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Doff Selector Reverted To Picking Bad Doffs

doffingcomradedoffingcomrade Member Posts: 0 Arc User
edited August 2014 in PC Gameplay Bug Reports
The doff autoselector appears to no longer be correctly picking doffs anymore, and is instead filling missions with a bunch of random and even red-traited doffs instead of those with matching crit traits. This seems to have happened in the last patch. Was it rebroken again?
[SIGPIC][/SIGPIC]
Post edited by doffingcomrade on

Comments

  • xelene13xelene13 Member Posts: 222 Arc User
    edited August 2014
    Once again, please favor crit over success traits and refuse fail and disaster traits.
    An example,
    I should not have autoslotted a security officer with Disaster traits when I have several other security officers available with Success or at the very least without Disaster.

    Thank you.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited August 2014
    Or even non-security officers. This worked fine BEFORE the patch, but suddenly it's back to being TRIBBLE again. Why this change?
    [SIGPIC][/SIGPIC]
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited August 2014
    okay, trying to keep this thread on track:

    * asylyms isn't picking up ANYTHING at all. and I got 20+ refugees on every toon
    * Supports are picking all Diplomats/advisors which is success trait.
    * Supports are picking success trait with blue rarity instead of purple 2 crit traits

    --
    * CAN WE PLEASE MAKE THE RARITY FILTERS UNTICKED!!!!

    On a side note, it looks like they don't have an algorithm for doff picking, and seem to hardcode every mission auto-picker.
  • ankokunekoankokuneko Member Posts: 318 Arc User
    edited August 2014
    Better yet bring back old interface in addition to fixing the autofill
    jFriX.png
  • larilillelarilille Member Posts: 0 Arc User
    edited August 2014
    The chance so that asylums / officer exchanges etc didn't auto-fill doffs was done because people were whinging about it auto-filling purples and them losing them. It's annoying when it comes to the degrinding missions but otherwise doesn't actually cost you any time because the autopicker would always select a purple you didn't want to lose anyway.

    But I'll echo what everyone else says above; it was much better for *other* missions before Thursday's patch where it was prefering crit over success.

    Optimally I'd like to have some tickyboxes for "prefer crit" "prefer crit+success" "prefer success" etc such that people who prefer different algorithms can choose which one they want; but if that can't be done then prefering crit over success is more often correct.

    Larilille.
  • crypticfrostcrypticfrost Member Posts: 1,479 Cryptic Developer
    edited August 2014
    Issue verified. Thanks for the reports.
    STO QA Team
  • bareelbareel Member Posts: 3 Arc User
    edited August 2014
    I like how it currently selects personally. Although it would be nice if when opening up the filter list it didn't have anything already checked to on.
  • jackal1701apwjackal1701apw Member Posts: 669 Arc User
    edited August 2014
    larilille wrote: »

    But I'll echo what everyone else says above; it was much better for *other* missions before Thursday's patch where it was prefering crit over success.

    Optimally I'd like to have some tickyboxes for "prefer crit" "prefer crit+success" "prefer success" etc such that people who prefer different algorithms can choose which one they want; but if that can't be done then prefering crit over success is more often correct.

    Larilille.

    As I have suggested to Thomas in several other threads THIS. ^^

    Given how doff missions reward (certain ones only give desired outcome on a crit, whereas others give a smaller amount of the desired reward) this is how players actually doff and it would be nice for the algortihm to mirror this.

    The UI interface could be as simple as 2 plan buttons side by side (Plan for Crit/Plan for Crit+Success) each one leading to a seperate choice or a filter. (incidently I cant think of a third example where plan for just success would be preferable - so I am sure it is just these two choices)


    Also, I agreed with the change that didnt auto select uncommon quality and rarer doffs for missions where they would be lost (ayslums.officer exchanges etc.)

    HOWEVER, one mission type where this was not applied was Forced Labour Requisitions. The auto selector is still picking BLUE/PURPLE quality prisoners ahead of Negative traited whites. Please can this be fixed as I have already had two vorta lost on the Dilithium mines of Kerrat. Thanks!
    [SIGPIC][/SIGPIC]

    ...#LLAP...
  • toivatoiva Member Posts: 3,276 Arc User
    edited August 2014
    Hmm, yesterday after the patch, I didn't notice any changes in the autofill.


    Still, I'll say this: If we can't choose ourselves whether we want the autofill to prefer crit or simply success, keep it at success. Inexperienced doffers want to succeed and not having slightly higher chance for a crit with a bigger chance of loosing their white doffs on a disaster.
    Experienced doffers will always have other reasons to pick specific doffs anyway, so we can pick doffs for crit ourselves. BUT finally fix the filters to be unchecked by default, like they work in the 'roster' tab.

    EDIT: And all assignements that make you lose doffs should have autofill disabled. That's intended as to prevent you from losing purples. The exceptions are assignements sending away colonists and prisoners 'en masse' (those sending a single prisoner also don't use autofill, like Exchange prisoner with the Dominion or the FED/KDF prisoner exchanges - not sure if those exceptions are by design).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • artfulmerkageartfulmerkage Member Posts: 294 Arc User
    edited August 2014
    There are a bunch of assignments that the auto-select is currently having trouble with, not limited to, but including the following:

    • Recruit Additional Labor
      Despite this assignment removing duty officers the auto-selection chooses five purple quality doffs.
    • Support/Expansion Colonization Efforts
      Support assignments are defaulting to slotting all Security or Diplomats/Advisors. This provides a meagre critical success chance and is ultimately going against the whole point of running the assignment.
    • Military Offensive on X
      Similarly with support assignments, Military Offensive likes to select a full team of Assault Squad doffs on the Federation side. Previously the system chose an Assault Squad and then proceeded to stack crit chance but this has change has been undone, somehow.
    • Shore Leave (Dyson Sphere)
      Instead of choosing to optimise critical chance (caps at 25%) this assignment focuses on using Bartenders and Entertainers even though any officer satisfies the slots.

    Credit where it is due, the following I am having zero issues with:

    • Confiscate Contraband
    • Investigate Civilian Freighter
    • Trafficking for Contraband
    • Establish Listening Post
    • Neutralize Klingon Inteference
    • Establish Additional Military Bases
    • Raiding assignments.
    • + Most department head/sector space assignments.

    Though the filter when selecting doffs needs to 'stick' so that you aren't constantly refiltering.
    [SIGPIC][/SIGPIC]

    Valdus | Charn | Costello | Typhus | Thyran
  • artfulmerkageartfulmerkage Member Posts: 294 Arc User
    edited August 2014
    toiva wrote: »
    Still, I'll say this: If we can't choose ourselves whether we want the autofill to prefer crit or simply success, keep it at success. Inexperienced doffers want to succeed and not having slightly higher chance for a crit with a bigger chance of loosing their white doffs on a disaster.

    That will teach inexperienced doffers to play safe with the system and not to aim for the rewards it often provides. I do not believe this is a sensible nor insightful path to follow since the duty officer system is designed to provide useful resources when one has the ability to crit routinely.

    The selection process needs to be robust and tailored per assignment. For instance with Military Offensive it should select an Assault Squad and then choose 4 officers than have the best critical traits while maintaining as little chance for failure as possible. As it used to, for a brief time.
    [SIGPIC][/SIGPIC]

    Valdus | Charn | Costello | Typhus | Thyran
  • alexvio1alexvio1 Member Posts: 389 Arc User
    edited August 2014
    Recruit Additional Labor
    Despite this assignment removing duty officers the auto-selection chooses five purple quality doffs.
    This assignment removing white doffs only!
  • larilillelarilille Member Posts: 0 Arc User
    edited August 2014
    Just to be really annoying, it doesn't even correctly optimise for success across the whole assignment -- it looks at each slot in sequence and does a best optimisation at that point; for missions with varying requirements in different slots this can be quite disoptimal. Case in point the purple "Mine Dilithium Motherload" assignment has the same crit traits for all 5 slots, but three slots are success on a miner, one on an explosives expert, and one on a maintanence engineer. You (or I anyway) can't extinguish all the failure chance so both crit and success are useful. One of my alts has an explosives expert "Slanat" with two crit traits; but not many other doffs with two crit traits so the system will often slot him in the second or third miner slot and a random non-explosives-expert in the explosives expert slot...
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited August 2014
    larilille wrote: »
    Just to be really annoying, it doesn't even correctly optimise for success across the whole assignment -- it looks at each slot in sequence and does a best optimisation at that point; for missions with varying requirements in different slots this can be quite disoptimal.
    I think this would require that the system be a lot smarter than they're capable of making it, to figure that out.

    The new UI does make this more annoying than it would have been in the old UI: In the old UI, you could swap two assigned doffs in their slots simply by dragging one over the other. In the new UI, you cannot do this.

    The "toxic success" issue definitely makes the system harder for the filler to grok and much more counterintuitive to the new player, though. Perhaps this behavior should be abolished.
    [SIGPIC][/SIGPIC]
  • toivatoiva Member Posts: 3,276 Arc User
    edited August 2014
    That will teach inexperienced doffers to play safe with the system and not to aim for the rewards it often provides. I do not believe this is a sensible nor insightful path to follow since the duty officer system is designed to provide useful resources when one has the ability to crit routinely.
    Well, then I may lack the ability to 'crit routinely'. Just of the top of my head, my crit chances across the board are in the 20-30%. That's a far cry from critting routinely.

    I'm not fully against the system to pick doffs for crit. But the way it worked for a week or so, it kept choosing doffs with fail and disaster traits for most missions for me.
    Simple 'Disable ... freighter' assignements were ending with a few % of crit more but 20% more fail and disaster for me. That's just not worth it and I definitely hated that system. Even more because of the nightmare that choosing doffs yourself is because of still useless filtering.
    The selection process needs to be robust and tailored per assignment. For instance with Military Offensive it should select an Assault Squad and then choose 4 officers than have the best critical traits while maintaining as little chance for failure as possible. As it used to, for a brief time.

    I'd love for the system to be 'tailored per assignement', but that's way beyond Cryptic's willingness and probably capabilities. Heck I'd love for the doff system to be tailored for each player, based on his interests, his way of choosing doffs. Also not going to happen.

    The best we can hope for is for them to fix filtering (no rarity and specialization checked by default and showing all available doffs) and maybe giving us the option to choose: 'Maximise Crit', 'Maximise any success'.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • artfulmerkageartfulmerkage Member Posts: 294 Arc User
    edited August 2014
    toiva wrote: »
    I'm not fully against the system to pick doffs for crit. But the way it worked for a week or so, it kept choosing doffs with fail and disaster traits for most missions for me.
    Simple 'Disable ... freighter' assignements were ending with a few % of crit more but 20% more fail and disaster for me. That's just not worth it and I definitely hated that system. Even more because of the nightmare that choosing doffs yourself is because of still useless filtering.

    Disable X Freighter has been fine for me this whole time.

    What arrangement are you using that causes 20% increased failure for freighter raiding? Because it cannot be a purple Tactical and a purple TBO. It picks Malaar without hassle.
    toiva wrote: »
    The best we can hope for is for them to fix filtering (no rarity and specialization checked by default and showing all available doffs) and maybe giving us the option to choose: 'Maximise Crit', 'Maximise any success'.

    Any assignment where there is a definite critical success reward that isn't present with a mere success definitely requires a critical-leaning optimisation. That one rule alone shouldn't be too difficult to implement. Lucrative CXP bonuses on crit also, should be prioritised for crit, such as Shore Leave or oppressing Gorn.
    [SIGPIC][/SIGPIC]

    Valdus | Charn | Costello | Typhus | Thyran
  • toivatoiva Member Posts: 3,276 Arc User
    edited August 2014
    Disable X Freighter has been fine for me this whole time.

    What arrangement are you using that causes 20% increased failure for freighter raiding? Because it cannot be a purple Tactical and a purple TBO. It picks Malaar without hassle.

    Not now. In the week (actually there were two patches next week, so maybe just a couple days then) after 9.5 launched when crit was prioritized. Autopick was choosing any doffs with criticals (it's unscrupulous for the second, I guess agressive for the first) and most often throwing in non- EWS/PWS and non-TBO with fail and disaster traits. Meaning my crit chance wasn't bad but my success chance was severely reduced (despite me having at least purple EWS/PWS and TBO, though at times without the crit traits).
    Any assignment where there is a definite critical success reward that isn't present with a mere success definitely requires a critical-leaning optimisation. That one rule alone shouldn't be too difficult to implement. Lucrative CXP bonuses on crit also, should be prioritised for crit, such as Shore Leave or oppressing Gorn.

    And who do you expect to manually select those 'crit useful' assignements? Heretic might have done it if he were still aboard. Borticus has way more trouble over his head with all the new OP and untested stuff being thrown in he's got to try and fix with Adjudicatorhawk and their team. Not to mention he's no doubt neck deep in 'Delta Rising' stuff now...

    It'd be nice, but I fear that's not realistic and so I'm fine with the 'success prioritizing', AS LONG AS filtering is fixed.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
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