In the last few weeks, I have noticed something I have not seen much over the years playing this game--rage quitters. In the last two weeks or so, whenever I've done an STF, within the first five minutes, even if everything is going well, it seems that half the team or more quits. Using public queues, I have not been able to complete a single match of Undine Assault, Viscous Cycle, or The Breach.
The Borg STFs are easy enough to get teams for through fleets and public elite channels, but the Borg STFs are boring these days, just mash spacebar for 4 minutes with your eyes closed essentially.
Something needs to be done about rage quitting. Something like a fifteen minute cooldown on ALL queues for those who quit a match early, perhaps waived if you are the last two in a match and it is now uncompletable due to a lack of a team.
This is frustrating, and behavior usually reserved for games a lot more competitive and challenging than this.
Post edited by admiralah1 on
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rattler2Member, Star Trek Online ModeratorPosts: 58,672Community Moderator
edited July 2014
There's already an hour lockout leaver penalty, waved for the last two left.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Keep in mind there may be game crashing bugs that are causing players to leave. They fixed some recently but that doesn't mean all of the bugs are gone.
In the last few weeks, I have noticed something I have not seen much over the years playing this game--rage quitters. In the last two weeks or so, whenever I've done an STF, within the first five minutes, even if everything is going well, it seems that half the team or more quits. Using public queues, I have not been able to complete a single match of Undine Assault, Viscous Cycle, or The Breach.
The Borg STFs are easy enough to get teams for through fleets and public elite channels, but the Borg STFs are boring these days, just mash spacebar for 4 minutes with your eyes closed essentially.
Something needs to be done about rage quitting. Something like a fifteen minute cooldown on ALL queues for those who quit a match early, perhaps waived if you are the last two in a match and it is now uncompletable due to a lack of a team.
This is frustrating, and behavior usually reserved for games a lot more competitive and challenging than this.
so your having a rage about ragequitters huh? you should quit while your ahead. you cant control how others behave nor should you be the one to say otherwise, pwe have the rule book its there as a guideline to follow, if you dont agree with it? theres that nice little neat rage box to scream into (as long as no one hears or reads about it) and a quit door behind it. :P
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
There's already an hour lockout leaver penalty, waved for the last two left.
I guess I haven't noticed this since I haven't ever quit out. The only times I've ever had to cancel an STF in progress were organized private ground STFs when we were restarting to try again at the bonus. I guess those don't trigger the lockout.
My favourite is the TRIBBLE non English speakers that run infected ground elite. They join, don't say a word and then when someone fails the optional, something like "idota!" comes up in chat. I don't care about the optional, i have it already, but i would help if people wanted to attempt it. However i need to know first or ill just zerg everything.
****ing morons basically that do this. They should learn better English if they want to play MMO's successfully, or simply stop mouthing off. If the cap fits, wear it.
If you are trying to do something specific, then say something before the STF begins, or if you cant be arsed to type it, don't start trash talking when it fails. In any language.
" Experience is a hard mistress, she gives the tests first, and the lessons after... "
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rattler2Member, Star Trek Online ModeratorPosts: 58,672Community Moderator
edited July 2014
Communication is kinda an issue with STFs and Fleet Actions. Everyone assumes things and goes off on their own expecting others to follow.
Infected ground, Kitomer ground and space, Cure ground and space... those need communication to really be successful. But most of the time... silence.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I don't waste my time in a group that doesn't know how to play the Elite STFs and yields us failed optionals or outright mission failure that can be seen from afar, etc.
I'll gladly take the leaver penalty and go to another character. I have better things to do, win, and be awarded than to stick around for failure.
I don't waste my time in a group that doesn't know how to play the Elite STFs and yields us failed optionals or outright mission failure that can be seen from afar, etc.
I'll gladly take the leaver penalty and go to another character. I have better things to do, win, and be awarded than to stick around for failure.
*slow clap*
Wow, what a badass. Such a great attitdue for an MMO. Another F2P player filled with community spirit.
I can do all the STF's and optionals with my eyes closed, but that doesn't mean I think i am too special that i can't help newer or more inexperienced players learn the things i had to learn myself at some point. You know you can speak up in group chat right?
There is nothing in this game bar maybe NWS and two of the elite ground optionals that are even remotely hard enough to be this arrogant about.
In fact, I bet you are again one of these people who turns up, doesn't say anything at all, then if the team is performing subpar probably writes 'noobs' then leaves.
Get over yourself.
" Experience is a hard mistress, she gives the tests first, and the lessons after... "
Wow, what a badass. Such a great attitdue for an MMO. Another F2P player filled with community spirit.
I can do all the STF's and optionals with my eyes closed, but that doesn't mean I think i am too special that i can't help newer or more inexperienced players learn the things i had to learn myself at some point. You know you can speak up in group chat right?
There is nothing in this game bar maybe NWS and two of the elite ground optionals that are even remotely hard enough to be this arrogant about.
In fact, I bet you are again one of these people who turns up, doesn't say anything at all, then if the team is performing subpar probably writes 'noobs' then leaves.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I don't have a problem with rage quitter. Simple I never pug unless teamed with 3 or more fleetmates or friends. The rest of the time private from some of those elite stf channels. No pug no trouble.
Jamal : Tactical space specialist. USS Bug Warrior and many others
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
Way to support less experienced players. Now if it was deliberate sabotage... then I'd be less inclined to have the deadpan look right now.
If you PUG it, you really don't have that time to make out wonderful plans and ensure everyone knows what to do, and if they don't give out the instructions on how to do it. By the time you do that, the probes have gotten to the gate.
Then you have the *******s blowing up gens on the other side and all that, whether it was intentional or sheer incompetence, to me, it doesn't matter. I'm not hanging around for failure.
If you are in a premade, then the usual pre-instance chatter of assignments is usually enough to let you know who doesn't know what's up. Then you got a chance to straighten it up before going in, and even so, everyone knows to keep an eye out for the guy to lend him help if need be.
Yeah :rolleyes:
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rattler2Member, Star Trek Online ModeratorPosts: 58,672Community Moderator
edited July 2014
I PUG Infected on a regular basis, and 99% of the time its successful. I also PUG Kitomer space. Sometimes it seems like no one communicates until someone actually says something first. Most of the time people probably have their chat windows closed, making communication impossible.
For all I know... it could be that kind of attitude that is stopping people, be it veteran or rookie, from communicating in any way. I've heard stories here on the forum of people asking for help, only to get told off by someone else in their group.
I for one would rather see it through even if the optional fails. Its just a game after all. Its not the end of the world if you don't get your optional bonus. TRIBBLE happens. Its how you deal with it that matters.
I was in an Infected Space run in the last couple days that went horribly wrong, and people dropped out, and were eventually replaced. We lost the optional, and it turns out someone blew two generators on the right while everyone was on the left. But three of us stuck with it to the end and still finished the STF, and got help from the two replacements. Everyone understood TRIBBLE happens, and I even got a friend request after some friendly banter.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I PUG Infected on a regular basis, and 99% of the time its successful. I also PUG Kitomer space. Sometimes it seems like no one communicates until someone actually says something first. Most of the time people probably have their chat windows closed, making communication impossible.
For all I know... it could be that kind of attitude that is stopping people, be it veteran or rookie, from communicating in any way. I've heard stories here on the forum of people asking for help, only to get told off by someone else in their group.
I for one would rather see it through even if the optional fails. Its just a game after all. Its not the end of the world if you don't get your optional bonus. TRIBBLE happens. Its how you deal with it that matters.
I was in an Infected Space run in the last couple days that went horribly wrong, and people dropped out, and were eventually replaced. We lost the optional, and it turns out someone blew two generators on the right while everyone was on the left. But three of us stuck with it to the end and still finished the STF, and got help from the two replacements. Everyone understood TRIBBLE happens, and I even got a friend request after some friendly banter.
Well, you know pugging the instances are dicey. There are some days where it seems the pugs are on point and doing absolutely fabulous. Then there's those days that you wonder WTH is going on.
I got no problem helping people, but when the instance and shooting has started, there's no time. That's the situation you're in when you PUG.
Like in an ISE, we're working left side and there's someone on right doing it all wrong. I say on Team / Zone channel a correction (while I myself am getting shot at), but in all likeliness, it won't be read. Between their Chat box scrolling through whatever channels they participate in as well as instance updates, they're too busy fighting, or just don't give a ****, there's many reasons how this will be fruitless.
Again, once the instance is started, which is what a PUG scenario is, it's way too late to instruct. Because you know full well as I do that once it starts, it's fast move to the target ASAP and start shooting. You can fly in quickly to try to save the situation, but depending on how things are, it can be waaayyy too late no matter what. Or trying to save it yourself without any assistance may not be enough. Any form of CC like GW greatly helps, but not all builds have that in mind.
I don't waste my time in a group that doesn't know how to play the Elite STFs and yields us failed optionals or outright mission failure that can be seen from afar, etc.
I'll gladly take the leaver penalty and go to another character. I have better things to do, win, and be awarded than to stick around for failure.
you shouldn't be puging then anyway...you are just part of the problem if you do queue up and bail.
If you PUG it, you really don't have that time to make out wonderful plans and ensure everyone knows what to do, and if they don't give out the instructions on how to do it. By the time you do that, the probes have gotten to the gate.
Then you have the *******s blowing up gens on the other side and all that, whether it was intentional or sheer incompetence, to me, it doesn't matter. I'm not hanging around for failure.
If you are in a premade, then the usual pre-instance chatter of assignments is usually enough to let you know who doesn't know what's up. Then you got a chance to straighten it up before going in, and even so, everyone knows to keep an eye out for the guy to lend him help if need be.
Yeah :rolleyes:
quality in pugs has gone down since season 8 from the looks of it, when you play kas normal, no one even attempts to save the probes until its a complete threat to total failure.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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rattler2Member, Star Trek Online ModeratorPosts: 58,672Community Moderator
edited July 2014
I guess flying an Assault Cruiser Refit with 6 beam arrays on autofire helps with communication. Don't have to mash keys as much. *shrug*
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I personally don't get angry when someone leaves in a pug, as I cannot reliably ascertain why they left in most cases, could be game crash, pc problems, power failures ,RL drama, server boot or indeed ragequitting etc.
Often they come back in and I know it was a quick gamecrash by the "sorry guys, gamecrash" post in team chat. But often they don't get back in before the end.
Either way I don't know why they left (unless it was after some rant), so for the most part its just a long and lengthy sigh from me before diverting all power to weapons and getting really stuck into it, secure in the knowledge that if they quit they now have the ban and that they will be replaced by hopefully another, better teammate in time.
In some ways its frustrating as the optionals are lost, but at the end of a hellride ISE or CSE when we (the ones who stayed) are victorious, I do feel great satisfaction, especially if we completed it with one player less in the team.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
Keep in mind there may be game crashing bugs that are causing players to leave. They fixed some recently but that doesn't mean all of the bugs are gone.
Exactly. I see a lot of people, not only quitting the match, but the whole game. Couple of minutes later they often come back, if it lasts long enough. Looks like computer or game crash. Obviously there is a great problem with general game stability these days.
Not rage quitting, but bad programming.
Well I used to quit the moment some moron screwed the optional. But now, I just fly away and watch those "players" trying to kill enemies themselves and dying like flies because they do not have the slightest idea how to play the game. Or I open my Steam browser and read emails, news and such. I only quit if it takes them really long. Like one time when they were not able to kill even one generator in 10 minutes. And no, I have no sympathy for such people. There is already a non-elite version where they should start to learn. There are many tutorials on the web on how to set up your ship and how to play an elite STF.
I don't blame people who rage quit. I used to, but lately I've been feeling more and more jaded, and it doesn't help that some people don't even communicate until after the optional has been lost, which makes me think they're either griefing or just lazy.
I hold off on quitting though, because of the sunk costs fallacy.
And people wonder why the devs felt we had to have "Leaver" and "AFK" penalties. :rolleyes:
In other words punish those who know how to play but god forbid to punish those idiots who TRIBBLE the game over and over.
But I still do not care. I can always take another character to play.
In other words punish those who know how to play but god forbid to punish those idiots who TRIBBLE the game over and over.
But I still do not care. I can always take another character to play.
If you're THAT good.... why leave? why not finish it anyways?
That is why i keep flying my scimitar for stfs - it makes no difference who leaves.
Why? I dont recall anyone leaving when I was in my scimitar do you? :P
They stay and then they write " Leave me something lol " ( we were 2 scimis when that happened though) :rolleyes:
Comments
normal text = me speaking as fellow formite
colored text = mod mode
so your having a rage about ragequitters huh? you should quit while your ahead. you cant control how others behave nor should you be the one to say otherwise, pwe have the rule book its there as a guideline to follow, if you dont agree with it? theres that nice little neat rage box to scream into (as long as no one hears or reads about it) and a quit door behind it. :P
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Er, were you reading the forums over those years?
Edit: Ah you're referring to STFs.
I guess I haven't noticed this since I haven't ever quit out. The only times I've ever had to cancel an STF in progress were organized private ground STFs when we were restarting to try again at the bonus. I guess those don't trigger the lockout.
Ignore this then. Sorry to take up some space.
****ing morons basically that do this. They should learn better English if they want to play MMO's successfully, or simply stop mouthing off. If the cap fits, wear it.
If you are trying to do something specific, then say something before the STF begins, or if you cant be arsed to type it, don't start trash talking when it fails. In any language.
Infected ground, Kitomer ground and space, Cure ground and space... those need communication to really be successful. But most of the time... silence.
normal text = me speaking as fellow formite
colored text = mod mode
I'll gladly take the leaver penalty and go to another character. I have better things to do, win, and be awarded than to stick around for failure.
*slow clap*
Wow, what a badass. Such a great attitdue for an MMO. Another F2P player filled with community spirit.
I can do all the STF's and optionals with my eyes closed, but that doesn't mean I think i am too special that i can't help newer or more inexperienced players learn the things i had to learn myself at some point. You know you can speak up in group chat right?
There is nothing in this game bar maybe NWS and two of the elite ground optionals that are even remotely hard enough to be this arrogant about.
In fact, I bet you are again one of these people who turns up, doesn't say anything at all, then if the team is performing subpar probably writes 'noobs' then leaves.
Get over yourself.
LOL, in reply...
I got better things to do than hang around for failures :rolleyes:
normal text = me speaking as fellow formite
colored text = mod mode
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
If you PUG it, you really don't have that time to make out wonderful plans and ensure everyone knows what to do, and if they don't give out the instructions on how to do it. By the time you do that, the probes have gotten to the gate.
Then you have the *******s blowing up gens on the other side and all that, whether it was intentional or sheer incompetence, to me, it doesn't matter. I'm not hanging around for failure.
If you are in a premade, then the usual pre-instance chatter of assignments is usually enough to let you know who doesn't know what's up. Then you got a chance to straighten it up before going in, and even so, everyone knows to keep an eye out for the guy to lend him help if need be.
Yeah :rolleyes:
For all I know... it could be that kind of attitude that is stopping people, be it veteran or rookie, from communicating in any way. I've heard stories here on the forum of people asking for help, only to get told off by someone else in their group.
I for one would rather see it through even if the optional fails. Its just a game after all. Its not the end of the world if you don't get your optional bonus. TRIBBLE happens. Its how you deal with it that matters.
I was in an Infected Space run in the last couple days that went horribly wrong, and people dropped out, and were eventually replaced. We lost the optional, and it turns out someone blew two generators on the right while everyone was on the left. But three of us stuck with it to the end and still finished the STF, and got help from the two replacements. Everyone understood TRIBBLE happens, and I even got a friend request after some friendly banter.
normal text = me speaking as fellow formite
colored text = mod mode
Well, you know pugging the instances are dicey. There are some days where it seems the pugs are on point and doing absolutely fabulous. Then there's those days that you wonder WTH is going on.
I got no problem helping people, but when the instance and shooting has started, there's no time. That's the situation you're in when you PUG.
Like in an ISE, we're working left side and there's someone on right doing it all wrong. I say on Team / Zone channel a correction (while I myself am getting shot at), but in all likeliness, it won't be read. Between their Chat box scrolling through whatever channels they participate in as well as instance updates, they're too busy fighting, or just don't give a ****, there's many reasons how this will be fruitless.
Again, once the instance is started, which is what a PUG scenario is, it's way too late to instruct. Because you know full well as I do that once it starts, it's fast move to the target ASAP and start shooting. You can fly in quickly to try to save the situation, but depending on how things are, it can be waaayyy too late no matter what. Or trying to save it yourself without any assistance may not be enough. Any form of CC like GW greatly helps, but not all builds have that in mind.
you shouldn't be puging then anyway...you are just part of the problem if you do queue up and bail.
quality in pugs has gone down since season 8 from the looks of it, when you play kas normal, no one even attempts to save the probes until its a complete threat to total failure.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
normal text = me speaking as fellow formite
colored text = mod mode
Often they come back in and I know it was a quick gamecrash by the "sorry guys, gamecrash" post in team chat. But often they don't get back in before the end.
Either way I don't know why they left (unless it was after some rant), so for the most part its just a long and lengthy sigh from me before diverting all power to weapons and getting really stuck into it, secure in the knowledge that if they quit they now have the ban and that they will be replaced by hopefully another, better teammate in time.
In some ways its frustrating as the optionals are lost, but at the end of a hellride ISE or CSE when we (the ones who stayed) are victorious, I do feel great satisfaction, especially if we completed it with one player less in the team.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
Exactly. I see a lot of people, not only quitting the match, but the whole game. Couple of minutes later they often come back, if it lasts long enough. Looks like computer or game crash. Obviously there is a great problem with general game stability these days.
Not rage quitting, but bad programming.
Peacekeeper High Command
Scorpius - Zelbinion Mk II
I hold off on quitting though, because of the sunk costs fallacy.
But I still do not care. I can always take another character to play.
My character Tsin'xing
Why? I dont recall anyone leaving when I was in my scimitar do you? :P
They stay and then they write " Leave me something lol " ( we were 2 scimis when that happened though) :rolleyes: