Congrats, you've just been hired by Cryptic as a Dev. You now have the ability to change one thing, or introduce something, that will tank PvP. What do you do?
Catch: it has to be realistic. No 8 forward weapon ships.
I'd throw the Valdore console into a lockbox for everyone.
Install the first officer system: Get a free additional universal Cmdr slot on every ship and also get one additional captain ability depending on the type of first officer you use (e.g. as a Tac you could get a second APA to reduce your APA cooldown, or get a regular SNB or MW or whatever). This is defined by a space trait on certain new boffs that are suited to become first officers. Of course the SNB boff will be from a lockbox.
Create a new lock box console (maybe for a Pakled Uprising Lock Box)...
Mediocrity Field Generator: This console allows your ship to generate a 15km field that negates all traits (Captain and Bridge Officer, friend and foe, Personal and Reputation) within its area of effect. 30 sec duration, 3 min cooldown.
Special: when equipped on a ship whose captain and crew lack any active Space traits, this becomes a toggle, behaving similarly to Cruiser Commands.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
OMG this thread. I don't think Cryptic needs any help at making moves that would ruin PVP even more. They're experts at it. I just see a list of bad ideas Cryptic might look at and believe it's a wonderful idea. I don't have much faith.
DON'T HELP THEM PLEASE.
lol...
The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
Install the first officer system: Get a free additional universal Cmdr slot on every ship and also get one additional captain ability depending on the type of first officer you use (e.g. as a Tac you could get a second APA to reduce your APA cooldown, or get a regular SNB or MW or whatever). This is defined by a space trait on certain new boffs that are suited to become first officers. Of course the SNB boff will be from a lockbox.
Heh, I forgot about that thread...I wish I could forget it again. I know I've been trying to forget that particular podcast...it's when I started going off the deep end. Seriously, check out my post history before that podcast and since...yeah, I've gone bonkers since listening to it.
As for the OP, I've never tied Careers to Ship Classes like that - so I'd never put the Captain Abilities on the Ships. Just because a Ship has an Cmdr Eng Station doesn't mean you need to be an Eng Captain to fly it. Though, it would be funny to do that - cause then nobody could fly a Recluse anymore and we wouldn't have to deal with the Elite Weavers, eh? :P
Folks thought I was joking in another thread when I suggested adding a FOFF Slot where a BOFF could be promoted to FOFF and provide 4 of the Captain Abilities at a reduced rank compared to the Captain. Probably thought it was a joke because of how much powercreep it would mean, but to me at least it would be logical powercreep. It would provide all sorts of options/choices for one to expand upon their build. Eng Captain in a Sci Vessel with a Tac FOFF...etc, etc, etc.
As for the EXP/SP, I've mentioned changing using the EXP to rank up BOFF abilities to giving the BOFFs full skill trees like the Captain. Reducing the overall value provided from skills and having that made up by having the skills come from multiple characters. Yes, this is more complex than the PO158.5 stuff where Geko said that players were basically clueless and unable to handle what we've got now.
That being said, I'm not sure why it can't be both a combination of Custom Builds and Template Builds. A new player not comfortable with all the choices could follow a preset Template. Tada, they're fine - they probably won't even notice that the Template is garbage. Should they ever notice that, well then they're probably ready for a Custom Build.
I'd also do something about the problematic nature of the Sci Skills/Abilities not just being Sci...they're Operations as well. One of the reasons why they may look like Eng or Tac things instead of Sci. Cause they are. It's not hidden. Go look at your Skill tab. Tactical Systems, Engineering Systems...Science and Operation Systems. It's not hidden in the least that Sci is not just Sci. So how about we clear that up, eh?
And taking that a step further, why not look at certain Abilities as "Universal" Abilities. Basically, they'd be Operation Abilities that any BOFF could slot - Tac, Eng, or Sci. So you'd have Tac, Eng, Sci, and Op...again, we're getting more complex than less. Templates to the rescue, eh? Just saying...
...hrmmm, but yeah - anyway, I really hated that PO158.5 - yup yup, really hated it.
edit: One of the above, not all three. Those are the Captain abilities at Commander rank, so basically the Commander slot on the Commander BOFF station would have access to a single Captain ability at Commander rank.
Console that rearranged enemy power tray, something like that
:eek:
A console 2-pack:
ECM Feedback Pulse: This console allows you to automatically engage countermeasures against any player attacking you. When struck by energy weapons, you have a 2.5% chance to move, hide, or show a single random UI element. ECCM Inversion Field: This console allows you to counter electronic countermeasures. When struck by a confuse or placate ability, your opponent's main viewscreen and comm system are filled with Mr. Trololo for double the duration of the confuse or placate you are subjected to.
2-piece set bonus: Interference Glider: this grants your weapons the ability to force the screams of The Ferengi Exchange Clerk from Duties of Command into your enemies' comm systems, whenever you score a critical hit.
Again, to make it realistic, these would only be available via lock box. To make it kill PvP... they are all just plain aggravating to a normal human being and wouldn't do anything at all to NPC's. :P
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
oh thats too easy, i know exactly what's the worst realistic change i can make.
nerf AtB
But folks PvP'd just fine before AtB...it might kill the forums with the flood of complaints, but PvP would mosey on along just fine.
Now, if they removed the need for the Tech DOFFs and just made the CD reduction part of the AtB ability itself, while only requiring a single AtB ability be slotted, while also changing it from AtB to EPtB, while keeping it off of the EPtX cycle and even removing it from the AtX cycle, and well...heh...
Sub nucleanic beam as a set bonus ... Oh wait didn't I see that already?
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
But folks PvP'd just fine before AtB...it might kill the forums with the flood of complaints, but PvP would mosey on along just fine.
Now, if they removed the need for the Tech DOFFs and just made the CD reduction part of the AtB ability itself, while only requiring a single AtB ability be slotted, while also changing it from AtB to EPtB, while keeping it off of the EPtX cycle and even removing it from the AtX cycle, and well...heh...
pvp, and the rest of the game, would suck with so many cruisers gutted of effectiveness. all those tac cruiser left that can still make decent damage would have the durability of an escort with none of the mobility or ability to escape incoming damage, they would be non competitive achilles heals to the team they are on. they would be just as crappy as they were in the pre doff days, only much worse as escort and sci ship creep has increased dramatically.
the gap that has closed between the bug and everything else will be blown wide open all over again, science would reign unopposed, since the heal and clear up times that barely keep it in check now would be gone. only a handful of ships would you be caught dead using, because take AtB out of the equation and you have no more then 10 non warbirds worth using with out being a major drag on your team. right now you can make basically anything work if you can run AtB on it. there is more balance, and a true wealth of ships options with it, then without it.
what your theorizing sounds 'more op' then tech doffs, because it would require no doffs, and wouldn't be on a cooldown system with anything. well, at least the level of scorn AtB has now would be appropriate if it did work like that.
DC console- disconnects a player from the cryptic server for 3 min, price 5000 zen in general, or available to fed toons trough cross faction lock boxes.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Comments
for sale in the z store.
Ew, I just cringed at that.
Why 4? just sell +1 for 1000 zen
not even sure that would really do it
Mediocrity Field Generator: This console allows your ship to generate a 15km field that negates all traits (Captain and Bridge Officer, friend and foe, Personal and Reputation) within its area of effect. 30 sec duration, 3 min cooldown.
DON'T HELP THEM PLEASE.
lol...
Console that rearranged enemy power tray, something like that
What's that you say...FOFFs?
:eek:
A console 2-pack:
ECM Feedback Pulse: This console allows you to automatically engage countermeasures against any player attacking you. When struck by energy weapons, you have a 2.5% chance to move, hide, or show a single random UI element.
ECCM Inversion Field: This console allows you to counter electronic countermeasures. When struck by a confuse or placate ability, your opponent's main viewscreen and comm system are filled with Mr. Trololo for double the duration of the confuse or placate you are subjected to.
Again, to make it realistic, these would only be available via lock box. To make it kill PvP... they are all just plain aggravating to a normal human being and wouldn't do anything at all to NPC's. :P
like an escort with
comm tac
lt/lt.comm tac (or univ)
comm eng
lt/ltcomm sci (or univ)
(+ensign tqac/sci/eng/univ)
RnD and upgrade needs less RNG. Less lottery. Something has to change.
nerf AtB
But folks PvP'd just fine before AtB...it might kill the forums with the flood of complaints, but PvP would mosey on along just fine.
Now, if they removed the need for the Tech DOFFs and just made the CD reduction part of the AtB ability itself, while only requiring a single AtB ability be slotted, while also changing it from AtB to EPtB, while keeping it off of the EPtX cycle and even removing it from the AtX cycle, and well...heh...
- Judge Aaron Satie
Subnucleonic Beam Arrays and Beam Banks...as well as an [Arc] 360 Subnucleonic Beam Array.
With a set bonus that causes SNB not only to strip buffs, but to prevent buffs from being applied.
pvp, and the rest of the game, would suck with so many cruisers gutted of effectiveness. all those tac cruiser left that can still make decent damage would have the durability of an escort with none of the mobility or ability to escape incoming damage, they would be non competitive achilles heals to the team they are on. they would be just as crappy as they were in the pre doff days, only much worse as escort and sci ship creep has increased dramatically.
the gap that has closed between the bug and everything else will be blown wide open all over again, science would reign unopposed, since the heal and clear up times that barely keep it in check now would be gone. only a handful of ships would you be caught dead using, because take AtB out of the equation and you have no more then 10 non warbirds worth using with out being a major drag on your team. right now you can make basically anything work if you can run AtB on it. there is more balance, and a true wealth of ships options with it, then without it.
what your theorizing sounds 'more op' then tech doffs, because it would require no doffs, and wouldn't be on a cooldown system with anything. well, at least the level of scorn AtB has now would be appropriate if it did work like that.
A T6 or T5+1 do-it-all lockbox ship.