The thing with lights is that I don't think you would have any way to modify their color or distances.
So, I could put in some lights, but each would be frozen in color and range.
Any lights are good lights. Just a light, medium, and heavy white light sphere of sorts would do wonders for us. Or anything that could be a map wide ambient light increase for a custom interior would be nice. Maybe a backdrop could be used for that?
Thanks for continuing to interact with us on our requests, Taco.
There are a number of assets from the new Earth Space Dock, including some sittable chairs. As to when it all hits Holodeck, not sure, but I'd keep an eye out for the release notes for tomorrow's patch.
Yeah, you can build a killer conference room now (when this stuff gets on HD), with the esd props, carpets, ceiling lights, etc. Windows are still tricky. I would use the UP frosted glass panes and hide the logo in the non-window part of a wall. Otherwise, you have to use those weird shaped windows with the holes.
By that pic though, it's going to be a pretty dark set. Try hiding some of those big purple wall consoles in a wall to add light.
Hiding the panels in the walls seems to work nicely. Still wish we had actual lighting options, but it's passable.
I'm sort of building a large portion of a ship's interior so I can reuse the map later. Really all that makes it look dark is the black floor, I think.
Hiding the panels in the walls seems to work nicely. Still wish we had actual lighting options, but it's passable.
I'm sort of building a large portion of a ship's interior so I can reuse the map later. Really all that makes it look dark is the black floor, I think.
Yeah that looks much better. There are a few other props that emit light, but I don't think we've ever made a list of which ones they are.
There are a number of assets from the new Earth Space Dock, including some sittable chairs. As to when it all hits Holodeck, not sure, but I'd keep an eye out for the release notes for tomorrow's patch.
Some of the best news ever for the foundry! I had worked out how to kinda sorta make floors with fed military buildings but it was time consuming. now i just need to get my hand out of this cast...
A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM Parallels: my second mission for Fed aligned Romulans.
Any lights are good lights. Just a light, medium, and heavy white light sphere of sorts would do wonders for us. Or anything that could be a map wide ambient light increase for a custom interior would be nice. Maybe a backdrop could be used for that?
Thanks for continuing to interact with us on our requests, Taco.
Yeah just about any option would help.
Although, I think a backdrop that could increase ambient lighting would be the best option. That way we don't have to waste detail objects on placing a bunch of lights.
If you combine an ambient lighting increase with a generic starfield you would be able to have any sort of starship or starbase with clear windows.
Another option would be a platform/ceiling for starships/starbases that had lighting on the bottom side.
In any case, just about any option for lighting would be a plus. It is one area where the Foundry is currently sorely lacking.
Comments
That said, adding NPC groups wouldn't fall under Tacofang's purview.
Any lights are good lights. Just a light, medium, and heavy white light sphere of sorts would do wonders for us. Or anything that could be a map wide ambient light increase for a custom interior would be nice. Maybe a backdrop could be used for that?
Thanks for continuing to interact with us on our requests, Taco.
Did anyone happen to mention them adding new chairs? Like, say, conference room chairs from the TNG era, or something like it?
I'm trying to build a conference room, complete with windows... it's slow-going.
It could look so much better: http://i.imgur.com/5IeGGTH.jpg
Yeah, you can build a killer conference room now (when this stuff gets on HD), with the esd props, carpets, ceiling lights, etc. Windows are still tricky. I would use the UP frosted glass panes and hide the logo in the non-window part of a wall. Otherwise, you have to use those weird shaped windows with the holes.
By that pic though, it's going to be a pretty dark set. Try hiding some of those big purple wall consoles in a wall to add light.
Also I had planned to put invisible walls instead of trying to fit glass into the windows.
Updated shots: http://imgur.com/a/PAzHo
Hiding the panels in the walls seems to work nicely. Still wish we had actual lighting options, but it's passable.
I'm sort of building a large portion of a ship's interior so I can reuse the map later. Really all that makes it look dark is the black floor, I think.
Yeah that looks much better. There are a few other props that emit light, but I don't think we've ever made a list of which ones they are.
The patch notes say it's all coming tomorrow.
My Foundry missions | My STO Wiki page | My Twitter home page
And Admiral Quinn's chair is a little too nice, maybe... but it's more fitting than a TOS chair for the era.
http://puu.sh/9gzO6/55f51e1136.jpg
Making curved walls is... damned difficult.
Some of the best news ever for the foundry! I had worked out how to kinda sorta make floors with fed military buildings but it was time consuming. now i just need to get my hand out of this cast...
Parallels: my second mission for Fed aligned Romulans.
Yeah just about any option would help.
Although, I think a backdrop that could increase ambient lighting would be the best option. That way we don't have to waste detail objects on placing a bunch of lights.
If you combine an ambient lighting increase with a generic starfield you would be able to have any sort of starship or starbase with clear windows.
Another option would be a platform/ceiling for starships/starbases that had lighting on the bottom side.
In any case, just about any option for lighting would be a plus. It is one area where the Foundry is currently sorely lacking.
Click here for my Foundry tutorial on Creating A Custom Interior Map.