Since I started playing this game (f2p launch) there was almost no update to PvP. Anything else just doesn't bother me that much or even sucked...
New featured episode -> don't care
New PvE ground queues -> don't care
New PvE space queues -> don't care
New Fleet Holdings -> don't care, but will have to do it to be able to compete in PvP
New Crafting -> rofl, does anyone care?
New DOFF UI -> fine you even killed doffing for me
New Boxes -> hate that lottery, but you may need the lobis and new shiny ships
New Grind.
New Grind..
New Grind...
Now, lvl 60 and new shiny T6 Ships are coming, and we all know that we (the PvP'ers) gonna need them. So there's a new dil/zen/ec/$$/time sink.
But what do we get in exchange? We're doing all of this just to be able to actually play the game in arena, but is there anything besides "beeing able to play" that we gain from any new patches?
PvP still means a lot of fun to me. Right now it's more fun to me than ever before cuz I just started to build up a new premade team for the first time of my life.
But am I willing to keep grinding and actually working just to enjoy some moments in PvP? There's nothing new to come - at least there was nothing new since season 2 or whatever...
If I had the choice between freezing the game in it's current state OR moving on with the upcoming content in hope there will be a PvP Season one day, I'd instantly freeze it just to make sure to have a product that I still enjoy and stop the grinding for good.
there will never be a major update to PVP in STO. Because according to al Rivera, PVP is only filled with 14 year old min/maxers. Sooner you accept that, the better your life will be.
"Star Trek Online is powered by the most abundant resource in the galaxy . . . Gullibility"
TBH, people place way too much importance on pretty minor spec boosts from gear. It's perfectly possible to be competitive in pvp with relatively cheap mk xi rare or less gear. You don't have to grind to still remain competitive.
Anything that adds some more variation in play style is definitely welcome. One of the big problems with early pvp was that everyone had to have very similar builds for each ship/career. Thankfully, many of the updates are giving much more choice. I don't see how more choice is a bad thing.
TBH, people place way too much importance on pretty minor spec boosts from gear. It's perfectly possible to be competitive in pvp with relatively cheap mk xi rare or less gear. You don't have to grind to still remain competitive.
My thoughts. I would be happy if devs would simply leave pvp and forget about it. So they would not make such TRIBBLE as beam overload "update" and such, so we could play with a good gameplay mechanics and enjoy what we have.
__________________
[Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.
It's never going to be extremely successful if you got 50 levels of PVE and story and Star Trek and then the endgame is "Now go SHOOT another player", some 14-year old kid who does nothing but min-max all day.
How dare they create new content and add to the game? The *gall* of those developers.
Yes, pvp needs an update. But why bother: every time they add anything to the game, the pvp forums light up with wailing and gnashing of teeth. This is a perfect example... they offer you new ships and you *complained* about it. Why bother to update pvp at all, when the players are not going to be happy about *gasp* having to earn an upgrade. They can't win... unless they just put everything new in a lootbox that drops off fleet alert, no wait that is too much pve, it would have to be in a box you can just claim from a vendor for say 1 EC, that might be ok, though having to pve to earn a credit might be asking too much, ....
Yeah, seriously. These PVPers and their feelings of entitlement. How dare they compare the game to its state in 2010 and actually consider the old version better when it comes to (the absence of) grinding?
You should never forget that this idea of a nearly completely grind-free environment that often gets belittled is not some crazy fantasy world. It was the reality of this very game during its first year.
How dare they create new content and add to the game? The *gall* of those developers.
Yes, pvp needs an update. But why bother: every time they add anything to the game, the pvp forums light up with wailing and gnashing of teeth. This is a perfect example... they offer you new ships and you *complained* about it. Why bother to update pvp at all, when the players are not going to be happy about *gasp* having to earn an upgrade. They can't win... unless they just put everything new in a lootbox that drops off fleet alert, no wait that is too much pve, it would have to be in a box you can just claim from a vendor for say 1 EC, that might be ok, though having to pve to earn a credit might be asking too much, ....
I think you missunderstood my post. It's not that I'm against new stuff and grind in general, it's that feeling that we don't get anything in exchange for that.
There just isn't new PvP stuff that makes me feel the PvE grind is worth it. I'm not playing the PvE stuff cuz I'm enjoying it - I'm doing it to play PvP.
Soooo, as long as there's no update to PvP I just feel tiered of doing all the grind to keep playing the same old game. I bet alot of you feel the same way.
Or maybe, this is the way cryptic wants to make us go away...
How dare they create new content and add to the game? The *gall* of those developers.
Yes, pvp needs an update. But why bother: every time they add anything to the game, the pvp forums light up with wailing and gnashing of teeth. This is a perfect example... they offer you new ships and you *complained* about it. Why bother to update pvp at all, when the players are not going to be happy about *gasp* having to earn an upgrade. They can't win... unless they just put everything new in a lootbox that drops off fleet alert, no wait that is too much pve, it would have to be in a box you can just claim from a vendor for say 1 EC, that might be ok, though having to pve to earn a credit might be asking too much, ....
You are painting a broad brush. Not all of us are like that. Most people don't have an issue with new content, the issue is the fact that we really haven't seen too many pvp updates beyond balancing issues and shuttle pvp. It would be great to see some new pvp maps or pvp territory control.
Thanks for the quote. Hopefully the devs realize that we aren't all hateful ********s out to get them at every turn. We just want a little pvp content! We are lucky that they are so communicative as it is. Forums are always going to have a selective pressure towards complainers, since people who are content and happy with the updates are much less likely to come to the forums to praise the work.
there will never be a major update to PVP in STO. Because according to al Rivera, PVP is only filled with 14 year old min/maxers. Sooner you accept that, the better your life will be.
I'm blown away by that Al Rivera comment. That really is the final nail in the coffin for me. I'm done. I don't want T6 ships. Ships are not game content. I'm done with the endless grind. We know as PvP'ers we'd have to run the latest and greatest T6 to be competitive so my brand new Narcine I got and was super excited about will be effing useless.
They effed us with LoR and Romulan Space Traits and now they're effing us with T6 ships. I subbed to Star Wars the Old Republic and will be playing that from now on. There's a lot of undue hate on that game but I decided to try it and I'm really liking it so far. The quality of it on every level blows STO out of the water.
My account on SWTOR is Chubbyonekenobi character name Beorne. Hit me up if you want to join me for some PvP or start up a PvP guild.
TBH, people place way too much importance on pretty minor spec boosts from gear. It's perfectly possible to be competitive in pvp with relatively cheap mk xi rare or less gear. You don't have to grind to still remain competitive.
I wouldn't be so sure about that. This was probably the case when people played pvp in S5 and before.. I remember playing pvp with mk 11 blue gear, borg set and mk 11 blue consoles and still could manage to compete with an outmaxed escort sometimes.
but meanwhile the metagame has completely changed and nowadays it is a more significant difference if someone plays with or without lockbox traits, reputation passives, with mk 11-12 purple consoles or the mk 12 fleet consoles having improved stats and additional modifiers, this is especially noticeable if you participate in high level premade-pvp.
I wouldn't be so sure about that. This was probably the case when people played pvp in S5 and before.. I remember playing pvp with mk 11 blue gear, borg set and mk 11 blue consoles and still could manage to compete with an outmaxed escort sometimes.
but meanwhile the metagame has completely changed and nowadays it is a more significant difference if someone plays with or without lockbox traits, reputation passives, with mk 11-12 purple consoles or the mk 12 fleet consoles having improved stats and additional modifiers, this is especially noticeable if you participate in high level premade-pvp.
I agree that it adds up, especially the passives and traits - which is unfortunate. However gear still doesn't have that much of an advantage. Fleet consoles are nice, but are far from absolutely necessary. Also, you don't really have to grind that much for fleet gear - especially with easy access to T5 fleets.
The fundamental core of STO mechanics relies upon ratios and percentage boosts. One can't simply look at item A and compare it to item B to say that item B is not really needed. It's not simply the boost that item B provides over item A, it's how that boost actually comes into play with so many other elements under the hood.
Since I started playing this game (f2p launch) there was almost no update to PvP. Anything else just doesn't bother me that much or even sucked...
New featured episode -> don't care
New PvE ground queues -> don't care
New PvE space queues -> don't care
New Fleet Holdings -> don't care, but will have to do it to be able to compete in PvP
New Crafting -> rofl, does anyone care?
New DOFF UI -> fine you even killed doffing for me
New Boxes -> hate that lottery, but you may need the lobis and new shiny ships
New Grind.
New Grind..
New Grind...
Now, lvl 60 and new shiny T6 Ships are coming, and we all know that we (the PvP'ers) gonna need them. So there's a new dil/zen/ec/$$/time sink.
But what do we get in exchange? We're doing all of this just to be able to actually play the game in arena, but is there anything besides "beeing able to play" that we gain from any new patches?
PvP still means a lot of fun to me. Right now it's more fun to me than ever before cuz I just started to build up a new premade team for the first time of my life.
But am I willing to keep grinding and actually working just to enjoy some moments in PvP? There's nothing new to come - at least there was nothing new since season 2 or whatever...
If I had the choice between freezing the game in it's current state OR moving on with the upcoming content in hope there will be a PvP Season one day, I'd instantly freeze it just to make sure to have a product that I still enjoy and stop the grinding for good.
Up to you, but if PVP is your main draw to a game, my advice here with STO is cut your losses and find a game with PvP you enjoy because Cryptic as a studio has NEVER (in their 4 MMOs, 'City of Heroes', Champions Online', 'Star Trek Online' or 'NeverWinter') done PvP well, and have never devoted a lot of Dev resources to it (just a lot of lip service across all their MMOs during an MMO's lifecycle.)
I wouldn't expect Cryptic to suddenly change how they run their MMO development strategy anytime soon, as STO appears to be doing fine financially as a casual game. If they really thought they'd get a major increase in cashflow/profit by focusing on PvP - I'd say they would have put some Dev resources on it sometime in the past 4 years. That they haven't shows they don't consider the return on investment of Dev time and other resources high enough to put any real further focus on STO PvP. Thus, PvP in STO won't change, or be expanded on.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
How dare they create new content and add to the game? The *gall* of those developers.
Yes, pvp needs an update. But why bother: every time they add anything to the game, the pvp forums light up with wailing and gnashing of teeth. This is a perfect example... they offer you new ships and you *complained* about it. Why bother to update pvp at all, when the players are not going to be happy about *gasp* having to earn an upgrade. They can't win... unless they just put everything new in a lootbox that drops off fleet alert, no wait that is too much pve, it would have to be in a box you can just claim from a vendor for say 1 EC, that might be ok, though having to pve to earn a credit might be asking too much, ....
You obviously are not looking at what Cryptic has done to the game in the past. While yes, Story and game updates and development on the PVE is what they should obviously be doing, they are neglecting the side of the game they have had since the beginning: PVP.
It took them 4 Years to make the PVP queues shared between KDF and Fed. 4 YEARS! They had the Technology to do it at LEAST 2 Years ago when they introduced the Shared queues for PVE..
They also added a shuttle PVP. Unfortunately it isn't used as often as some might like due to power creep effecting even those little shuttles.
They added a PVP Dam Res and PVP Dam to Weapons, but how useful will those be? The PVP Dam Res maybe. but the PVP Dam is just a focused version of the Dam effect..
Yet where are new maps to PVP in? Where's the Promised Feature Eposide map that would get Ported over to PVP?? Where's new Play Styles for PVP? What about a Leaderboard? Official Tournaments?
Also, We complain about new ships because of their wording on the way they are handing the new ships. Our Old Lockbox/Lobi/fleet ships will be "upgradable" to be "Comparable" to T6 ships.. but the T6 ship will have new Bells and whistles that we'll "Want" To use because they will be so "Awesome." Gee.. What does that sound like to you?
Because to me, that sounds more like they, while understand we spent ALOT of in game and out of game cash for those things, will still be over shadowed by their New hotness.
Not to mention there will be Mk XIV gear. Which means all that Gear you just Grinded your TRIBBLE off to get? Sorry, its now obsolute. You need to grind new gear.
The fundamental core of STO mechanics relies upon ratios and percentage boosts. One can't simply look at item A and compare it to item B to say that item B is not really needed. It's not simply the boost that item B provides over item A, it's how that boost actually comes into play with so many other elements under the hood.
The percent remains the same, but the value derived from that +10% will grow and grow.
So, you stack a bunch of those all on top of each other boosting each other...wheeeee...yeah, no.
I'm not saying it is meaningless to collect high level gear, but it is hyperbolic to say that pvp is broken or we can't play anymore because of high level gear.
You obviously are not looking at what Cryptic has done to the game in the past. While yes, Story and game updates and development on the PVE is what they should obviously be doing, they are neglecting the side of the game they have had since the beginning: PVP.
It took them 4 Years to make the PVP queues shared between KDF and Fed. 4 YEARS! They had the Technology to do it at LEAST 2 Years ago when they introduced the Shared queues for PVE..
They also added a shuttle PVP. Unfortunately it isn't used as often as some might like due to power creep effecting even those little shuttles.
They added a PVP Dam Res and PVP Dam to Weapons, but how useful will those be? The PVP Dam Res maybe. but the PVP Dam is just a focused version of the Dam effect..
Yet where are new maps to PVP in? Where's the Promised Feature Eposide map that would get Ported over to PVP?? Where's new Play Styles for PVP? What about a Leaderboard? Official Tournaments?
Also, We complain about new ships because of their wording on the way they are handing the new ships. Our Old Lockbox/Lobi/fleet ships will be "upgradable" to be "Comparable" to T6 ships.. but the T6 ship will have new Bells and whistles that we'll "Want" To use because they will be so "Awesome." Gee.. What does that sound like to you?
Because to me, that sounds more like they, while understand we spent ALOT of in game and out of game cash for those things, will still be over shadowed by their New hotness.
Not to mention there will be Mk XIV gear. Which means all that Gear you just Grinded your TRIBBLE off to get? Sorry, its now obsolute. You need to grind new gear.
Its been years since we last had a level increase. Look at games like wow, where the level cap is increased every few months! If you don't put in the time your gear will become obsolete. It's reasonably normal in an MMO.
Its been years since we last had a level increase. Look at games like wow, where the level cap is increased every few months! If you don't put in the time your gear will become obsolete. It's reasonably normal in an MMO.
:rolleyes: Yes, in games like those you have to work to get new gear. How ever the grind in a game like WoW is also balanced around the fact that the level cap will Raise almost once aproximately a Year to Every 2 Years. STO hasn't had a level cap raise in aproximately 2.5-3 years. Especially after they stated they wouldn't raise the Level cap and that Reputations would be a form of Level cap raise.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
They added a PVP Dam Res and PVP Dam to Weapons, but how useful will those be? The PVP Dam Res maybe. but the PVP Dam is just a focused version of the Dam effect..
[PvP Dmg] +3% All Damage (that's Bonus damage, not damage strength/base)
[PvP Res] +5 All Damage Bonus Resistance Rating (that's Bonus DRR, not regular DRR)
Grab somebody and hit up Tribble.
Have them park in their regular build...unload a BO3 on them.
Have them switch out their weapons for a bunch of Mk II [PvP Res] weapons...unload a BO3 on them.
Have them go back to their normal build, replace all of your weapons aside from the DBB with Mk II [PvP Dmg] weapons...unload a BO3 on them and compare it to that first BO3.
[PvP Dmg] +3% All Damage (that's Bonus damage, not damage strength/base)
[PvP Res] +5 All Damage Bonus Resistance Rating (that's Bonus DRR, not regular DRR)
Grab somebody and hit up Tribble.
Have them park in their regular build...unload a BO3 on them.
Have them switch out their weapons for a bunch of Mk II [PvP Res] weapons...unload a BO3 on them.
Have them go back to their normal build, replace all of your weapons aside from the DBB with Mk II [PvP Dmg] weapons...unload a BO3 on them and compare it to that first BO3.
I would..
But
A: I don't have the weapons crafted and really am not in a desire to try to craft them right now and waste the mats on what I'll probably need in Delta Rising
B: It was my understanding that the PVP community as a whole considers Tribble to be experienced maybe once a life time. Or only when Begged to go. Other wise I might have been on tribble more often testing things. But its a Thankless Job that almost never seems to mean anything.
Oh and on a side note, The Garumba's Javalin wasn't supposed to drain weapon power, but your weapons go off line after the shot and while being auto transformed back to non seige mode. Yay.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
I'm not saying it is meaningless to collect high level gear, but it is hyperbolic to say that pvp is broken or we can't play anymore because of high level gear.
It's not hyperbole for some, though. They literally won't be able to play because of the higher level gear.
Thomas is Decent.
Richard is Good.
Harold is Very Good.
Just like the ratios/percentages work on the gear in the game, that overall effect applies to the players as well.
Introduce better gear...
Thomas will see a Decent improvement.
Richard will see a Good improvement.
Harold will see a Very Good improvement.
The distance - that gap - between Thomas and Harold will continue to widen to the point that Thomas simply doesn't try any more.
Eventually Richard will become that Thomas as Harold continues to benefit.
Cryptic has spent the last two+ years adding stuff so folks like Thomas can fly around in PvE going wheee and have a blast. Thing is, adding that stuff turned folks like Richard in to Rock Stars and folks like Harold in to Gods.
So what's happened in PvP during those two+ years? How many folks like Thomas walked away? Hell, in the last year+ how many folks even like Richard have walked away?
T6 ships? 50-60 captain progression/specialization and that continuing even after reaching 60? Mk XIV gear? Access to T5 ship consoles on other ships? Etc, etc, etc...
Not everybody's a Harold...there are folks that simply won't be able to play.
You should play the game when it entertains you. When it doesn't, don't.
It really is that simple.
Sure thats true. The only questions I'm asking myself:
Is the upcoming pain of grinding the new stuff in PvE worth the fun I'll have in PvP?
And will the PvP fun even be increased by new features and content or is PvP going to remain as it is forever?
A: I don't have the weapons crafted and really am not in a desire to try to craft them right now and waste the mats on what I'll probably need in Delta Rising
Yeah, wouldn't do it on Holo...heh.
Then again, [PvP Dmg] Mk II stuff is going for 3-4k on the Exchange. [PvP Res] is going for 2-4k. Hrmm, maybe I'll log in with both accounts and do some testing myself...meh, it's just kind of hard to care enough about it at the moment to bother...
B: It was my understanding that the PVP community as a whole considers Tribble to be experienced maybe once a life time. Or only when Begged to go. Other wise I might have been on tribble more often testing things. But its a Thankless Job that almost never seems to mean anything.
It's more of a...trying to get a headstart/edge against others than an actual testing thing.
Oh and on a side note, The Garumba's Javalin wasn't supposed to drain weapon power, but your weapons go off line after the shot and while being auto transformed back to non seige mode. Yay.
Heh, that's if the transformation happens...the whole thing is so bugged...meh.
Here we go again. If you don't like it don't play it. Stop making threads saying the same things all again. Game is dead every season for some people and they're still here.
Think you'll get attention? Think again. You're just 1, one guy. General ranting won't stop me from looking forward to next expansion. Even more, I'll buy another four ships with dilithium before X2 hits. Kit them out, bring 'em in PvP, have fun. Doff system works. R&D is an awesome improvement over the old system.
Here we go again. If you don't like it don't play it.
That's the point. I love STO PvP and I hate grinding for it + I feel we're not getting anything in return for all the grinding (except for being able to play again).
I'd just like to hear your thoughts on the question if PvP is worth all that.
Comments
Anything that adds some more variation in play style is definitely welcome. One of the big problems with early pvp was that everyone had to have very similar builds for each ship/career. Thankfully, many of the updates are giving much more choice. I don't see how more choice is a bad thing.
where did he say that? Or is this another case of telephone?
ilickbatteries
Ha-ha! Good luck with that
[Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.
In-game handle @Janetza
Yes, pvp needs an update. But why bother: every time they add anything to the game, the pvp forums light up with wailing and gnashing of teeth. This is a perfect example... they offer you new ships and you *complained* about it. Why bother to update pvp at all, when the players are not going to be happy about *gasp* having to earn an upgrade. They can't win... unless they just put everything new in a lootbox that drops off fleet alert, no wait that is too much pve, it would have to be in a box you can just claim from a vendor for say 1 EC, that might be ok, though having to pve to earn a credit might be asking too much, ....
You should never forget that this idea of a nearly completely grind-free environment that often gets belittled is not some crazy fantasy world. It was the reality of this very game during its first year.
I think you missunderstood my post. It's not that I'm against new stuff and grind in general, it's that feeling that we don't get anything in exchange for that.
There just isn't new PvP stuff that makes me feel the PvE grind is worth it. I'm not playing the PvE stuff cuz I'm enjoying it - I'm doing it to play PvP.
Soooo, as long as there's no update to PvP I just feel tiered of doing all the grind to keep playing the same old game. I bet alot of you feel the same way.
Or maybe, this is the way cryptic wants to make us go away...
You are painting a broad brush. Not all of us are like that. Most people don't have an issue with new content, the issue is the fact that we really haven't seen too many pvp updates beyond balancing issues and shuttle pvp. It would be great to see some new pvp maps or pvp territory control.
Thanks for the quote. Hopefully the devs realize that we aren't all hateful ********s out to get them at every turn. We just want a little pvp content! We are lucky that they are so communicative as it is. Forums are always going to have a selective pressure towards complainers, since people who are content and happy with the updates are much less likely to come to the forums to praise the work.
ilickbatteries
They effed us with LoR and Romulan Space Traits and now they're effing us with T6 ships. I subbed to Star Wars the Old Republic and will be playing that from now on. There's a lot of undue hate on that game but I decided to try it and I'm really liking it so far. The quality of it on every level blows STO out of the water.
My account on SWTOR is Chubbyonekenobi character name Beorne. Hit me up if you want to join me for some PvP or start up a PvP guild.
I wouldn't be so sure about that. This was probably the case when people played pvp in S5 and before.. I remember playing pvp with mk 11 blue gear, borg set and mk 11 blue consoles and still could manage to compete with an outmaxed escort sometimes.
but meanwhile the metagame has completely changed and nowadays it is a more significant difference if someone plays with or without lockbox traits, reputation passives, with mk 11-12 purple consoles or the mk 12 fleet consoles having improved stats and additional modifiers, this is especially noticeable if you participate in high level premade-pvp.
-=Hannibal - Inner Circle PvP-Department=-
Hannibal's YouTube PvP-channel (under construction)
More Inner Circle PvP-Action worth watching from: Hank, Mira Theng and Zimbilimbim
I agree that it adds up, especially the passives and traits - which is unfortunate. However gear still doesn't have that much of an advantage. Fleet consoles are nice, but are far from absolutely necessary. Also, you don't really have to grind that much for fleet gear - especially with easy access to T5 fleets.
ilickbatteries
Say you've got a +10% boost.
10 = 11; +1
100 = 110; +10
1000 = 1100; +100
10000 = 11000; +1000
The percent remains the same, but the value derived from that +10% will grow and grow.
So, you stack a bunch of those all on top of each other boosting each other...wheeeee...yeah, no.
Up to you, but if PVP is your main draw to a game, my advice here with STO is cut your losses and find a game with PvP you enjoy because Cryptic as a studio has NEVER (in their 4 MMOs, 'City of Heroes', Champions Online', 'Star Trek Online' or 'NeverWinter') done PvP well, and have never devoted a lot of Dev resources to it (just a lot of lip service across all their MMOs during an MMO's lifecycle.)
I wouldn't expect Cryptic to suddenly change how they run their MMO development strategy anytime soon, as STO appears to be doing fine financially as a casual game. If they really thought they'd get a major increase in cashflow/profit by focusing on PvP - I'd say they would have put some Dev resources on it sometime in the past 4 years. That they haven't shows they don't consider the return on investment of Dev time and other resources high enough to put any real further focus on STO PvP. Thus, PvP in STO won't change, or be expanded on.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
You obviously are not looking at what Cryptic has done to the game in the past. While yes, Story and game updates and development on the PVE is what they should obviously be doing, they are neglecting the side of the game they have had since the beginning: PVP.
It took them 4 Years to make the PVP queues shared between KDF and Fed. 4 YEARS! They had the Technology to do it at LEAST 2 Years ago when they introduced the Shared queues for PVE..
They also added a shuttle PVP. Unfortunately it isn't used as often as some might like due to power creep effecting even those little shuttles.
They added a PVP Dam Res and PVP Dam to Weapons, but how useful will those be? The PVP Dam Res maybe. but the PVP Dam is just a focused version of the Dam effect..
Yet where are new maps to PVP in? Where's the Promised Feature Eposide map that would get Ported over to PVP?? Where's new Play Styles for PVP? What about a Leaderboard? Official Tournaments?
Also, We complain about new ships because of their wording on the way they are handing the new ships. Our Old Lockbox/Lobi/fleet ships will be "upgradable" to be "Comparable" to T6 ships.. but the T6 ship will have new Bells and whistles that we'll "Want" To use because they will be so "Awesome." Gee.. What does that sound like to you?
Because to me, that sounds more like they, while understand we spent ALOT of in game and out of game cash for those things, will still be over shadowed by their New hotness.
Not to mention there will be Mk XIV gear. Which means all that Gear you just Grinded your TRIBBLE off to get? Sorry, its now obsolute. You need to grind new gear.
So please. Tell me where I should NOT be gnashing my teeth? http://memegenerator.net/instance/53245192
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
I'm not saying it is meaningless to collect high level gear, but it is hyperbolic to say that pvp is broken or we can't play anymore because of high level gear.
ilickbatteries
Its been years since we last had a level increase. Look at games like wow, where the level cap is increased every few months! If you don't put in the time your gear will become obsolete. It's reasonably normal in an MMO.
ilickbatteries
Your going to compare STO to WoW.. Really?
:rolleyes: Yes, in games like those you have to work to get new gear. How ever the grind in a game like WoW is also balanced around the fact that the level cap will Raise almost once aproximately a Year to Every 2 Years. STO hasn't had a level cap raise in aproximately 2.5-3 years. Especially after they stated they wouldn't raise the Level cap and that Reputations would be a form of Level cap raise.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
[PvP Dmg] +3% All Damage (that's Bonus damage, not damage strength/base)
[PvP Res] +5 All Damage Bonus Resistance Rating (that's Bonus DRR, not regular DRR)
Grab somebody and hit up Tribble.
Have them park in their regular build...unload a BO3 on them.
Have them switch out their weapons for a bunch of Mk II [PvP Res] weapons...unload a BO3 on them.
Have them go back to their normal build, replace all of your weapons aside from the DBB with Mk II [PvP Dmg] weapons...unload a BO3 on them and compare it to that first BO3.
I would..
But
A: I don't have the weapons crafted and really am not in a desire to try to craft them right now and waste the mats on what I'll probably need in Delta Rising
B: It was my understanding that the PVP community as a whole considers Tribble to be experienced maybe once a life time. Or only when Begged to go. Other wise I might have been on tribble more often testing things. But its a Thankless Job that almost never seems to mean anything.
Oh and on a side note, The Garumba's Javalin wasn't supposed to drain weapon power, but your weapons go off line after the shot and while being auto transformed back to non seige mode. Yay.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
It's not hyperbole for some, though. They literally won't be able to play because of the higher level gear.
Thomas is Decent.
Richard is Good.
Harold is Very Good.
Just like the ratios/percentages work on the gear in the game, that overall effect applies to the players as well.
Introduce better gear...
Thomas will see a Decent improvement.
Richard will see a Good improvement.
Harold will see a Very Good improvement.
The distance - that gap - between Thomas and Harold will continue to widen to the point that Thomas simply doesn't try any more.
Eventually Richard will become that Thomas as Harold continues to benefit.
Cryptic has spent the last two+ years adding stuff so folks like Thomas can fly around in PvE going wheee and have a blast. Thing is, adding that stuff turned folks like Richard in to Rock Stars and folks like Harold in to Gods.
So what's happened in PvP during those two+ years? How many folks like Thomas walked away? Hell, in the last year+ how many folks even like Richard have walked away?
T6 ships? 50-60 captain progression/specialization and that continuing even after reaching 60? Mk XIV gear? Access to T5 ship consoles on other ships? Etc, etc, etc...
Not everybody's a Harold...there are folks that simply won't be able to play.
Sure thats true. The only questions I'm asking myself:
Is the upcoming pain of grinding the new stuff in PvE worth the fun I'll have in PvP?
And will the PvP fun even be increased by new features and content or is PvP going to remain as it is forever?
Yeah, wouldn't do it on Holo...heh.
Then again, [PvP Dmg] Mk II stuff is going for 3-4k on the Exchange. [PvP Res] is going for 2-4k. Hrmm, maybe I'll log in with both accounts and do some testing myself...meh, it's just kind of hard to care enough about it at the moment to bother...
It's more of a...trying to get a headstart/edge against others than an actual testing thing.
Heh, that's if the transformation happens...the whole thing is so bugged...meh.
Think you'll get attention? Think again. You're just 1, one guy. General ranting won't stop me from looking forward to next expansion. Even more, I'll buy another four ships with dilithium before X2 hits. Kit them out, bring 'em in PvP, have fun. Doff system works. R&D is an awesome improvement over the old system.
Dang we already have a DOOOOM thread.
I'd just like to hear your thoughts on the question if PvP is worth all that.