Well, I used to do a foundry farm mission daily and sell trash to vendors but since that is nowhere near as profitable or time efficient after the last update, are there better ways to earn EC now? I mean, what's that old saying, "When one door closes, another opens?" Anyone know where the open door is? Other than selling stuff on the exchange, that is.
Well, if you run the Borg PVE elite you get a plekton box. those run for about a mil+ on the exchange. Argonite gas runs well too. So perhaps that's the EC farming they want you to do? gathering mats?
"When one door closes, another opens?" Anyone know where the open door is?
When one door closes, Cryptic bugs the other one .
Anyhow, the best way is to:
A) Farm at Ker'rat (get proper purple drops) which you can sell on the exchange. Do loads and loads of STF's and sell the R&D stuff on the exchange.
C) Get doffs (refugees, prisoners, etc) and either split or sell them on the exchange.
D) Buy low, sell high.
One way or the other, your best bet is on the exchange...
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
Well, I used to do a foundry farm mission daily and sell trash to vendors but since that is nowhere near as profitable or time efficient after the last update, are there better ways to earn EC now? I mean, what's that old saying, "When one door closes, another opens?" Anyone know where the open door is? Other than selling stuff on the exchange, that is.
No offense, but that's said to be why they nerfed EC in the first place. People abusing the foundry and farming EC.
Thanks to that, I'm losing my life savings having to spend it on Commodities for Fleet Projects. :mad:
I find currently that selling crafting materials can net a pretty good return, and doing STFs you can stack up a fair stockpile of these. Some go for a million a piece if the market is good.
Selling keys is still the easiest way to make a fast buck and the market for them won't dry up any time soon.
I had sold a lot of exchange but since then and prior to 9.5 it won't let me sell again. Well anything Mark 12 purple. Getting the squeeze and R&D is the new way of doing things on the game now. I just don't like to wait and rather after the items now.
If you're good enough, run the elite stfs and try to net first place in the ones that rank. Those give 2 very rare items plus an r&d box. Get a small stockpile of these and run to the exchange. Take a look at what the lowest price is for the items you are selling, and sell for a little over half what everyone else is. You'll make quite a bit in just a few minutes.
They just nerfed the possibility to bring in hillarious and obscene amounts of fresh money with nothing that would back up the worth of it (see -> inflation).
Doffing (contraband or R&D) and Elite Queues are 2(/3) Examples how you can make "good" money in a short amount of time, for the DOFF examples you don't have to be online most of the time.
Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
Go KDF and farm contraband. I always board and ransack everything in sight.
Yeah, go KDF to farm contraband, then sell 'em on the Exchange, they sold for as high as 60k ECs each over the bonus dil weekend, but have dropped back down to 40k - 42k ECs after the event ended.
However, I recommend that you actually play KDF rather than just farm with KDF. Yeah, Cryptic has all but abandoned the KDF, but you know what? I have more fun playing my KDF toon than playing my Fed or Romulan toons and I do not do PvP.
Remember, you people who slave in the EC mines hurt yourselves by doing it.
The more new EC you create, the worse inflation gets, the higher prices get, and the harder it is for YOU, the EC grinder, to buy what you want.
Consider this.
A year and a half ago, keys were about 1m each, and you could get 500k slaving in some EC mine. So, two sessions of labor in the mine, and you had a key.
People did this, the money supply rose, and inflation occured. Before long a key cost 1.5m.
But- you didnt make 50% more ec for your time spent slaving away. So, it now took you three sessions instead of two to get the key.
People did this, the process continued. Before long keys were 2m each.
But- you didnt make twice as much in the EC mine as you did originally, you still only made the 500k. Now it took you four sessions instead of three to afford that same key.
People did this, the process continued. Before long keys were 2.5m each!
But- you didnt make two and a half times more than you did originally for slaving in the mine, so the key you desired so much now required FIVE SESSIONS.
And the process CONTINUES STILL!
or could it be no one really flooding the market with keys now because maybe lots have left or maybe because ppl have wised up and have stop wasting money on them........... nah that cant be it
I think correlating inflation with master key prices is the wrong approach. This is merely one commodity which not even close to all players want / need.
There are already huge energy credit sinks in the game, they're called the fleet projects. For some upgrades, it costs ten to fifteen million energy credits tu buy the commodities these projects need. And with expensive upgrades like those for the fleet holdings, the sheer number of provisions (bought with fleet credits and donated for NO return) cancels out most of the fleet-credit-rewarding donation options in the project.
This is only making it more difficult, especially for smaller fleets, to work through their projects, requiring them to farm more and spend less time enjoying the game.
For players who weren't after high-priced special items on the exchange, the inflation of which you speak was inconsequential, it didn't hurt them. In a sense, it was a good thing for the game, because players who spent money on zen points were able to get more dilithium / energy credits for the stuff they sold on the exchange, only shafting those players who want to get premium items for free. Far as I can see it, it's sound business strategy, as long as it doesn't drive players away.
Remember, you people who slave in the EC mines hurt yourselves by doing it.
The more new EC you create, the worse inflation gets, the higher prices get, and the harder it is for YOU, the EC grinder, to buy what you want.
Consider this.
A year and a half ago, keys were about 1m each, and you could get 500k slaving in some EC mine. So, two sessions of labor in the mine, and you had a key.
People did this, the money supply rose, and inflation occured. Before long a key cost 1.5m.
But- you didnt make 50% more ec for your time spent slaving away. So, it now took you three sessions instead of two to get the key.
People did this, the process continued. Before long keys were 2m each.
But- you didnt make twice as much in the EC mine as you did originally, you still only made the 500k. Now it took you four sessions instead of three to afford that same key.
People did this, the process continued. Before long keys were 2.5m each!
But- you didnt make two and a half times more than you did originally for slaving in the mine, so the key you desired so much now required FIVE SESSIONS.
And the process CONTINUES STILL!
So what do you suggest?
That 98% of all players should stay poor by choice, while 2% are free to be filthy rich?
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
or could it be no one really flooding the market with keys now because maybe lots have left or maybe because ppl have wised up and have stop wasting money on them........... nah that cant be it
People will never wise up when it comes to gambling. Otherwise casinos would have gone the way of the exploration clusters long ago. Although this game's lockboxes are more pseudo gambling since you always win something.
People will never wise up when it comes to gambling. Otherwise casinos would have gone the way of the exploration clusters long ago. Although this game's lockboxes are more pseudo gambling since you always win something.
well like all casinos if you are not winning the money it will soon dry up and in this game the odds are stacked more against you than in a casinos
so all comes back to no one really flooding the market with keys
well.. the verry verry last mission drops a load of stuff. i played it a lot on elite and made 50m easely. its just you have to be willing to do so. [lvling craftign up the way i do cost's a lot]
later i will just sell what i can craft. simple as that. gues that after this weekend ill be lvl 14 if my calculations are right. [no use of dilithium as i still need that for my gear]
but back to the topic. the last last mission on elite. and the exchange buy low sell high.
well like all casinos if you are not winning the money it will soon dry up and in this game the odds are stacked more against you than in a casinos
so all comes back to no one really flooding the market with keys
Actually the market probably will be flooded. People who relied on vendoring loot, possibly from a foundry mission, as their primary source of income will start to run out of money. Some people buy and sell keys for ec. The more of those people who run out of ec, the more keys they'll buy to try to sell. Of course I'm not exactly an economics major.
in every mmo i played but eveonline ppl use loot to make money why should this mmo be any different................ i dont see wow nerf its loot because players make money off it................. dont see lotor nerfing its loot because players make money off it same for tor
well.. the verry verry last mission drops a load of stuff. i played it a lot on elite and made 50m easely. its just you have to be willing to do so. [lvling craftign up the way i do cost's a lot]
later i will just sell what i can craft. simple as that. gues that after this weekend ill be lvl 14 if my calculations are right. [no use of dilithium as i still need that for my gear]
but back to the topic. the last last mission on elite. and the exchange buy low sell high.
I Smell Proffit in the Wind
Dude what the hell does that even mean? The very last mission? Are you talking about an episode, foundry mission, space stf, ground stf, PvE queue or what?
Maybe you should wait until your meds kick in before you post insane ramblings in future
The answer to the EC nerf is to sell your R&D materials. I'm not quite ready to throw myself headlong into the R&D aspect of the game yet, but I had a lot of R&D materials lying dormant in my bank. I sold almost all of them off last night and made 3 million EC. POW!
Comments
*Double facepalm*
/10char
Praetor of the -RTS- Romulan Tal Shiar fleet!
Anyhow, the best way is to:
A) Farm at Ker'rat (get proper purple drops) which you can sell on the exchange.
Do loads and loads of STF's and sell the R&D stuff on the exchange.
C) Get doffs (refugees, prisoners, etc) and either split or sell them on the exchange.
D) Buy low, sell high.
One way or the other, your best bet is on the exchange...
I call it, the Stoutes paradox.
No offense, but that's said to be why they nerfed EC in the first place. People abusing the foundry and farming EC.
Thanks to that, I'm losing my life savings having to spend it on Commodities for Fleet Projects. :mad:
The R&D material route has been very good for me, equal in value as the ingame stfs drops have been.
1.) R&D materials, components and gear
2.) Classic drops
3.) Doffing - omg this can be so profitable
4.) Dil > key > ec route. 1 key = 2.5 million.
Selling keys is still the easiest way to make a fast buck and the market for them won't dry up any time soon.
Time will only tell!
But the days when you were looking at enough EC for a key every few runs are long gone.
I'll run one of those missions if a toon is very low on cash, simply because its quick.
But, quite frankly, its how poor players stay marginally less poor in game, not how the rich players get rich.
Pretty much this.
They just nerfed the possibility to bring in hillarious and obscene amounts of fresh money with nothing that would back up the worth of it (see -> inflation).
Doffing (contraband or R&D) and Elite Queues are 2(/3) Examples how you can make "good" money in a short amount of time, for the DOFF examples you don't have to be online most of the time.
Yeah, go KDF to farm contraband, then sell 'em on the Exchange, they sold for as high as 60k ECs each over the bonus dil weekend, but have dropped back down to 40k - 42k ECs after the event ended.
However, I recommend that you actually play KDF rather than just farm with KDF. Yeah, Cryptic has all but abandoned the KDF, but you know what? I have more fun playing my KDF toon than playing my Fed or Romulan toons and I do not do PvP.
Admittedly I've only ran one after the update, but I didn't really notice any difference?
system Lord Baal is dead
or could it be no one really flooding the market with keys now because maybe lots have left or maybe because ppl have wised up and have stop wasting money on them........... nah that cant be it
system Lord Baal is dead
There are already huge energy credit sinks in the game, they're called the fleet projects. For some upgrades, it costs ten to fifteen million energy credits tu buy the commodities these projects need. And with expensive upgrades like those for the fleet holdings, the sheer number of provisions (bought with fleet credits and donated for NO return) cancels out most of the fleet-credit-rewarding donation options in the project.
This is only making it more difficult, especially for smaller fleets, to work through their projects, requiring them to farm more and spend less time enjoying the game.
For players who weren't after high-priced special items on the exchange, the inflation of which you speak was inconsequential, it didn't hurt them. In a sense, it was a good thing for the game, because players who spent money on zen points were able to get more dilithium / energy credits for the stuff they sold on the exchange, only shafting those players who want to get premium items for free. Far as I can see it, it's sound business strategy, as long as it doesn't drive players away.
So what do you suggest?
That 98% of all players should stay poor by choice, while 2% are free to be filthy rich?
People will never wise up when it comes to gambling. Otherwise casinos would have gone the way of the exploration clusters long ago. Although this game's lockboxes are more pseudo gambling since you always win something.
well like all casinos if you are not winning the money it will soon dry up and in this game the odds are stacked more against you than in a casinos
so all comes back to no one really flooding the market with keys
system Lord Baal is dead
later i will just sell what i can craft. simple as that. gues that after this weekend ill be lvl 14 if my calculations are right. [no use of dilithium as i still need that for my gear]
but back to the topic. the last last mission on elite. and the exchange buy low sell high.
I Smell Proffit in the Wind
Actually the market probably will be flooded. People who relied on vendoring loot, possibly from a foundry mission, as their primary source of income will start to run out of money. Some people buy and sell keys for ec. The more of those people who run out of ec, the more keys they'll buy to try to sell. Of course I'm not exactly an economics major.
system Lord Baal is dead
Dude what the hell does that even mean? The very last mission? Are you talking about an episode, foundry mission, space stf, ground stf, PvE queue or what?
Maybe you should wait until your meds kick in before you post insane ramblings in future
~Vice Admiral Saskia - U.S.S. Muenzuka (Dyson Science Destroyer)~
~Lieutenant General Kalinka - I.K.S. Kazami (Negh'Var Heavy Battlecruiser)~
~Vice Admiral Lorel - R.R.W. Aureus Aquila (Mirror Mogai Heavy Warbird)~
The EC drought is officially over!