From time to time, I'm asked about the "stars" that show up under the launched hanger pets. Thought I would post the info here and see if anyone can make this info better.
Here's what I have:
1. Original link with nice pictures, which has been removed by Cryptic. I can't access it, but perhaps someone else can, and will post a working link.
http://sto.perfectworld.com/news/?p=940251
2. This is the best, current info I can find that describes the benefits of having 5 stars vs 1 star.
http://sto.gamepedia.com/Release_notes/20130725
If you can improve this info, please do. Those of us who have been around for a while understand carrier pets, but newer players don't have access to the info we did, in a blissful, pre-Arc era.
Comments
Taskforce 47 Falkenwacht (Federation) / Greifenreiter (KDF)
(at) deianirrah
Free Gear and where to get it
I would like to see the AI be changed to Recall, Escort, Harass and Attack, the difference between harass and attack being range, harass being attacks from range with the "heavy" weapon, whatever flavor of torpedo the ship carries, attack is bearing in all weapons firing. the AI will automatically move to harass when a ship is within 20% of hull, so they have time to clear before the warp breach
Hey, now this is a smart idea. Fighters wouldn't be so bad, except they are killed so quickly during a warp core explosion. I don't know anyone who cares about the stars their fighters earn because they die so easily. Following your suggestion, fighter could actually become useful.
Please post your suggestion somewhere Cryptic devs will read it. You have a fantastic idea.
Thanks for adding this helpful synopsis.
I might note that it takes about 10-15 seconds for hanger pets to dock inside the mother ship after the recall order is given. Plan accordingly.
I'm no where near an expert on this. Perhaps someone who has investigated this option could reply.
I heal my team mates carrier pets more than they do. So many people don't heal their pets, they just keep launching them as soon as one dies. I can't tell you how much that infuriates me, because I heal my pet and theirs.
It seems like you and I are the only people playing this game that know that more stars = more DPS. Honestly if Cryptic removed the stupid warp core break that ALWAYS kills carrier pets (not the Frigates), then we wouldn't have so much pet spam. But Cryptic doesn't listen to anything we say.
The problem is, unless cryptic gives us an otion to heal our pets, calling em to save em its most of the times useless, specially if your pets are small fighters and not frigates, for example. They will die before they can even dock. And as far as i know, i did that a few times and the experience they gain is lost once they are into the hangar. Or maybe i just didnt notice any difference at all. Thats the reason people prefer just to re-launch em once they die, because its more practical. Honestly i tried time ago to "play" with my carrier commands, and i noticed that is stupid to call em back. Its far more practical and fast to let em die and re launch em again lol.
The page hasn't been moved, it just had a redirect overlay added to it. Unfortunately, the redirect is terrible, and doesn't give you the equivalent page in the new site structure. All of the old dev blogs should be accessible in the new system, and can be found if you use the search function... provided you know some relevant keywords that could be found in what you're looking for.
The relevant dev blog can be read here.
According to the new link provided by mandoknight89, we can now clearly read the stats:
+5/10/15/20/25% Maximum Hull HP
The way I read this, your frigates should go from 31k to 38,750. That would be 25%, if we can believe Cryptic.