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Avenger or Science Odyssey

idalandidaland Member Posts: 0 Arc User
edited May 2014 in Federation Discussion
Dear ladies and gents,

I just returned to the game after almost a year.
I am a tad lost and have no idea which ship to fly.
I like to tank and before I quit I bought a science Odyssey. I do not have access yet to MACO or Borg sets yet. Yesterday I tried to put some beams on my Odyssey and the tanking was ok but the damage was really bad. Should I therefore go for the Avenger or are there any options to increase the damage without tier V items and special sets?
My apologies for the noob question but as it is a specific ship question I thought I should post here.

Kind regards,

Ida
Post edited by idaland on

Comments

  • paxdawnpaxdawn Member Posts: 767 Arc User
    edited May 2014
    idaland wrote: »
    Dear ladies and gents,

    I just returned to the game after almost a year.
    I am a tad lost and have no idea which ship to fly.
    I like to tank and before I quit I bought a science Odyssey. I do not have access yet to MACO or Borg sets yet. Yesterday I tried to put some beams on my Odyssey and the tanking was ok but the damage was really bad. Should I therefore go for the Avenger or are there any options to increase the damage without tier V items and special sets?
    My apologies for the noob question but as it is a specific ship question I thought I should post here.

    Kind regards,

    Ida

    It is actually by player preference. Avenger does more damage than Science odyssey but Science odyssey tanks better on certain builds. It can also out aggro the avenger as long as you are a built for threat both consoles, skills, etc. Science odyssey's dps aint bad. It has actually better dps than 3 tac console cruisers.

    You also got to click that sensor analysis since before it was passive now need to activate it.

    Since you just came back, you also may want to check if you still got traits and all since they nerfed the number of traits you can have.
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    You can do fine with the oddessy, if you put your build up...we can give ya some pointers
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • idalandidaland Member Posts: 0 Arc User
    edited May 2014
    Hiya, I left the boff stations open as I really have no clue what to go for

    Cheers,

    http://skillplanner.stoacademy.com/?build=odyssey1905_0
  • nobletnoblet Member Posts: 0 Arc User
    edited May 2014
    Get the avenger, it has far more options and is a solid upgrade. Good choice when figuring out what to do.
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    http://skillplanner.stoacademy.com/?build=straightforwardaux2bat_0
    3 techs. Marion. Rsp, space warefare doff.

    Straight forward "I ain't gonna" die build
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited May 2014
    I mainly run PvE stuff. So, what I have to say is strictly for PvE stuff like STF's, etc.
    I used to run the tac Oddy with a tank engineer setup, and then the Avenger. With the
    Avenger running with beam arrays like I ran the Oddy, the avenger had about 75% more DPS with about 10-20% less tanking. So, it tanks well enough to keep you in the fight. If you want to tank for the entire team, the Avenger will sometimes have to disengage from the fight where the oddy can stay in the fight. In PvE content, the Avenger's damage output outweighs the oddy's tankiness. It's also very flexible as it can run dual heavy cannon/ turret setups or beam array setups, both without needing aux to battery, but you can use A2B too.

    If you want a tanky ship that does good DPS, almost as good as the Avenger in a beam boat setup, the new Galaxy Dreadnought is pretty good because of the carrier pets. It's still got most of the Galaxy's tankiness, with good damage from a beam array setup.
  • maelwy5maelwy5 Member Posts: 593 Arc User
    edited May 2014
    idaland wrote: »
    Dear ladies and gents,

    I just returned to the game after almost a year.
    I am a tad lost and have no idea which ship to fly.
    I like to tank and before I quit I bought a science Odyssey. I do not have access yet to MACO or Borg sets yet. Yesterday I tried to put some beams on my Odyssey and the tanking was ok but the damage was really bad. Should I therefore go for the Avenger or are there any options to increase the damage without tier V items and special sets?
    My apologies for the noob question but as it is a specific ship question I thought I should post here.

    Kind regards,

    Ida

    It's a bit of a balance. The weapons themselves won't make too much of a difference (in terms of a beam build at least, there are a few really good torpedo launchers that are only available via the reputation system) but the BOFF abilities you use will. As will running at high weapons power.

    The Reputation traits and Tactical Consoles you use will make a big difference also - having access to these makes a lot of difference.

    The basics are going to be to run a copy of Tactical Team constantly, then push weapon power up as high as you can (Plasmonic Leech and EPTW3 are your friends here - Multiple Beams will use any overcapped weapons power before impacting on your "displayed" power... so technically you won't even see any improvement from using Marion if you can push your weapons energy high enough) and use Beam: Fire at Will for groups and Attack Pattern Beta as much as you can regardless of what you're fighting.

    A Sci Ody can use its LtCom Universal slot for a Science Officer to take Gravity Well I (and benefit from the Torpedo Spread + Gravity Well synergy) if you choose to go that way, or it can use it for a Tactical Officer (for APO1 or FAW3, etc). If using a Tac BOFF, it's no slouch even without running a copy of Aux2Bat.

    The Avenger is a lot simpler to configure and can use a traditional 2xAux2Bat1 setup; it'll peak a little bit higher than the Odyssey in terms of raw DPS, but it's much less versatile. It can't be set up to weather damage as well as an Odyssey can, and it can't be set up to control the flow of an instance as well as an Odyssey can.

    Personally I find my Sci Ody's performance peaks whenever I'm using a LtCom Universal Sci BOFF and an Ensign Universal Tac... I tend to "broadside tank" with 7x Beam Arrays and a Wide Angle Quantum Launcher, and find the combination of Gravity Well 1 and Torpedo Spread + Beam: Fire At Will to be optimal for tanking large groups of foes with that playstyle (my last Tac slot is used for a copy of Tac Team). I'll always take EPTS, EPTW and Aux2Bat1... and it depends on the fight whether I'll run with DEM3 or Aux2SIF3 and what way around EPTW and EPTS are. A Tactical LtCom BOFF setup would give higher raw DPS (due to being able to take Attack Patterns!) but much less capability to Crowd-Control and weather the damage from large groups of enemies... :P

    If you just want to Tank stuff inexpensively, then the Sci Odyssey is going to be by far the better option simply because of all the Threat Scaling Science Consoles you can slot on it to grab aggro, and the ability to take two copies of EPTS3 (with no Aux2Bat needed!).

    Example Sci Ody Build:

    Tac Lt: TT1, FAW2
    Tac Ensign: TS1 (or FAW1)
    Sci Lt: ST1, HE2
    LtCom Engineer: EPTW1, ET2, EPTS3
    Com Engineer: EPTW1, RSP2, EPTS3, Aux2SIF3

    Swap ETPW and EPTS around for more damage, and likewise can drop Aux2SIF3 for DEM3.

    8x Beam Arrays. Or 7 Arrays and 1x Torp (I'd opt for the Gravimetric Photon Launcher if you can)
    A nice straightforward "Dragon" Build :)
    [ <<<--- @Maelwys --->>> ]
  • lowy1lowy1 Member Posts: 964 Arc User
    edited May 2014
    If you're talking C-Store Avenger, you will lose a console slot. My recommendation is to work on kitting the Oddy and play around with it but if you want more punch save 500 zen and get 4 ship modules for a fleet Avenger, the Console that comes with the c-store variant is junk and the fleet version is 10 consoles not 9. As for ther Fleet ships, the Fleet Excelsior, assault cruiser, and Fleet Dreadnought would be the way to go. If you're not a member of a fleet don't worry, join the nop chat channel and someone will give you an invite to get a ship.

    On the kitting, I'd recommend running episodes from Dyson and the Borg /Undine Episodes. You'll get a decent MK Xii Deflector, EN, and Shield with set bonus. Also the revamp also has an episode with MK XI AP purples and Step between the stars offers the AP Set Bonus Core and Omni Directional Beam. That will get you restarted without dumping a bunch of Dil/Zen/EC on stuff you may not want.
    HzLLhLB.gif

  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited May 2014
    lowy1 wrote: »
    On the kitting, I'd recommend running episodes from Dyson and the Borg /Undine Episodes. You'll get a decent MK Xii Deflector, EN, and Shield with set bonus. Also the revamp also has an episode with MK XI AP purples and Step between the stars offers the AP Set Bonus Core and Omni Directional Beam. That will get you restarted without dumping a bunch of Dil/Zen/EC on stuff you may not want.

    In the Borg series, fluid dynamics has Mk XI purple AP beam arrays, DBB or Dual Cannons you can obtain to go with the obelisk warp core and omni directional AP beam array. It's also not a long mission like boldly they rode is for the dominion polaron beam arrays, so easy to obtain a AP beam array set by replaying fluid dynamics.
  • edited May 2014
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  • undyingzeroundyingzero Member Posts: 313 Arc User
    edited May 2014
    Go with the Science Odyssey, but don't go with the Aux2Batt route. Instead, get Aux2SIF 3 and Engi Team 3, and lower the cooldown on Engi Team 3 via DOffs so it's at global (15 secs) Healing almost 20,000+ Hull every 15 seconds is just amazing, and with proper DOffs Aux2SIF will give you damage resistance. And, since you have Sensor Analysis, you can either deal more damage or heal your brochachos better.
  • maelwy5maelwy5 Member Posts: 593 Arc User
    edited May 2014
    edalgo wrote: »
    4 tac consoles as opposed to just 2 tac consoles makes the Avenger the obvious choice IMO.

    The problem with this way of thinking is that Tac Consoles will give a maximum of +31.9% damage each (and a bit of CritH/CritD) but this is only a Category 1 damage buff - it's effectively additive to base damage, not multiplicative.

    The new variant of Sensor Analysis grants 5% per stack and stacks up to 6 times over 18 seconds, for a total of +30%. But that's Category 4 (or even category 5?) damage - it effectively multiplies EVERYTHING you throw out just prior to your shot actually hitting the enemy and being affected by enemy damage resistances.

    In a normal build you will end up outputting around 700-900% of your "base" damage - this is the result of buffs and skillpoints and weapons power, meaning that every point of +damage you get from Multiplicative buffs such as Sensor Analysis is going to be worth approximately 8 points of +damage from Category 1 buffs like Tactical Consoles. After just 3 seconds, Sensor Analysis will be granting additional damage equivalent to more than the additional damage granted from one Tactical Console. After the full 18 seconds, it'll be ridiculously higher (working out at roughly the same as about Seven and a half Tactical consoles!) :eek:
    [ <<<--- @Maelwys --->>> ]
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited May 2014
    AVENGER!!! Even with Aux2batt, 5 weapons forwards gives you a lot of firepower and more flexibility. 4 beam arrays, 2 DBB, 1 torp and 360 AP, or you can cut out 1 beam array if you have the cutting beam.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • maelwy5maelwy5 Member Posts: 593 Arc User
    edited May 2014
    talonxv wrote: »
    AVENGER!!! Even with Aux2batt, 5 weapons forwards gives you a lot of firepower and more flexibility. 4 beam arrays, 2 DBB, 1 torp and 360 AP, or you can cut out 1 beam array if you have the cutting beam.

    Wait... what? Did I miss something here? :confused:

    The Odyssey has 8 weapon slots as well... the Avenger just has 5 Fore and 3 Aft.

    The Avenger CAN do noticeably more raw Damage, but only if it mounts DHCs.

    If you're just going to use 4 Beam Arrays, 2 DBB, 1 Torp and the Omnidirectional Antiproton Beam Array than those will work just as well on an Odyssey... technically better, since if you're running a Torp it won't get buffed from your Energy Weapon Tactical Consoles but it will from Sensor Analysis...

    (though I'm still not sure why you'd use standard Beam Arrays Aft unless you're broadsiding - in which case the arcs won't overlap with the DBBs...) :confused:
    [ <<<--- @Maelwys --->>> ]
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited May 2014
    maelwy5 wrote: »
    Wait... what? Did I miss something here? :confused:

    The Odyssey has 8 weapon slots as well... the Avenger just has 5 Fore and 3 Aft.

    The Avenger CAN do noticeably more raw Damage, but only if it mounts DHCs.

    If you're just going to use 4 Beam Arrays, 2 DBB, 1 Torp and the Omnidirectional Antiproton Beam Array than those will work just as well on an Odyssey... technically better, since if you're running a Torp it won't get buffed from your Energy Weapon Tactical Consoles but it will from Sensor Analysis...

    (though I'm still not sure why you'd use standard Beam Arrays Aft unless you're broadsiding - in which case the arcs won't overlap with the DBBs...) :confused:

    Well personally I'd roll with 1 beam array in the back 360 AP and Borg cutting beam. But if I did that, I'd go 1 beam array up front with 3 DBB and then 1 torp.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • edited May 2014
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2014
    maelwy5 wrote: »
    The problem with this way of thinking is that Tac Consoles will give a maximum of +31.9% damage each (and a bit of CritH/CritD) but this is only a Category 1 damage buff - it's effectively additive to base damage, not multiplicative.

    The new variant of Sensor Analysis grants 5% per stack and stacks up to 6 times over 18 seconds, for a total of +30%. But that's Category 4 (or even category 5?) damage - it effectively multiplies EVERYTHING you throw out just prior to your shot actually hitting the enemy and being affected by enemy damage resistances.

    In a normal build you will end up outputting around 700-900% of your "base" damage - this is the result of buffs and skillpoints and weapons power, meaning that every point of +damage you get from Multiplicative buffs such as Sensor Analysis is going to be worth approximately 8 points of +damage from Category 1 buffs like Tactical Consoles. After just 3 seconds, Sensor Analysis will be granting additional damage equivalent to more than the additional damage granted from one Tactical Console. After the full 18 seconds, it'll be ridiculously higher (working out at roughly the same as about Seven and a half Tactical consoles!) :eek:

    Correct. Sensor Analysis is a powerful tool. Not only does it help you out, but it helps whoever is attacking your focused SA target. That is an immense boost. Not to mention with SA locked on a target, you can still click on other targets, friendly or otherwise, and not lose your full 6 SA stack.

    In general clearing of trash, the Sci Odyssey falls behind. Stuff usually clears real quickly before you get a full 6 stack of SA.

    However, on the big, tough targets, that's where SA shines. Get the full 6 stack and you really start laying in. The best part is the rest of your team gets that benefit.

    And the SCI Odyssey can still be setup as a traditional ENG-heavy Cruiser or TAC-style Cruiser. The 4 SCI Consoles? Space for Universals, Shield Emitters related consoles, shield capacity, etc. It has the flexible BOFF station to go either way.

    Sensor Analysis is one of those things that has huge team benefits... and probably helped some TACcruiser / Battlecruiser think more highly of himself with his performance, when it was you in fact making it more possible because of having SA on with a stack of 6.

    In raw damage, the Avenger wins hands down.

    The Sci Odyssey won't match that level of raw firepower, but it's not far behind with its Sensor Analysis, and it is a team enhancing ship due to Sensor Analysis and being on a ship that can go TAC, SCI, or ENG heavy in its build.

    It's flexible and a better team asset.
    XzRTofz.gif
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