So yeah, I want whatever system maxed out because I already did the grinding for the present crafting system. Not to mention the resources and time spent. What do you guys think?
So yeah, I want whatever system maxed out because I already did the grinding for the present crafting system. Not to mention the resources and time spent. What do you guys think?
Why would skill gained in an old system be relevant in a new one?
I can see it going either way, it all depends on how different this new system will be compared to the old one.
But I find it weird that the constant calls for new things to play with always change to demands for things to stay the same when it happens. Surely it'll be more interesting to play through a new crafting system from scratch learning how to best use it as you go?
Took at most an hour to max the current system. After that about a half day to acquire everything to make an Aegis Set. Usually didn't even need to move from the Exchange UI to get the stuff. After that, no real reason to craft any more.
Don't see any good reason for people to not start over. Unless, waitaminnit! Somebody wants to be the first to have The Next Big Thing before anyone else! Yeah! That's it! And then we'll make another one and place it on the Exchange for about a Gazillion EC!
Sure glad I don't think of myself as one of those 'special snowflakes' with a badly overdeveloped sense of self entitlement.
I too am maxed out on the current system. Which is a terrible one. I really don't want any carry over infecting the new system.
Kadiith!
A six year old boy and his starship. Living the dream.
Surely it'll be more interesting to play through a new crafting system from scratch learning how to best use it as you go?
Interesting for a new player ? Perhaps .
Interesting for an older player ?
Well , considering that this system is made up of the "Crit Chance" of the Doff system , combined with the leveling through the ranks in a Time Delayed system much like the Rep system is -- and you have to wonder .
At any rate , I have 2 maxed crafters (one on each side) and I would prefer to see everyone get off on the new crafting on an equal footing . I'm not looking for privileges in this sense .
Plus I appreciate that my stock of samples will get converted into new crafting materials .
That being said -- this is not the Crafting I was looking for ... -- I abhor the Doff type chance game at a Crit when asked to use Dill in the process , but at this point I highly doubt that that element will be removed ... , as not enough ppl complain about that even tho adding Dill was what finally killed Crafting the last time .
Plus I appreciate that my stock of samples will get converted into new crafting materials .
The best part ... trade in all of these one by one ... oh this is gonna be fun ... with 25,000+ Samples lying around -> Carpal tunnel syndrome here we come ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
I kinda agree with the OP here. You did put the effort to learn the system and advance in it. To have it simply wiped seems wrong.
How about when they revamp fleet structures they wipe all fleets to 0 again and everyone has to start all over?
Or your reps?
No, I think the fair choice is there to be a conversion of your current skill to the new system. So anyone that has invested gets something out of it. Even if it comes out below the maximum of the new system. (Like if they raise a level cap. level 40s don't automatically become 50s but they sure have a leg up on the level 1s.)
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
I would agree to a conversion. They have done it with tons of other things and I think its plausible for the sheer volume of resources you had to have to max it out.
We did not have to start over on the rep system when Dyson & Undine were added, so why should we start over on crafting? It took me some moths to max out crafting, partly because of the high cost of materials (non-replicatable), and the time it takes to accumulate samples. It's really condescending of the veteran players to think it's so easy for everyone. Perhaps some of you forgot how painful the learning curve can be for a new player...
Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac Savik - Vulcan Fed Temporal Sci Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
The least they could do would be to let it count towards one of the new schools. Have people who are maxed out start each school at 5/20, instead of 0/20 for example.
So yeah, I want whatever system maxed out because I already did the grinding for the present crafting system. Not to mention the resources and time spent. What do you guys think?
So yeah, I want whatever system maxed out because I already did the grinding for the present crafting system. Not to mention the resources and time spent. What do you guys think?
You haven't looked at the new crafting system have you...in making that request?
Current System...all one school...1600 General Research and you can craft anything.
Tribble System...
7 Schools
20 Levels
2,070,000 XP required to get to level 20
14,490,000 XP required to get to level 20 in all 7 schools
Base material to base component rewards 1 xp.
Weapons can reward hundreds+ of xp.
Your 1600 General Research isn't going to get you to level 20 in all 7 schools...sorry.
Max crafters should probably get a little bit of a leg up, but the new system is massively more intricate and different than the old one. It's not just an improved version, it's radically different and they won't want people to have the complete benefit automatically for doing a different system, that offered different rewards years ago.
If they did, all people would do is max out their current system over the next month and be left with having to do no work in the new one.
Which is why I think people are asking for this unreasonable request. It's the same laziness we've come to expect from the playerbase.
It's exactly what we've learned to expect. Demanding "more content," then demanding a way to bypass having to actually play the new content, then griping that the new content sucks because...wait for it..."there's no new content! I finished that in 10 minutes! Now make me some new content- and make sure there's a way to bypass it too!"
Or in this case..."I completed the one game of Tic-Tac-Toe, so now that it's being replaced by a 25-round Chess tournament I want credit for completing that since I played the one-game Tic-Tac-Toe version."
"I completed the one game of Tic-Tac-Toe, so now that it's being replaced by a 25-round Chess tournament I want credit for completing that since I played the one-game Tic-Tac-Toe version."
Even though I have several characters maxed out in the old crafting system, I don't mind starting over from scratch provided that the new system ends up being fun/useful. Whether it ends up being fun/useful though remains to be seen.
Why would skill gained in an old system be relevant in a new one?
The players that actually like the crafting aspect of a game would see it as wiping out all progress made. How would a KDF player feel if, when they introduced KDF as a starting faction, they decided to wipe out all progress and make the players start over at Lv1?
How would a KDF player feel if, when they introduced KDF as a starting faction, they decided to wipe out all progress and make the players start over at Lv1?
Like they were retroactively getting what they should have had to begin with? :rolleyes:
Try "If they had had to start over at 1 and pay massive Dil fees to maybe gain each level back" if you want to get away from your original "anvils to goldfish" comparison.
I think it's a naive request based on an undeserved sense of entitlement.
After the first revamp of crafting in Season 3, it only took 15 minutes to max out crafting by building 165 Large Hypos. In fact, it still does.
Asking to be grandfathered into the new system that takes way longer than 15 minutes to max out is being unreasonable.
AGAIN... SOME of us were in the old, old four school crafting system, the first reboot of crafting, and just building Hypos did not cut it in that system. Heck, I remember when particle traces didn't exist, when the scanning minigame was created, and when they introduced schematics.
It took time and a bit of effort to advance. Only later did all of the crafting skill get crunched down into one R&D skill.
We got converted into that system. I'd appreciate it if you'd stop generalizing the amount of effort people put into the legacy crafting systems.
Not saying any of us should get a free ride. But if we bothered to craft and put all of those resources into it, a significant boost is not unreasonable.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
AGAIN... SOME of us were in the old, old four school crafting system, the first reboot of crafting, and just building Hypos did not cut it in that system. Heck, I remember when particle traces didn't exist, when the scanning minigame was created, and when they introduced schematics.
It took time and a bit of effort to advance. Only later did all of the crafting skill get crunched down into one R&D skill.
We got converted into that system. I'd appreciate it if you'd stop generalizing the amount of effort people put into the legacy crafting systems.
Not saying any of us should get a free ride. But if we bothered to craft and put all of those resources into it, a significant boost is not unreasonable.
I just posted this in another thread discussing the same thing (funny how that tends to happen):
My condolences on having to run around for stuff rather than trying to decide whether just to delete the stuff because there's just so much of it. But unless Cryptic has some means to differentiate between the folks that did it before DOFFing or those that can rip through it in no time...can't see what they'd be able to do.
Crafting with the new system is going to take time...lots of time. Sure, some of us grabbed a bunch of free Dil from Drozana so we could hit the Finish Now button each time...but the new crafting is definitely going to take time.
It's 2,070,000 XP to reach level 20 where converting material to a base component only rewards 1 XP. Attempting to craft a Mk X Covariant Shield (don't have the VR materials to craft the components needed to make better) requires:
2 Focusing Lens
--requires a Fabrication Engineer, 3 Magnesite and 2 Hydrazine Gas, takes 5 seconds, rewards 1 XP (each)
1 Targeting Interface
--requires a Fabrication Engineer, 3 Magnesite and 2 Hydrazine Gas, takes 5 seconds, rewards 1 XP
1 Field Generator
--requires a Fabrication Engineer, 3 Magnesite and 2 Hydrazine Gas, takes 5 seconds, rewards 1 XP
1 Subprocessor Unit
--requires a Fabrication Engineer, 3 Trionium Gas and 2 Duranium, takes 5 seconds, rewards 1 XP
1 E.P.S. Conduit
--requires a Fabrication Engineer, 3 Hexflourine Gas and 2 Thoron Particle, takes 5 seconds, rewards 1 XP
2 Rerouting Lattices
--requires Level 5, a Fabrication Engineer, 4 Tetrazine Gas, 1 Z-Particle, takes 5 seconds, rewards 1 XP (each)
2 Plasma Compressors
--requires Level 5, a Fabrication Engineer, 5 Z-Particle, 3 Beta-Tachyon Particle, takes 5 seconds, rewards 1 XP (each)
The Fabrication Engineer is not consumed...just required.
The shield takes 3 hours to craft and rewards...fudge, I'm at level 20 already - so I didn't see.
Okay, so Level 3 in Projectiles trying to make a Mk VI Photon Torpedo. Requires 1 Focusing Lens, 1 Targeting Interface, 1 Industrial Replicator Supplies, 2 Electronmagnetic Coupling, and 3 I.F.F. Beacon. It takes an hour and provides 600 Projectile XP.
This system is going to take time...it's very difficult to see how the 1650 GRS can provide much of anything going into this system.
You've got to collect the various levels of materials.
You've got to craft the various components.
You've got to craft the items.
Honestly, I can't see it going over well with the folks that want everything done yesterday...this new system would go from the ~15 minute system that exists to something that could take months or more to do a few schools. Depends on the XP one can get from the Mk XI and Mk XII, eh? But that's Dil leveling and could be very expensive...
We got converted into that system. I'd appreciate it if you'd stop generalizing the amount of effort people put into the legacy crafting systems.
Not saying any of us should get a free ride. But if we bothered to craft and put all of those resources into it, a significant boost is not unreasonable.
Just like many of us got "converted" into the new kinder, gentler no-commodities Rep system after completing several with piles and piles of commodities. Can we get the next two reps pre-loaded to 75% completion?
I haven't read anything about the new system, but based on this description it is pretty much what they have in Neverwinter.
If this truly is what is going to come to STO, it's time to pack up and leave. In Neverwinter the crafting/reputation system is a very blatant money grab, a horrible grind and most of the "new" content consists of "new" added professions. There is no creative input etc, it is just the same generic stuff over and over and over again. I have played Neverwinter for a couple of months and I still haven't maxed out my first profession.
The one thing I loved about STO was that there was no feeling of urgency. Then the events and reputation grinds were added and now this. I am not looking for a game that requires me to log in every day.
I haven't read anything about the new system, but based on this description it is pretty much what they have in Neverwinter.
If this truly is what is going to come to STO, it's time to pack up and leave. In Neverwinter the crafting/reputation system is a very blatant money grab, a horrible grind and most of the "new" content consists of "new" added professions. There is no creative input etc, it is just the same generic stuff over and over and over again. I have played Neverwinter for a couple of months and I still haven't maxed out my first profession.
The one thing I loved about STO was that there was no feeling of urgency. Then the events and reputation grinds were added and now this. I am not looking for a game that requires me to log in every day.
pretty much, i'm not sure why anyone expected any differently , every single F2P MMOs who happens to have a crafting system, horribly abuses it as a way of making money, those who don't, generally make one so they can.
as long as they don't start forcing people into using the thing to play normally i don't mind, let the PvPers blow their millions of dil and billions of EC in it.
Comments
Lost count how many times they have done this up until now...
it's nice to want things i guess
I can see it going either way, it all depends on how different this new system will be compared to the old one.
But I find it weird that the constant calls for new things to play with always change to demands for things to stay the same when it happens. Surely it'll be more interesting to play through a new crafting system from scratch learning how to best use it as you go?
Don't see any good reason for people to not start over. Unless, waitaminnit! Somebody wants to be the first to have The Next Big Thing before anyone else! Yeah! That's it! And then we'll make another one and place it on the Exchange for about a Gazillion EC!
Sure glad I don't think of myself as one of those 'special snowflakes' with a badly overdeveloped sense of self entitlement.
I too am maxed out on the current system. Which is a terrible one. I really don't want any carry over infecting the new system.
Kadiith!
Everyone who had maxed diplomacy got T4 diplomacy in the doff system.
Interesting for a new player ? Perhaps .
Interesting for an older player ?
Well , considering that this system is made up of the "Crit Chance" of the Doff system , combined with the leveling through the ranks in a Time Delayed system much like the Rep system is -- and you have to wonder .
At any rate , I have 2 maxed crafters (one on each side) and I would prefer to see everyone get off on the new crafting on an equal footing . I'm not looking for privileges in this sense .
Plus I appreciate that my stock of samples will get converted into new crafting materials .
That being said -- this is not the Crafting I was looking for ... -- I abhor the Doff type chance game at a Crit when asked to use Dill in the process , but at this point I highly doubt that that element will be removed ... , as not enough ppl complain about that even tho adding Dill was what finally killed Crafting the last time .
The best part ... trade in all of these one by one ... oh this is gonna be fun ... with 25,000+ Samples lying around -> Carpal tunnel syndrome here we come ...
How about when they revamp fleet structures they wipe all fleets to 0 again and everyone has to start all over?
Or your reps?
No, I think the fair choice is there to be a conversion of your current skill to the new system. So anyone that has invested gets something out of it. Even if it comes out below the maximum of the new system. (Like if they raise a level cap. level 40s don't automatically become 50s but they sure have a leg up on the level 1s.)
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
Dont be silly now this is grind online :eek:
After the first revamp of crafting in Season 3, it only took 15 minutes to max out crafting by building 165 Large Hypos. In fact, it still does.
Asking to be grandfathered into the new system that takes way longer than 15 minutes to max out is being unreasonable.
I think we should get something, yes. But to actually bypass the new system entirely? No way.
The reward or other accomodation we get should be reflective of the fact the old way to get crafting mastery was way too fast and easy.
You haven't looked at the new crafting system have you...in making that request?
Current System...all one school...1600 General Research and you can craft anything.
Tribble System...
7 Schools
20 Levels
2,070,000 XP required to get to level 20
14,490,000 XP required to get to level 20 in all 7 schools
Base material to base component rewards 1 xp.
Weapons can reward hundreds+ of xp.
Your 1600 General Research isn't going to get you to level 20 in all 7 schools...sorry.
If they did, all people would do is max out their current system over the next month and be left with having to do no work in the new one.
Which is why I think people are asking for this unreasonable request. It's the same laziness we've come to expect from the playerbase.
Even one school requires far more than the current crafting system.
It's exactly what we've learned to expect. Demanding "more content," then demanding a way to bypass having to actually play the new content, then griping that the new content sucks because...wait for it..."there's no new content! I finished that in 10 minutes! Now make me some new content- and make sure there's a way to bypass it too!"
Or in this case..."I completed the one game of Tic-Tac-Toe, so now that it's being replaced by a 25-round Chess tournament I want credit for completing that since I played the one-game Tic-Tac-Toe version."
I like that analogy.
Mine Trap Supporter
The players that actually like the crafting aspect of a game would see it as wiping out all progress made. How would a KDF player feel if, when they introduced KDF as a starting faction, they decided to wipe out all progress and make the players start over at Lv1?
Like they were retroactively getting what they should have had to begin with? :rolleyes:
Try "If they had had to start over at 1 and pay massive Dil fees to maybe gain each level back" if you want to get away from your original "anvils to goldfish" comparison.
AGAIN... SOME of us were in the old, old four school crafting system, the first reboot of crafting, and just building Hypos did not cut it in that system. Heck, I remember when particle traces didn't exist, when the scanning minigame was created, and when they introduced schematics.
It took time and a bit of effort to advance. Only later did all of the crafting skill get crunched down into one R&D skill.
We got converted into that system. I'd appreciate it if you'd stop generalizing the amount of effort people put into the legacy crafting systems.
Not saying any of us should get a free ride. But if we bothered to craft and put all of those resources into it, a significant boost is not unreasonable.
Link: How to PM - Twitter @STOMod_Bluegeek
I just posted this in another thread discussing the same thing (funny how that tends to happen):
Just like many of us got "converted" into the new kinder, gentler no-commodities Rep system after completing several with piles and piles of commodities. Can we get the next two reps pre-loaded to 75% completion?
If this truly is what is going to come to STO, it's time to pack up and leave. In Neverwinter the crafting/reputation system is a very blatant money grab, a horrible grind and most of the "new" content consists of "new" added professions. There is no creative input etc, it is just the same generic stuff over and over and over again. I have played Neverwinter for a couple of months and I still haven't maxed out my first profession.
The one thing I loved about STO was that there was no feeling of urgency. Then the events and reputation grinds were added and now this. I am not looking for a game that requires me to log in every day.
pretty much, i'm not sure why anyone expected any differently , every single F2P MMOs who happens to have a crafting system, horribly abuses it as a way of making money, those who don't, generally make one so they can.
as long as they don't start forcing people into using the thing to play normally i don't mind, let the PvPers blow their millions of dil and billions of EC in it.