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Suggestion: Can we unify the rep traits?

matrix0matrix0 Member Posts: 261 Arc User
Instead of having 4 rep space traits and 4 rep grnd traits, It would be nice if we have the 8 rep traits unified similar to the normal traits option. That's way any future rep traits we earn can be used to the max. Atm, we can maximize the potential of 4 rep systems. Hence, new future rep systems are only considered as redundancy.

What do you guys think?
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Comments

  • anazondaanazonda Member Posts: 8,399 Arc User
    edited May 2014
    I think this would partially re-create the problem that they were seeking to eliminate in the first place.
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited May 2014
    And if I am reading this right.. it would mean space and ground in the same pool. It would be annoying to switch from space to ground constantly..
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  • schneemann83schneemann83 Member Posts: 0 Arc User
    edited May 2014
    anazonda wrote: »
    I think this would partially re-create the problem that they were seeking to eliminate in the first place.
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  • matrix0matrix0 Member Posts: 261 Arc User
    edited May 2014
    ashkrik23 wrote: »
    And if I am reading this right.. it would mean space and ground in the same pool. It would be annoying to switch from space to ground constantly..

    Well, if you equally play both grnd/space missions, you just need to set ur traits up for both ground n space just like the main traits. Not all the rep space or ground traits are useful for a player play style or char career.

    I'm normally play the ratio of space:grnd for me is 2:1, so I set my main traits accordingly. Hence, I don't have to go back and reset the traits every time. However, there are players I know that would setup the traits whenever they play space or grnd, but for me, it's too a hassle.
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited May 2014
    matrix0 wrote: »
    Instead of having 4 rep space traits and 4 rep grnd traits, It would be nice if we have the 8 rep traits unified similar to the normal traits option. That's way any future rep traits we earn can be used to the max. Atm, we can maximize the potential of 4 rep systems. Hence, new future rep systems are only considered as redundancy.

    What do you guys think?
    I've been saying that when the trait revamp went in... would love this, to be able to slot just ground traits.. as I personally don't really do space all that much at all unless someone needs some help... :D
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  • matrix0matrix0 Member Posts: 261 Arc User
    edited May 2014
    anazonda wrote: »
    I think this would partially re-create the problem that they were seeking to eliminate in the first place.

    Actually no. We all know that not all rep traits are useful, and I don't think ppl will reset the traits before a mission. Most ppl, like myself, would set the traits to a balance setting for both grn and space. By unifying the 8 rep traits, players have more options to customize any future rep system traits. The problem - aka power creep the devs were trying to eliminate - doesn't apply here since the number of rep traits are still limited to 8.

    B4 the patch, we got a total of 4 passive traits per rep system.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    matrix0 wrote: »
    Actually no.

    Actually yes. The devs stated explicitly why the change was made.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2014
    I'd rather have explicit ground and space pools. IMO the current system doesnt go far enough.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited May 2014
    I'd rather have explicit ground and space pools. IMO the current system doesnt go far enough.

    Agreed. The active rep should get a split as well. It cannot and will not hurt to be able to select 4 space and 4 ground because there is no overlap.

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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited May 2014
    IMO the trait revamp did nothing to curb power creep, my dps rating on all toons remained the same, if not higher now.
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  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    matrix0 wrote: »
    What do you guys think?

    Sure, why not bork rep traits up some more? -shrug-
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited May 2014
    matrix0 wrote: »
    Instead of having 4 rep space traits and 4 rep grnd traits, It would be nice if we have the 8 rep traits unified similar to the normal traits option. That's way any future rep traits we earn can be used to the max. Atm, we can maximize the potential of 4 rep systems. Hence, new future rep systems are only considered as redundancy.

    What do you guys think?

    No.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited May 2014
    IMO the trait revamp did nothing to curb power creep, my dps rating on all toons remained the same, if not higher now.

    Sure, we talk again after the next 4 reps.. ;)
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  • admiralkristovadmiralkristov Member Posts: 325 Arc User
    edited May 2014
    Given that those traits are swappable, what you are asking for is essentially doubling your traits.
  • twofatnutstwofatnuts Member Posts: 53 Arc User
    edited May 2014
    Imo traits in current form are to powerfull but i agree that we should have 8 unversal slots for traits for example i do not play ground other than i really must i just dont like ground combat in this game also im veteran player so my character and my bofs companions are fully equiped in best gear avaible in game so i can manage with or without ground traits to be even more funny i dont have any points in ground combat other that those needed to advance in skill tree...

    Its noly logical that in near future with another reputation we will get more slots for traits same like we got slots for active dofs.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited May 2014
    ashkrik23 wrote: »
    And if I am reading this right.. it would mean space and ground in the same pool. It would be annoying to switch from space to ground constantly..

    Yeah. I'd honestly prefer the pool for regular traits be split.

    Right now, I can have 8 space traits or 8 ground traits but I need to spend time redoing them.

    IMHO, separate pools are better.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited May 2014
    IMO the trait revamp did nothing to curb power creep, my dps rating on all toons remained the same, if not higher now.

    They weren't really trying to lower current DPS, which is why they buffed the traits in the process.

    They were trying to limit potential combos of traits later, to prevent vastly superior trait combos in the future.

    It's easier for them to look at how four traits interact.
  • j0hn41j0hn41 Member Posts: 0 Arc User
    edited May 2014
    I wish they'd separate the active rep power abilities and the player traits into ground and space categories. I'm already finding it a hassle juggling my ground and space player traits whenever I switch between them.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited May 2014
    j0hn41 wrote: »
    I wish they'd separate the active rep power abilities and the player traits into ground and space categories. I'm already finding it a hassle juggling my ground and space player traits whenever I switch between them.

    They've said they may do that since it wouldn't really mean a power increase.

    I think Geko even said they're planning to do that with actives.

    I just wish they'd split normal traits by space and ground as well.
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited May 2014
    IMO the trait revamp did nothing to curb power creep, my dps rating on all toons remained the same, if not higher now.

    it does allow for more customization now though, personally i'm liking it.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    matrix0 wrote: »
    What do you guys think?

    I think it's more likely we'll eventually get Fleet and/or C-store unlocks of more traits, but we should forget about free ones or getting Cryptic to go back on this miserable idea that did bugger-all about the power creep it was alleged to control.
  • matrix0matrix0 Member Posts: 261 Arc User
    edited May 2014
    Correct me if I'm wrong, but the main reason ppl play an mmo is the fun/addiction of building up their char by accumulating skills/powers/items. However, with the new rep traits system, cryptics basically telling players that it isn't.

    Players can skip a content now since any new rep system is optional for the char because the only reason to level a new rep system now is to obtain items/traits that the char needs. That means the new rep must always be better in term of traits/items compare to the previous ones - not a bad deal for players since they can always have hi-expectation for new rep system/content.

    In brief, the new rep traits revamp is clearly designed for casual players in mind. However, it aint bad deal for hardcore players either because it allows them to take a break if they think the new content doesn't have the traits/items they want for their char.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited May 2014
    Really all it is doing, is curbing player power progression, by limiting traits alone, and not limiting power progression thru any other means.

    As I mentioned in another thread, decisions like these can make, or break MMORPG's.
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  • matrix0matrix0 Member Posts: 261 Arc User
    edited May 2014
    Given that those traits are swappable, what you are asking for is essentially doubling your traits.

    Yes, only if you only trait for space or ground. However, you have to set up the traits every time you switch from space to ground or vice versa. If a player can fill up 4 rep traits for each space/ground, they already have enough traits to fill all the 8 slots in either in space/ground traits . Therefore, there isn't an unfair advantage (as cryptics bsing when they roll out the revamp) but to reset the traits every time. As I mention, 8 universal rep slots give the players to custom the traits depend on how they play.

    Setting traits only for space or ground missions is a hassle for me because I don't want to go back and reset my traits everytime, so I just set my traits for both ground and space. I'm pretty sure a lot lazy players like myself out there doing the same. Hell, if a player want to click on traits everytime he switches mission type, it's his choice.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited May 2014
    matrix0 wrote: »
    Yes, only if you only trait for space or ground. However, you have to set up the traits every time you switch from space to ground or vice versa. If a player can fill up 4 rep traits for each space/ground, they already have enough traits to fill all the 8 slots in either in space/ground traits . Therefore, there isn't an unfair advantage (as cryptics bsing when they roll out the revamp) but to reset the traits every time. As I mention, 8 universal rep slots give the players to custom the traits depend on how they play.

    Setting traits only for space or ground missions is a hassle for me because I don't want to go back and reset my traits everytime, so I just set my traits for both ground and space. I'm pretty sure a lot lazy players like myself out there doing the same. Hell, if a player want to click on traits everytime he switches mission type, it's his choice.

    Everyone gets 4 space and 4 ground rep traits. There is no issue with this. As the purpose of the change was to limit trait stacking with the large number of passive rep traits, and the limitation limits stacking of a large number of rep traits it's not bsing.... it's doing precisely what it was designed to do.

    There's no issue. People do not need more, the limitation is fine.
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited May 2014
    This only recreates the problem of having access to too many traits at once. Even without having every single trait active at once, players are still way too strong, and you want to increase their abilities? Just let it go, pick your traits, and move on.
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