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Tribble Maintenance and Release Notes - July 21, 2014

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
We will be bringing down the Tribble server for maintenance to apply a new update: ST.42.20140629a.23

General:
  • It is now possible to search for Ultra Rare items in the Exchange.
  • Removed Dilithium vendors from New Romulus Command and Dyson Sphere Joint Command.
  • Resolved an issue which occasionally caused a map to crash.

Systems:
  • Research and Development:
    • Resolved an issue which was allowing players to run multiple Research Training projects from the same school simultaneously.
      • Only 1 Research Training project can be run at a time per school.
    • Resolved an issue where the XP for the R&D Research Project tasks would display as zero in the list of R&D tasks.
    • Resolved an issue where the UI would not scroll to the last selected R&D task.
    • Resolved an issue where the R&D experience progress bars would be empty upon reaching Level 20.
  • Duty Officer updates:
    • It is now possible to sort and filter Duty Officers for assignments within the selection popup.
    • Resolved an issue which was causing some old Duty Officer assignments to remain stuck in the Completed phase.
    • Addressed an issue that prevented Betreka Nebula Duty Officer assignments from appearing.
    • All KDF Xindi Duty Officers can now be assigned to Active Duty, and used on Assignments.
    • Addressed an issue that made the Eridan Belt in the Iota Pavonis sector block Duty Officer assignments only usable by one person at a time.
    • Replaced references to "Particle Traces" on certain Astrometrics Duty Officers with references to "R&D Materials" as appropriate.
    • Numerous updates have been made to add scrollbars and adjust some sizing in the Duty Officer UI.
  • The Vicious and Impatient traits for Xindi Bridge Officers are now properly working while in Ground and Space combat, respectively.
  • Xindi Lock Box Traits:
    • Vicious:
      • Damage Bonus per stack reduced from 2% to 1.5%
      • Crit Severity per stack reduced from 10% to 6%
    • Intense Focus:
      • Accuracy Bonus per stack reduced from 2% to 1.5%
      • Shield Penetration per stack reduced from 2% to 1.5%
    • Momentum:
      • Turn Rate per stack reduced from 3% to 2.5%
      • Flight Speed per stack reduced from 3% to 2.5%
    • Pattern Recognition:
      • Defense Bonus per stack reduced from 2% to 1.5%
      • Shield Hardness per stack reduced from 2% to 1.5%
      • Replaced "Resilience" with "Hardness" in tooltip.
        • This effect reduces the damage dealt to the shields when they block damage done to your hull.
  • Xindi-Aquatic Mobulai Frigates are now available in Very Rare and Ultra Rare qualities.

Known Issues:
  • Research and Development:
    • Dynamic consoles, personal shields, and ground armor are not seen in the fast equip window.
    • "Overload" Beam Array affix proc drains weapon power.
    • Aegis Set:
      • Aegis Set: Energy Feedback Conductor procs Inspirational Leader trait.
      • Aegis 3pc power CD is reduced by Aux2Bat Technician Duty Officer proc.
  • Vicious Trait tooltip still shows 10% crit severity per stack, but it now gives 6%.
  • Occasionally, players will not be able to start eligible Duty Officer Assignments.
  • KDF Bortasqu’ Belt vanishes below the upper when Stomach slider is at minimum.
  • Bortasqu’ and Bortasqu’ Long Uppers lack Emblem and Badge drop-downs.
Post edited by coldsnapped on
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Comments

  • Options
    tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited July 2014
    fleet mark consultant does not work with fleet mark boxes. please fix this.
    pvp = small package
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    generalmocogeneralmoco Member Posts: 1,634
    edited July 2014
    systems:
    • Duty Officer Updates:
      • it Is Now Possible To Sort And Filter Duty Officers For Assignments Within The Selection Popup.
      • resolved An Issue Which Was Causing Some Old Duty Officer Assignments To Remain Stuck In The Completed Phase.
      • numerous Updates Have Been Made To Add Scrollbars And Adjust Some Sizing In The Duty Officer Ui.


    yay!!!! :d :d
  • Options
    lordtrekkielordtrekkie Member Posts: 44 Arc User
    edited July 2014
    What is the issue with letting people slot more than one R&D School Research Project? Limit it to more than 1 at least...
  • Options
    icegavelicegavel Member Posts: 991 Arc User
    edited July 2014
    Systems:
    • Research and Development:
      • Resolved an issue which was allowing players to run multiple Research Training projects from the same school simultaneously.
        • Only 1 Research Training project can be run at a time per school.

    Well done. You took the one thing that made the uber-grind tolerable and put it on track for Hawk's 350 hours projection... and shredded it. And then burned the shreds. And then tossed the ashes into a volcano. Thank you for making this the worst grind in the game.
  • Options
    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    icegavel wrote: »
    Well done. You took the one thing that made the uber-grind tolerable and put it on track for Hawk's 350 hours projection... and shredded it. And then burned the shreds. And then tossed the ashes into a volcano. Thank you for making this the worst grind in the game.

    You forgot the comet slamming into the planet, the bit of the planet with the volcano on it being pulled into the sun, the sun going nova, creating a black hole, and just sucking the Hell out of the whole thing... /sigh
  • Options
    crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited July 2014
    What is the issue with letting people slot more than one R&D School Research Project?

    My guess would be so th crafters who want to level faster are more inclined to spend Dilithium to complete said project faster and be able to run it again.
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • Options
    trekkietravistrekkietravis Member Posts: 214 Arc User
    edited July 2014
    SERIOUSLY?!?!? Taking away the ability to focus on 1 crafting school at a time?

    So much for crafting...Terrible, horrible, no good, very bad idea Cryptic...

    :mad::mad::mad::mad:

    Looks like I will now join the ranks of Z-store boycotters until this is "fix" is fixed. No more money for you PWE.
  • Options
    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited July 2014
    icegavel wrote: »
    Well done. You took the one thing that made the uber-grind tolerable and put it on track for Hawk's 350 hours projection... and shredded it. And then burned the shreds. And then tossed the ashes into a volcano. Thank you for making this the worst grind in the game.

    Funny since this is how I figured it worked in the first place and I didn't even try slotting extra research projects from the same school. You need to get 3 schools up to unlock all the slots anyway, what's it matter if you focus one down at a time or all 3?

    If you're not having fun...don't do it.
  • Options
    starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2014
    Funny since this is how I figured it worked in the first place and I didn't even try slotting extra research projects from the same school. You need to get 3 schools up to unlock all the slots anyway, what's it matter if you focus one down at a time or all 3?

    If you're not having fun...don't do it.

    You need to get 3 schools to level 5 which can easily be accomplished in about a couple of weeks.
  • Options
    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    Funny since this is how I figured it worked in the first place and I didn't even try slotting extra research projects from the same school. You need to get 3 schools up to unlock all the slots anyway, what's it matter if you focus one down at a time or all 3?

    If you're not having fun...don't do it.

    Did you know level 20 requires 2,000,000 XP?
  • Options
    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited July 2014
    Did you know having a long-term goal for once is nice?
  • Options
    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    Did you know having a long-term goal for once is nice?

    It was still a long term goal. It still took longer to max a single school than to max a reputation.
  • Options
    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    Did you know having a long-term goal for once is nice?

    Did you know that the bacteria in the stuff on your nose can easily work its way into your sinuses, where as your body struggles to fight off the infection it can create fissures leading to the brain, where said infection could either potentially pass the blood brain barrier or cause pressure against the brain resulting in either brain damage or death...?
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    orangeitisorangeitis Member Posts: 5,222 Arc User
    edited July 2014
    Are the fleet consoles gonna have a price reduction along with the rest?
  • Options
    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited July 2014
    lucho80 wrote: »
    It was still a long term goal. It still took longer to max a single school than to max a reputation.

    Considering how quickly reputations max, they're a pretty poor example. Point sort of taken, though. In the end, this is still a dilithium sink targeting impatient people.
    Did you know that the bacteria in the stuff on your nose can easily work its way into your sinuses, where as your body struggles to fight off the infection it can create fissures leading to the brain, where said infection could either potentially pass the blood brain barrier or cause pressure against the brain resulting in either brain damage or death...?

    Fascinating.
  • Options
    schneemann83schneemann83 Member Posts: 0 Arc User
    edited July 2014
    "Resolved an issue which was allowing players to run multiple Research Training projects from the same school simultaneously."

    Crafting as it was so far is already -for each and every school- the slowest and least rewarding reputation system.

    Now with this change each school will take longer than all existing reputations together, while unlocking only a fraction of the rewards/items.

    How is that anyhow appealing?

    Allow us to level crafting/a school in reasonable time -like it was/is with multiple research projects-, in return you'll get our dil -from us actually crafting items. Change it and a great many of your playerbase won't bother - and you'll gain nothing.
  • Options
    orangeitisorangeitis Member Posts: 5,222 Arc User
    edited July 2014
    "Resolved an issue which was allowing players to run multiple Research Training projects from the same school simultaneously."

    Crafting as it was so far is already -for each and every school- the slowest and least rewarding reputation system.

    Now with this change each school will take longer than all existing reputations together, while unlocking only a fraction of the rewards/items.

    How is that anyhow appealing?

    Allow us to level crafting/a school in reasonable time -like it was/is with multiple research projects-, in return you'll get our dil -from us actually crafting items. Change it and a great many of your playerbase won't bother - and you'll gain nothing.
    There's your problem. You're thinking of it as a reputation system. Its purpose isn't just to give us passives and gear. It's to serve as an economy stimulator. To provide low-level equipment to newbs. To give people something to do when not pewpewing. For people to have specialties their friends can look to them for. Also, this is apparently only the 'basic' R&D system. We'll be able to be doing a lot more with it later, so it may be a very good investment.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    so shield hardness, thats bleed related, like on resistant shields, not another factor to throw into the shield resistance math

    that momentum trait was underpowered at just 3%, it didn't need to be nerfed, when it only works like a turn console
  • Options
    druhindruhin Member Posts: 7 Arc User
    edited July 2014
    We will be bringing down the Tribble server for maintenance to apply a new update: ST.42.20140629a.23

    General:
    • It is now possible to search for Ultra Rare items in the Exchange.
    • Removed Dilithium vendors from New Romulus Command and Dyson Sphere Joint Command.
    • Resolved an issue which occasionally caused a map to crash.

    Systems:
    • Research and Development:
    • Resolved an issue which was allowing players to run multiple Research Training projects from the same school simultaneously.
    • Only 1 Research Training project can be run at a time per school.

    Adding new categories to find Kit Modules / Kit Frames that were released back in Season 9, took you all of the time from then until the launch of Season 9.5. But adding new color rarity to the Exchange took less than 1 week?

    Removing Dilithium vendors from New Romulus and Dyson Sphere seems like your standard oversight (of which is far too common by these developers).

    Now as for the Big, Bad, and ultimately STUPID decision:

    Why remove our ability to run a research project multiple times? If we want to focus on 1 school at a time, that should be our prerogative. It's already bad enough, that you gate the crafting behind horrendous amounts of time expenditure. Now to nerf it further, by not allowing us to run more than 1 research project at a time? Just another in a long list of DUMBA-- decisions by these developers. Shows you just were their priorities lie. If it can make it easier for the players, NERF IT. If it can be made harder for the players, MORE GRIND!

    Following this change, I'll stop crafting completely. Already bad enough that we can only have 1 of the "unique" items per school. I started on Beams, thinking I could outfit my Cruiser in full [Omni] Phasers, before realizing you can only have ONE EQUIPPED. Now with it being nerfed to 1 research per school, I have no intention of grinding for months. Wouldn't be as bad if you increased the Research XP to a more meaningful amount. You already nerfed it by 40% from what it was originally.

    It has to be said:

    STUPID F--ING DECISIONS ARE STUPID!!!
    (But what should I expect, from Cryptic)

    TL;DR: Cryptic are quick to NERF things for players, but they are slower than S--T when it comes to FIXING THINGS.
  • Options
    stomperx99stomperx99 Member Posts: 863 Arc User
    edited July 2014
    For some reason after this patch I'm being Disconnected from the server a LOT!


    Is anybody else having this??
    ZomboDroid10122015042230.jpg

    I'm sorry to people who I, in the past, insulted, annoyed, etc.
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    zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited July 2014
    Are these fixes going to allow my projectile doffs that have R&D to finally be able to start crafting the particle plasma torpedo that currently won't slot a doff to do it?
  • Options
    adwynythadwynyth Member Posts: 369 Arc User
    edited July 2014
    icegavel wrote: »
    Well done. You took the one thing that made the uber-grind tolerable and put it on track for Hawk's 350 hours projection... and shredded it. And then burned the shreds. And then tossed the ashes into a volcano. Thank you for making this the worst grind in the game.

    I have a different view on this. I agree with the sentiment.

    But I'm guessing that the PWE mothership decided that it wasn't grindy enough and dispatched the flying monkeys to peck on the Cryptic devs' heads. Just proves how PWE doesn't understand us at all.

    Well, I guess I can start selling all those R&D materials to suckers on the Exchange then. No reason for me to keep them.

    Or when there aren't enough suckers to buy them, just vendor them.

    SINCE THEY SHOW UP FIRST ON EVERY 'SELL' TAB ANYWAY.
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    toivatoiva Member Posts: 3,276 Arc User
    edited July 2014
    Uhm, okay, doffs can be filtered now for assignements, BUT:

    1) Filters reset for each doff slot on a given assignement. Good luck with a Hamlet performance... Even a cluster Support is tedious if you can't just set the criteria and pick all the 5 doffs at once.

    2) Might be just me, but opening the filters window caused a lot of lag.

    3) Could the doff professions be all unchecked by default? You're more likely to look for one or two specific professions than all minus 1 or 2. This adds a lot of clicking to get only say advisors to show.

    Other than that, could the flashing of the doff icon under the minimap stop after checking the completed assignements? Now it keeps flashing if you voluntarily leave an assignement without claiming rewards.




    Heck, with every little fix they bring I'm reminded of how great the previous UI was. I had no idea there were so many little things making our lives easier back then, now i discover it the hard way.
    How great it'd be if it came back...
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • Options
    sui2ksui2k Member Posts: 25 Arc User
    edited July 2014
    hmm no change in the sorting order of the replicator? it's a kind of annoying to scroll down the whole R&D mats before you are able to sell useless stuff :/
  • Options
    druhindruhin Member Posts: 7 Arc User
    edited July 2014
    sui2k wrote: »
    hmm no change in the sorting order of the replicator? it's a kind of annoying to scroll down the whole R&D mats before you are able to sell useless stuff :/

    A fair point. And again, shows Cryptics clear direction on priorities. Gotta nerf the Research XP projects, but heaven forbid, actually FIXING the vendors so we don't have to see the useless Research materials. Here's a hint: ONLY DISPLAY ITEMS THAT ARE WORTH SOMETHING!
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    ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited July 2014
    Cryptic, do not do this. You are going to kill the system if you do. The current design is perfectly fine. I repeat, do not limit research projects!!
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • Options
    captaind3captaind3 Member Posts: 2,449 Arc User
    edited July 2014
    We will be bringing down the Tribble server for maintenance to apply a new update: ST.42.20140629a.23


    Systems:

    Research and Development:
    • Resolved an issue which was allowing players to run multiple Research Training projects from the same school simultaneously.
    • Only 1 Research Training project can be run at a time per school.
    BOOOOO

    I don't feel like I'm looking up at Everest about to conquer it. I feel like I'm at the bottom of Mt Doom wondering if climbing it is even worth it.
    Duty Officer updates:
    • It is now possible to sort and filter Duty Officers for assignments within the selection popup.
    • Resolved an issue which was causing some old Duty Officer assignments to remain stuck in the Completed phase.
    • Addressed an issue that prevented Betreka Nebula Duty Officer assignments from appearing.
    • All KDF Xindi Duty Officers can now be assigned to Active Duty, and used on Assignments.
    • Addressed an issue that made the Eridan Belt in the Iota Pavonis sector block Duty Officer assignments only usable by one person at a time.
    • Replaced references to "Particle Traces" on certain Astrometrics Duty Officers with references to "R&D Materials" as appropriate.
    • Numerous updates have been made to add scrollbars and adjust some sizing in the Duty Officer UI.
    YAY!

    You forgot the comet slamming into the planet, the bit of the planet with the volcano on it being pulled into the sun, the sun going nova, creating a black hole, and just sucking the Hell out of the whole thing... /sigh

    And Brolly STILL lived through it all and is coming after you later.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • Options
    ikuruyoikuruyo Member Posts: 132 Arc User
    edited July 2014
    Considering how quickly reputations max, they're a pretty poor example. Point sort of taken, though. In the end, this is still a dilithium sink targeting impatient people.



    Fascinating.

    With the way we can currently slot as many of the projects as we have slots for it will take over 2 months to max one school if we have all 5 slots available. That 2 months is after you have already raised 1 school to 15 and a couple others to 5. If you were to do just one copy of the xp project and not bother to make any trash gear that you would just sell to a vendor, it would take you 11 months to raise a school from 0 to 20.

    I consider over 2 months PER SCHOOL to be a fairly long term goal, its 2-3x as long as a rep, and there are many schools.

    Making this change will change it from something I know I'll be able to finish sometime next year, to something I will not bother with. I'll just wait and pay whatever the ones that spent millions of dilithum on finish now want for the gear.
  • Options
    hitonozanshihitonozanshi Member Posts: 176 Arc User
    edited July 2014
    The least Cryptic could do is allow us to refine more than 8k/day of dilithium. Then again, they're no longer about happy customers. Let the misery REALLY commence!
    The Jar kitty is watching you. :D
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