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kerr'at pvp (suggestions to "save" it )

captinwh0captinwh0 Member Posts: 783 Arc User
edited July 2014 in PvP Gameplay
as annoying as kerr'at can be, it is a proving ground for those of us that have done everything else, and most of us (me) who think we rock at pve get introduced to kerr'at, to find that we suck, BIG TIME.

the chat is great and and (sometimes) the battle is good, all in all it can be good place to hang around.

it even has its own unspoken rules, like if you want to battle 1v1, you go to the cracked planet and so-on

i think we all agree it it has fantastic potential.

as all feds know tho, and klinks too, its too unbalanced, the klinks like to alpha and vape, forcing feds into a "fedball" which in turn forces klinks to cloak battle.

but...BUT, now and then there is that fantastic time when there is a 5 on 5 battle royal:D:cool:
and sometimes a skilled klink or fed that can take on 4 of 5 of us the the same time:eek: these are fantastic things that bring something great to the game for us that have done everything elce, its what pushes us to improve
.


however as said it is unbalanced, feds go there to battle klinks, but they are always cloaked so we go battle some cubes, and then (some) unsporting klink vape's us while we are at low health. :( (not all klinks i might add)

and when i first went to kerr'at i hated it, because i happened to come in when about 15 klinks were "spawn camping" we were stuck for a long time, eventually i just walked away from the pc. and feds do it too, (not one of them)

not to villainize klinks, you kind of have no choice, you are in a glass cannon, and unless you have good skill you cant last in a normal battle.

so this threads just for suggestions, maby a dev will see one and actually "save" kerr'at pvp[/B]
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Post edited by captinwh0 on
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Comments

  • captinwh0captinwh0 Member Posts: 783 Arc User
    edited July 2014
    hear is my contribution.

    i say when you enter into kerrat you end up on a random side, dont team us up, just have a mix of feds and klinks to battle and i believe this will solve it:D
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  • questeriusquesterius Member Posts: 8,481 Arc User
    edited July 2014
    A few quick improvements:
    1. Warzones only allowed from level 40 and above.
    2. Disable teams in kerrat and other warzones.
    3. Make the daily for warzones a real daily and not something which shows its face once a week or month.

    For everything else people should realize that if the Borg are anything else than white noise, something barely noticeable, then perhaps you should not enter a PVP/PVE zone.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited July 2014
    questerius wrote: »
    For everything else people should realize that if the Borg are anything else than white noise, something barely noticeable, then perhaps you should not enter a PVP/PVE zone.

    Or accept being killed in 2 seconds.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited July 2014
    Uhm....not sure if serious or.....:confused:

    OP, you do realize that the thread you linked is from the middle of 2012 and opened by a Dev. that is no longer part of the STO team?
    HQroeLu.jpg
  • captinwh0captinwh0 Member Posts: 783 Arc User
    edited July 2014
    haha, thats funny! i guess i should have looked at thwe date!

    however the devs know that pvp is broken, prehaps this could be a simple suggestions to improve kerrat then

    edited post, not sure about editing title tho(dont know how)
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited July 2014
    questerius wrote: »
    A few quick improvements:
    1. Warzones only allowed from level 40 and above.
    2. Disable teams in kerrat and other warzones.
    3. Make the daily for warzones a real daily and not something which shows its face once a week or month.

    For everything else people should realize that if the Borg are anything else than white noise, something barely noticeable, then perhaps you should not enter a PVP/PVE zone.

    They'll have to remove the warzone missions for 39 and below if they were to change the entrance level.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • questeriusquesterius Member Posts: 8,481 Arc User
    edited July 2014
    ashkrik23 wrote: »
    They'll have to remove the warzone missions for 39 and below if they were to change the entrance level.

    That goes without saying.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited July 2014
    captinwh0 wrote: »
    haha, thats funny! i guess i should have looked at thwe date!

    however the devs know that pvp is broken, prehaps this could be a simple suggestions to improve kerrat then

    edited post, not sure about editing title tho(dont know how)

    They knew it was broken in the ancient dusty thread you linked. What's been done to improve it since then? Think about it.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited July 2014
    I wish they would just bring back the Red Fed bug so that since it hasn't been made to auto-balance the faction numbers, the players at least could do it manually. Red Fed was the one bug in the entire game I didn't want removed.
    I ask nothing but that you remember me.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2014
    So it's bad for Klingon players to do all that stuff? But Romulan are a-ok?
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited July 2014
    mimey2 wrote: »
    So it's bad for Klingon players to do all that stuff? But Romulan are a-ok?

    *psst* Klingon players are the bad guys remember? *wink*

    I think it's fine as it is, to be honest I'd have them roll it back to the days everyone spawned in the same place at map reset and all hell breaks loose...but I can understand that some didn't like it.

    Someone else suggested the idea, but I like the sound of death match rules. No teams or factions, everyone against each other. The FAW spam would be quite entertaining to see :D
  • majorone1majorone1 Member Posts: 37 Arc User
    edited July 2014
    My idea for PvP would be to make a vast area of space that's explorable with lots of valuable stuff in it making it worth venturing there. Make it open for any rank and ship class, although it would be an enter at own risk type zone. Should you be attacked which you surely would be, make the act of the attack create an 'red alert' area, not unlike the enemy contact areas that appear for PvE now. Make this so a perhaps out classed player could send a distress signal to his fleet or friends for help if they wanted. Or even group up when traveling PvP space in a safety in numbers approach. Make the red alert zone so others could warp in and out of it during the hostilites as they do now in PvE. That way running from a fight is always a viable option. It would always play different this way. Sometimes you would be the bug, other times you would be the wind sheild sort to speak. Even could make battles race specific sometimes, so Fed's come to the rescue for Fed's, Klingon's for Klingons ect ect. Since every rank and class could get involved it would make for some very varied and interesting battles. I think something like that would rock.
  • captinwh0captinwh0 Member Posts: 783 Arc User
    edited July 2014
    mimey2 wrote: »
    So it's bad for Klingon players to do all that stuff? But Romulan are a-ok?

    roms choose a side, if you are part of the klingon empire then you are a klink :D
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  • captinwh0captinwh0 Member Posts: 783 Arc User
    edited July 2014
    Duplicate (sorry)
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  • captinwh0captinwh0 Member Posts: 783 Arc User
    edited July 2014
    d3f1ant7 1 wrote: »

    My idea was to be able to toggle pvp in sector space (a bit like DC Universe but with a few tweaks).
    Have it so that in sector space, if someone is in "pvp mode", he can be challenged by a member of the opposing faction, allowing no more than 2 to challenge said player at one time, for obvious reasons. Instead of creating a "challenge match" though, on an arena map we all know and are bored of, it would make it very unique if the match happened in the nearest system on that sector, that way the scenario is always different not on some boring old arena map we all know, one match could be on a system with a few planets, the other could be in a massive asteroid field that would challenge the piloting skills of even the best escort pilots to maintain weapons fire on the target, or it could happen in a nebula that disrupts shields or targeting systems (which would give cruisers the advantage since they have higher hull), this would create advantages or disadvantages for different ships. The match would be immediate and there is no accepting or refusing (after all, if you didn't want to be pushed into a challenge then you can turn pvp mode off before going to multi-faction sectors). However, to keep true to Star Trek and common sense, you do get a choice to send out a distress call, to a friend on your friend list who is online or just a general distress call to someone in the sector. When the player receives the distress call he can accept or refuse, and the call will go to another player who is in the sector, if he refuses. The one who accepts, will automatically head to the system where the distress call is.
    Obviously though, in the time it takes for help to arrive the player being attacked could've been destroyed, after all there are players out there that'll instavape a ship in less than 3 seconds. So to give the player being attacked a chance to survive, you could create a gap in distance, as there would be if the ships dropped out of warp, (if you disable full impulse during the match and create a distance of say: 30km) then it'd give the player being attacked a chance to reach either some obstacles in space to even the match, a chance for help to arrive and warp within 15km of his ship before he is attacked or to increase the chance of help arriving within time to help. Perhaps give the player a modest defence boost to make the match a bit more survivable until help arrives (obviously the defence boost would end once help arrives).
    When help for the player being attacked arrives the attackers have the choice to call another friend or player in the same sector to assist them in their attack, he'd arrive in the same way the "help" arrived and only one would be able to join. Then the players being attacked could then call another player to assist, once the other attacker arrives, to help them defend and so on and so on until you either have a 5v5 or a 10v10. You could even call for help from the defending player's fleet. This call would go out to all online fleet members regardless of wether they're in free roam"pvp mode" or not, this way you'd be making fleets more active as well as creating amazing, exhilarating pvp matches and drawing in new players to pvp because they'll know that they won't be alone, the purpose for them being there is to assist and work together to fight off a Klingon or Federation player attack, it could also bring fleet members closer together. It would be very important to make sure that it happens in different systems and sectors so that you can use the variety of different maps that already exist in the game, to create a different environment that players have to adapt to, especially if you introduce asteroid fields that move perhaps or nebulas that have an effect on ships systems. This would make the match more about wit and intelligence rather than sheer brute force (this is what would make it exciting).
    Perhaps it'd also be good if players that are in missions in multi-faction sectors and have "pvp mode" on could also be attacked by allowing players of the opposing faction to scan systems within the sector to see if there's anyone available for attack (with the previous rules applying of course). The attacker would be able to enter the system with the player he is attacking receiving a message from his first officer saying that a KDF/FED ship has entered the system and is on an intercept course. It'd make it even more amazing if said player was in a ground mission and the attacker would have to beam into the area within a certain range of the player to mount an attack on the ground. Again, with it happening in different systems, there would be constant challenge of adapting to new environments that can even the match and change whichever side holds the advantage from one moment to the next.
    The rewards for this could be based on the length of the players survival from the moment the attackers open fire or by other means, it would be nice for high quality gear to be a reward for the winner. If there was an idea for creating a pvp reputation with pvp specific gear this could be a good way to create the means for getting the marks for progressing in such reputation.
    If the rewards are good for both parties then more people will be drawn to pvp and it'd lead to more money being spent in the game by players.

    This is just an idea that I think would keep the pvp players happy for years to come as there would be a constant change in battle scenarios that would make the match very exciting, it'd take a long time for people to get bored and it'd increase sector space exploration too. I think cryptic could really make money from this idea since people interested in trying this out would motivated to spend more time and money in the game and perhaps purchase more ships that would allow them to put up more of a fight without overpowering the opponent.


    My friend wanted me to post this. (Daniel lupus)game tag
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  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2014
    captinwh0 wrote: »
    roms choose a side, if you are part of the klingon empire then you are a klink :D

    So...that means that a Fed-Rom doing that though to KDF and KDF-Roms is ok though?
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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  • torachtorach Member Posts: 259 Arc User
    edited July 2014
    captinwh0 wrote: »
    as all feds know tho, and klinks too, its too unbalanced, the klinks like to alpha and vape, forcing feds into a "fedball" which in turn forces klinks to cloak battle.


    Oyhoy thar matey!

    Thar be no cloak'n dagger from me ship! Tha nerve you be suggestin me ship "hides" from fedballs!!


    Arrgh, I swear thar be stereotyping us somethin fierce now ye be!
    "Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited July 2014
    Why even bother with kerrat? Very few good people that played there left kerrat years ago.
    Now it's half-empty noob festival of chasing fresh captains that visit kerrat and then boasting in zone chat.
    Not that it wasn't always like that but on higher level :) but now it has touched its lowest point. Same with C&H, absolutely no challenge there.


    It's enough to hear "fedball" to know what kind of people do what there now.

    "Klingons are being FORCED to cloak combat because feds..fedball?"
    Main klingon tactic was and should always be cloaked combat and surprise attack.

    BTW teamwork? in kerrat? If you by teamwork mean ganging up on newbie captains, then ok, that's teamwork.

    BTW let me tell you why it is empty.
    Long time ago there were good rewards in Kerrat.
    But some people farmed day&night there.
    So the nerf came.
    Then Embassy/Spire consoles came out and purple MKXI weapons don't have any value anymore.

    Same happened with No Win scenario. Extreme Farming brought the nerf.
    Same with Fleet Alert.
    Same with PvP arena.

    Guesss why kerrat is still there?
    nobody is there, it's not even worth to waste time removing it.
  • captinwh0captinwh0 Member Posts: 783 Arc User
    edited July 2014
    when i say team, i mean more like a group, not "teamed" together just in random groups, so you have a mix of rom, klingon and fed on all sides, thatway you dont have a load of feds hanging around waiting to be vaped
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  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited July 2014
    captinwh0 wrote: »
    thatway you dont have a load of feds hanging around waiting to be vaped

    Feds that are waiting to be vaped? FFS where do you find those
    Like I said you are "vaping" total newbies or dil AFKers that don't give a fk that you "vape" them
    anyway.

    Even the worst PvPer(that is a PvPer and not AFKer) doesn't wait to be vaped.

    Quality of gameplay at Kerrat is even lower then I have imagined. They need to remove rewards from there.
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited July 2014
    sharxtreme wrote: »
    Quality of gameplay at Kerrat is even lower then I have imagined. They need to remove rewards from there.

    I find Ker'rat to be the most fun zone in the game; you should really spend some time there instead of condemning it based on hearsay. Sure, some people just warp in and go AFK to collect the "daily", while others farm, and still others fly to the top or cracked for PvP.

    There are plenty of excellent players there, both in 1v1 and team based. HOBOs tend to field pretty good teams. Zero, Neepa, Mini and Sharlet are just a few worthy adversaries that come to mind.

    Not to say that I'm good or anything, pretty much a nobody. But to say that simply because the gameplay is different, doesn't mean it's below you.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited July 2014
    For me, Kerrat used to be really fun. I would spend all day there. Even with the spawn camping ( I really hate spawn camping) and all the other bugs it was fun. I especially liked the red fed bug which allowed one to switch sides when one side got too large in numbers. Now it's just boring for me. It's most often one side with 1-3 players and the rest of the instance is all the other side. There would be 4-5 level 50 instances to choose from. I miss the epic and never ending space battles above the farmers. I miss switching sides and I miss being able to switch instances. Kerrat's nothing like it used to be.
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  • fonz71fonz71 Member Posts: 346 Arc User
    edited July 2014
    sharxtreme wrote: »
    Why even bother with kerrat? Very few good people that played there left kerrat years ago.
    Now it's half-empty noob festival of chasing fresh captains that visit kerrat and then boasting in zone chat.
    Not that it wasn't always like that but on higher level :) but now it has touched its lowest point. Same with C&H, absolutely no challenge there.


    It's enough to hear "fedball" to know what kind of people do what there now.

    "Klingons are being FORCED to cloak combat because feds..fedball?"
    Main klingon tactic was and should always be cloaked combat and surprise attack.

    BTW teamwork? in kerrat? If you by teamwork mean ganging up on newbie captains, then ok, that's teamwork.

    BTW let me tell you why it is empty.
    Long time ago there were good rewards in Kerrat.
    But some people farmed day&night there.
    So the nerf came.
    Then Embassy/Spire consoles came out and purple MKXI weapons don't have any value anymore.

    Same happened with No Win scenario. Extreme Farming brought the nerf.
    Same with Fleet Alert.
    Same with PvP arena.

    Guesss why kerrat is still there?
    nobody is there, it's not even worth to waste time removing it.



    this whole post just makes me sad. :(
    Don't know why it says i'm an ARC user. i will never use that TRIBBLE Cryptic!
  • fonz71fonz71 Member Posts: 346 Arc User
    edited July 2014
    sharxtreme wrote: »
    Feds that are waiting to be vaped? FFS where do you find those
    Like I said you are "vaping" total newbies or dil AFKers that don't give a fk that you "vape" them
    anyway.

    Even the worst PvPer(that is a PvPer and not AFKer) doesn't wait to be vaped.

    Quality of gameplay at Kerrat is even lower then I have imagined. They need to remove rewards from there.

    i think we get it, u don't like kerrat... maybe some 'noob' as you say kerrat is full of, blew up yer pixels... maybe some troll said something in chat you didn't like... who knows. i don't really care. i will say that there are plenty of good players who still go there and i don't think they would appreciate your suggestion of removing their rewards because you believe it's just full of noob anyway. :\
    Don't know why it says i'm an ARC user. i will never use that TRIBBLE Cryptic!
  • fonz71fonz71 Member Posts: 346 Arc User
    edited July 2014
    keep on keepin on OP! i would love to see some balanced game play in kerrat....

    i also am a supporter of now reset and red fed in kerrat
    Don't know why it says i'm an ARC user. i will never use that TRIBBLE Cryptic!
  • torachtorach Member Posts: 259 Arc User
    edited July 2014
    sharxtreme wrote: »
    Not that it wasn't always like that but on higher level :) but now it has touched its lowest point. Same with C&H, absolutely no challenge there.

    Ahoy thar Matey!

    I be notici'n words o' ignorance in utterance from yer mouth...


    I dare ye to come to ker'rattata an' ye shalt look that yer assumption abou't there be no challenge to be at fault!


    But alas, thar be simular utterance from landlubbers xplodin about in ker'rattata.
    "Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
  • captinwh0captinwh0 Member Posts: 783 Arc User
    edited July 2014
    fonz71 wrote: »
    this whole post just makes me sad. :(

    ditto:(.....
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