote: »
    And if you're really, really good (like my CEO) your enemies won't even get a chance to put a shot in, edge-wise.

    Seriously, that is the one thing I realized, on those rare occassions I've been taken along (kinda like an observer) to see how it's really done. Trust me, there's a realm of existence so far beyond your own, you can't even fathom it. No, seriously. I've seen folks kill entire Cubes before I could even turn my ship, LOL. Once you're at that level (50k+), trust me, the *entire* dynamic of the game changes; all those heals, you won't need em any more. Ever.

    I'm nowhere near that level myself, of course. But at least I got a grasp at why heals no longer matter at a certain level.

    Lets hope I never experience that realm. Sounds fun to watch on time but boring as hell for the remainder of the game...

    Thanks for the replies people. Seems like being a healer istn all that useless. To bad nobody does the ground stuff (cant blaim them though...its so clunky)
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited August 2014
    Healing is always useful, the problem is, players are too lazy to use healing abilities that requires to target a friendly player. If they can use AoE abilities they use it, if not.. only a few players use heal skills. Unless you play in a real coordinated team-up fight, i dont think targeted heals are used too much.

    For example, i will die with my Bortasqu in the undine battlezone if AoE heals will not cover me all the time (i use to draw all the agro unfortunately, but thats the idea anyways), and sometimes that saves me to die more than once.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited August 2014
    I got a max level Romulan Science toon that is relatively new and the intent is to create healing support ship for elite STFs....

    The funny thing is I am using those abilities on myself rather than others since I seem to have a difficult time keep my Rom toon alive. This is my 1st science toon flying a Ha'nom Guardian Warbird with nothing but vendor trash. Hopefully things will change as I acquire traits and gear from the Omega and New Romulan reps.
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited August 2014
    donluining wrote: »
    Is it really useless to try and be a healer in STO? Ive read several posts wich stated thats its all a matter of dps nowadays, but there are some postst suggesting that healing does have its uses.

    It's all about DPS these days. All healing does is ensure the top DPS boat in your team stays alive to keep doing all the damage.

    Specialising in healing is redundant (in space, anyway. Still useful in ground) since most ships allow for enough variety in powers that the average player can load up on Tac powers for DPS and still have room to fill his Eng and Sci slots with heals that will keep him alive long enough to shred everything in his way.
    You're just a machine. And machines can be broken.
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  • ltdata96ltdata96 Member Posts: 15 Arc User
    edited August 2014
    The usefulness of the Healer is very dependant on the type of Queue/Event/whatever you're playing.

    As mentioned by others, if you need to keep something alive, like in CSE, Fleet Defense and similar, healers are very useful.

    Also in very hard/enduring battles many of the rather DPS focused players will need a patch-up from time to time (Let's say PvP, HSE and similar).

    And let's be honest: Nobody should have a problem if you can't contribute as much to damage as a FAW beamboat Scimitar, simply because mostly providing enough DPS is the least problem in STO gameplay. There are so many good Escort/DPSboat captains around, let them do the Job, i can assure you it will work out even if you contribute only 10k instead of 20 (or something).

    So my advice: Play as you like to play, and don't let some (as i like to call DPS focussed players) "DPS Jerks" dictate how you have to play and build your ships. Play the game so you have fun.

    Not to forget people are usually greateful if you save their asses ;)

    Thanks.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited August 2014
    donluining wrote: »
    Is it really useless to try and be a healer in STO? Ive read several posts wich stated thats its all a matter of dps nowadays, but there are some postst suggesting that healing does have its uses.

    I do love the ambiance STO has and it reminds me of the series I used to watch as a kid but I would love to be the healer. Makes sence to me to have a starship specialized in repairing ships.


    Thanks!

    im running a squishy cruiser build and frequently run into needing heals, such is the destructive ability i use, epw1, bfaw2, a2b2, dem1, apa3, mark target, tt1, tactical strike buff, feedback pulse 1 and aceton beam 3. with a few other things like the vulnerability locators and the infused plasma warp core with power to weapons the neutroniums with rcs ability, i could hit even more destructive numbers very quickly and have the ability to get around quickly while having the best ability to survive enough to make it matter without heals.

    however i can go back to a previous build that had a balance of average to good dps with a greater deal of survivability from healz.
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  • xsilvermanxxsilvermanx Member Posts: 52 Arc User
    edited August 2014
    don't worry op, if you're good enough as a healer, you'll get recognition as well as that DPS boat that killed everything. Just play like you want to play the game and ignore those that shout at you that you should be parsing 15k because that is the minimum you should be doing in your ship... . I'd be beaten up by them, because I'm flying the Galaxy-X (a "must-be-A2B-ship"), well, without A2B. Instead I focused on survivability (Tank :D) and have one shield heal, 3 hull heals, and Tac Team to give to struggling teammates to keep them from dying. Sometimes it works, sometimes they live 1 second longer but it's fun to me, so I'll keep playing it like this. Last time I was parsed DPS was average (6k), but I expect it to go up now because I switched to Antiproton from Disruptor along with Fleet tac-consoles. But actually that is enough to finish the STFs including Optional without any problem. So I don't really care about people telling me that I have a ****ed up loadout.
    Just build yourself a healer and have fun with it. Ignore both those utter morons who believe they have a decent loadout while they deal 300 DPS (yeah, these kind of people are just incompetent, as one single beam alone should be able to deal more than 600 DPS unbuffed [random numbers here]), and those utter morons who believe everyone not building a maximum DPS-build and playing Spacebar online and doing 20k damage is an idiot and incompetent.
  • wintiemintiewintiemintie Member Posts: 0 Arc User
    edited August 2014
    donluining wrote: »
    Is it really useless to try and be a healer in STO? Ive read several posts wich stated thats its all a matter of dps nowadays, but there are some postst suggesting that healing does have its uses.

    I do love the ambiance STO has and it reminds me of the series I used to watch as a kid but I would love to be the healer. Makes sence to me to have a starship specialized in repairing ships.


    Thanks!

    PVP Being a healer is probably sure helpful.

    PVE wise, everyone should build their ship to be 100% self sufficient.
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited August 2014
    It is true that healers are not usually needed a lot. However, the only reason to focus on DPS is to either do melting runs of missions, or for bragging rights.

    Therefore, my suggestion to you, and anyone else wanting to run a healer is this:

    Each player has their own chance to live out a Star Trek experience of their own here. So, when you play, make it your own. Play the way you want. If you want to be a healer, then do so, and don't let others push you into something you don't want to do.

    You will see players that will post everyone's DPS in the chat box for bragging rights, and some of them are even rude. However, you can just ignore them if you like, and play your Star Trek experience.

    I usually don't need heals, unless I am playing around and go in head first, guns blazing. However, if I am ever in need of heals, and someone pops some on me, I would be honored to fly with someone like that again. I can't run a healer myself because I can't pop heals on others too easily, because I need to use a controller, and cannot use a keyboard or mouse when playing.

    I hope that you do find what you enjoy doing, and have fun.
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