It is blatant use of weapons of mass economic destruction, on a grand scale.
Well that escalated quickly.
You do understand we all play STO because we find it to be fun, amusing, etc right? It isn't a job, it's entertainment. Cool your warp nacelles and log back in in a few hours. :rolleyes:
You do understand we all play STO because we find it to be fun, amusing, etc right? It isn't a job, it's entertainment. Cool your warp nacelles and log back in in a few hours. :rolleyes:
He probably wasn't aware that they were overheating.... damn f/x bug rears its ugly head once again....
May be down to the same servers running multiple PWE games and a server change has to be made due to another game event on somewhere else which has a knock on effect on us.
Well, there's one thing to be said for the Orion Syndicate; at least with them you can guarantee customer satisfaction. If they did the weekly maintenance they could take as long as they wanted and no one would complain.
[SIGPIC][/SIGPIC]
I'm not THAT difficult to please, I just have a very low tolerance threshold for stupid BS! - George Carlin.
Given what they're doing with the whole exploration removal stuff and 'streamlining' (b***ering up) R&D etc. I wouldn't be surprised if they just cut out pvp altogether and replace it with an RNG coinflip.
[SIGPIC][/SIGPIC]
I'm not THAT difficult to please, I just have a very low tolerance threshold for stupid BS! - George Carlin.
Server maintenance does not always mean there is a patch to release. Although it is second week in a row with no patch notes.
Maintenance, they could be doing the following:
Replacing hard drive
Backing up all data in the database
Replacing other network hardware which requires a server disconnect.
Replacing anything else I didn't name
One of the things you didn't name? Staff!
[SIGPIC][/SIGPIC]
I'm not THAT difficult to please, I just have a very low tolerance threshold for stupid BS! - George Carlin.
Server maintenance does not always mean there is a patch to release. Although it is second week in a row with no patch notes.
Maintenance, they could be doing the following:
Replacing hard drive
Backing up all data in the database
Replacing other network hardware which requires a server disconnect.
Replacing anything else I didn't name
Depends on what you call "patch notes". Because if you talking about useless and again broken fixes, its been that way for months now.. lol. And it will be the third week in any case.
Depends on what you call "patch notes". Because if you talking about useless and again broken fixes, its been that way for months now.. lol. And it will be the third week in any case.
Months? I can see why you might have blocked the rest out of your memory but it's been like that since I started playing, according to some it's been that way since launch. O.o
[SIGPIC][/SIGPIC]
I'm not THAT difficult to please, I just have a very low tolerance threshold for stupid BS! - George Carlin.
I'd be happy with normal-length maintenance periods (2-2.5 hrs) when there are no patch notes. Why are we having an extra-long maintenance (3 hrs, which as a result is forcing me to push my dailies by 12 hours, because it eliminated the 30-60 minute window that normally exists between the end of maintenance and the beginning of my work hours) when there's no patch notes at all?
I can understand that being possibly necessary when there's a moderate to major patch, season release, something like that, but this is with no patch notes at all. (And I have a newly lvl 50 toon who is racing the dilithium weekend on the calendar with reps - trying to hit all the tier 5 rewards during the dil weekend.)
Yeah, it can be quite irritating when the window of time you have to play the game optimally for you is overlapped by a maintainence.
However, we have to accept that there is a plethora of essential work that needs to be done that doesn't generate patch notes.
These notes tell us about changes to the game, but hardware has its own need to be maintained as well.
Patience and a little understanding goes a long way to controlling the blood pressure.
Long no patch maintainances are understandable, there's plenty of other things to get riled up about.
"Weekly maintenance with no patch notes" = development effort hasn't been focused on the Holodeck server (we know that, because they're doing so much stuff on Tribble), and it's just going in for the computational equivalent of a tune-up and de-coke. There are any number of reasons why this might be taking a bit longer than usual, none of which Cryptic has any need to make public, most of which the user base wouldn't understand or care about if they did.
It's at an inconvenient time for some people - heck, it's not an ideal time for me, I'd far rather they did it twelve hours earlier, when I'm tucked up in bed asleep. But it's always going to be at an inconvenient time for somebody - that's unavoidable.
Personally, I'm kind of relieved that the game does get regular maintenance downtime. The alternative would be for the servers to stagger on, getting steadily slower and less stable, until the whole game goes down in a massive crash. Which would be a darn sight more inconvenient than the current system.
(Yes, yes, I know we live in a world where some online systems can have 24/7/365 availability and 99.999% uptime. Think about how much that costs, and what STO's revenue is like.)
You are the recipient of today's Stop Making Sense Award. Congratulations.
__________________________________
STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
While I disagree with some of their decisions (no true 3D, Romulan not being a true faction, etc), let's look at the history of Cryptic during the development and release of Star Trek
- Cryptic gets the Star Trek Online job with a shortened timeframe after another company coughs up blood
- Cryptic then rushes through the development as fast as they can, having to leave out vital things (KDF story, endgame, playable Romulans, etc) and with an ancient engine. A lot of this is later rationalized as "the way it was always meant to be"
- Cryptic subsequently burns through their money like it's water and has to sell themselves to Atari
- Atari clamps on like a vampire and sucks them dry of profit, staff, and anything other than basic maintenance and the idea to go F2P
- Atari sells them to a company (yes, PWE) known for "Asian grinder" style games
Not surprisingly, all of this means Cryptic has had less staff than they'd like and less freedom to concentrate on the game itself, rather than "stuff that makes money" (e.g., lockboxes, C-store ships, etc.) and grind mechanics (fleet, reputation, etc).
It's not like they set out to create an incomplete game (finally a lot closer to complete with more KDF content and a Romulan faction) or irritate people (bugs, rep trait nerf to combat power creep, getting rid of star clusters, too much pay stuff). Some of it is mandated by the mothership, some stuff is the legacy of having to rush development, and a lot of the rest is mandated by the F2P model.
Honestly, I think with the current ownership, the F2P model (and the "SELL MOAR STUFF" obsession that mandates), and the limited staff and outsourced coding, they're doing a lot better than I expected when I heard they were going from the Atari frying pan into the PWE fire.
Call me a stooge if you feel compelled (although a quick search of my posts will tell you otherwise), but if I was working for them, I'd be a lot less patient with all of this TRIBBLE being aired on the forums than they've been.
That said, I know I won't convince anyone not to leave bile and aspersions strewn about, so carry on biting the devs that feed us. I'll be over here waiting for the server to come back up (which it may have while I was writing this).
Comments
Well that escalated quickly.
You do understand we all play STO because we find it to be fun, amusing, etc right? It isn't a job, it's entertainment. Cool your warp nacelles and log back in in a few hours. :rolleyes:
He probably wasn't aware that they were overheating.... damn f/x bug rears its ugly head once again....
Still waiting to be able to use forum titles
I'm not THAT difficult to please, I just have a very low tolerance threshold for stupid BS! - George Carlin.
Given what they're doing with the whole exploration removal stuff and 'streamlining' (b***ering up) R&D etc. I wouldn't be surprised if they just cut out pvp altogether and replace it with an RNG coinflip.
I'm not THAT difficult to please, I just have a very low tolerance threshold for stupid BS! - George Carlin.
One of the things you didn't name? Staff!
I'm not THAT difficult to please, I just have a very low tolerance threshold for stupid BS! - George Carlin.
Hodor? Hodor! :rolleyes:
Depends on what you call "patch notes". Because if you talking about useless and again broken fixes, its been that way for months now.. lol. And it will be the third week in any case.
Months? I can see why you might have blocked the rest out of your memory but it's been like that since I started playing, according to some it's been that way since launch. O.o
I'm not THAT difficult to please, I just have a very low tolerance threshold for stupid BS! - George Carlin.
I'm not THAT difficult to please, I just have a very low tolerance threshold for stupid BS! - George Carlin.
YAY! The doomsaying portion has officially begun!
I'm not THAT difficult to please, I just have a very low tolerance threshold for stupid BS! - George Carlin.
Yeah, it can be quite irritating when the window of time you have to play the game optimally for you is overlapped by a maintainence.
However, we have to accept that there is a plethora of essential work that needs to be done that doesn't generate patch notes.
These notes tell us about changes to the game, but hardware has its own need to be maintained as well.
Patience and a little understanding goes a long way to controlling the blood pressure.
Long no patch maintainances are understandable, there's plenty of other things to get riled up about.
Yeah I started experiencing huge lag issues as well when my computer should have NONE.
WTF did they do?
~LaughingTrendy
Maintenance finished *earlier* than expected? Wow, just like my third wife!
See you in game! :P
I'm not THAT difficult to please, I just have a very low tolerance threshold for stupid BS! - George Carlin.
Timing must have been impeccable for this post :P
Still waiting to be able to use forum titles
You are the recipient of today's Stop Making Sense Award. Congratulations.
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
While I disagree with some of their decisions (no true 3D, Romulan not being a true faction, etc), let's look at the history of Cryptic during the development and release of Star Trek
- Cryptic gets the Star Trek Online job with a shortened timeframe after another company coughs up blood
- Cryptic then rushes through the development as fast as they can, having to leave out vital things (KDF story, endgame, playable Romulans, etc) and with an ancient engine. A lot of this is later rationalized as "the way it was always meant to be"
- Cryptic subsequently burns through their money like it's water and has to sell themselves to Atari
- Atari clamps on like a vampire and sucks them dry of profit, staff, and anything other than basic maintenance and the idea to go F2P
- Atari sells them to a company (yes, PWE) known for "Asian grinder" style games
Not surprisingly, all of this means Cryptic has had less staff than they'd like and less freedom to concentrate on the game itself, rather than "stuff that makes money" (e.g., lockboxes, C-store ships, etc.) and grind mechanics (fleet, reputation, etc).
It's not like they set out to create an incomplete game (finally a lot closer to complete with more KDF content and a Romulan faction) or irritate people (bugs, rep trait nerf to combat power creep, getting rid of star clusters, too much pay stuff). Some of it is mandated by the mothership, some stuff is the legacy of having to rush development, and a lot of the rest is mandated by the F2P model.
Honestly, I think with the current ownership, the F2P model (and the "SELL MOAR STUFF" obsession that mandates), and the limited staff and outsourced coding, they're doing a lot better than I expected when I heard they were going from the Atari frying pan into the PWE fire.
Call me a stooge if you feel compelled (although a quick search of my posts will tell you otherwise), but if I was working for them, I'd be a lot less patient with all of this TRIBBLE being aired on the forums than they've been.
That said, I know I won't convince anyone not to leave bile and aspersions strewn about, so carry on biting the devs that feed us. I'll be over here waiting for the server to come back up (which it may have while I was writing this).