Screenshots Here
so in my vor'cha dead stop i read 0.8 turn rate. my scimitar on my alt reads 4.2. that's my first sign of bad things happening to my Klingon.
i have 7 points in to the impulse skill which should boost that and i know standing still severely reduces turn speed but 0.8... come on.
i haven't got a screenshot of this but i added a crappy 5% rcs and while at quarter impulse im only receiving like .3 or .4 of an increase. NO increase at all while at 0 speed.
is there something up with this or?
showing screenshots of 0 speed, 1/4, 1/2 an full
Tried switching to a shuttle and results are pretty much similar. 3 degrees turn rate at 0 speed. surely even in a shuttle that should be a bit higher than a scimitar sitting still
Comments
If you do not do so, learn to reverse. One click forward and reverse give full turn rate at a low speed; I personally control my speed via the mouse-wheel but you can do whatever you like. Sitting still is bad for anything except a couple of odd fights like the undine planet killer that takes 2 hours (ok, exaggerated a bit there) to kill where you just sit there and shoot at it (I think it shoots back, not sure... no one ever takes any significant damage). In those fights, you don't need to turn anyway.
If you MUST turn while sitting still, use evasive maneuver!
A shuttle should turn decently sitting still. 3 sounds low, but maybe it is that bad when parked. Again, the solution is to NOT park.
Thankfully you shouldn't need to care and use Noroblad's advice: always move.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
Atrox carrier - 4.0
scimitar - 4.2
vesta - 4.0
klingon shuttle - 4.0
Vor'Cha 0.8
Tenth Fleet Charlie
If you can't understand that...then know the "bug" so to speak is WAI and this will not be looked into
My PvE/PvP hybrid skill tree
im simply saying no ship should have a turn rate of 0.8 sitting still especially when its a battle cruiser and a true carrier or a dreadnaught carrier is 4+
it was just making me think my character was messed up because i have 7 points in impulse thrusters and a blue mk 8 engine.
no worries ill drop it..
Tenth Fleet Charlie
I don't think that's accurate, since I was testing turn rates recently.
My mouse wheel controls the throttle at 20% increments, and there was no difference in displayed turn rate between 40% and 60%. There was a big difference between 20% and 40% though.
Turn rate's full from quarter impulse up (so also at full reverse which is identical to quarter impulse).
You're saying the turn rate below that speed is also linked to impulse modifier (meaning ships with the same turn modifier will have different turn when stopped depending on their impulse mod) ? Haven't seen that mentioned yet. Will have to look into that.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
Pretty sure you have a buggy engine there.
Still waiting to be able to use forum titles
Tenth Fleet Charlie
Tenth Fleet Charlie
My PvE/PvP hybrid skill tree
Sector space is another different set of values. Don't try to compare them to system.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
so for me to have better turn rate in sector space is bizarre.
some people...
Tenth Fleet Charlie
It's definitely more complicated.
A) In sector space, your turn rate is at max when sitting still.
Your inertia value is higher if I recall well.
C) I don't think the turn rate in sector space is even linked to the normal system space turn rate. IE it's either same for all ships or very similar (excluding special ship powers and abilities like all the improved slipstreams etc.)
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!