I believe we deserve some sort of update from the techs as to when a fix for the almost two year long bug that is in Colony Invasion will be fixed or if its even being looked at. I know many many many of us have sent in bug reports and posted the issue here on the forums, yet it has gone ignored for far too long. I for one am disgusted by the lack of caring shown on this issue. They know it exists yet choose to do nothing about it. When will this be fixed I ask you!?
No response from the techs on this? By simply ignoring it, the bug will not fix itself. I will have to elevate this issue and see who I can find much much higher on the food chain at Cryptic to let them know about it. I am sure they will not want to hear that a huge bug has been going on and ignored by their tech team for almost two years. That generally does not make for happy bosses. You have officially been warned.
Since the commanderkhan did not provide a description of the bug, I'm unsure whether he is referring to the same bug that I observed. I think he is referring to the fact that tagging a diplomat for transport often fails if you are in red alert or if the diplomat is running around.
Yes it would be the diplomat bug and its the only bug in the colony invasion mission. It has been almost 2 years that the bug has been around that I know of. As of 6/22/14, it is still unfixed. No update from Cryptic about a fix or even its existence.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
We shall see how long that takes them to fix the issue on holodeck server. In the mean time, I have already sent off my letters to Perfect World to alert them to the situation. It has gone on way too long as it is and hopefully they will make sure we do not have anymore 2 year long bugs.
We shall see how long that takes them to fix the issue on holodeck server. In the mean time, I have already sent off my letters to Perfect World to alert them to the situation. It has gone on way too long as it is and hopefully they will make sure we do not have anymore 2 year long bugs.
Do you even read?
Dev said it was getting fixed soon, and even another forum poster said its on tribble fixed
We will be bringing down the Tribble server for maintenance to apply a new update: ST.42.20140609a.9
New Feature:
Revamped Crafting System Research and Development:
The new Research and Development system will allow Captains to use materials theyve gathered throughout the galaxy along with Duty Officers to create powerful gear to use.
Captains will craft items throughout a choice of 7 schools using Duty Officers to complete the project as well as increase the change of creating a higher quality item depending on the Duty Officers used.
At launch, we will have 7 schools each of which have 20 levels.
Tier 1 is levels 0-4, Tier 2 is levels 5-9, Tier 3 is levels 10-14, and Tier 4 is levels 15-20.
Your skill at making things depends on your level in the school from which you are crafting, and the difficulty of your task depends on the level of item you are trying to create.
As long as you have the materials, you can try to create Mark XII items at School Level 1 but your chance of creating a Very Rare will be nonexistent due to the tasks high difficulty and your low starting skill.
As you progress by crafting items, your Skill Rating increases, causing the overall quality of the items you craft to increase on average.
By the time you hit the maximum level of any school, youll regularly craft Rare and Very Rare items, and youll completely eliminate Common items from your potential outcomes.
Crafting Schools
Beams:
Beam Arrays, Dual Beam Banks
Beam Consoles Unlocks at Tier 2
Dilithium Components Unlocks at tier 3
Trait: On activating Beam skill, gain 2% Beam damage for 20 sec. Stacks x3.
Cannons:
Dual Cannons, Turrets, Single Cannons, Dual Heavy Cannons
Cannon Consoles Unlocks at Tier 2
Dilithium Components Unlocks at tier 3
Trait: On activating Cannon skill, gain +1 Turn Rate, +1 Inertia for 20 sec. Stacks x3.
Projectiles:
Torpedoes and Mines
Projectile Consoles Unlocks at Tier 2
Dilithium Components Unlocks at tier 3
Trait: Your Torpedoes and Mines penetrate an extra 10% of your targets shields
Shields & Arrays:
Shields
Ground Shields Unlocks at Tier 2
Dilithium Components Unlocks at tier 3
Trait: Activating a Shield Heal gives the target 99% Shield DR for 1 second
Science:
Deflectors
Science Consoles Unlocks at Tier 2
Dilithium Components Unlocks at tier 3
Trait: Your Particle Generator skill gives up to 25% bonus crit chance on Science powers (at 100 PartGens)
Trait: Activating any Engineering Bridge Officer ability gives 100% dodge chance with 20% deflect for 3 seconds.
Ground Weapons:
Basic Ground Weapons
Advanced Ground Weapons Unlocks at Tier 2
Dilithium Components Unlocks at tier 3
Trait: All of your ground weapon attacks penetrate 10 armor rating.
Components are required to build items
Components are built from Materials.
Materials are found throughout the galaxy where harvesting nodes previously were.
Materials can also be collected through Duty Officer assignments and PVE Queues.
All Components and Materials can be traded or put up on the exchange.
The following is a list of each general type of recipe that can be created, and which Duty Officer youll need to slot to make that kind of item.
All Schools:
Energy Credit Components
Fabrication Engineer
Dilithium Components
Matter-Antimatter Specialist
Beam School:
Beam Weapons
Energy Weapon Officer
Consoles
Technician
Cannon School:
Cannon Weapons
Energy Weapon Officer
Consoles
Technician
Shield/Arrays:
Space Shields
Shield Distribution Officer
Ground Shields
Assault Squad Officer
Consoles
Systems Engineer
Projectiles:
Torpedoes
Projectile Weapons Officer
Mines
Armory Officer
Projectile Consoles
Security Officer
Engineering:
Impulse Engines
Systems Engineer
Warp Core
Warp Core Engineer
Ground Armor
Security Officer
Singularity Core
Warp Theorist
Engineering Console
Damage Control Engineer
Science:
Deflectors
Deflector Officer
Science Consoles
Research Lab Scientist
Ground:
Ground Weapons
Assault Squad Officer
General:
Star Cluster maps are no longer available to access for all factions.
The associated Exploration missions have also been removed.
Captains can still conduct Duty Officer assignments related to these maps by flying to the appropriate border and interact with the special Duty Officer Assignment button at each cluster's location.
For instance, in the Sirius sector block, you can fly to the northwest area labeled "Delta Volanis Cluster" and you will be able to pick up special Duty Officer assignments related to the cluster there, including the assignment chains that are specific to each cluster.
Any player in these maps prior to the update will be moved out of the map upon logging in.
The Tuffli Freighter and the Suliban ships will transwarp you to the associated cluster map Duty Officer interact location.
Memory Alpha is closed.
If you were on this map prior to the update, you will be transported off the map immediately after loading in.
All crafting vendors have been shut down.
Starfleet officers on fleet starbases are now wearing the Odyssey uniform.
Systems:
Pricing for items has been normalized.
This means that the disparity in value between weapons and non-weapon items has been removed.
Space weapons are now priced HIGHER.
Deflectors, shields, impulse engines, and warp cores are now priced LOWER.
Ground weapons are now priced HIGHER.
Ground armor is now priced LOWER.
Kit frames are now priced LOWER.
Ground items still have a lower value than space items.
Ground combat tends to be faster and involve more creatures, which means more items are gained in the same amount of time.
Removed non-specialty items from the Dilithium store.
The D-store button on the UI will still link to a store that sells specialty items such as Special Items, EV Suits, and Reclaim.
Players can also still access the Dilithium Exchange through the D-Store button.
Vendors that formerly sold these items for Dilithium in the game (on ESD, Qo'noS, Ganalda, K7, Gamma Orionis fleet) no longer offer a contact.
The vendor is still there but no longer has a store or a dialog.
Using Dilithium through the crafting system has replaced the removed items from the D-Store.
These items can still be found in random drops throughout the game as has always been the case.
Enhanced Induction Coils:
No longer shares a cooldown with Batteries.
Now effects Auxiliary subsystems in the same manner as existing Weapons/Engines bonuses.
Now grants Immunity to Weapons, Engines and Aux offline for full duration.
Now grants +10 Maximum Weapon, Engines and Aux power for full duration.
Increased base power bonus from 33 to 50, and gains additional benefit from the Starship Batteries skill.
Base duration reduced from 20 seconds to 15 seconds, but now gains more benefit from Starship Batteries skill.
Enhanced Induction Coils AND Enhanced Plasma Manifold:
Boosts to max power do not stack with the passive bonuses supplied by Warp Cores.
Only the higher will apply.
Tuned behavior of Scimitars that appear in queued events so that they cloak far less frequently.
Content:
[*]Addressed an issue in "Colony Invasion" that could cause players not to get credit when beaming out diplomats.
[*]Several Duty Officer assignments that normally become available on Earth Spacedock, such as "Participate in Colonial Assessment" and "Offer Asylum on Earth," will now appear on the new Earth Spacedock map.
UI:
The Duty Officer UI has been updated.
The updates apply to the available assignments list.
Functionally, the options work the same as in the past.
Known Issues:
The new Crafting system is not in its final state.
UI for the Crafting system is still a work in progress.
The list of available damage types does not refresh.
Changing duty officers has a chance to make the Start Task button stay grayed out.
Projects in progress will show up in assignments tab of the Completed section.
Crafting components go into the inventory instead of the materials bag.
Catalysts are not being consumes when they are used in a project.
New kit modules do not have their own search category in the Exchange.
Kits in your inventory cannot be equipped by double-clicking on them.
I had stated that I had already sent emails in about this issue to perfect world in my statement. That would mean I previously sent those emails in, so yea I can read fine but apparently you can not. As of 6/28/2014, the issue is still not fixed so I say again, lets see how long it actually takes for them to fix it on Holodeck server. Thats nice that they think they have a fix but I will not be convinced until I see it for myself.
The fix is on tribble right now, which means we'll find out next month in season 9.5 if the fix works, since the current tribble content won't go live until then.
Although if you see the same patch note in the Redshirt patch notes before S9.5 then we could get the fix on Holodeck sooner than then.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Comments
http://sto-forum.perfectworld.com/showthread.php?t=1147591
Joined January 2009
Do you even read?
Dev said it was getting fixed soon, and even another forum poster said its on tribble fixed
Although if you see the same patch note in the Redshirt patch notes before S9.5 then we could get the fix on Holodeck sooner than then.
Joined January 2009