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Suggestions for a beam cruiser build.

jaguarskxjaguarskx Member Posts: 5,945 Arc User
edited July 2014 in Federation Discussion
My engineering Fed toon is currently flying a Sovereign class heavy cruiser that currently uses phasers and torpedoes; 1 aft, 1 fore torpedo. I basically have it that way so that energy drain is not excessively bad. However, I would like to switch to an all beam ship and be able to broadside with all beams for as long as possible.

I know I need to use EP2W and weapon batteries. Plus having Damage Control and Warp Core Engineer slotted will help. I probably also need to respec my engineering Fed toon as well since that is the 1st toon I created and I know for a fact that the skill are not properly distributed; for example I think I have a few point allocated to "Attack Patterns" thinking it would help my Boffs' "Attack Pattern" abilities....

I suppose I am more focused on the types of equipment I should have. Currently working on the Omega and Dyson rep systems. I suppose I should get the following items:

Assimilated Module
Adapted MACO Combat Impulse Engine
Adapted MACO Positron Deflector Array

As for the warp core it seems the Counter-Command Hyper Injection Warp Core Mk XII from the 8472 (Undine) rep system is good since it adds 7.5% of engine power to weapons.

This will be a somewhat long term goal since I have not finished the main story and yet which means I will not start the 8472 rep system until then; I like to keep things somewhat in line with the story. Additionally, I need to refine enough dilithium for the equipment anyway...

I know the Plasmonic Leech can be useful, however, I can't really afford buying it off the Exchange. I think it sells for around 30 million ECs. I think I would be better off buying the right duty officers for the job.

Anywaste... I am open to suggestions or critiques about an all beam ship.
Post edited by jaguarskx on
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Comments

  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited May 2014
    Kinetic Cutting Beam, also off the Omega reputation. On its own its kinda meh as a weapon, but combined with the Assimilated Module you get a nice two-piece bonus to help with drain control.

    Also for building a beam boat, the Adapted MACO probably isn't the best choice (its more for science, torpedoes, and carriers). The engine/deflector off of either the new 8472 rep (especially since you're looking at that warp core anyways), or the classic Assimilated Borg pairing will do more for you. (Though until you have those, the Solanae 3-set is a great fallback).

    Running doffing colony chains will also help if you plan to use Auxiliary To Battery, as it gives you free doffs for finishing the chains and opens up some useful bonus missions (including free purple doffs). Even if you don't plan on using the doffs right away, getting the chains done now (takes about a week) makes it that much faster to get what you want later, and since you're thinking long-term, may as well get started.

    Lastly on the Leech.....yeah its very expensive and is getting more so every day. It really is that good though. Its hard to argue with +15 to all power systems. But yeah that price is painful. All I can say is save up and keep an eye on the prices when you log on every day, especially during the next end-of-lockbox countdown when Tal Shiar boxes are dropping again. You might get lucky and find one at a discount, make your day. At full price that's really only if you want to get super-serious with your build, but if you can find one for under 15 or so, its too good not to use.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited May 2014
    The reason why I am looking at the Adapted MACO pieces is based on the following comparison:

    http://sto.gamepedia.com/Omega_Space_Set_Comparison

    I am primarily looking at the Adapted MACO Combat Impulse Engines because of the +3.8 power to weapon / shield / Aux. However, the Positron Deflector Array does seem more suited for a science ship. That makes the Assimilated Deflector Array a more likely choice... of course that means I do not get any set bonus

    Regarding 8472, I will have to exam the items more closely... Since I am in the middle of doing the Omega rep I might as well finish it... even if I decide not to get any of the gear.
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited May 2014
    If you get the Plasmonic Leech, then you should get the Adapted MACO Shield and Engine as the regular MACO shield will cancel out the Leech console.

    If you don't go for the 2 pcs AMACO set, go with the Adapted MACO shield... then go for the 2 pcs. Counter Command deflector and engine set or the 2 pcs. Borg deflector & engine set.

    When I hit T5 on the Counter Command rep, I plan to use the AMACO shield & engine with the Counter Command deflector on my tac Vesta Class.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited May 2014
    Shields... I have not determined yet which one best suits my needs. So far I like the Solanae shields. I've read about the issue with the MACO shield and the leech, but based on the stats the MACO shield wasn't up for consideration anyway.

    For the getting the leech itself I suppose I can do the Tour The Galaxy daily since I need time to complete the storyline and do the 8472 rep system anyway. It's a decent change of pace since it is not focused on combat, but at the same time it is also rather boring. I believe with my current set up I can get around 325k - 350k EC every time I run the Tour which works out to around 2.3 million EC per week... However, that means I would need to force myself to do it.
  • tororosso11tororosso11 Member Posts: 17 Arc User
    edited July 2014

    Running doffing colony chains will also help if you plan to use Auxiliary To Battery, as it gives you free doffs for finishing the chains and opens up some useful bonus missions (including free purple doffs). Even if you don't plan on using the doffs right away, getting the chains done now (takes about a week) makes it that much faster to get what you want later, and since you're thinking long-term, may as well get started.

    .


    anyone tell me where do i find those doff missions colony chains mentioned above? the end chain reward is something im missing. i still have plenty of common doffs :(
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited July 2014
    anyone tell me where do i find those doff missions colony chains mentioned above? the end chain reward is something im missing. i still have plenty of common doffs :(

    I'd do em now, as in 9.5 they're going to take twice as long since they're removing half the chance to get the mission to pop.

    B'Tran awards the DOFFs you're looking for in a beam boat.

    On the other hand, the new crafting system will make the Aegis set worth using again. So you might want to grab one now and let it get boosted with 9.5 up to Mk XII.
    [SIGPIC][/SIGPIC]
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited July 2014
    Below is the link to the "Support Colonization Efforts" (Fed) and "Support Expansion Efforts" (KDF). These missions appears after you have completed the 7 mission colony chain in each of the exploration zones. On critical success each zone will reward a specific purple Doff.

    http://sto.gamepedia.com/Assignment:_Support_Colonization_Efforts

    http://sto.gamepedia.com/Assignment:_Support_Expansion_Efforts


    Getting the purple Doff can requires a lot of luck, time and persistence. Between my Fed and KDF toon I have done 10 different "Support" missions with critical success chances of between 30% - 33%, but I have had only one actual critical success.
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited July 2014
    If you want to make the most of BO (rather than relying on just FAW) then stack both the energy weapons officers who give BO shield penetration with Marion Frances Delmur, the system engineer who gives you sustained weapons power when directed energy modulation is active (so BO won't drop your weapons' power and your DPS stays high).
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
  • greendragon527greendragon527 Member Posts: 386 Arc User
    edited July 2014
    You can run the 8472 deflector for the accuracy and Energy skill boost, along with Nukara shields and engine for the 2.5% weapon boost. If your energy type is Antiproton, the Omnibeam weapon and Obelisk warp core give a another 10% boost. The EPS manifold efficiency trait will also help by giving a +10 boost to power levels (duration depends on your batteries skill). Between all that and your innate EPS power boost and Nadion Inversion, you shouldn't have any problem.
  • spacemoonsallyspacemoonsally Member Posts: 20 Arc User
    edited July 2014
    If you want to save weapon drain on a beam boat you might want to have a look a the Experimental Romulan Plasma Beam Array from the Romulan reputation tier iv, it costs zero energy to fire...but it's fairly worthless if you aren't using plasma beam/console build
  • kintishokintisho Member Posts: 1,040 Arc User
    edited July 2014
    ahh, ok so pinnacle cruiser build:

    http://skillplanner.stoacademy.com/?build=updatedoddyoskv2_0


    modify it for your sovereign, My oddy here is the top build Ive found over 4 years of play...
  • nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    kintisho wrote: »
    ahh, ok so pinnacle cruiser build:

    http://skillplanner.stoacademy.com/?build=updatedoddyoskv2_0


    modify it for your sovereign, My oddy here is the top build Ive found over 4 years of play...

    You got one too many eptx.;)
  • kintishokintisho Member Posts: 1,040 Arc User
    edited July 2014
    noblet wrote: »
    You got one too many eptx.;)

    I have 1 (EPTW) 2 ATB... I preffer it over the "stock" build that people preach

    oh yea and the EPTE is rare use for utility and not dropping weapons power btw*
  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    Nah man, you have 1 eptw, 1 epte and 1 epts. You can only have 2 running at once thus why noblet said you had 1 too many eptX.

    Other issues with the build are the accx2 advanced antiprotons. The antiprotons are fine but overflow is bugged...this those acc are going to complete waste in pve

    Other issue is no sci team for the shield heals

    You can squeeze an et3 in there for some excellent hull heals

    Your running 2p nukara with adapted shields. If your going for dps, you should be either doing counter command deflector and nukara engines/shields or romulan engines and nukara deflector/shields

    You could post dps with some more universals....tachy/bioneural

    I still don't know how I feel about the proton console+weappn but it comes heavily reference by other dps hounds



    Just some nitpick I personally have
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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  • kintishokintisho Member Posts: 1,040 Arc User
    edited July 2014
    dahminus wrote: »
    Nah man, you have 1 eptw, 1 epte and 1 epts. You can only have 2 running at once thus why noblet said you had 1 too many eptX.

    Other issues with the build are the accx2 advanced antiprotons. The antiprotons are fine but overflow is bugged...this those acc are going to complete waste in pve

    Other issue is no sci team for the shield heals

    You can squeeze an et3 in there for some excellent hull heals

    Your running 2p nukara with adapted shields. If your going for dps, you should be either doing counter command deflector and nukara engines/shields or romulan engines and nukara deflector/shields

    You could post dps with some more universals....tachy/bioneural

    I still don't know how I feel about the proton console+weappn but it comes heavily reference by other dps hounds


    Just some nitpick I personally have



    ahhhh, sry thats a mis place its rotate shield freq., not EP, as for the updated console swap outs, Ive heard those argued with less hull, less defense and you become glass.... It is still a cruiser after all.. I place 1st 90% of the time in CCE 2nd 10%... I have to go back through again to get it to sort correctly about BOff abilities, and I need to figure out how to add the 6 DOffs Im running
  • nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    edalgo wrote: »
    There's nothing wrong with carrying 3 EPTX abilities. It makes things very flexible if you switch rotations correctly.

    Offensive - EPTW+EPTE

    Defensive - EPTS+EPTE

    Balanced (in close and have aggro) EPTW+EPTS


    3 EPTX was actually my preferred build for the Galaxy X before shared team CDs were removed.

    Well yeah, it's before team shared CD were removed. There isn't much to put in that ensign eng slot with ET not being an option. ;)

    You already have plenty of engine power with a2b, and how fast do you need to turn in a beam array faw cruiser anyway? Everything considered, it certainly doesn't beat out ET ever since team skill cds were unlinked.
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  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    edalgo wrote: »
    In a PURE PVE boat do u really need ET1???????????????

    If your pugging. You'd want it. No one heals you and you always have aggro...that repeating hull heal is a boon.

    I renamed my avenger to the u.s.s. Heal me please...

    I've actually been getting a lot more heals
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited July 2014
    Just an update on this thread I created.

    I have finally purchased a Plasmonic Leech for my Fed Engineering toon; it cost me 30.5 million ECs. Also planning to get one for my Fed Aligned Rom Science toon. Additionally, I have finished the Dyson and Omega reps for my Fed toon. I have been using the Risian Event to raise ECs for the past month when I had the time and also been grinding away at getting dilithium that's needed for the rep gears which I have not bought any yet.

    The next rep system to work on is likely the Undine, but I need to devote some time to completing the story missions since there are still some good gear to get.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited July 2014
    edalgo wrote: »
    In a PURE PVE boat do u really need ET1???????????????

    For just doing the main story missions, no you don't really need it, but it's nice to have.

    However, if you are doing elite STFs then it is highly recommended that all your toons have at least one copy of that ability. That is very important for flying any ship with low hull strength; like for my KDF tactical toon flying a BoP.
  • nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    edalgo wrote: »
    In a PURE PVE boat do u really need ET1???????????????

    It's precisely because it's pve that you don't need an epte for the turn rate and flight speed, as engine power would already have been maxed out out by a2b.

    This is actually a moot point for fit in question, since you'll never get to use epte due to cd wall. Between the eptw that you'll cycle for weapon power at all times, and epts that you cycle for shield damage reduction, that cd will be saturated.
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  • nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    dahminus wrote: »
    If your pugging. You'd want it. No one heals you and you always have aggro...that repeating hull heal is a boon.

    I renamed my avenger to the u.s.s. Heal me please...

    I've actually been getting a lot more heals
    edalgo wrote: »
    Actually increasing flight speed and getting to within 10 km of your target is a DPS boost.

    And even with over 100 power in engines EPTE still gives a speed/turn boost!

    And when you're cycling EPTX every 15 seconds then there's ample times when it could help.

    Just rotate back to EPTS in 30 seconds while keeping EPTW up full time.

    Like I stated before it's a viable option. It doesn't have to be used but it is an option. Especially if you find yourself rarely using the ET1.

    If you're not using ep in faw spam fit in a pug, that means you're not doing enough dps to pull aggro in the first place.:P
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  • nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    dahminus wrote: »
    If your pugging. You'd want it. No one heals you and you always have aggro...that repeating hull heal is a boon.

    I renamed my avenger to the u.s.s. Heal me please...

    I've actually been getting a lot more heals
    edalgo wrote: »
    Ohhhh I'm so clueless it's funny and sad.

    Yes you are.:D
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  • nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    edalgo wrote: »
    Lolol

    You're PeeWee's Playhouse mentality is hilarious!


    For Pure PvE Top DPSers don't even slot EPTS.

    Dropping epts for epte now? You're digging yourself into a hole, and ppl are watching. It's embarrassing for you, but funny for us.:D
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  • nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    edalgo wrote: »
    Keep laughing while you reach your dps ceiling and keep wondering how so many people do so much higher than you.

    It's a fact.

    And I never said drop EPTS for EPTE. I stated that 3 EPTX is VIABLE. But like everything else it's if you use it right. Like people QQing about PvP but they don't use TT. Copying a build and not using your boffs correctly gets you no where.

    Obviously you're stuck in your little clone builds and blind to a world of different options and possibilities.


    And everyone is still waiting for you to post a parse of your imaginary DPS runs.

    What "dps runs?" Who said anything about some "dps runs?" Since you're bring that up, are you implying epte replacing eptw helps dps? Ah the desperation...:D
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