So, I had been eyeing the Nova retrofit and Fleet version for a while. While it loses some of its tactical advantage, the mirror version has allowed me to try this ship out at the admiral level on my science captain. Glad I picked up the Rhode Island variant from the giveaway a while back.
Not sure why, but I get a kick out of taking such a small ship in to slug it out with PVE big bads. Currently working to save up for some of the Romulan plasma weapons to take advantage of some plasma boosting science consoles. Given it's turn rate, I think I can get away with loading up some DBB up front. I may never be a DPS king in it, but I think I can get it to pack a respectable punch.
I have seen a few others out and about that I assume are the mirror versions given their newness. Are you trying it out and how are you building it?
When I get the patch finally done, I'm gonna pick one up if its not super expensive. Ill tell you how I lit it out... But I am an engi mind you, not a sci. And I need to reskill cause this was my first toon and his skill tree is not worthy of being called a skill tree.
I picked on up for about 100,000EC. Not unpacked it yet but I have the T2 Rhode Island and I'm saving for the fleet T5 version.
I currently use an engineering vesta variant, but I just like the look of the nova/Rhode Island so I plan on getting one set up to mess about in.
Sure it's only 9 consoles but it adds to the challenge I think and in my opinion it's such a nice looking ship I can forgo a console to have fun!
Might need to rethink my set up a bit as the mirror version in engineering orientated.
I like the ship. And grabbed one last night off the EC. It was around 100k, very cheap since I thought it would be more. Since I just created a Sci Captain to play with some. It went to them, so later they would have another ship choice once they are to Level. I'm looking forward to using it.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I picked up the mirror nova, but haven't gotten around to unpacking it yet.
Haven't created a solid image yet on what direction to take for that little ship.
On tribble i have a nova with a sc/turret setup and although fun to use and certainly viable for casual STF (or STFE if the player is skilled) it's not a set i feel is suited for the Nova.
This leaves the option for BA heavy setup or a Torpedo boat.
I will probably wait until i have seen the complete stats for the undine space set.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Not used it much, but it's good fun with GW3 and warp plasma. Need to get more speed out of her, then she can zip all over the place chucking out heals and FAW beams like a nutter.
Btw any suggestions for improving this build are welcome.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Spent my time earning dilithium for some Romulan plasma weapons. After a few runs, decided to try an Aux2bat lite setup in the engineering slot. Was a little nervous going into STFs to try it out, but I guess I got something right. Ridiculously fun! Zipping around in a ship much smaller than most of my teammates and dealing respectable shield and hull melting plasma damage was far more enjoyable than I anticipated.
Just a bit more fragile than I would like, so I need to see what I can do there. Definitely have a new favorite though.
Could have some fun with that LtC engi station apart from the obvious heals. EPtA3 without the sluggishness of the Nebula could make it an intereting option for a snooper build. Or zip around spamming EWP1 every 45 sec.
Spent my time earning dilithium for some Romulan plasma weapons. After a few runs, decided to try an Aux2bat lite setup in the engineering slot. Was a little nervous going into STFs to try it out, but I guess I got something right. Ridiculously fun! Zipping around in a ship much smaller than most of my teammates and dealing respectable shield and hull melting plasma damage was far more enjoyable than I anticipated.
Just a bit more fragile than I would like, so I need to see what I can do there. Definitely have a new favorite though.
My Vesta knows... but shove an engineer in the Fleet Nova and then wow.
I've been playing my Fleet Nova for 24 hours now. She lured me out of my JHDC (fully fleet equipped with Elite JHAS pets) and I just can't stop smiling. Wife's music on her computer next to me and me zipping through warp core breaches (which I caused) and volleying torps like a madman.
Amazing shields, almost indestructible. Happy to solo Cubes and probes in STF and the Undine hate it. Their yellow bubbles are just something to steer around.
She looks amazing, packs a punch like an angry bulldog and steers like a ballet dancer.
Why aren't more people flying her? Actually I like that there is a daft Nova clique where we dart around grinning like nutters. Games are fun, right? Well there isn't a ship as nutty and fun as the Nova. She rocks.
Why aren't more people flying her? Actually I like that there is a daft Nova clique where we dart around grinning like nutters. Games are fun, right? Well there isn't a ship as nutty and fun as the Nova. She rocks.
I imagine most pass over her, given the low tactical console setup, and they may just have their ship slots full. I've also heard a few people on the forums speak of all the mirror ships as trash. But like you said, it's fun! Proud to take mine into battle.
Once the exchange calms down from the infusion of dilithium, I am sorely tempted to take part of my stockpile from the weekend, convert it to Zen, and buy the fleet version.
I imagine most pass over her, given the low tactical console setup, and they may just have their ship slots full. I've also heard a few people on the forums speak of all the mirror ships as trash. But like you said, it's fun! Proud to take mine into battle.
Once the exchange calms down from the infusion of dilithium, I am sorely tempted to take part of my stockpile from the weekend, convert it to Zen, and buy the fleet version.
It's fun to fly in one of the smallest ships with one of the lowest hull strength and yet survive and thrive while seeing Scimitars, Avengers and such going boom.
I grab the opponent (GW) and don't let him go until it goes boom.
Hazard/torpedo setups are so much fun.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I imagine most pass over her, given the low tactical console setup, and they may just have their ship slots full. I've also heard a few people on the forums speak of all the mirror ships as trash. But like you said, it's fun! Proud to take mine into battle.
Once the exchange calms down from the infusion of dilithium, I am sorely tempted to take part of my stockpile from the weekend, convert it to Zen, and buy the fleet version.
Oh hell yes, I grin like a madman when I fly mine, I even leave my fleeties scratching their heads at my manic laughing while piloting it. It does feel like you are living up to Cassius Clay's motto: "Dance like a butterfly and sting like a bee". Well more along the lines of bite like a tiger, but whatever. BTW I went 2 Torps fore 1 dbb with omni beam and kinetic cutting beam and 1 torp aft. Nadeon detonation console, torp spread, BO and isometric, particle emitters maxed out, with GW and Photonic shockwave. I love flying through almost dead mobs and finishing them off with PShock, then zipping away while they blow up in my wake
I've been using the retrofit since I could buy it, and the T2 before that. With the Fleet Phasers and Rapid fire Transphasic torpedoes fore and aft, and a few DOFF assigned to speed them up. It is on par with the tactical escort refit for kick and the shields hold out forever.
I recently purchased a Fleet Nova for my science captain to replace her Intrepid-retrofit. It's going to take a while before we have a T5 shipyard and I wanted her in a spiffy science ship with fleet stats, so the Nova seemed like the best choice.
Her build is centered around the usage of Gravity Well and Feedback Pulse. Is there a specific rep gear space set I should be aiming at for this ship? Something that goes really well with this vicious little ankle-biter of a starship?
That's an endearing term by the way as normally I hate ankle-biter dogs, but this little thing was nifty and fun to fly.
I saw a couple of posts from people who liked the nova classthey really, really liked the nova. I had it when leveling and liked it quite a bit, but my fleet's shipyard is nowhere near getting the fleet nova, so I forgot about it. Until, that is, the mirror variant came out, which I picked up for cheap on the exchange a couple of days ago. I wasn't sure what to expect.
In short, this tiny little ship is amazing. I love it. It's the fastest sci ship I've ever flown. It's a ton of fun to fly around like some sort of psychotic little gremlin and blast thingsright now I'm flying a plasma torp set up (omega + romulan) and a plasma DBB + proton and kinetic beam in the back (and romulan plasma beam). I cobbled this together from whatever gear I had laying around, I'm going to switch to all AP once I get the experimental proton weapon to utilize the obelisk 10% damage bonus. Despite the fact my build is pretty wonky right now, this thing MURDERS for its size. I haven't taken it on any eSTFs yet because of the incompleteness of it, but still, I can tell that once it's tuned up it should be more than capable of handling itself (it does just fine in Kerrat).
TL;DR: Novas are great. If you're looking for a change of pace, pick one up on the exchange for super cheap (~120,000 last I checked). Nothing's more fun than flying around like a madman in a tiny murder wagon, setting everything on fire in the process.
[SIGPIC][/SIGPIC]
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Darius (TAC VA) USS Gahreesen (Chel Grett Cruiser), Shomat (SCI VA) ISS Selentic (Mirror DSSV), Napoleon (ENG Capt.) USS Fists of Latinum (Exploration Cruiser), Gothmog (Tac Capt.) IKS Nazgul (Hegh'ta Heavy BoP), Aaesia (Reman Sci Capt) RRW Arien III (Ha'Nom Guardian)
The space equipment you'll need heavily depends on the skills you intend to base the build around.
So your main 2 skills you mentioned are GW and FBP.
GW needs good Gravity Generators Skill.
Feedback Pulse needs good Particle Generators Skill.
Both also need high Aux Power.
There's lots of different ways to boost these up.
Dyson Space Set, as a whole, is surprisingly tough. More importantly, it has the 2nd highest Particle Generators Skill bonus on the deflectors. Another PG console and some GravGen Consoles will even them out.
Solanae Space Set is along the same reasons, but it has a higher Particle Gens bonus.
There are also 2 very defensive sets to help you out.
Borg Set, or at least the Deflector + Engine + Elite Fleet Shields is a robust combination. The Gravity Generators Skill bonus on the deflector is actually pretty average. But it gives you some Structural Integrity (more hull) and the Borg 2 piece bonus is still OP despite the whiners around the boards proclaiming Cryptic murdered their mothers or something. Another Gravity Gen Console will set things right with the rest for Particle Generators Skill.
Also, the MACO Set is rather good for along the same reasons as Borg. Very defensive oriented with stats to make your hullpoints and all aspects of your shield even better. Even the shields are quite good. I use my Fleet Intrepid with the complete MACO Set using GW3 and Torp Spread 2 + Dyson Grav Torp. Very safe combo.
Adapted MACO is very, very Science friendly. It has moderate boosts to quite a number of key Science related skills, esp. the 2 skills you need to boost: Gravity Generators and Particle Generators. It has moderate Structural Integrity Skill boost also. But between this, MACO, and Borg Set, it feels a bit squishier. Still, you can opt for Elite Fleet Shields to replace the A.MACO shields for better resists, yet still reap the 2 piece bonus of improved Torpedo Damage. Or, even if you keep the A.MACO shields, they are easily the highest capacity shields in the game. For a Science Vessel with their very high Shield Mods, it should be pretty ridiculous. The resists aren't great, except against Plasma (ideal for Borg STFs), but the sheer shield capacity on a Sci Vessel will be quite large.
Now, let's talk about Warp Cores. The Solanae & Dyson Warp Cores tend to favor a W->S power bonus format. The MACO, Borg, A.MACO Sets do not have Warp Cores as part of their sets, so you have more free reign. If you want max Aux Power, then I suggest either the MACO, Borg, A.MACO Sets with a Warp Core having A->Favored secondary subsystem and having the all important [AMP] modifiers.
Which Warp Core and modifiers to go heavily depends on how you intend to fight. Yes, SCI will be your primary means.
- If you intend to have energy weapons as your secondary means of fighting, then A->W may be ideal. Having Weapons Battery to give them oomph as you use high Aux Powered Sci Skills may be useful, but remember they can be on a length cooldown.
- If all you care about is Science and defense, then A->S may be ideal. This also applies if you want your Sci Vessel to be a Torp Boat... you need the only the barest of Weapons Power to run Torpedoes. If you're running EPTS, your ship with the high shield mods and very high Aux Power should be damn tough.
- If energy weapons are your primary means of fighting, then you'll want a W->S modifier. Max out your Weapons Power and feed more power to shields. When you want to use your best Sci Skills, then switch to a very high Aux Power setting, then revert back to Weapons & Shields heavy setting after applying the skills. This is of course, more manual. Aux Battery can be used to help out, but Batteries will have a cooldown also.
Currently using a fleet warp core with A->W, though I can't remember the other mods off the top of my head. She has the old Assimilated set from when the STFs first released, I've just never gotten around to updating it until now. It seemed to mesh well when I was using the Intrepid-retrofit so I just never made upgrading a priority, but my Nova went -pop-..
I've been alternating between 50/100 W/A and 75/75 W/A.
The Deflector has a very high Graviton Gen Skill bonus, what you need for effective Gravity Wells. Maybe 1 more SCI Console for Graviton Gen and the rest for Particle Gen, or just fitting the rest with Particle Gen Skills.
The Engines also bring bonus Weapons Power, the lower the weapons power, the larger the bonus. This can help in giving a bit more power to weapons to somewhat decent levels than critically low power where they do absolutely nothing. Just enough that you may opt for a Core with A->S or something, since the JH Engines bring a Weapons Power bonus.
The JH set also brings a 2 piece Polaron bonus. Not only that, the Deflector has a very high Flow Capacitors Skill bonus. This set makes the ship you're using a very good candidate for running a Polaron build.
I use Adapted MACO 3-pc set on every sci ship, as a rule, unless I have a very good reason to use something else. The centerpiece of any build is the deflector, and the Adapted MACO has the most generaly sci-friendly defelctor. The shields are also good match for sci ships, since they have large shield modifier values that make it easier to keep a high-capacity shield fully charged. The 3-pc bonus ability provides a fake cloak that makes it worthwhile.
I've been meaning to figure a fleet Nova build on my sci toon and thought about checking the forums here. The information here is invaluable and well researched. It helped me quite a bit.
Maybe I picked sci skills that are a bit close range but I'm ok with it, since I do tend to fly close to my targets anyway. I might switch some stuff around and try other sci powers as well. I'm loging in now to get the items I don't have yet and testing this out.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Comments
Support the Typhoon and Jupiter class starships!
Sooner or later I'll bet one or two of those, too.
The cheapest ship I ever got.
I would love to be able to put DCs on it.
I currently use an engineering vesta variant, but I just like the look of the nova/Rhode Island so I plan on getting one set up to mess about in.
Sure it's only 9 consoles but it adds to the challenge I think and in my opinion it's such a nice looking ship I can forgo a console to have fun!
Might need to rethink my set up a bit as the mirror version in engineering orientated.
And think of this: the Fleet Nova, this tiny little science ship, has a Lt. Commander Tactical station.
The oh so mighty former flagship Galaxys.... not :P:D
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Haven't created a solid image yet on what direction to take for that little ship.
On tribble i have a nova with a sc/turret setup and although fun to use and certainly viable for casual STF (or STFE if the player is skilled) it's not a set i feel is suited for the Nova.
This leaves the option for BA heavy setup or a Torpedo boat.
I will probably wait until i have seen the complete stats for the undine space set.
http://skillplanner.stoacademy.com/?build=novastealthengineer_0
http://skillplanner.stoacademy.com/?build=novastealthengineer2_0
Btw any suggestions for improving this build are welcome.
Yessss, a DC able Nova and Intrepid would be my dream.
Or a nice 4/2 weapon layout.
http://skillplanner.stoacademy.com/?build=mirrornovawaux2bat_0
Spent my time earning dilithium for some Romulan plasma weapons. After a few runs, decided to try an Aux2bat lite setup in the engineering slot. Was a little nervous going into STFs to try it out, but I guess I got something right. Ridiculously fun! Zipping around in a ship much smaller than most of my teammates and dealing respectable shield and hull melting plasma damage was far more enjoyable than I anticipated.
Just a bit more fragile than I would like, so I need to see what I can do there. Definitely have a new favorite though.
My Vesta knows... but shove an engineer in the Fleet Nova and then wow.
http://skillplanner.stoacademy.com/?build=rhodeisland1_0
Amazing shields, almost indestructible. Happy to solo Cubes and probes in STF and the Undine hate it. Their yellow bubbles are just something to steer around.
She looks amazing, packs a punch like an angry bulldog and steers like a ballet dancer.
Why aren't more people flying her? Actually I like that there is a daft Nova clique where we dart around grinning like nutters. Games are fun, right? Well there isn't a ship as nutty and fun as the Nova. She rocks.
I imagine most pass over her, given the low tactical console setup, and they may just have their ship slots full. I've also heard a few people on the forums speak of all the mirror ships as trash. But like you said, it's fun! Proud to take mine into battle.
Once the exchange calms down from the infusion of dilithium, I am sorely tempted to take part of my stockpile from the weekend, convert it to Zen, and buy the fleet version.
It's fun to fly in one of the smallest ships with one of the lowest hull strength and yet survive and thrive while seeing Scimitars, Avengers and such going boom.
I grab the opponent (GW) and don't let him go until it goes boom.
Hazard/torpedo setups are so much fun.
Oh hell yes, I grin like a madman when I fly mine, I even leave my fleeties scratching their heads at my manic laughing while piloting it. It does feel like you are living up to Cassius Clay's motto: "Dance like a butterfly and sting like a bee". Well more along the lines of bite like a tiger, but whatever. BTW I went 2 Torps fore 1 dbb with omni beam and kinetic cutting beam and 1 torp aft. Nadeon detonation console, torp spread, BO and isometric, particle emitters maxed out, with GW and Photonic shockwave. I love flying through almost dead mobs and finishing them off with PShock, then zipping away while they blow up in my wake
(yes, I own an individual of apparently the most unpopular species/sex combo in the game)
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I recently purchased a Fleet Nova for my science captain to replace her Intrepid-retrofit. It's going to take a while before we have a T5 shipyard and I wanted her in a spiffy science ship with fleet stats, so the Nova seemed like the best choice.
Her build is centered around the usage of Gravity Well and Feedback Pulse. Is there a specific rep gear space set I should be aiming at for this ship? Something that goes really well with this vicious little ankle-biter of a starship?
That's an endearing term by the way as normally I hate ankle-biter dogs, but this little thing was nifty and fun to fly.
In short, this tiny little ship is amazing. I love it. It's the fastest sci ship I've ever flown. It's a ton of fun to fly around like some sort of psychotic little gremlin and blast thingsright now I'm flying a plasma torp set up (omega + romulan) and a plasma DBB + proton and kinetic beam in the back (and romulan plasma beam). I cobbled this together from whatever gear I had laying around, I'm going to switch to all AP once I get the experimental proton weapon to utilize the obelisk 10% damage bonus. Despite the fact my build is pretty wonky right now, this thing MURDERS for its size. I haven't taken it on any eSTFs yet because of the incompleteness of it, but still, I can tell that once it's tuned up it should be more than capable of handling itself (it does just fine in Kerrat).
TL;DR: Novas are great. If you're looking for a change of pace, pick one up on the exchange for super cheap (~120,000 last I checked). Nothing's more fun than flying around like a madman in a tiny murder wagon, setting everything on fire in the process.
So your main 2 skills you mentioned are GW and FBP.
GW needs good Gravity Generators Skill.
Feedback Pulse needs good Particle Generators Skill.
Both also need high Aux Power.
There's lots of different ways to boost these up.
Dyson Space Set, as a whole, is surprisingly tough. More importantly, it has the 2nd highest Particle Generators Skill bonus on the deflectors. Another PG console and some GravGen Consoles will even them out.
Solanae Space Set is along the same reasons, but it has a higher Particle Gens bonus.
There are also 2 very defensive sets to help you out.
Borg Set, or at least the Deflector + Engine + Elite Fleet Shields is a robust combination. The Gravity Generators Skill bonus on the deflector is actually pretty average. But it gives you some Structural Integrity (more hull) and the Borg 2 piece bonus is still OP despite the whiners around the boards proclaiming Cryptic murdered their mothers or something. Another Gravity Gen Console will set things right with the rest for Particle Generators Skill.
Also, the MACO Set is rather good for along the same reasons as Borg. Very defensive oriented with stats to make your hullpoints and all aspects of your shield even better. Even the shields are quite good. I use my Fleet Intrepid with the complete MACO Set using GW3 and Torp Spread 2 + Dyson Grav Torp. Very safe combo.
Adapted MACO is very, very Science friendly. It has moderate boosts to quite a number of key Science related skills, esp. the 2 skills you need to boost: Gravity Generators and Particle Generators. It has moderate Structural Integrity Skill boost also. But between this, MACO, and Borg Set, it feels a bit squishier. Still, you can opt for Elite Fleet Shields to replace the A.MACO shields for better resists, yet still reap the 2 piece bonus of improved Torpedo Damage. Or, even if you keep the A.MACO shields, they are easily the highest capacity shields in the game. For a Science Vessel with their very high Shield Mods, it should be pretty ridiculous. The resists aren't great, except against Plasma (ideal for Borg STFs), but the sheer shield capacity on a Sci Vessel will be quite large.
Now, let's talk about Warp Cores. The Solanae & Dyson Warp Cores tend to favor a W->S power bonus format. The MACO, Borg, A.MACO Sets do not have Warp Cores as part of their sets, so you have more free reign. If you want max Aux Power, then I suggest either the MACO, Borg, A.MACO Sets with a Warp Core having A->Favored secondary subsystem and having the all important [AMP] modifiers.
Which Warp Core and modifiers to go heavily depends on how you intend to fight. Yes, SCI will be your primary means.
- If you intend to have energy weapons as your secondary means of fighting, then A->W may be ideal. Having Weapons Battery to give them oomph as you use high Aux Powered Sci Skills may be useful, but remember they can be on a length cooldown.
- If all you care about is Science and defense, then A->S may be ideal. This also applies if you want your Sci Vessel to be a Torp Boat... you need the only the barest of Weapons Power to run Torpedoes. If you're running EPTS, your ship with the high shield mods and very high Aux Power should be damn tough.
- If energy weapons are your primary means of fighting, then you'll want a W->S modifier. Max out your Weapons Power and feed more power to shields. When you want to use your best Sci Skills, then switch to a very high Aux Power setting, then revert back to Weapons & Shields heavy setting after applying the skills. This is of course, more manual. Aux Battery can be used to help out, but Batteries will have a cooldown also.
Thank you muchly.
Currently using a fleet warp core with A->W, though I can't remember the other mods off the top of my head. She has the old Assimilated set from when the STFs first released, I've just never gotten around to updating it until now. It seemed to mesh well when I was using the Intrepid-retrofit so I just never made upgrading a priority, but my Nova went -pop-..
I've been alternating between 50/100 W/A and 75/75 W/A.
The Jem'Hadar Space Set is quite favorable to certain Science Builds.
The Deflector has a very high Graviton Gen Skill bonus, what you need for effective Gravity Wells. Maybe 1 more SCI Console for Graviton Gen and the rest for Particle Gen, or just fitting the rest with Particle Gen Skills.
The Engines also bring bonus Weapons Power, the lower the weapons power, the larger the bonus. This can help in giving a bit more power to weapons to somewhat decent levels than critically low power where they do absolutely nothing. Just enough that you may opt for a Core with A->S or something, since the JH Engines bring a Weapons Power bonus.
The JH set also brings a 2 piece Polaron bonus. Not only that, the Deflector has a very high Flow Capacitors Skill bonus. This set makes the ship you're using a very good candidate for running a Polaron build.
This is the build I came up with:
http://www.stoacademy.com/tools/skillplanner/index.php?build=novabomber_4382
Maybe I picked sci skills that are a bit close range but I'm ok with it, since I do tend to fly close to my targets anyway. I might switch some stuff around and try other sci powers as well. I'm loging in now to get the items I don't have yet and testing this out.
Something i threw together for the mirror nova.