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Fps drop from 60 to 25fps cos of reputation window open on new romulus

cptskeeterukcptskeeteruk Member Posts: 559 Arc User
Max ingame settings more or less i can post if needed but i have found a repeatable method to show that the reputation window drops fps from 60 to 25 with just that repuation window open, as soon as i close it u see its 60, with it open its 25.

Please fix.

Angle of screen and area please match it from screenshots shown (near exchange on new romulous facing towards the platform opposite transporter.

normal 60fps
http://img836.imageshack.us/img836/7920/0kc5.jpg

fps dropped to 25 just cos of the window up, facing the direction i am in pic on new romulous.
http://img835.imageshack.us/img835/684/q3s4.jpg

vsync off
gfx mostly maxed
window maximized 1080p
txaa 2
gfx option no fps limiter on and gfx memory on auto.

Using /showfps 1 command code to get fps meter.

Edit - Also Skills window also has these fps drops.
[SIGPIC][/SIGPIC]
Post edited by cptskeeteruk on

Comments

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    sonulinu2sonulinu2 Member Posts: 0 Arc User
    edited May 2014
    I'm no expert like Skeeter, but I can verify a fps drop with the rep/character window open on new rom.
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    cptskeeterukcptskeeteruk Member Posts: 559 Arc User
    edited May 2014
    Just tested when in orbit of New Romulus.

    Where ships warp in. No windows open i get 115fps. With rep system/skills window open i get 35fps. That is a HUGE fps drop cos of that.
    [SIGPIC][/SIGPIC]
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    ussprometheus79ussprometheus79 Member Posts: 727 Arc User
    edited May 2014
    Already a number of threads/reports about these problems in all parts of the game.

    Take comfort, you are not alone.
    If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
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    loading159loading159 Member Posts: 184 Arc User
    edited May 2014
    yes same issues here. also, I really do not want to spend 200 bucks on a new video card for this game. common cryptic just fix it!!!!!!!!!!!!!!!!!!

    Already a number of threads/reports about these problems in all parts of the game.

    Take comfort, you are not alone.

    off topic, but your sig reminds me when skyrim came out.

    guy at gamestop: "are you sure your computer can run this game?"

    me: "starts laughing uncontrollably."
    Captain Moe
    U.S.S. Prometheus
    Fleet Multi Vector Advanced Escort
    Resistance is futile
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    captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited May 2014
    The UI causing slowdowns is not a new problem. It's been around since day 1. It's just coded so that the UI hammers the CPU, especially when lots of windows are open.

    Disable the UI with Alt + F12 and watch your frame rate shoot up. You'll notice this most with the fps counter enabled (Type "/showfps 1" into the chat box, without quotes).
    I need a beer.

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    edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    Knowing that New Romulus was the most laggy zone of the game since ages ago (specially the staging area), and that the game is having really big problems about the performance, its right to assume that even more lag in new romulus its perfectly normal. We could say that.. lol.

    And yes, its true that the UI affects the performance really badly. Specially in New Romulus, again. But this game is not precisely optimized we could say, all these issues are perfectly "normal".
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    captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited May 2014
    , all these issues are perfectly "normal".

    Aka "SNAFU". "Situation Normal; All F**ked Up".
    I need a beer.

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    cptskeeterukcptskeeteruk Member Posts: 559 Arc User
    edited May 2014
    Btw the fps drops happens anywhere you are not just new romulous i just said that so they can easily reproduce the issue. But it does happen everywhere.
    [SIGPIC][/SIGPIC]
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    somebobsomebob Member Posts: 556 Arc User
    edited May 2014
    The UI causing slowdowns is not a new problem. It's been around since day 1. It's just coded so that the UI hammers the CPU, especially when lots of windows are open.

    Disable the UI with Alt + F12 and watch your frame rate shoot up. You'll notice this most with the fps counter enabled (Type "/showfps 1" into the chat box, without quotes).

    Exactly 1000% this.

    The Cryptic Engine does an absolutely TERRIBLE job rendering the UI for whatever reason. Every element of the HUD (ship names, damage numbers, words, text, etc etc etc) absolutely decimate the FPS of every single Cryptic title.

    It's an engine issue. And there's absolutely nothing that can be done about it. Buying a new video card won't help things at all.
    Owner and Lead Moderator for the Primus Database. Post your Hero today!
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    colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited May 2014
    In the past any issues I had on New Romulus were caused by DX11, I would average 7-9 FPS on New Romulus with DX11 on.
    [SIGPIC][/SIGPIC]
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    edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    For most of the cases, the game works better using DX9. STO was never "designed" for DX11, and the game never used DX11 features, so its always better to play on DX9.
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    thelatathelata Member Posts: 124 Arc User
    edited May 2014
    think yourself lucky you can get 65 fps on new romulus,some people arent so fortunate:(
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    th3xr34p3rth3xr34p3r Member Posts: 0 Arc User
    edited May 2014
    The UI is CPU bound, last I recall it was not using all the threads is why its causing so much of a drop, that said going from a quad core to my hex core I have now has pretty much eliminated the UI issue altogether for me (not a solution for most people I know but just keep that in mind if you do need an upgrade in the future esp when it comes to mmo's as they are UI heavy)
    [SIGPIC]Click to visit Subspace-Radio[/SIGPIC]
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    The opinions expressed in my posts are my own views and do not reflect on any other entity(s) or person(s) I may or may not represent at the time.
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    edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    th3xr34p3r wrote: »
    The UI is CPU bound, last I recall it was not using all the threads is why its causing so much of a drop, that said going from a quad core to my hex core I have now has pretty much eliminated the UI issue altogether for me (not a solution for most people I know but just keep that in mind if you do need an upgrade in the future esp when it comes to mmo's as they are UI heavy)

    Seroiusly.. stop writting non sense comments. With a computer from the year 2011, you should have more than enough computer to run STO at maximum settings. No matter wat. You dont need a super computer like yours.. i think you still dont know whats the problem, actually. Hell, You dont even need a DUAL core to run the game in proper conditions.

    One of the problems is the UI, but sometimes its literally impossible to play without the UI, its essential to the game most of the times, specially because some skills needs to be "clicked" (unless you have ALL the skills maped in the keyboard, something that is really epic xDDD). And what the hell , the UI should not be a problem. Even if it makes fps to drop, cryptic should thought of that years ago. I dont think the UI was ever so bad, because i didnt see people complaining about it. If the UI was stealing FPS, people should really complained a lot more, but as always, its more important to have new stuff and things to play with.

    So i dont think the UI is really a problem. Because obviously people never thought in that way.
  • Options
    th3xr34p3rth3xr34p3r Member Posts: 0 Arc User
    edited May 2014
    Seroiusly.. stop writting non sense comments. With a computer from the year 2011, you should have more than enough computer to run STO at maximum settings. No matter wat. You dont need a super computer like yours.. i think you still dont know whats the problem, actually. Hell, You dont even need a DUAL core to run the game in proper conditions.

    One of the problems is the UI, but sometimes its literally impossible to play without the UI, its essential to the game most of the times, specially because some skills needs to be "clicked" (unless you have ALL the skills maped in the keyboard, something that is really epic xDDD). And what the hell , the UI should not be a problem. Even if it makes fps to drop, cryptic should thought of that years ago. I dont think the UI was ever so bad, because i didnt see people complaining about it. If the UI was stealing FPS, people should really complained a lot more, but as always, its more important to have new stuff and things to play with.

    So i dont think the UI is really a problem. Because obviously people never thought in that way.

    http://sto-forum.perfectworld.com/showpost.php?p=3777996&postcount=20

    Was supposed to be fixed in a later patch but it seems for some people it's still an issue.

    I was only making a suggestion from my experience, take it with a grain if you wish but please don't just dismiss it.
    [SIGPIC]Click to visit Subspace-Radio[/SIGPIC]
    Twitter | Blog | Original Join Date: Dec 2007 | Gaming Setup | Raptr Profile | Gamer DNA
    The opinions expressed in my posts are my own views and do not reflect on any other entity(s) or person(s) I may or may not represent at the time.
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    aureleusaureleus Member Posts: 175 Arc User
    edited May 2014
    Seroiusly.. stop writting non sense comments. With a computer from the year 2011, you should have more than enough computer to run STO at maximum settings. No matter wat. You dont need a super computer like yours.. i think you still dont know whats the problem, actually. Hell, You dont even need a DUAL core to run the game in proper conditions.

    One of the problems is the UI, but sometimes its literally impossible to play without the UI, its essential to the game most of the times, specially because some skills needs to be "clicked" (unless you have ALL the skills maped in the keyboard, something that is really epic xDDD). And what the hell , the UI should not be a problem. Even if it makes fps to drop, cryptic should thought of that years ago. I dont think the UI was ever so bad, because i didnt see people complaining about it. If the UI was stealing FPS, people should really complained a lot more, but as always, its more important to have new stuff and things to play with.

    So i dont think the UI is really a problem. Because obviously people never thought in that way.

    He's actually pointing out that because the UI is so poorly optimized, that about the only way to get around it *Other then Cryptic optimizing it etc* is to use a hex core based CPU. Which makes sense, considering that with an 8 core the system would then have more threads or cores in this case to allocate the workload, while at the same time the base OS of the system would Also have more cores to use. So instead of packing everything into 2 or 4 cores, you now have 8 to handle different tasks.

    Also...Implying that STO can play on a 1 core system almost made me laugh....yes its possible, but the performance would be so horrid its not funny, so I Don't recommend it lol. How ever with all the changes to the rendering engine the minimum req's mean nothing now, and now players are Being Forced to upgrade there PCs to something beefy in order to keep up.

    Which is not good business practice at all, if anything they should be considering an entire overhaul of STOs engine. Particularly to something that is 64 bit based >.>. That uses both DX9 *Legacy Support* and DX11 *Primary* plenty of games do this already so why not STO ?
  • Options
    edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    aureleus wrote: »
    He's actually pointing out that because the UI is so poorly optimized, that about the only way to get around it *Other then Cryptic optimizing it etc* is to use a hex core based CPU. Which makes sense, considering that with an 8 core the system would then have more threads or cores in this case to allocate the workload, while at the same time the base OS of the system would Also have more cores to use. So instead of packing everything into 2 or 4 cores, you now have 8 to handle different tasks.

    Also...Implying that STO can play on a 1 core system almost made me laugh....yes its possible, but the performance would be so horrid its not funny, so I Don't recommend it lol. How ever with all the changes to the rendering engine the minimum req's mean nothing now, and now players are Being Forced to upgrade there PCs to something beefy in order to keep up.

    Which is not good business practice at all, if anything they should be considering an entire overhaul of STOs engine. Particularly to something that is 64 bit based >.>. That uses both DX9 *Legacy Support* and DX11 *Primary* plenty of games do this already so why not STO ?

    That is stupid. It is the same as saying "because this game is poorly optimized, you need the best computer to run it" lol. Again, no. It is a stupid comment. Its like talking about the loadout system, it works at 25%, but doing some workarounds you can fix (if you lucky) your bugs in the skill try. So, some people say that feature works, other people (the reasonable ones) will say it doesnt work, because it only works sometimes and in specific conditions lol.

    This reminds me the typical guy who wants to have always the best, and he buys a videocard every year or he updates the pc every year, because he things after 1 year his computer is out of date. And he doesnt know that with a computer 2 years old, you can play at any game you want at max settings, any game from the last 3 years. Quad Cores are still not used for A LOT of people, and more than that, is only something a few guys have. Almost none. Its like if you want to compare STO with any other game of the last year, like battlefield 4, XDDDD. Its absurd.

    And, sorry but STO runs on single cores perfectly fine. I run STO years ago in a single core before i had my actual computer (it was a laptop, in fact) and it worked perfectly fine, and with fps rates of 30+ all the time. Of course i didnt have it maxed, but i played at 1080p and at medium quality settings o more. ITs almost the same case as champions online. At least at the beginning. You forget this game is from the year 2010.

    So, if the UI is based on the CPU, how is it so many people have fps issues and they dont even have the cpu running at 25%????? can you explain that?? and most of them have dual cores or even laptopts?? To run STO, again the maximum computer you will need is a dual core. More than that, is a NO NO. Because the game doesnt have the quality or ultimate graphics to require more than a dual core.
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    aureleusaureleus Member Posts: 175 Arc User
    edited May 2014
    That is stupid. It is the same as saying "because this game is poorly optimized, you need the best computer to run it" lol. Again, no. It is a stupid comment. Its like talking about the loadout system, it works at 25%, but doing some workarounds you can fix (if you lucky) your bugs in the skill try. So, some people say that feature works, other people (the reasonable ones) will say it doesnt work, because it only works sometimes and in specific conditions lol.

    This reminds me the typical guy who wants to have always the best, and he buys a videocard every year or he updates the pc every year, because he things after 1 year his computer is out of date. And he doesnt know that with a computer 2 years old, you can play at any game you want at max settings, any game from the last 3 years. Quad Cores are still not used for A LOT of people, and more than that, is only something a few guys have. Almost none. Its like if you want to compare STO with any other game of the last year, like battlefield 4, XDDDD. Its absurd.

    And, sorry but STO runs on single cores perfectly fine. I run STO years ago in a single core before i had my actual computer (it was a laptop, in fact) and it worked perfectly fine, and with fps rates of 30+ all the time. Of course i didnt have it maxed, but i played at 1080p and at medium quality settings o more. ITs almost the same case as champions online. At least at the beginning. You forget this game is from the year 2010.

    So, if the UI is based on the CPU, how is it so many people have fps issues and they dont even have the cpu running at 25%????? can you explain that?? and most of them have dual cores or even laptopts?? To run STO, again the maximum computer you will need is a dual core. More than that, is a NO NO. Because the game doesnt have the quality or ultimate graphics to require more than a dual core.


    Ok Now your just Trolling ppl with your nonsense. Were here to help and your Derailing the thread.

    An actually STO Does have the capability to use a Quad Core.
    http://kaitheus.deviantart.com/art/Core-Usage-of-STO-456340732?ga_submit_new=10%253A1401039105&ga_type=edit&ga_changes=1&ga_recent=1

    That's My Desktop btw >.>.

    And I am not the type of person who buys PC parts every year, more like every 2-3 years, or in my video cards case nearly 6 years. *Had a HD4890 till this last January*.

    My Brother inlaw uses an ASUS laptop with an i7 @ 2.2-2.8GHz *forget which* with 8GB of ram and the IPG the i7 has *3rd gen* and that setup barely gets 35 FPS all the time on low/med settings, so stating that you can run this on an old single core laptop at medium settings at 1080p with 30+ FPS all the time, what do you take us for ? Morons ?

    As said before this game runs better the more cores you have, plain an simple, they added multi-core/multi-threaded support when they added DX11 support, that was actually 1 of the main reasons they implemented DX11 into STO. DX11 btw has been in development since 2008.... so Definitely Before STO even came out.
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    th3xr34p3rth3xr34p3r Member Posts: 0 Arc User
    edited May 2014
    That is stupid. It is the same as saying "because this game is poorly optimized, you need the best computer to run it" lol. Again, no. It is a stupid comment. Its like talking about the loadout system, it works at 25%, but doing some workarounds you can fix (if you lucky) your bugs in the skill try. So, some people say that feature works, other people (the reasonable ones) will say it doesnt work, because it only works sometimes and in specific conditions lol.

    This reminds me the typical guy who wants to have always the best, and he buys a videocard every year or he updates the pc every year, because he things after 1 year his computer is out of date. And he doesnt know that with a computer 2 years old, you can play at any game you want at max settings, any game from the last 3 years. Quad Cores are still not used for A LOT of people, and more than that, is only something a few guys have. Almost none. Its like if you want to compare STO with any other game of the last year, like battlefield 4, XDDDD. Its absurd.

    And, sorry but STO runs on single cores perfectly fine. I run STO years ago in a single core before i had my actual computer (it was a laptop, in fact) and it worked perfectly fine, and with fps rates of 30+ all the time. Of course i didnt have it maxed, but i played at 1080p and at medium quality settings o more. ITs almost the same case as champions online. At least at the beginning. You forget this game is from the year 2010.

    So, if the UI is based on the CPU, how is it so many people have fps issues and they dont even have the cpu running at 25%????? can you explain that?? and most of them have dual cores or even laptopts?? To run STO, again the maximum computer you will need is a dual core. More than that, is a NO NO. Because the game doesnt have the quality or ultimate graphics to require more than a dual core.


    I'm sorry what? Wrong, a Quad = Duo if a game uses only two cores. However, thanks to the extra cores, some work is taken off of Windows processes, so a Quad > Duo.

    As for the few you must be looking at the mac stats over on steam, hell I have a quad core in all my work pc's.

    As for upgrading a gaming pc, 3.5-4 years is a good average time when the right parts are out at the time if your budget allows, if not wait an extra year or two and save up if there are any AAA games coming out that you intend to play at realease.
    [SIGPIC]Click to visit Subspace-Radio[/SIGPIC]
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    edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    When i said STO does not use 4 cores?? :confused: i said that STO can run perfectly fine with just a single core. Thats all i said..

    And btw i dont see anything in that picture that shows the use of STO with 4 cores. I only see a desktop with some performance monitors working. Or i am missing something? anyways, as i said, of course STO can work with 4 cores, i never said the opposite.

    And yes, quad cores are not used by a lot of people. There are still a lot of people with dual cores, a lot. I am not a gamer, just casual and of course i will never spent so much money in a computer focused to play games. Anyways, not in a computer to play games of the next generation.

    STO does not require a powerful computer, period. It shoudnt. And it will be really stupid and non sense that a game with the graphic quality of STO will require a computer of the year 2014. It will be the world upside down.
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    aureleusaureleus Member Posts: 175 Arc User
    edited May 2014
    When i said STO does not use 4 cores?? :confused: i said that STO can run perfectly fine with just a single core. Thats all i said..

    And btw i dont see anything in that picture that shows the use of STO with 4 cores. I only see a desktop with some performance monitors working. Or i am missing something? anyways, as i said, of course STO can work with 4 cores, i never said the opposite.

    And yes, quad cores are not used by a lot of people. There are still a lot of people with dual cores, a lot. I am not a gamer, just casual and of course i will never spent so much money in a computer focused to play games. Anyways, not in a computer to play games of the next generation.

    STO does not require a powerful computer, period. It shoudnt. And it will be really stupid and non sense that a game with the graphic quality of STO will require a computer of the year 2014. It will be the world upside down.

    Look at the bottom, can you seriously not tell when STO is minimized ? Even minimized you can clearly see that all 4 of my cores are in use, and telling me that you can't see anything within that screenshot just shows that your not very observant or are trying to troll me.

    When not minimized the usage is roughly 50% or so, depending on what I am doing atm in game. How ever GPU wise that's all over the damn place Holy SH!&, I have never seen a game that was so poorly optimized for video cards, seriously. When your GPU loads jump from 50% to 10% to 0% then back to 30% etc etc, with in the Same Scene, something is very wrong...

    Also quad cores have been pretty much the norm for PCs since about 2007-2008 with the Core 2 Duo's *yes there are Quad variants of the Core 2 Duo's :D* etc and Phenoms. Even most laptops with in the last 2-3 years have been using quad cores. I don't know anyone that Doesn't use a PC that has a quad core in it. Most ppl by now have actually upgraded from those Old P4 machines etc lolz.
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    edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    Honestly there is no way to say if that "icon" in the windows bar is even STO, that proofs nothing (with no offense, besides you have a lot of programs running as well, it looks like..).

    But i dont care, i trust you, as i said, i know STO can use 4 cores, it does on my computer all the time (i have 4 cores as well i almost forgot hahahaha), that was not the point. But then, its even worst, because a game like STO, that is not graphically advanced, and cant even run smoothly in a 4 core computer.. well, that says it all.

    BUT Quad cores the norm of pcs since 2007-2008?? lol, not really. quad cores were already in the market by then, but that means nothing, 99% of the people had still new dual cores and quad cores were too far from almost everybody. By the time STO were launched, games still were using 2 cores at most. Only a few exceptions were using 4 cores. And games only starting to use 4 cores in 2011-2012. Hell i remember when i played champions online, in 2009, having a dual core was already a luxury lol. I had a laptop of a single core and i managed to play at mid settings pretty well during almost 2 years.
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    aureleusaureleus Member Posts: 175 Arc User
    edited May 2014
    Honestly there is no way to say if that "icon" in the windows bar is even STO, that proofs nothing (with no offense, besides you have a lot of programs running as well, it looks like..).

    But i dont care, i trust you, as i said, i know STO can use 4 cores, it does on my computer all the time (i have 4 cores as well i almost forgot hahahaha), that was not the point. But then, its even worst, because a game like STO, that is not graphically advanced, and cant even run smoothly in a 4 core computer.. well, that says it all.

    BUT Quad cores the norm of pcs since 2007-2008?? lol, not really. quad cores were already in the market by then, but that means nothing, 99% of the people had still new dual cores and quad cores were too far from almost everybody. By the time STO were launched, games still were using 2 cores at most. Only a few exceptions were using 4 cores. And games only starting to use 4 cores in 2011-2012. Hell i remember when i played champions online, in 2009, having a dual core was already a luxury lol. I had a laptop of a single core and i managed to play at mid settings pretty well during almost 2 years.

    lolz I'm actually not running that much in that screenshot lolz, besides the monitors, there is TS, Firefox and then STO *minimized*, and your Observational skill is Lacking Hardcore, you might want to go grind a few levels on that *bahahaha~! just had too :D*.

    An in 2009 I had a Quad core O.O they were actually Dirt cheap even then *Eh..with the exception of Intel ofc >.>*, $140 for my 955BE that I now have at 3.8GHz and have since I got it lolz. Still plan on getting an FX-8350 though :D.

    An actually there were some games even in 2007 that were making use of quad cores, Crysis for example actually uses 4 cores If available. There's a few others but I'm not going to bother looking them up :D, yes back then is was very selective which ones did. But don't be telling me that games only started to use quad cores since 2011-2012...
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    edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    aureleus wrote: »
    lolz I'm actually not running that much in that screenshot lolz, besides the monitors, there is TS, Firefox and then STO *minimized*, and your Observational skill is Lacking Hardcore, you might want to go grind a few levels on that *bahahaha~! just had too :D*.

    An in 2009 I had a Quad core O.O they were actually Dirt cheap even then *Eh..with the exception of Intel ofc >.>*, $140 for my 955BE that I now have at 3.8GHz and have since I got it lolz. Still plan on getting an FX-8350 though :D.

    An actually there were some games even in 2007 that were making use of quad cores, Crysis for example actually uses 4 cores If available. There's a few others but I'm not going to bother looking them up :D, yes back then is was very selective which ones did. But don't be telling me that games only started to use quad cores since 2011-2012...

    To be able to use 4 cores is not the same as asking for 4 cores as a requirement. A LOT of games back in 2006-2007 or those years could use even 4 cores. That is not a big deal. But one thing is to be able to do it, one completely different thing is to do it efficiently. Crisis not only could use 4, but 8 cores. And videocards with 8 gb de ram. When crisis came out, the devs said it was a game designed to be played in 3-4 years because the tech used will be more efficient by then. They were talking for example about using more than 4 cores.

    LOL no, games starting to "use" 4 cores since 2005 lol, not 2007. That is not the point. As i said, one thing is to "be able" to use 4 cores and other completely different is to do so. Games didnt start to use efficiently 4 cores until 2010-2011.
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    aureleusaureleus Member Posts: 175 Arc User
    edited May 2014
    To be able to use 4 cores is not the same as asking for 4 cores as a requirement. A LOT of games back in 2006-2007 or those years could use even 4 cores. That is not a big deal. But one thing is to be able to do it, one completely different thing is to do it efficiently. Crisis not only could use 4, but 8 cores. And videocards with 8 gb de ram. When crisis came out, the devs said it was a game designed to be played in 3-4 years because the tech used will be more efficient by then. They were talking for example about using more than 4 cores.

    LOL no, games starting to "use" 4 cores since 2005 lol, not 2007. That is not the point. As i said, one thing is to "be able" to use 4 cores and other completely different is to do so. Games didnt start to use efficiently 4 cores until 2010-2011.

    It seems like you love to Twist your words around to say one thing but then later you change what you mean or say later. This just proves that you really don't know a damn thing about what your talking about and that you enjoy attempting to TRIBBLE ppl off lolz. I mean Seriously, you expect ppl to take you seriously when your own facts in your posts don't even line up ? That's pretty sad actually, you have over 2700 Posts and all you do is essentially troll ppl on these forums.

    PC games in general have been able to use quads *efficiently* long before 2010, its just a mater of how well coded it is from the start. An when did I spout out a Quad was needed as a Requirement ? That actually is something that hasn't cropped up till recently, or hell I actually can't think of anything other then maybe encoding software that would have that as a requirement lols. But even those don't Require it lols.

    I also never said that games Only started using Quads in 2007, you on the other hand did say something along those lines.
    Honestly there is no way to say if that "icon" in the windows bar is even STO, that proofs nothing (with no offense, besides you have a lot of programs running as well, it looks like..).

    But i dont care, i trust you, as i said, i know STO can use 4 cores, it does on my computer all the time (i have 4 cores as well i almost forgot hahahaha), that was not the point. But then, its even worst, because a game like STO, that is not graphically advanced, and cant even run smoothly in a 4 core computer.. well, that says it all.

    BUT Quad cores the norm of pcs since 2007-2008?? lol, not really. quad cores were already in the market by then, but that means nothing, 99% of the people had still new dual cores and quad cores were too far from almost everybody. By the time STO were launched, games still were using 2 cores at most. Only a few exceptions were using 4 cores. And games only starting to use 4 cores in 2011-2012. Hell i remember when i played champions online, in 2009, having a dual core was already a luxury lol. I had a laptop of a single core and i managed to play at mid settings pretty well during almost 2 years.

    Your facts seriously..*face Palm*, get them right and consistently, it just makes you look like an TRIBBLE otherwise.
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    edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    aureleus wrote: »
    It seems like you love to Twist your words around to say one thing but then later you change what you mean or say later. This just proves that you really don't know a damn thing about what your talking about and that you enjoy attempting to TRIBBLE ppl off lolz. I mean Seriously, you expect ppl to take you seriously when your own facts in your posts don't even line up ? That's pretty sad actually, you have over 2700 Posts and all you do is essentially troll ppl on these forums.

    PC games in general have been able to use quads *efficiently* long before 2010, its just a mater of how well coded it is from the start. An when did I spout out a Quad was needed as a Requirement ? That actually is something that hasn't cropped up till recently, or hell I actually can't think of anything other then maybe encoding software that would have that as a requirement lols. But even those don't Require it lols.

    I also never said that games Only started using Quads in 2007, you on the other hand did say something along those lines.



    Your facts seriously..*face Palm*, get them right and consistently, it just makes you look like an TRIBBLE otherwise.

    I didnt say anything different in any of my posts. Its you that for some unknown reasons, keeps trying to put words in my mouth. Ok, i missed the word "efficiencly" in my statement "And games only starting to use 4 cores EFFICIENLY in 2011-2012", but that was what i meant. And i didnt changed my mind anywhere.

    "PC games in general have been able to use quads *efficiently* long before 2010, its just a mater of how well coded it is from the start"

    and what the hell did i say??? when i said games were not able to "use" 4 cores i was talking precisely about the code of the game, for god sake that is common sense. In those years programmers didnt worry about making games optimized to use 4 cores, because most of the times it was not needed anyways, and you know , money is money, as always.

    So, before anything else, relax!!.
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    minerkminerk Member Posts: 50 Arc User
    edited May 2014
    Max ingame settings more or less i can post if needed but i have found a repeatable method to show that the reputation window drops fps from 60 to 25 with just that repuation window open, as soon as i close it u see its 60, with it open its 25.

    I can confirm this issue with one of my systems here.

    Just got a new Radeon R9 270 for this PC; running an Intel Core2Quad (Q9300 @3GHz; no heat issues) with 4GB Ram. Driver: amd-catalyst-14.6-beta-v1.0

    GPU utilization max. ~50%, full utilization of 2 of the 4 cpu cores; no other applications running / no virus scanner installed.

    Graphical sliders:
    http://postimg.org/image/s9sgyrakj/

    As you can see, lowest settings on CPU. Game runs with those settings nearly twice as fast on my notebook (Intel Core i5-4200M + GeForce GT 750M + 8GB Ram), which has about the same single thread performance as my Q9300@3GHz.
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    aureleusaureleus Member Posts: 175 Arc User
    edited May 2014
    minerk wrote: »
    I can confirm this issue with one of my systems here.

    Just got a new Radeon R9 270 for this PC; running an Intel Core2Quad (Q9300 @3GHz; no heat issues) with 4GB Ram. Driver: amd-catalyst-14.6-beta-v1.0

    GPU utilization max. ~50%, full utilization of 2 of the 4 cpu cores; no other applications running / no virus scanner installed.

    Graphical sliders:
    http://postimg.org/image/s9sgyrakj/

    As you can see, lowest settings on CPU. Game runs with those settings nearly twice as fast on my notebook (Intel Core i5-4200M + GeForce GT 750M + 8GB Ram), which has about the same single thread performance as my Q9300@3GHz.

    That R9 270 should be able to max out STO with No Problems, even with that older CPU. How ever, because STO is so badly coded/optimized for GPUs it doesn't really matter, hell I have the R9 270X wiith 4GBs of Vram paired with 8GBs of DDR3 and a Phenom II X4 955BE @ 3.8GHz and I am having issues with Season 9s new content. So its Really on Cryptics side to fix there own TRIBBLE ups lolz.
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