test content
What is the Arc Client?
Install Arc

Omega Marks - noob question

leerobbo1leerobbo1 Member Posts: 18 Arc User
edited June 2014 in The Academy
Hi folks,

Ive just hit level 50 on my first toon and I'm trying to do the omega reputation stuff.

What's the best way to earn lots of omega marks?
Post edited by leerobbo1 on

Comments

  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited June 2014
    Elite Special Task Force missions (queues).

    Do some on normal first, to get the feel of it and understand what the mission requires. Elite changes the difficulty and enemy ship type (some probes become spheres, some spheres, become cubes, etc..).

    And if you search for walktroughs there's some very useful information as well. Some of it no longer applies because nowadays you get to do more damage and endure more as well - meaning some tatics aren't needed or relevant anymore) - but the basics will help you know what needs to be done.
  • leerobbo1leerobbo1 Member Posts: 18 Arc User
    edited June 2014
    Elite Special Task Force missions (queues).

    Do some on normal first, to get the feel of it and understand what the mission requires. Elite changes the difficulty and enemy ship type (some probes become spheres, some spheres, become cubes, etc..).

    And if you search for walktroughs there's some very useful information as well. Some of it no longer applies because nowadays you get to do more damage and endure more as well - meaning some tatics aren't needed or relevant anymore) - but the basics will help you know what needs to be done.

    Thanks I will have a look into this later. I did do one pve yesterday but ended up with Romulan Marks lol
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited June 2014
    leerobbo1 wrote: »
    Thanks I will have a look into this later. I did do one pve yesterday but ended up with Romulan Marks lol



    If you click the mission description, it tells you what it awards, on the right. Also, on the list, they have an icon of the marks (you can order by that as well) provided.

    Also note that to get the equipment from the reputation, you also need neural processors. Although you do get some in Normal STF randomly, they usual way to get them is Elite, so eventually Elite is a must.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited June 2014
    Generally, only Infected: Conduit Elite and Khitometer Vortex Elite are quickest.

    For Both - it is a very good idea to be capable of soloing a Normal Borg Cube prior to starting ESTFs, and Ker'rat or Borg Red Alerts will offer plenty of opportunities to find your way to do this.



    ICE. Kill Tac Cube. next, everyone goes to one side. 1 person takes the Cube, 3 people attack the generators, 1 Gravity Wells the Nanite Spheres, then everyone hits the transformer. Process is repeated for the other side. Once both transformers are down, 1 person distracts Tac Cube while everyone else destroys the gate, then everyone attacks the Tac Cube.

    If Nanites heal the transformer, you fail the optional, which means you just get 60 marks, and no bonus 15 marks, so don't quit over it.



    KVE. Kill Tac Cube. Next, 1 person is on probe hunting duty, while the other 4 take a Cube/4 generator/Transformer group each. Once both transformers are down, destroy gate. once both gates are down, and all probes have been eliminated, Donatra's Scimitar will appear. Do NOT use decloaking bridge officer powers, they don't work on her. Instead stay about 6 km away, line up all your debuffs and nail her before she cloaks.

    If she cloaks, wait for her to re-appear - you can tell she's back because she will attempt to Thalaron Pulse everyone at once. Evaisive out of the way, spam debuffs, take her down.

    If probes/spheres enter the time travel vortex, then you fail the optional. If 10 get through, you fail the mission, but this only happens if no one does probe duty.


    Boff abilities - Hazard Emitters to clear Borg shield remover and Plasma DoT. Attack Pattern Beta to make everyone do more damage. Gravity Well for Probe/Sphere control. Rest is your preference.
  • grouchyotakugrouchyotaku Member Posts: 0 Arc User
    edited June 2014
    leerobbo1 wrote: »
    Hi folks,

    Ive just hit level 50 on my first toon and I'm trying to do the omega reputation stuff.

    What's the best way to earn lots of omega marks?

    During the Summer Event on Risa, you can also hatch 'Eggs' and raise them into 'Senior Birds' through Doff assignments to turn in for Marks of your choice. A easy way to get those Marks...
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited June 2014
    As mentioned above, the normal difficulty is the best way to learn the basics. However, there are tactics that can work in normal, but will not have the same effect in Elite. If you are in a fleet, it might be a good idea to ask some fleet mates to walk you through them, and explain what is going on, and why they are asking you to do something. Understand the why is just as important as the how.

    If you are not in a fleet, or having trouble finding fleet mates that will help with it, then just post in this thread when you would like some help. There are a lot of players, including myself, who are more than happy to help teach others how to do them. Besides, we were all new to them at some point.

    Also, keep in mind that it is just a game. People can make mistakes, even the best of the best do. If you do go into Elite, and make a mistake, don't worry. If someone does rage against you, harass you, or anything like that, just report and block them. There are some that take the game too seriously. Lol.

    The most important thing to do is have fun, and enjoy spending time playing the game with others. As time goes by, you will find that all of the endgame content is easy, once you get the hang of it. Well, the only exception is probably No-Win, and The Hive. (Which reminds me, you might want to stay away from The Hive Onslaught till you get good at the other three STFs. It can be very difficult for beginners.)

    Also, there is a difference in a STF, and the PVEs. If you open the PVE window, and find the tab that lets you pick rewards, you can uncheck the ones you are not after. This lets you sort them out better.

    If you uncheck all of them but the ones that say they reward Omega Marks only, those are the STFs. You have three ground, and three space missions. The ground ones I recommend waiting on till you get some good ground gear, if you don't have it yet. You will need a frequency remodulator for them, and it can be a little tricky using one while fighting the Borg in these missions.

    Good luck, and happy gaming.
    Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited June 2014
    Just on a side note, taking into account what razar2380 said: from my experience the good players don't usually start complaining when someone makes a mistake. It's the "I think I'm great" player that usually does it because they don't know how to adapt or to work around something that didn't go as planned.

    It reminds me of another game I played yesterday in which I had the misfortune of being teamed up with one of those twice. We lost both games to the other team and in both instances he decided to blame everyone else on the team. Funny thing is that when you looked at the statistics he had the fewest damage dealt, the less kills, the most deaths, etc... Ironically, he was the handicap to the others.

    Appologies for the off-topic.
  • irm1963irm1963 Member Posts: 682 Arc User
    edited June 2014
    You can run the "choice of marks" stuff too remember, Azure Nebula's fairly quick and there's a daily reward for each type of reputation as well as the mission rewards too. The only thing you won't get from the these over the Elite STFs are the Borg processors which you need for some Rep. gear projects.
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited June 2014
    irm1963 wrote: »
    You can run the "choice of marks" stuff too remember, Azure Nebula's fairly quick and there's a daily reward for each type of reputation as well as the mission rewards too. The only thing you won't get from the these over the Elite STFs are the Borg processors which you need for some Rep. gear projects.

    That is true. However, the larger amount of Dil from the elite STFs also helps. If I am not mistaken, the elite STFs still offer the highest Dil rewards. They do have the one hour cool down though, instead of 30 mins. (Really wish they would make them 30 mins also. Lol.)
    Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited June 2014
    irm1963 wrote: »
    You can run the "choice of marks" stuff too remember, Azure Nebula's fairly quick and there's a daily reward for each type of reputation as well as the mission rewards too. The only thing you won't get from the these over the Elite STFs are the Borg processors which you need for some Rep. gear projects.

    Azure Nebula Rescue does not offer Omega marks though. It offers New Romulus Mark (a pathetic amount excluding the daily bonus) or I think Fleet marks. Unless something change in the last two days.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited June 2014
    razar2380 wrote: »
    That is true. However, the larger amount of Dil from the elite STFs also helps. If I am not mistaken, the elite STFs still offer the highest Dil rewards. They do have the one hour cool down though, instead of 30 mins. (Really wish they would make them 30 mins also. Lol.)

    The only space elite STFs that offers 960 vs 480 dilithium that I am aware of are Crystalline Catastrophe Elite (30 minute cool down) and the 4 elite Borg STFs (1 hour cool down each).

    I stopped playing The Breach Elite when Cryptic bumped up the difficulty level far too much to be playable / enjoyable so I am not sure how much dilithium it rewards (if any). Storming the Spire Elite only rewards 240 dilithium.
  • ovinspaceovinspace Member Posts: 310
    edited June 2014
    The thing with estf pickup games is that you get a mix of players, too many low dps ships with no crowd control can wreck a run, so when starting out its best to have gravity well and avoid being that guy. For example I did a run yesterday with the top 3 guys combining for 39k DSP and the bottom two 3.5k, if the top guys had only combined for 15k then crowd control from the weaker ships would have been really helpful.

    To do probe duty on both sides of khitomer vortex you'll need a decently mobile ship and ideally gravity well, often you get a ship doing probe duty on each side.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited June 2014
    The Borg elite STF is pretty generous when it comes to mark rewards. For example Infected Space Elite (a.k.a. ICE) rewards 60 Omega Mark when completed, if you successfully completed the optional objective you get another 15 marks for a potential total of 75 marks. This excludes the daily bonus of 55 marks (20 hour cool down???). That on top of the 960 dilithium makes ICE worth playing more than just once per day if you have the time. This makes farming omega marks and dilithium relatively easy. As stated in a previous post Crystalline Catastrophe Elite is also a good source of dilithium.

    Prior to playing two different toons (one Fed the other KDF) I would set aside two hours to do the Borg: Infected Space Elite (ICE), Borg: Khitomer Vortex Elite (KASE) and Crystalline Catastrophe Elite (CCE or CE). Excluding the daily bonus marks that meant I was able to farm the following in the two hours:

    Omega Marks = 240 (failed optional objective) to 300
    Dilithium = 5,760
    Nakura or Fleet Marks (from CCE) = 120

    ===========================================

    You can also earn omega marks during the Risa Summer Event. To do so you need raise birds from eggs that you find during the "Risian Idol Hunt" starts at about 23 minutes after every hour. However, finding an egg is totally random. One time I ran the race 4 times on a single character and got as many as 6 eggs, other times nothing. The main goal is to get "Lohlunat Favors" which can be used to buy stuff like enhanced / superior floater or powerboards used only on Risa for the events. Or swimwear for your toon.

    You can only raise 1 egg per day. There are 4 stages to raising your bird: egg, hatchling, fledgling, adult and senior. Each stage takes 24 hours. The older the bird the more marks you can get when you trade it in for a "Mark Box". These boxes offers a choice of marks; omega being one of the choices. Turning in a senior bird will reward 60 marks. Turning in a tufted senior bird will reward 100 marks. "Tuft" is a mutation that can occur during the aging process; the chances of it happening depends on the Duty Officers (Doff) that you use.

    I think you can also raise feathered monkeys for "Mark Boxes" as well. Never done them, but it is related to be powerboard race which I think stats around 40 minutes after every hour.

    Not the most efficient way to earn marks in my opinion, but at least it's another option.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited June 2014
    ovinspace wrote: »
    The thing with estf pickup games is that you get a mix of players, too many low dps ships with no crowd control can wreck a run, so when starting out its best to have gravity well and avoid being that guy. For example I did a run yesterday with the top 3 guys combining for 39k DSP and the bottom two 3.5k, if the top guys had only combined for 15k then crowd control from the weaker ships would have been really helpful.

    To do probe duty on both sides of khitomer vortex you'll need a decently mobile ship and ideally gravity well, often you get a ship doing probe duty on each side.

    I simply queue up the missions and play them with whomever. Typically not a problem for me 99% of the time. I don't get pissed off if the optional objective failed. However, I have experienced a few of time where people simply left the mission when the optional objective failed. That happened even late in the mission where if they bothered stay another 4 minutes they would have gotten 60 marks for their efforts. Instead, they decided to simply leave, take the 1 hour AFK cool down penalty and get no reward.

    Can't say what my DSP is. However, if I look at my phasers' stats they do almost 900 points of damage each; unless I am reading it wrong.

    How do I find out how much DSP I am actually doing in a mission?
  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited June 2014
    You need to use a combat log parser, and even that isn't 100% accurate. Any DPS measurement is going to be an estimate. There are other factors to consider that aren't accounted for in a parser, like single vs. multiple target DPS, the value of force multipliers (Tac Fleet, APB for example), and the value of control abilities like Grav Well.
    ssog-maco-sig.jpg
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited June 2014
    You need to use a combat log parser, and even that isn't 100% accurate. Any DPS measurement is going to be an estimate. There are other factors to consider that aren't accounted for in a parser, like single vs. multiple target DPS, the value of force multipliers (Tac Fleet, APB for example), and the value of control abilities like Grav Well.

    Okay, I'll Google around for one I suppose.

    If it is not really accurate, then I suppose I can use the combat log parser when playing ICE and KASE several times to determine what my average DPS is for each of those eSFTs.
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited June 2014
    To be honest, if you see a number of 800 or higher, then you should be good for an Elite STF.

    The parsers can be fooled by inaccurate data. For example, if you can find an enemy that is shielded by a nanite generator, or transformer, then each hit you do will get counted, but it will not do any damage. Same for hitting multiple targets' shields in an AOE attack like FAW, but not killing them. Those hits do nothing, unless you can kill them before they regenerate shields.

    A few of my friends and I stopped using them after I showed them I could get the higher DPS in the Vortex, and only help kill 2 things in the whole mission. It was easy, I sat below the gate where it couldn't hit me, and attacked nothing but it the whole time.

    Then, when the last transformer dropped for it, I helped take it and Donatra out. Hi had the highest DPS, and noe one else was even near me. Even the players on the other side of the map (who didn't have as accurate reading as the two with me, and myself because of distance) were showing I had numbers far higher than they ever got in their Scimitars. And they had higher DPS builds on theirs.

    In STO, the parsers don't really help you all that much, unless you can use it to test your DPS against a single target that is not shielded by a generator, or transformer. Also, the person with the highest DPS is not always the one that is killing most of the enemies. I can kill the same enemies faster in a STF with my forward facing Dual Beam Bank/Cannon build than if I went with all beam arrays. However, the parser showers about half the DPS is put out.

    What I suggest is first getting use to the way to run STFs. Then, you can focus on your build. This will benefit you in a few ways.

    1- As you use the Omega Marks to level up your rep system, you will get access to better consoles, and weapons or gear.

    2- You will also unlock passive abilities from the rep system that can either help with survivability, or DPS.

    Also, I recommend that you run all of your rep systems at the same time on the same toon. All you need to do is run one mission per day for the marks to start at least one 20 hour mission, and a couple 1 hour ones. As you unlock them also, you will get access to yet more options of gear, weapons, and even consoles that you can buy to use. Also, you unlock more passive abilities to pick from.

    If you spend resources to max out the DPS you can get now, it will only last a short time before you will have access to better things. Patience might help you out in the long run.

    Still, it is your choice as to how you want to play. It is your captain's story, not anyone else. The most important thing is that you enjoy playing, and do what you like. There is a good bit of information in this thread. Some from different view points. To find what you prefer, it may even require trying out multiple suggestions, and seeing which one you like.

    Who knows, you might be able to find a combination of everything that no one else thought of yet.
    Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
  • seazombie64seazombie64 Member Posts: 114 Arc User
    edited June 2014
    there is a daily in Gamma Orianis that also awards Omega's It's pretty much the only way that I farm for them. It takes less than 5 minutes to solo, and usually there are other people doing it so it goes quicker, and there is no queue waiting either.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited June 2014
    leerobbo1 wrote: »
    Hi folks,

    Ive just hit level 50 on my first toon and I'm trying to do the omega reputation stuff.

    What's the best way to earn lots of omega marks?

    Since they added the little Daily Bonus crate, pretty much anything that rewards Marks will get you enough to do your Daily + one Hourly. If all you want is to progress in Omega, you could get by with pretty much anything, even just doing a lap around Defera doing the Hard missions (make sure to replicate and use a Frequency Remodulator). The Red Alerts in sector space would also suffice, though Defera has the advantage of awarding nice amounts of Fleet Marks as well as the minimum Marks needed to cover Omega Rep advancement.

    Of course, the suggestion to ask your Fleet is also a good one, since you can usually get a few folks willing to walk you through the missions. If you are pugging, tell your team you are new to the mission and ask for tips if they have any; you won't always get an answer, but even watching and providing support fire to one of the others should give you some grasp of what's going on. Just remember, if someone turns to ranting in chat when something goes wrong (instead of watching the situation and responding to changes)... they probably aren't the players to emulate. You will see pugs go wrong, but those are also the ones that teach you how they go wrong and what can be done to save them.

    Overall, though... yeah, aim at the Elite STF's. Those reward the most Omega Marks and decent dilithium as well, making purchasing the Rep Gear easier.
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited June 2014
    Also, if you prefer ground combat against Borg (don't forget to remodulate your weapon every time they adapt! Remodulators are available for free from your replicator!), then you can do the Defera ground zone stuff--you can do a decent job solo, or if you have a full team you can do the big missions for bigger rewards.
  • leerobbo1leerobbo1 Member Posts: 18 Arc User
    edited June 2014
    Really helpful tips folks, Thanks . Did a couple of the Borg pves on hard ... Seemed like my
    Ship was very underpowered compared to the other players. I'll have to work on that .

    I think I'll be posting more questions on the academy .. Getting to level 50 is just the start
    Of this game .
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited June 2014
    Yep, 50 is just the start.

    Put your ship build into this: http://www.stoacademy.com/tools/skillplanner/ then post a link here and then we can start pointing out changes to make.

    :)
  • leerobbo1leerobbo1 Member Posts: 18 Arc User
    edited June 2014
    Here is my build:

    http://www.stoacademy.com/tools/skillplanner/?build=robo2_0

    Any help would be appreciated. Thanks
  • kulbarkulbar Member Posts: 14 Arc User
    edited June 2014
    leerobbo1 wrote: »
    Here is my build:

    http://www.stoacademy.com/tools/skillplanner/?build=robo2_0

    Any help would be appreciated. Thanks

    I've only been playing since February, myself, but can already spot a few things that need changing. I was having real trouble at the start as well, but someone took the time out to help my initial build and give some theory, so I'll pass on what I've learned plus my suggestions. I'm sure some of the more experienced members will probably have other things to say (particularly on boff skills and power).

    1. Weapon consoles should all enhance whatever is putting out a majority of your damage -- barring some exotic builds, that's your energy weapons. Torps are burst damage and are pretty much completely nullified by even weak shields, so boosting damage there isn't going to help you much. Move the QFFC to replace the countermeasure system, and use the slot to add another phaser relay. The photon and directed energy consoles should similarly be replaced with phaser relays. Green Mk.XI are a minimum here, blue if you can afford them. You can get by with Mk.XI whites if you're planning on upgrading soon, though, which has the benefit of being able to sell them on again in the Exchange.
    2. There are two main weapon configurations in use for most ships in the game: all array, or DHCs forward and turrets behind. The reason for this is that you want as much useful firepower as possible directed towards your target at once. If you broadside, I'd swap the torpedoes (or maybe just one torpedo) and the forward DHC for more arrays. If you prefer to face the opponent nose-on, keep the Vesta cannon, equip DHCs (or more aux DHCs) in both remaining slots, and fill the rear out with phaser turrets (maybe a mine or torp). As is, you're kind of handicapping yourself with that half-array/half cannon config.
    3. Your tac skills should reflect your loadout, and you want max uptime on whatever you use. If running a cannon config, I'd set up TT1 in both tac ensigns, Cannon: Scatter Volley 1 in both tac LTs, and AP:B or AP:O in tac LT.CMD. If beam, TT1 in ens, BFAW2 in LT, AP:B in in LT.CMD. There are definitely other valid configs, but this works as a starter.
    4. You need to be able to clear Borg debuffs (shield drains are brutal, and plasma fires can be pretty bad, too, when you have a stack of them). You need at least one Hazard Emitter in science skills; I'd replace Jam Sensors 2 with HE2. If you keep getting tractored, swap Tachyon Beam 1 for Polarize Hull 1 and hit that then evasive to break loose.
    5. For engineering, either swap EPtW and EPtS or make them both ETpS (leaning towards the second). In both cases, consider adding Damage Control doffs that reduce cooldown on these abilities so they can be up more often.
    6. How's your power? The Vesta's kind of weird in that its Aux DHCs rely on Aux, but for most ships, you want the full power to weapons config (100/50/25/25). If running all Aux DHCs, you want high Aux, instead (25/50/25/100, or 50/25/25/100 if you don't mind being a glass cannon).
    7. The Breen set doesn't help a science config much at all. I'd use the Solanae set here for both the boost to Aux (which, as a science ship, you need) and the structural integrity leech ability.

    Science ships are probably the single toughest type to get right, but can be really rewarding once you do (I use a recon DSD on my main, for reference). You won't be topping DPS charts (...yet), but can still put out one heck of a lot of hurting if done right, even with cheap gear.
  • robby0321robby0321 Member Posts: 74 Arc User
    edited June 2014
    omega marks are used for rep gear
  • theraven2378theraven2378 Member Posts: 6,016 Arc User
    edited June 2014
    leerobbo1 wrote: »
    Here is my build:

    http://www.stoacademy.com/tools/skillplanner/?build=robo2_0

    Any help would be appreciated. Thanks

    Tyken's rift is good for drains but in elite stfs, you may want to swap that for gravity well 1 and replace the energy drain in cmd sci for a grav well 2 or 3 if you are a science officer
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
      edited June 2014
      Also, if you prefer ground combat against Borg (don't forget to remodulate your weapon every time they adapt! Remodulators are available for free from your replicator!), then you can do the Defera ground zone stuff--you can do a decent job solo, or if you have a full team you can do the big missions for bigger rewards.
      Or just go "Adapt to THIS!" and hack them to pieces with a melee weapon. Borg STINK in melee, that assimilation thing was only added so that they'd have a chance of not getting owned by NooBs with pointy sticks.

      If you need Batleth(or whatever weapon of choice) practice go find some Klingons. They don't have any particularly annoying abilities and make reasonably good punching bags. The Voth BZ is another good place.
      -=-=-=-=-=-=-=-
      My character Tsin'xing
      Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
    • leerobbo1leerobbo1 Member Posts: 18 Arc User
      edited June 2014
      kulbar wrote: »
      I've only been playing since February, myself, but can already spot a few things that need changing. I was having real trouble at the start as well, but someone took the time out to help my initial build and give some theory, so I'll pass on what I've learned plus my suggestions. I'm sure some of the more experienced members will probably have other things to say (particularly on boff skills and power).

      1. Weapon consoles should all enhance whatever is putting out a majority of your damage -- barring some exotic builds, that's your energy weapons. Torps are burst damage and are pretty much completely nullified by even weak shields, so boosting damage there isn't going to help you much. Move the QFFC to replace the countermeasure system, and use the slot to add another phaser relay. The photon and directed energy consoles should similarly be replaced with phaser relays. Green Mk.XI are a minimum here, blue if you can afford them. You can get by with Mk.XI whites if you're planning on upgrading soon, though, which has the benefit of being able to sell them on again in the Exchange.
      2. There are two main weapon configurations in use for most ships in the game: all array, or DHCs forward and turrets behind. The reason for this is that you want as much useful firepower as possible directed towards your target at once. If you broadside, I'd swap the torpedoes (or maybe just one torpedo) and the forward DHC for more arrays. If you prefer to face the opponent nose-on, keep the Vesta cannon, equip DHCs (or more aux DHCs) in both remaining slots, and fill the rear out with phaser turrets (maybe a mine or torp). As is, you're kind of handicapping yourself with that half-array/half cannon config.
      3. Your tac skills should reflect your loadout, and you want max uptime on whatever you use. If running a cannon config, I'd set up TT1 in both tac ensigns, Cannon: Scatter Volley 1 in both tac LTs, and AP:B or AP:O in tac LT.CMD. If beam, TT1 in ens, BFAW2 in LT, AP:B in in LT.CMD. There are definitely other valid configs, but this works as a starter.
      4. You need to be able to clear Borg debuffs (shield drains are brutal, and plasma fires can be pretty bad, too, when you have a stack of them). You need at least one Hazard Emitter in science skills; I'd replace Jam Sensors 2 with HE2. If you keep getting tractored, swap Tachyon Beam 1 for Polarize Hull 1 and hit that then evasive to break loose.
      5. For engineering, either swap EPtW and EPtS or make them both ETpS (leaning towards the second). In both cases, consider adding Damage Control doffs that reduce cooldown on these abilities so they can be up more often.
      6. How's your power? The Vesta's kind of weird in that its Aux DHCs rely on Aux, but for most ships, you want the full power to weapons config (100/50/25/25). If running all Aux DHCs, you want high Aux, instead (25/50/25/100, or 50/25/25/100 if you don't mind being a glass cannon).
      7. The Breen set doesn't help a science config much at all. I'd use the Solanae set here for both the boost to Aux (which, as a science ship, you need) and the structural integrity leech ability.

      Science ships are probably the single toughest type to get right, but can be really rewarding once you do (I use a recon DSD on my main, for reference). You won't be topping DPS charts (...yet), but can still put out one heck of a lot of hurting if done right, even with cheap gear.

      Thanks for this.. Im gonna give these tips a try this weekend.
    Sign In or Register to comment.