[Combat (Self)] Armek of Borg deals 571 (1037) Antiproton Damage to you with Compressed AntiProton.
C'mon Cryptic, this is utterly ridiculous!!!
Not only can he shoot straight thru his cover shields (something we cannot do), he spams the arial shots way to often, and than this kind of damage to boot, I mean 2 shots and you're done.
Treats me like I have no armor/defense at all.
Not happy at all, watching death come to the whole party every attempt.
If only there were ways for every class to drastically reduce incoming damage. Unfortunately, Draw Fire, Overwatch, Suppressing Fire, Medical Tricorder, Vascular Regenerator, Nanite Health Monitor, Reroute Power to Shields, Engineering Proficiency, Cover Shield, Shield Generator, Medical Generator, and most importantly Crouch and Hypo are restricted to the overpowered Paladin class and not available to Tactical, Science, or Engineering officers.
Even worse, a team of five Paladins can simply crowd around elite-Armek with pulsewaves and kill him in two shots with the correct buffs and debuffs, while this is completely impossible for the other, more traditional STO classes.
Until this imbalance is fixed, I will eat one Cryptic developer per week, starting with this chocolate cake.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I've seen this happen too. Crouching means you'll get roasting by his barrage, the only thing that gave you any hope of survival was to stay out of his range or keep moving too fast for him to hit you.
I've seen this happen too. Crouching means you'll get roasting by his barrage, the only thing that gave you any hope of survival was to stay out of his range or keep moving too fast for him to hit you.
Not true. (Unless you play a Tac).
You can roll a Sci and just beat him to death.
Seen some Engi's place mortars outside the "boundary shield" and lob death at him while sipping a slug-o-cola, watching the Tac's bleed out.
Haha, good laugh at that. I pug and lay him in one go with the team or alone. He can get lucky, especially if you dont crouch, but seriously, he is a teddy-bear now.
Even a Tac can get him 1on1, and its easier than as Eng or Sci (or maybe I should say, its faster with tac, and the fastest is tac+eng-combo of course)^^
So, maybe you were just a bit careless or chose a very bad tactic? Armek hasnt gotten stronger, but relative to the player a lot weaker.
I'm a 100% certain that if armek shoots at you, you are doing it wrong.
One player needs to engage him in close combat, then he does not shoot his weapon. As long as one player is in melee range, you are save from his gun.
best way to do it, is to have a sci char with good resi and heal kit engage him in melee range, the rest shooting him, slowly, to not draw aggro and evade the orbital strikes.
I'm a 100% certain that if armek shoots at you, you are doing it wrong.
One player needs to engage him in close combat, then he does not shoot his weapon. As long as one player is in melee range, you are save from his gun.
best way to do it, is to have a sci char with good resi and heal kit engage him in melee range, the rest shooting him, slowly, to not draw aggro and evade the orbital strikes.
Thats the old tactic, while still working, it takes too much time. Now just gather around him, lay some mines if you have them with you, if not(and if), just procede the 5on1-Banging him. He goes down within 15sec including his talking. Or to be honest: He is now one of those guys who talk longe than a fights/lives.
Thats the old tactic, while still working, it takes too much time. Now just gather around him, lay some mines if you have them with you, if not(and if), just procede the 5on1-Banging him. He goes down within 15sec including his talking. Or to be honest: He is now one of those guys who talk longe than a fights/lives.
yes you are right...i just wanted to point out that while he is engaged in close combat, he doesn't shoot his weapon, which is designed to be a oneshot kill.
with the powercreep and trait relocation availabe, it shouldn't be a problem to Zerg him down in a few seconds...emphasis on "it shouldn't"
Well for all those who say he is easy, it would be great to have a up to date video of you pugging the mission, with success.
This one would be one way. Would have been faster, if it werent a pug, as normally (in an experienced group) you just stay at his side, and throw whatever you have (Grenades, Kicks, Pulsewaves, Mines, Bombs) at him, instead of running around wildly.
Since only the Boss was important, I only recorded this, as you see we did optional, was a decent team, I did only 50% teamdamage (Yepp, thats a decent team, sadly).
Other ways would be staying close and Pulswaving him, and for Engineers just drop bombs and mines when they are from CD.
In the End there is also a good example why lunge is not always a good idea, as its animation is to long (hypo was pressed, but couldnt trigger anymore), but since this was assimilation, I was just too careless at that moment.
P.S.: Personally I think the assimilated Undine is more of a threat than Manus&Armek combined.^^
This one would be one way. Would have been faster, if it werent a pug, as normally (in an experienced group) you just stay at his side, and throw whatever you have (Grenades, Kicks, Pulsewaves, Mines, Bombs) at him, instead of running around wildly.
Since only the Boss was important, I only recorded this, as you see we did optional, was a decent team, I did only 50% teamdamage (Yepp, thats a decent team, sadly).
Other ways would be staying close and Pulswaving him, and for Engineers just drop bombs and mines when they are from CD.
In the End there is also a good example why lunge is not always a good idea, as its animation is to long (hypo was pressed, but couldnt trigger anymore), but since this was assimilation, I was just too careless at that moment.
P.S.: Personally I think the assimilated Undine is more of a threat than Manus&Armek combined.^^
99% of pugs rarely go that smooth, nor have a properly balanced team, but otherwise yes pressure dps is the way to defeat him, but it shouldn't have to be the only way.
99% of pugs rarely go that smooth, nor have a properly balanced team, but otherwise yes pressure dps is the way to defeat him, but it shouldn't have to be the only way.
You can always go archaic and have a sci tank him and snipe him. Though that takes more time and is more risky.
Or 1on1 him. His fists strength increases for the number of players in the forcefield, so if you are alone, only his assimilation nanites are a threat. Any class can singlehandedly kill him, though Tacticians are the easiest now.
As for the other part: 90% of my pugs go smoothly. Because I am on the team. But the team is at more important then in space, so they can TRIBBLE it up. You just need to train ground to minimize that risk, though it will never be zero. Experience is very important when pugging ground.
You can always go archaic and have a sci tank him and snipe him. Though that takes more time and is more risky.
Or 1on1 him. His fists strength increases for the number of players in the forcefield, so if you are alone, only his assimilation nanites are a threat. Any class can singlehandedly kill him, though Tacticians are the easiest now.
As for the other part: 90% of my pugs go smoothly. Because I am on the team. But the team is at more important then in space, so they can TRIBBLE it up. You just need to train ground to minimize that risk, though it will never be zero. Experience is very important when pugging ground.
99% of space pugs I deal with, yes are a success, but because so many only do space, this is why 99% of all ground pugs I am in fail miserably.
Yes, failure-rate on ground is higher than space, but the principle is the same: You have to get so experienced, that you can compensate very bad players. Its the same in space, though here you can really solo every STF,so if you run in a bad pug, you can compensate to a certain degree.
Ground is the same, you just have to work hard, get experienced (when do I use buffs and when do I wait and such, what are my teammates doing (mostly less than a BO would)), so you can compensate. Sure, the failures are much higher than space, as Powercreep concentrates in space, and ground STFs are teamwork based (especially CGE). So your team (and their skill) play a major role.
And its not like there are no channels to ask for help, so you are not alone.
But seriously, 80% of the pugs I see in space dont really seem to do much space. They are just bad players. Same applies to ground. A good player in space will have at least some braincapacity in a ground stf.
Yes, failure-rate on ground is higher than space, but the principle is the same: You have to get so experienced, that you can compensate very bad players. Its the same in space, though here you can really solo every STF,so if you run in a bad pug, you can compensate to a certain degree.
Ground is the same, you just have to work hard, get experienced (when do I use buffs and when do I wait and such, what are my teammates doing (mostly less than a BO would)), so you can compensate. Sure, the failures are much higher than space, as Powercreep concentrates in space, and ground STFs are teamwork based (especially CGE). So your team (and their skill) play a major role.
And its not like there are no channels to ask for help, so you are not alone.
But seriously, 80% of the pugs I see in space dont really seem to do much space. They are just bad players. Same applies to ground. A good player in space will have at least some braincapacity in a ground stf.
Not that you are wrong but in Space you can be a LOT more powerful than on the ground. You cannot really Solo IGE because you need team mates to hit switches, and on the ground things like HORRIBLE controls really mess with your ability to be at your best. Platforming should NOT be required in this game both because they hardly do that in the shows and because the controls are so bad that it makes it extremely easy to miss.
As for the channels... There is the problem that no player channels are visible. So if you are not explicitly told about them by others there is no way to know of their existence. This is something I wish Cryptic would change.
Yes, the needed teamwork on ground is the greatest source of failures, sadly. Some are not capable of hitting a switch, even after having them explained numerous times.
Yes, the needed teamwork on ground is the greatest source of failures, sadly. Some are not capable of hitting a switch, even after having them explained numerous times.
I see you spamming a lot of sweeping strikes in the video. Do you feel that (sadly) a melee weapon isn't really required anymore to do melee?
I see you spamming a lot of sweeping strikes in the video. Do you feel that (sadly) a melee weapon isn't really required anymore to do melee?
For a Tactician no, at least not in pve. Sweeping strikes are swifter, do same or more damage and you can AoE groups with it, of all melee weapons, only the lirpa can do that, but only on 3rd-combo.
It also saved me some skillpoints, as Weapon proficiency is not needed for that setup.
There are still some combos which are pretty nice to see, or sets to use (tholian sword for example) but I prefer 2pcMaco with addidional Armor (Omega, and atm Undine, as it makes me tankier). And of course, the feeling is different when using melee weapons, but out of my experience, no, they arent needed anymore.
I've seen this happen too. Crouching means you'll get roasting by his barrage, the only thing that gave you any hope of survival was to stay out of his range or keep moving too fast for him to hit you.
He has no actual limit to his range with his energy weapon, as I have even been hit outside of the barrier shield.
Crouching with those damage #'s, does little to nothing.
Moving did little as well, as he seems to have a 80-100% ACC rate.
I just layed him with my Sci (no heal-kit-skill) in a full team, 2 died by orbitalstrikes, though they positioned themselves badly.
Just take it that you had bad luck in that one run, normally you wont have so much problem with him. Make a few more runs, maybe with a premade team (so you can be sure to have 1-2 experienced ones with you).
I just layed him with my Sci (no heal-kit-skill) in a full team, 2 died by orbitalstrikes, though they positioned themselves badly.
Just take it that you had bad luck in that one run, normally you wont have so much problem with him. Make a few more runs, maybe with a premade team (so you can be sure to have 1-2 experienced ones with you).
Oh I am in no way concerned with finishing the mission, as I have completed all the grounds on elite w/opts, but from time to time I pop into a pug group, and more often than not they simply cannot complete the mission, due to various reasons I am sure, but it really kills it 99% of the time when every player is a TAC trying to Rambo everything from a distance, with no coordination, possible lack of gear needed, etc...
I just threw this thread out there for the general public, and not meant to be a venting due to disgust.
Comments
Even worse, a team of five Paladins can simply crowd around elite-Armek with pulsewaves and kill him in two shots with the correct buffs and debuffs, while this is completely impossible for the other, more traditional STO classes.
Until this imbalance is fixed, I will eat one Cryptic developer per week, starting with this chocolate cake.
1. What are your armor resists looking like?
2. Were you shields up at the time?
3. Were you crouched or otherwise able to dodge?
My character Tsin'xing
You can roll a Sci and just beat him to death.
Seen some Engi's place mortars outside the "boundary shield" and lob death at him while sipping a slug-o-cola, watching the Tac's bleed out.
sometimes I do, he does do 1 hit shots every now and then. however it's easier to kill him than the flying borg.
Even a Tac can get him 1on1, and its easier than as Eng or Sci (or maybe I should say, its faster with tac, and the fastest is tac+eng-combo of course)^^
So, maybe you were just a bit careless or chose a very bad tactic? Armek hasnt gotten stronger, but relative to the player a lot weaker.
Besides the one-shots, the Borg bosses are laughable. Only the Queen is even somewhat of a challenge anymore.
One player needs to engage him in close combat, then he does not shoot his weapon. As long as one player is in melee range, you are save from his gun.
best way to do it, is to have a sci char with good resi and heal kit engage him in melee range, the rest shooting him, slowly, to not draw aggro and evade the orbital strikes.
Thats the old tactic, while still working, it takes too much time. Now just gather around him, lay some mines if you have them with you, if not(and if), just procede the 5on1-Banging him. He goes down within 15sec including his talking. Or to be honest: He is now one of those guys who talk longe than a fights/lives.
yes you are right...i just wanted to point out that while he is engaged in close combat, he doesn't shoot his weapon, which is designed to be a oneshot kill.
with the powercreep and trait relocation availabe, it shouldn't be a problem to Zerg him down in a few seconds...emphasis on "it shouldn't"
Praetor of the -RTS- Romulan Tal Shiar fleet!
This one would be one way. Would have been faster, if it werent a pug, as normally (in an experienced group) you just stay at his side, and throw whatever you have (Grenades, Kicks, Pulsewaves, Mines, Bombs) at him, instead of running around wildly.
Since only the Boss was important, I only recorded this, as you see we did optional, was a decent team, I did only 50% teamdamage (Yepp, thats a decent team, sadly).
Other ways would be staying close and Pulswaving him, and for Engineers just drop bombs and mines when they are from CD.
In the End there is also a good example why lunge is not always a good idea, as its animation is to long (hypo was pressed, but couldnt trigger anymore), but since this was assimilation, I was just too careless at that moment.
P.S.: Personally I think the assimilated Undine is more of a threat than Manus&Armek combined.^^
Don't pug.
Use an STF channel.
Pugging is more fun^^
if you dont mind failing the optional and 2 people leaving
Thats the challenge, doing it nearly alone^^
99% of pugs rarely go that smooth, nor have a properly balanced team, but otherwise yes pressure dps is the way to defeat him, but it shouldn't have to be the only way.
Praetor of the -RTS- Romulan Tal Shiar fleet!
I do loves my mortars!
And mines
And bombs
And flamethrower turret!
You can always go archaic and have a sci tank him and snipe him. Though that takes more time and is more risky.
Or 1on1 him. His fists strength increases for the number of players in the forcefield, so if you are alone, only his assimilation nanites are a threat. Any class can singlehandedly kill him, though Tacticians are the easiest now.
As for the other part: 90% of my pugs go smoothly. Because I am on the team. But the team is at more important then in space, so they can TRIBBLE it up. You just need to train ground to minimize that risk, though it will never be zero. Experience is very important when pugging ground.
99% of space pugs I deal with, yes are a success, but because so many only do space, this is why 99% of all ground pugs I am in fail miserably.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Ground is the same, you just have to work hard, get experienced (when do I use buffs and when do I wait and such, what are my teammates doing (mostly less than a BO would)), so you can compensate. Sure, the failures are much higher than space, as Powercreep concentrates in space, and ground STFs are teamwork based (especially CGE). So your team (and their skill) play a major role.
And its not like there are no channels to ask for help, so you are not alone.
But seriously, 80% of the pugs I see in space dont really seem to do much space. They are just bad players. Same applies to ground. A good player in space will have at least some braincapacity in a ground stf.
Not that you are wrong but in Space you can be a LOT more powerful than on the ground. You cannot really Solo IGE because you need team mates to hit switches, and on the ground things like HORRIBLE controls really mess with your ability to be at your best. Platforming should NOT be required in this game both because they hardly do that in the shows and because the controls are so bad that it makes it extremely easy to miss.
As for the channels... There is the problem that no player channels are visible. So if you are not explicitly told about them by others there is no way to know of their existence. This is something I wish Cryptic would change.
I see you spamming a lot of sweeping strikes in the video. Do you feel that (sadly) a melee weapon isn't really required anymore to do melee?
For a Tactician no, at least not in pve. Sweeping strikes are swifter, do same or more damage and you can AoE groups with it, of all melee weapons, only the lirpa can do that, but only on 3rd-combo.
It also saved me some skillpoints, as Weapon proficiency is not needed for that setup.
There are still some combos which are pretty nice to see, or sets to use (tholian sword for example) but I prefer 2pcMaco with addidional Armor (Omega, and atm Undine, as it makes me tankier). And of course, the feeling is different when using melee weapons, but out of my experience, no, they arent needed anymore.
1: Adequate enough
2: Yes until hit by his energy weapon
3: Yes, and dodging does not help often enough
He has no actual limit to his range with his energy weapon, as I have even been hit outside of the barrier shield.
Crouching with those damage #'s, does little to nothing.
Moving did little as well, as he seems to have a 80-100% ACC rate.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Just take it that you had bad luck in that one run, normally you wont have so much problem with him. Make a few more runs, maybe with a premade team (so you can be sure to have 1-2 experienced ones with you).
Oh I am in no way concerned with finishing the mission, as I have completed all the grounds on elite w/opts, but from time to time I pop into a pug group, and more often than not they simply cannot complete the mission, due to various reasons I am sure, but it really kills it 99% of the time when every player is a TAC trying to Rambo everything from a distance, with no coordination, possible lack of gear needed, etc...
I just threw this thread out there for the general public, and not meant to be a venting due to disgust.
Praetor of the -RTS- Romulan Tal Shiar fleet!
https://www.youtube.com/watch?v=q0bIwWVcg_Q