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Bortasqu Command

jetpaczx49jetpaczx49 Member Posts: 0 Arc User
edited July 2014 in Klingon Discussion
I am thinking of getting this for my Sci Captain is it worth it?
Post edited by jetpaczx49 on

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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2014
    Well, that REALLY depends. The Command Bortasqu' can be easily used by any of the Captain classes. But if you were wanting to do a science heavy build, no, it's not ideal since the best you can do is a LtCdr SCI by using the Universal for it. Not the same as having a Cmdr SCI station. It also has only 2 SCI Console slots, so it doesn't really have the space to boost Science skills.

    However, what you WILL get is one of the very few 8 weapon slot Cruisers that has 4 TAC Consoles, 4 ENG Consoles, and Sensor Analysis which is typically found only on Science ships. Only the SCI Odyssey and the Tal Shiar Adapted Battlecruiser have Sensor Analysis outside the realm of science ships. But these 2 ships do not possess 4 TAC Consoles like the Command Bortasqu'.

    So what I'm saying is this: The Command Bortasqu' can be built to do many things and the Sensor Analysis is a big team ability. You can use the LtCdr Universal for something basic like Grav Well 1. But you're not going to make a solid science ship with a LtCdr SCI at best with 2 SCI Console slots.
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  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    edited July 2014
    Only the SCI Odyssey and the Tal Shiar Adapted Battlecruiser have Sensor Analysis outside the realm of science ships.
    i believe the adapted destroyer has it too

    at least according to its wiki page, it does
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • jetpaczx49jetpaczx49 Member Posts: 0 Arc User
    edited July 2014
    Well, that REALLY depends. The Command Bortasqu' can be easily used by any of the Captain classes. But if you were wanting to do a science heavy build, no, it's not ideal since the best you can do is a LtCdr SCI by using the Universal for it. Not the same as having a Cmdr SCI station. It also has only 2 SCI Console slots, so it doesn't really have the space to boost Science skills.

    However, what you WILL get is one of the very few 8 weapon slot Cruisers that has 4 TAC Consoles, 4 ENG Consoles, and Sensor Analysis which is typically found only on Science ships. Only the SCI Odyssey and the Tal Shiar Adapted Battlecruiser have Sensor Analysis outside the realm of science ships. But these 2 ships do not possess 4 TAC Consoles like the Command Bortasqu'.

    So what I'm saying is this: The Command Bortasqu' can be built to do many things and the Sensor Analysis is a big team ability. You can use the LtCdr Universal for something basic like Grav Well 1. But you're not going to make a solid science ship with a LtCdr SCI at best with 2 SCI Console slots.

    What I really want is to support my teammates with a nicely placed GW, bit of debuffing and well as some damage and some survivability...

    I am guessing I need to use beams to do this thou.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2014
    jetpaczx49 wrote: »
    What I really want is to support my teammates with a nicely placed GW, bit of debuffing and well as some damage and some survivability...

    I am guessing I need to use beams to do this thou.

    If you want to use more sci abilities, then no, the Bortasqu' would be a poor choice. It simply doesn't have all the BOFF seating and SCI console slots to make them effective.

    IF going by Commander SCI BOFF seating as a prerequisite, then as a KDF player, your choices are:

    Veranus (pure science ship)

    Dyson Science Destroyer (has a TAC leaning to go alongside the Cmdr SCI station; Destroyer mode switches BOFF seating to Cmdr TAC instead as well as other things to make this an "Escort" of sorts)

    Temporal Science Vessel (VERY flexible and wonderful handling, but very expensive on exchange)

    Voth Palisade (doesn't have 5 or so BOFF seats but only 4. However, you can simultaneously have some high ranking BOFF skills. Fairly flexible BOFF seating)

    Vo'Quv / Mirror Vo'Quv (full fledged 2 hangar carrier. Sturdy but slow. Can do a wide variety of functions due to having at least LtCdr at the bare minimum across TAC, SCI, and ENG, but it has Cmdr SCI station)

    Kar'Fi (full fledged 2 hangar carrier, one of 2 carriers that has 7 weapon slots, good dose of TAC to go alongside Cmdr SCI. Best turning carrier in the game. However, only has Lt ENG station and has lowest hull for a carrier in the game)
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  • jetpaczx49jetpaczx49 Member Posts: 0 Arc User
    edited July 2014
    I am not 100% about having a "Full Fat" Science Ship :)
  • sander233sander233 Member Posts: 3,992 Arc User
    edited July 2014
    I love the hell out of my Bortasqu', but really, there are better choices. Sensor analysis is useful if you're burning down Tac Cubes and gates or the Crystalline entity, but you can clean up just fine without it. The place where you really want sensor analysis is PvP, where unless you build around skills to boost your maneuverability the Bortasqu' is a dead duck.

    Better choices with at least LCdr. Sci Boff seating are:
    • Mirror Negh'var. Very affordable on the exchange, this battlecruiser features balanced BOff seating and console slots, making it a true jack-of-all trades.
    • Fleet Kamarag. With 1.1 shields, 10.5 turn rate and a Lt. Uni slot, there's a lot of scary things you can do with this boat.
    • Vo'Quv/Fleet Vo'Quv/Mirror Vo'Quv. With four BoPs watching your back, you don't need to move fast to lay down the hurt.
    • Fleet Corsair. Not a lot of tactical muscle with this option, but as flight-deck cruisers go, this one's definitely the most sci-oriented.
    • Varanus/Fleet Varanus. These science vessels feature a surprisingly versatile console layout and are well suited to the healer role as well as the "Death by Science" mode.
    • Kar'fi/Fleet Kar'fi. Sci Cmdr., Tac heavy layout, two hangar bays, good turn rate, and it looks like a zombie cyborg lionfish. You can't go wrong.

    The only reason to come back to the Command Bortasqu' is if, like Ssharki, you truly believe that Size Does Matter.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited July 2014
    OP: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


    Don't do it! Back away!!! RUN, even!


    NEVER spend money on a Borty. EVAR. It just isn't worth it. Not even for the uni boff slots. The thing is too much of a pig that the inertia rating and the turn rating mean you will NEVER do as well with it as you would with a free Negh'var or a Vor'cha or any number of MUCH more capable ships. Other ships have universal boff slots and all are light years better than the garbage that is the Borty.

    Just run away. Never look back. I regret ever wasting money on it. They took the oddy and made the Borty look like it on paper, then bashed it with the nerf hammer until it was a bloody pulp. The end result is more a liability than a benefit, when it comes down to team combat.
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited July 2014
    OP: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


    Don't do it! Back away!!! RUN, even!


    NEVER spend money on a Borty. EVAR. It just isn't worth it. Not even for the uni boff slots. The thing is too much of a pig that the inertia rating and the turn rating mean you will NEVER do as well with it as you would with a free Negh'var or a Vor'cha or any number of MUCH more capable ships. Other ships have universal boff slots and all are light years better than the garbage that is the Borty.

    Just run away. Never look back. I regret ever wasting money on it. They took the oddy and made the Borty look like it on paper, then bashed it with the nerf hammer until it was a bloody pulp. The end result is more a liability than a benefit, when it comes down to team combat.

    You must be mad. The sci bort is pretty nasty when it comes to pressure damage. 4 tac consoles, 8 weapons, cloak, that layout and sensor analysis? A nice combo, just don't put cannons or Dual beams on it. Ever. Beam arrays all the way.
    I need a beer.

  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited July 2014
    Puh-leeze. I ran it on my sci in a few different configurations. It wallows so bad it's unbearable. If you run it sci-heavy you don't have the ability to tank, which you need because you can't avoid being pounded because you can't move out of the way. You can't even keep up with the team on, say, TBE and the like. They'll be up the corridor and into combat while you're still trying to turn 180 to even begin to follow them.

    Some sci skills now have a wider arc, but you're still going to have troubles getting your nose on target to fire off many of them. Don't forget sci ships are nimble for a reason. You have to be able to get the sci weapons (aka skills/boff slots, whatever you want to call them) onto the target or your loadout means jack.

    Meanwhile, you're doing NO damage. You're the worst epitome of weak sci players because sci skills don't win the day and the entire team is carrying you because you put everything into boff skills -- which don't do much let's be honest.


    So loading it completely sci-oriented makes you a total and complete liability to everyone on your team and makes you the least effective.

    My Sci in my Mirror Vo'Quv, lumbering as it is, is far better than when in the Borty. My sci in a freaking Hegh'Ta, with the CMDR as Sci, does way better than my Sci ever did in multiple layouts in the borty!

    Currently my sci is in a Plesh Brek raider, and I have a Mirror Somraw I'm planning to move to (to see, just because) but there are far far better options than the Borty.

    Borty is bottom of the trash heap in terms of effectiveness, ESPECIALLY for a sci player.
  • nyxadrillnyxadrill Member Posts: 1,242 Arc User
    edited July 2014
    sander233 wrote: »

    Better choices with at least LCdr. Sci Boff seating are:
    • Mirror Negh'var. Very affordable on the exchange, this battlecruiser features balanced BOff seating and console slots, making it a true jack-of-all trades.
    • Fleet Kamarag. With 1.1 shields, 10.5 turn rate and a Lt. Uni slot, there's a lot of scary things you can do with this boat.
    • Vo'Quv/Fleet Vo'Quv/Mirror Vo'Quv. With four BoPs watching your back, you don't need to move fast to lay down the hurt.
    • Fleet Corsair. Not a lot of tactical muscle with this option, but as flight-deck cruisers go, this one's definitely the most sci-oriented.
    • Varanus/Fleet Varanus. These science vessels feature a surprisingly versatile console layout and are well suited to the healer role as well as the "Death by Science" mode.
    • Kar'fi/Fleet Kar'fi. Sci Cmdr., Tac heavy layout, two hangar bays, good turn rate, and it looks like a zombie cyborg lionfish. You can't go wrong.

    Although I love my Bort(s) as well I'd have to agree that its not the best for Sci skippers. The list mention by Sander above has some excellent choices. Far better for sci than the dear old Bort.

    Not even for the uni boff slots. The thing is too much of a pig that the inertia rating and the turn rating

    I found it amusing for a while putting Mine consoles on it for the turn buff and power sliding the thing :D

    That said about a year ago I was in an STF where a guy in a Bort was throwing the thing around like a cruiser, and this was way before the mines were open. very impressive in the hands of a good pilot. I cant remember, however, if he was a sci skipper. I doubt it.
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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited July 2014
    He was definitely NOT.

    You CAN get around in it. You just have to devote every available free skill to it. A2Damp chained, EPTEs chained. Unfortunately this puts you at a marked disadvantage when it comes to sustaining damage AND/OR dealing damage.

    So you CAN get around, but precious little else. This is the problem. Most ships allow you at least a couple of capabilities. Maybe you can tank and you can move, but you can't deal any damage? Good trade-off, right? Maybe you're fast, and deal damage, but you can't tank at all. Good deal, right?

    The problem is the borty can only Tank. It can't move or do damage. OR it can only do damage, but it can't move to effectively apply said damage and it can't tank worth a TRIBBLE. Or you can load it to the gills with sci skills and try to do that, but you can't deal any damage and you can't tank.

    But, you might say, sci skills can heal, right? True! But if you try to load it with sci boffs and use those to heal yourself so you can tank again? You've got none left to actually use for sci skills like TR or GW or Tachyon Beam, and so forth. Might as well run them as ENG in that case, because that will tank better.

    The borty has no combined capabilities. No matter how you load it out, it suffers horribly compared to other ships that can take the same loadout and make it 3x better.
  • staq16staq16 Member Posts: 1,181 Arc User
    edited July 2014
    Having tried the fleet Mogh and Negh'var, my Eng has settled back on the Bortas CC. Tac-heavy BOff seating is good when you combine the Cdr Eng slot with an Eng captain and it just seems to flow better as a FAW Boat / broadsider than the Mogh did.

    Mine consoles help a lot, as does the tachyokinetic convertor and helmsman trait.
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2014
    The Command BortasQu' is great as a FAWboat that is a fortress.

    It just requires a mission that has immovable targets you can plan ahead to pound on. STFs with the exception of Donatra (seriously at times after she decloaked, I couldn't get to her before she cloaked again - and that with a good 15 secs of her being decloaked) in KASE fall in that category.

    If you want a more sci focused boat, either go with a carrier like Vo'quv (similar tanking and brick-like behaviour) and Kar'Fi (nice sci and tac prowess, but don't expect being a tanking fortress), or go with something more nimble. The Mirror Somraw hasn't been mentioned yet, it's a raptor with a Lt.Comm and a Lt. Sci.
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  • nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    Get the tactical one for 5 tac consoles and spam faw. It's better.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited July 2014
    Well, not sure for a sci. character. The thing is - while it's compeltely plausible to use any player class in any ship, I personally never use scis in other than sci ships. It seems...apropriate for me like that. So what I'm saying is that I don't have a big experience when it comes to scis in non-sci ship classes, other than my general knwoledge of the game on paper.

    However (a small digression:o), with a tac char, the Bortasqu' Command is a beast on the loose. It can really ruin someone's day in matter of seconds. Still best damn ship in the game IMHO. Been using her since it came to STO and still use her. Yes, it's a b***h to master, but if you get used to it - hillarity will ensue. Tons of fun.
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  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited July 2014
    IMO the ship would actually be okay if it had serious though originally put into it years ago when it came out but the heavy anti-kdf voices basically dictated the terms of how we got it even now. I will quote a dev still around and an old dev on this issue when it was first being revealed to us back then.

    "We gave it the ability to load cannons just so players wouldn't feel gipped. Although we did not design it to use cannons or torpedoes at all"

    "One of the 3 piece set is the autocannon that will deliver a massive barrage at the enemy."

    This one is me... So you just said a few days ago it wasn't designed to use cannons or torpedoes or am I wrong?

    "Yes that is true and we understand the issue"

    Doesn't matter who you are a veteran or a new player the fact that 3 piece set has some serious issues. The biggest one is you can't justify 3 console slots for what the console set does for the ship which is literally nothing when you look at what you are having to give up. The 2nd thing is the turning of it even with all these turn rate consoles and such its just not feasible that way unless you are just going to sit around and reverse engines every 5 seconds which to me is boring. Then the last thing which has bothered me to this day is how a development team of a specific faction would give in so badly to the point that if you look at the state of the game before feds had the ability to get subspace jumping capabilities that they put in several counters from that console and the snare that pretty much are common powers everyone uses anyway so it made the set even still worthless to this day.

    The worst part of it all is that up until the mogh they were clinging the fact this horrible ship didn't sell well to the point of fault of the KDF player base for not everyone buying it. Then using those metrics for years to state its not worth it to build KDF ships lol. If there was one thing besides the exploration system to revamp in this game it would be this ship.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited July 2014
    Cryptic has historically shown they only believe thieir own self-affirming numbers they choose. They ignore anything that doesn't fit their leadership's vision of how the game should be, no matter what the real numbers say, and use funky math or excuses to dismiss the real statistics just to defend the position they took before the numbers came in at all.

    It's a long-standing tradition with Cryptic... :(
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