Instead of having 4 rep space traits and 4 rep grnd traits, It would be nice if we have the 8 rep traits unified similar to the normal traits option. That's way any future rep traits we earn can be used to the max. Atm, we can maximize the potential of 4 rep systems. Hence, new future rep systems are only considered as redundancy.
And if I am reading this right.. it would mean space and ground in the same pool. It would be annoying to switch from space to ground constantly..
Well, if you equally play both grnd/space missions, you just need to set ur traits up for both ground n space just like the main traits. Not all the rep space or ground traits are useful for a player play style or char career.
I'm normally play the ratio of space:grnd for me is 2:1, so I set my main traits accordingly. Hence, I don't have to go back and reset the traits every time. However, there are players I know that would setup the traits whenever they play space or grnd, but for me, it's too a hassle.
Instead of having 4 rep space traits and 4 rep grnd traits, It would be nice if we have the 8 rep traits unified similar to the normal traits option. That's way any future rep traits we earn can be used to the max. Atm, we can maximize the potential of 4 rep systems. Hence, new future rep systems are only considered as redundancy.
What do you guys think?
I've been saying that when the trait revamp went in... would love this, to be able to slot just ground traits.. as I personally don't really do space all that much at all unless someone needs some help...
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I think this would partially re-create the problem that they were seeking to eliminate in the first place.
Actually no. We all know that not all rep traits are useful, and I don't think ppl will reset the traits before a mission. Most ppl, like myself, would set the traits to a balance setting for both grn and space. By unifying the 8 rep traits, players have more options to customize any future rep system traits. The problem - aka power creep the devs were trying to eliminate - doesn't apply here since the number of rep traits are still limited to 8.
B4 the patch, we got a total of 4 passive traits per rep system.
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Instead of having 4 rep space traits and 4 rep grnd traits, It would be nice if we have the 8 rep traits unified similar to the normal traits option. That's way any future rep traits we earn can be used to the max. Atm, we can maximize the potential of 4 rep systems. Hence, new future rep systems are only considered as redundancy.
Imo traits in current form are to powerfull but i agree that we should have 8 unversal slots for traits for example i do not play ground other than i really must i just dont like ground combat in this game also im veteran player so my character and my bofs companions are fully equiped in best gear avaible in game so i can manage with or without ground traits to be even more funny i dont have any points in ground combat other that those needed to advance in skill tree...
Its noly logical that in near future with another reputation we will get more slots for traits same like we got slots for active dofs.
I wish they'd separate the active rep power abilities and the player traits into ground and space categories. I'm already finding it a hassle juggling my ground and space player traits whenever I switch between them.
I wish they'd separate the active rep power abilities and the player traits into ground and space categories. I'm already finding it a hassle juggling my ground and space player traits whenever I switch between them.
They've said they may do that since it wouldn't really mean a power increase.
I think Geko even said they're planning to do that with actives.
I just wish they'd split normal traits by space and ground as well.
I think it's more likely we'll eventually get Fleet and/or C-store unlocks of more traits, but we should forget about free ones or getting Cryptic to go back on this miserable idea that did bugger-all about the power creep it was alleged to control.
Correct me if I'm wrong, but the main reason ppl play an mmo is the fun/addiction of building up their char by accumulating skills/powers/items. However, with the new rep traits system, cryptics basically telling players that it isn't.
Players can skip a content now since any new rep system is optional for the char because the only reason to level a new rep system now is to obtain items/traits that the char needs. That means the new rep must always be better in term of traits/items compare to the previous ones - not a bad deal for players since they can always have hi-expectation for new rep system/content.
In brief, the new rep traits revamp is clearly designed for casual players in mind. However, it aint bad deal for hardcore players either because it allows them to take a break if they think the new content doesn't have the traits/items they want for their char.
Given that those traits are swappable, what you are asking for is essentially doubling your traits.
Yes, only if you only trait for space or ground. However, you have to set up the traits every time you switch from space to ground or vice versa. If a player can fill up 4 rep traits for each space/ground, they already have enough traits to fill all the 8 slots in either in space/ground traits . Therefore, there isn't an unfair advantage (as cryptics bsing when they roll out the revamp) but to reset the traits every time. As I mention, 8 universal rep slots give the players to custom the traits depend on how they play.
Setting traits only for space or ground missions is a hassle for me because I don't want to go back and reset my traits everytime, so I just set my traits for both ground and space. I'm pretty sure a lot lazy players like myself out there doing the same. Hell, if a player want to click on traits everytime he switches mission type, it's his choice.
Yes, only if you only trait for space or ground. However, you have to set up the traits every time you switch from space to ground or vice versa. If a player can fill up 4 rep traits for each space/ground, they already have enough traits to fill all the 8 slots in either in space/ground traits . Therefore, there isn't an unfair advantage (as cryptics bsing when they roll out the revamp) but to reset the traits every time. As I mention, 8 universal rep slots give the players to custom the traits depend on how they play.
Setting traits only for space or ground missions is a hassle for me because I don't want to go back and reset my traits everytime, so I just set my traits for both ground and space. I'm pretty sure a lot lazy players like myself out there doing the same. Hell, if a player want to click on traits everytime he switches mission type, it's his choice.
Everyone gets 4 space and 4 ground rep traits. There is no issue with this. As the purpose of the change was to limit trait stacking with the large number of passive rep traits, and the limitation limits stacking of a large number of rep traits it's not bsing.... it's doing precisely what it was designed to do.
There's no issue. People do not need more, the limitation is fine.
This only recreates the problem of having access to too many traits at once. Even without having every single trait active at once, players are still way too strong, and you want to increase their abilities? Just let it go, pick your traits, and move on.
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Well, if you equally play both grnd/space missions, you just need to set ur traits up for both ground n space just like the main traits. Not all the rep space or ground traits are useful for a player play style or char career.
I'm normally play the ratio of space:grnd for me is 2:1, so I set my main traits accordingly. Hence, I don't have to go back and reset the traits every time. However, there are players I know that would setup the traits whenever they play space or grnd, but for me, it's too a hassle.
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Actually no. We all know that not all rep traits are useful, and I don't think ppl will reset the traits before a mission. Most ppl, like myself, would set the traits to a balance setting for both grn and space. By unifying the 8 rep traits, players have more options to customize any future rep system traits. The problem - aka power creep the devs were trying to eliminate - doesn't apply here since the number of rep traits are still limited to 8.
B4 the patch, we got a total of 4 passive traits per rep system.
Actually yes. The devs stated explicitly why the change was made.
Agreed. The active rep should get a split as well. It cannot and will not hurt to be able to select 4 space and 4 ground because there is no overlap.
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Sure, why not bork rep traits up some more? -shrug-
No.
Sure, we talk again after the next 4 reps..
Its noly logical that in near future with another reputation we will get more slots for traits same like we got slots for active dofs.
Yeah. I'd honestly prefer the pool for regular traits be split.
Right now, I can have 8 space traits or 8 ground traits but I need to spend time redoing them.
IMHO, separate pools are better.
They weren't really trying to lower current DPS, which is why they buffed the traits in the process.
They were trying to limit potential combos of traits later, to prevent vastly superior trait combos in the future.
It's easier for them to look at how four traits interact.
They've said they may do that since it wouldn't really mean a power increase.
I think Geko even said they're planning to do that with actives.
I just wish they'd split normal traits by space and ground as well.
it does allow for more customization now though, personally i'm liking it.
I think it's more likely we'll eventually get Fleet and/or C-store unlocks of more traits, but we should forget about free ones or getting Cryptic to go back on this miserable idea that did bugger-all about the power creep it was alleged to control.
Players can skip a content now since any new rep system is optional for the char because the only reason to level a new rep system now is to obtain items/traits that the char needs. That means the new rep must always be better in term of traits/items compare to the previous ones - not a bad deal for players since they can always have hi-expectation for new rep system/content.
In brief, the new rep traits revamp is clearly designed for casual players in mind. However, it aint bad deal for hardcore players either because it allows them to take a break if they think the new content doesn't have the traits/items they want for their char.
As I mentioned in another thread, decisions like these can make, or break MMORPG's.
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Yes, only if you only trait for space or ground. However, you have to set up the traits every time you switch from space to ground or vice versa. If a player can fill up 4 rep traits for each space/ground, they already have enough traits to fill all the 8 slots in either in space/ground traits . Therefore, there isn't an unfair advantage (as cryptics bsing when they roll out the revamp) but to reset the traits every time. As I mention, 8 universal rep slots give the players to custom the traits depend on how they play.
Setting traits only for space or ground missions is a hassle for me because I don't want to go back and reset my traits everytime, so I just set my traits for both ground and space. I'm pretty sure a lot lazy players like myself out there doing the same. Hell, if a player want to click on traits everytime he switches mission type, it's his choice.
Everyone gets 4 space and 4 ground rep traits. There is no issue with this. As the purpose of the change was to limit trait stacking with the large number of passive rep traits, and the limitation limits stacking of a large number of rep traits it's not bsing.... it's doing precisely what it was designed to do.
There's no issue. People do not need more, the limitation is fine.