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Ideas For a Borg Persistant Battlezone...

borgunimatrix01borgunimatrix01 Member Posts: 9 Arc User
I really liked the Voth and Undine space and ground battlezones that have recently appered in game.(nice job Devs :D)
But I think that the Borg have been getting a little neglected of late. The recent Borg/Undine story arc is some of my favourite new content. I liked Defera and the stfs but here is an idea based on "Voyager" and "First contact"

This Idea has been on my mind for a while. I based most of it on the work that has already been done in game and some on Star trek first contact.

I was thinking of the possiblility that (possibly in the future) a Borg unicomplex guarding a transwarp hub (to fluidic space) could be discoverd. "this is the spot from where the borg are invading fluidic space"

This could be divided into 3 different styles of battlezone as follows.

1. Captains in their starships try to fight off the borg fleet and take posession of key "Nodes" on a HUGE borg unicomplex (when all nodes have been captured, dreadnoughts show up and so on, and undine come through the "gateway" to make the fight interesting).

2. Captains could take thier shuttles down to a zone quite close to the surface of the unicomplex, and fight probes, spheres for control of "towers" i.e. a Borg weapons, shield or power matrix. while doing minimissions and providing air support for...

3. A ground battlezone on the surface of the unicomplex.
Players will don evsuits and use magnetic boots, spacewalking on the hull. They will have to watch for various hazards. (I.e. Polarised hull plating, to which boots cant stick and you float out into space, plasma vents, which may either Vaporise you outright or blow you out into space basically, if you cant find a reaction thruster point before you float out of range, you will be splattered by a piece of errant space junk),


Players, after fighting for control of "sections" must "Storm" the "towers" that were the primary objective in the shuttle battlezone (kinda like the V-Rex battle).

Borg drones will crawl out of exterior hatches and meet you in combat on the hull, (KB weapons will have a chance to send them off into space)


players will be able to collect somthing (possibly either a charge up system or command credit system) to call in an air strike from the shuttles above.
possibly a T1 airstrike could be a strafing run,
T2 is a jam communications, making it difficult for the borg to adapt for a short time,
T3 is a de-magnetising Torpedo strike,
T4 is a powerful Jam communications (stunning borg or making them unable to adapt for a reasonable length of time)
T5 could be a coordinated Air Strike (a squad of shuttles unleash all hell on the borg).


The battlezone could be divided into 3 sub zones (kinda like the voth BZ)

zone 1 would be large expanses of borg hull with canyons towers, blocks and a ton of hazards for players to avoid.

zone 2 could be a system of (dark?) alleyways between borg "stuff".
zone 2 would be under the constant effect of a dampening field causing players and borg alike to be unable to use their energy weapons or some kit powers. This would force a close quaters combat zone vs the borg where batleths and swords come into their own (recycling from nukara).


zone 3
would be a a massive hangar "silo" where the borg repair damaged ships. with multiple levels, hazards, energy discharges and borg defenses. possibly jetpacks or reaction thrusters could be required to move quickly around the large hangar. The "aim" of this zone is to sabotage the hangar so that further borg vessels will be unable to rejoin the fight.

Possibly some "elite" missions for the battlezone could include:

Space starship assault on the "transwarp hub" Players must "assist the borg" to take out a planet killer that will attack the transwarp hub (if the undine succeed in destroying it, transwarp hub will create a MASSIVE (quadrant sized )explosion in subspace) after defeating the undine, you must shut down the hub in a "safer" manner.

Shuttle "trench run" to take out an interlink hub. you will face borg towers, probes spheres and "a few" cubes

Shuttle "Air strike" on Borg Interplexing beacons in fluidic space

Ground Commando raid on some critical system in the unicomplex.

Some ideas for additions to the omega store are


Antiproton space weapons (including shuttle weapons) with the CritDCritHBorg modifiers
Adaptive Transphasic Torpedos and mines

An Omega Combat Environmental Systems ground set

Weapon, either
Omega Piercing Plasma Dual pistols OR Nanopulse Edged Ushan-Tor
Kit module universal Borg close quaters combat. (a modified sweeping strikes with chance to stun borg or deal extra damage to them)
Personal device
Omega Personal Biofunction monitor (Integral immunosupport nanites, +medium stun and root resistance and +2.5 all damage resistance.

set 2 Omega CQB training (25% chance, deflect any melee damage back at attacker, + reasonable physical damage resistance,+5% chance knockback on any melee attacks)

set 3 Integrated Exo systems. (includes, Rebreather, Magnetic Grappler (kinda like Reaction thrusters with a 10sec cool down), and flashlight)
(possibly the rebreather is enough to breath in space, but lacks of any kind of environmental damage resistance)

Basicly this set is designed to "tie in" with all exixting Armour weapon and psg sets, but allows for more flexibility than was allowed before the kit revamp
It will be useful for fighting the Elachi
It will be useful for CQB
It will be useful for fighting borg anywhere.


please post any ideas that you guys have for this battlezone or any thoughts you have on my idea.

BTW thanks Devs for all the cool stuff you have given us so far.
Post edited by borgunimatrix01 on
«1

Comments

  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited May 2014
    I really liked the Voth and Undine space and ground battlezones that have recently appered in game.(nice job Devs :D)
    But I think that the Borg have been getting a little neglected of late. The recent Borg/Undine story arc is some of my favourite new content.

    This Idea has been on my mind for a while. I based most of it on the work that has already been done in game and some on Star trek first contact.

    I was thinking of the possiblility that (possibly in the future) a Borg unicomplex guarding a transwarp hub (to fluidic space) could be discoverd. "this is the spot from where the borg are invading fluidic space"

    This could be divided into 3 different styles of battlezone as follows.

    1. Captains in their starships try to fight off the borg fleet and take posession of key "Nodes" on a HUGE borg unicomplex (when all nodes have been captured, dreadnoughts show up and so on, and undine come through the "gateway" to make the fight interesting).

    2. Captains could take thier shuttles down to a zone quite close to the surface of the unicomplex, and fight probes, spheres for control of "towers" i.e. a Borg weapons, shield or power matrix. while doing minimissions and providing air support for...

    3. A ground battlezone on the surface of the unicomplex.
    Players will don evsuits and use magnetic boots, spacewalking on the hull. They will have to watch for various hazards. (I.e. Polarised hull plating, to which boots cant stick and you float out into space, plasma vents, which may either Vaporise you outright or blow you out into space basically, if you cant find a reaction thruster point before you float out of range, you will be splattered by a piece of errant space junk),


    Players, after fighting for control of "sections" must "Storm" the "towers" that were the primary objective in the shuttle battlezone (kinda like the V-Rex battle).

    Borg drones will crawl out of exterior hatches and meet you in combat on the hull, (KB weapons will have a chance to send them off into space)


    players will be able to collect somthing (possibly either a charge up system or command credit system) to call in an air strike from the shuttles above.
    possibly a T1 airstrike could be a strafing run,
    T2 is a jam communications, making it difficult for the borg to adapt for a short time,
    T3 is a de-magnetising Torpedo strike,
    T4 is a powerful Jam communications (stunning borg or making them unable to adapt for a reasonable length of time)
    T5 could be a coordinated Air Strike (a squad of shuttles unleash all hell on the borg).


    The battlezone could be divided into 3 sub zones (kinda like the voth BZ)

    zone 1 would be large expanses of borg hull with canyons towers, blocks and a ton of hazards for players to avoid.

    zone 2 could be a system of (dark?) alleyways between borg "stuff".
    zone 2 would be under the constant effect of a dampening field causing players and borg alike to be unable to use their energy weapons or some kit powers. This would force a close quaters combat zone vs the borg where batleths and swords come into their own (recycling from nukara).


    zone 3
    would be a a massive hangar "silo" where the borg repair damaged ships. with multiple levels, hazards, energy discharges and borg defenses. possibly jetpacks or reaction thrusters could be required to move quickly around the large hangar. The "aim" of this zone is to sabotage the hangar so that further borg vessels will be unable to rejoin the fight.

    Possibly some "elite" missions for the battlezone could include:

    Space starship assault on the "transwarp hub" Players must "assist the borg" to take out a planet killer that will attack the transwarp hub (if the undine succeed in destroying it, transwarp hub will create a MASSIVE (quadrant sized )explosion in subspace) after defeating the undine, you must shut down the hub in a "safer" manner.

    Shuttle "trench run" to take out an interlink hub. you will face borg towers, probes spheres and "a few" cubes

    Shuttle "Air strike" on Borg Interplexing beacons in fluidic space

    Ground Commando raid on some critical system in the unicomplex.

    Some ideas for additions to the omega store are


    Antiproton space weapons (including shuttle weapons) with the CritDCritHBorg modifiers
    Adaptive Transphasic Torpedos and mines

    An Omega Combat Environmental Systems ground set

    Weapon, either
    Omega Piercing Plasma Dual pistols OR Nanopulse Edged Ushan-Tor
    Kit module universal Borg close quaters combat. (a modified sweeping strikes with chance to stun borg or deal extra damage to them)
    Personal device
    Omega Personal Biofunction monitor (Integral immunosupport nanites, +medium stun and root resistance and +2.5 all damage resistance.

    set 2 Omega CQB training (25% chance, deflect any melee damage back at attacker, + reasonable physical damage resistance,+5% chance knockback on any melee attacks)

    set 3 Integrated Exo systems. (includes, Rebreather, Magnetic Grappler (kinda like Reaction thrusters with a 10sec cool down), and flashlight)
    (possibly the rebreather is enough to breath in space, but lacks of any kind of environmental damage resistance)

    Basicly this set is designed to "tie in" with all exixting Armour weapon and psg sets, but allows for more flexibility than was allowed before the kit revamp
    It will be useful for fighting the Elachi
    It will be useful for CQB
    It will be useful for fighting borg anywhere.


    please post any ideas that you guys have for this battlezone or any thoughts you have on my idea.

    BTW thanks Devs for all the cool stuff you have given us so far.

    The borg have been neglected because most people are fed up with them.
    After all, for 2 of the 4 years this game is live borg were the only end content.
    And the Borg missions around are still the most played.


    But if, IF we get a Borg battle zone, I wouldnt want it on a planet. Id rather see something like a partly deactivated Cube we try to get control over.
  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited May 2014
    A space borg battlezone would be fun. Especially if it forced players to fight in shuttles against probes and spheres.
  • borgunimatrix01borgunimatrix01 Member Posts: 9 Arc User
    edited May 2014
    The idea is that there would be a transwarp hub floating in the background and all combat would take place on the borg-cube style hull of a (slightly battle damaged) GIANT unicomplex. with all dangers you might expect in this setting.
  • questeriusquesterius Member Posts: 8,481 Arc User
    edited May 2014
    -snip-

    Have you been to defera lately?
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited May 2014
    A space borg battlezone would be fun. Especially if it forced players to fight in shuttles against probes and spheres.

    Shuttle only missions for Battlezones plox.
  • cptjhuntercptjhunter Member Posts: 2,288 Arc User
    edited May 2014
    questerius wrote: »
    Have you been to defera lately?

    This. They`re are over 22 PVE VS Borg ground missions there. All with various difficulty levels.
    The missions reward Omega rep mark containers, and fleetmarks.
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    lol hahahaha.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2014
    questerius wrote: »
    Have you been to defera lately?
    Or Ker'rat?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • kestrelliuskestrellius Member Posts: 462 Arc User
    edited May 2014
    Yeah...no. Granted, I like the idea of new battlezones. But the Borg are old, old news. They invaded the first time, and we held. Barely. Then we pushed back, with Voyager in the DQ. They stopped bothering us. And then they had a brief resurgence prior to the Iconian incident (i.e. at the beginning of this game). But that was taken care of during the Borg STFs. They're basically the end of the Borg storyline, for now at least.

    I don't understand the infatuation with the Borg. I've even seen people saying that they're the "one true Big Bad of Trek", and that they should somehow maintain that supposed status even with the Iconians involved. Is it just because they're from TNG, and people worship TNG?
  • tyranthraxisiityranthraxisii Member Posts: 0 Arc User
    edited May 2014
    I really liked the Voth and Undine space and ground battlezones that have recently appered in game.(nice job Devs :D)
    But I think that the Borg have been getting a little neglected of late. The recent Borg/Undine story arc is some of my favourite new content. I liked Defera and the stfs but here is an idea based on "Voyager" and "First contact"

    This Idea has been on my mind for a while. I based most of it on the work that has already been done in game and some on Star trek first contact.

    I was thinking of the possiblility that (possibly in the future) a Borg unicomplex guarding a transwarp hub (to fluidic space) could be discoverd. "this is the spot from where the borg are invading fluidic space"

    This could be divided into 3 different styles of battlezone as follows.

    1. Captains in their starships try to fight off the borg fleet and take posession of key "Nodes" on a HUGE borg unicomplex (when all nodes have been captured, dreadnoughts show up and so on, and undine come through the "gateway" to make the fight interesting).

    2. Captains could take thier shuttles down to a zone quite close to the surface of the unicomplex, and fight probes, spheres for control of "towers" i.e. a Borg weapons, shield or power matrix. while doing minimissions and providing air support for...

    3. A ground battlezone on the surface of the unicomplex.
    Players will don evsuits and use magnetic boots, spacewalking on the hull. They will have to watch for various hazards. (I.e. Polarised hull plating, to which boots cant stick and you float out into space, plasma vents, which may either Vaporise you outright or blow you out into space basically, if you cant find a reaction thruster point before you float out of range, you will be splattered by a piece of errant space junk),


    Players, after fighting for control of "sections" must "Storm" the "towers" that were the primary objective in the shuttle battlezone (kinda like the V-Rex battle).

    Borg drones will crawl out of exterior hatches and meet you in combat on the hull, (KB weapons will have a chance to send them off into space)


    players will be able to collect somthing (possibly either a charge up system or command credit system) to call in an air strike from the shuttles above.
    possibly a T1 airstrike could be a strafing run,
    T2 is a jam communications, making it difficult for the borg to adapt for a short time,
    T3 is a de-magnetising Torpedo strike,
    T4 is a powerful Jam communications (stunning borg or making them unable to adapt for a reasonable length of time)
    T5 could be a coordinated Air Strike (a squad of shuttles unleash all hell on the borg).


    The battlezone could be divided into 3 sub zones (kinda like the voth BZ)

    zone 1 would be large expanses of borg hull with canyons towers, blocks and a ton of hazards for players to avoid.

    zone 2 could be a system of (dark?) alleyways between borg "stuff".
    zone 2 would be under the constant effect of a dampening field causing players and borg alike to be unable to use their energy weapons or some kit powers. This would force a close quaters combat zone vs the borg where batleths and swords come into their own (recycling from nukara).


    zone 3
    would be a a massive hangar "silo" where the borg repair damaged ships. with multiple levels, hazards, energy discharges and borg defenses. possibly jetpacks or reaction thrusters could be required to move quickly around the large hangar. The "aim" of this zone is to sabotage the hangar so that further borg vessels will be unable to rejoin the fight.

    Possibly some "elite" missions for the battlezone could include:

    Space starship assault on the "transwarp hub" Players must "assist the borg" to take out a planet killer that will attack the transwarp hub (if the undine succeed in destroying it, transwarp hub will create a MASSIVE (quadrant sized )explosion in subspace) after defeating the undine, you must shut down the hub in a "safer" manner.

    Shuttle "trench run" to take out an interlink hub. you will face borg towers, probes spheres and "a few" cubes

    Shuttle "Air strike" on Borg Interplexing beacons in fluidic space

    Ground Commando raid on some critical system in the unicomplex.

    Some ideas for additions to the omega store are


    Antiproton space weapons (including shuttle weapons) with the CritDCritHBorg modifiers
    Adaptive Transphasic Torpedos and mines

    An Omega Combat Environmental Systems ground set

    Weapon, either
    Omega Piercing Plasma Dual pistols OR Nanopulse Edged Ushan-Tor
    Kit module universal Borg close quaters combat. (a modified sweeping strikes with chance to stun borg or deal extra damage to them)
    Personal device
    Omega Personal Biofunction monitor (Integral immunosupport nanites, +medium stun and root resistance and +2.5 all damage resistance.

    set 2 Omega CQB training (25% chance, deflect any melee damage back at attacker, + reasonable physical damage resistance,+5% chance knockback on any melee attacks)

    set 3 Integrated Exo systems. (includes, Rebreather, Magnetic Grappler (kinda like Reaction thrusters with a 10sec cool down), and flashlight)
    (possibly the rebreather is enough to breath in space, but lacks of any kind of environmental damage resistance)

    Basicly this set is designed to "tie in" with all exixting Armour weapon and psg sets, but allows for more flexibility than was allowed before the kit revamp
    It will be useful for fighting the Elachi
    It will be useful for CQB
    It will be useful for fighting borg anywhere.


    please post any ideas that you guys have for this battlezone or any thoughts you have on my idea.

    BTW thanks Devs for all the cool stuff you have given us so far.

    I fully endorse this idea........On 1 condition, I be allowed to wear my MACO in the ground zone instead of some crappy biosuit.
    http://www.youtube.com/watch?NR=1&v=TREQGl54BU8&feature=endscreen
    I thought WoW's forums had angry elitist snobs, but I never could have imagined the level STO forums has.:confused:
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited May 2014
    cptjhunter wrote: »
    This. They`re are over 22 PVE VS Borg ground missions there. All with various difficulty levels.
    The missions reward Omega rep mark containers, and fleetmarks.

    Nuke the planet from orbit. It's not worth saving.
  • tyranthraxisiityranthraxisii Member Posts: 0 Arc User
    edited May 2014
    cptjhunter wrote: »
    This. They`re are over 22 PVE VS Borg ground missions there. All with various difficulty levels.
    The missions reward Omega rep mark containers, and fleetmarks.

    Yes that's all true about Defera, but it's easy, boring, and can only be done in a team(the hard missions, and my fleet is pretty much dead) if they made Defera have a PUG queue, I'd do it more, but as it stands, I think the easy/medium missions are extremely boring/easy.
    http://www.youtube.com/watch?NR=1&v=TREQGl54BU8&feature=endscreen
    I thought WoW's forums had angry elitist snobs, but I never could have imagined the level STO forums has.:confused:
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2014
    The borg are more than adequately represented in the game as a foe to fight in all froms of gameplay right now.

    I've certainly had my fill of them.

    I'd like to see more stuff pretaining to the escalating threat of the Iconians. And move forward from the Borg.
    [SIGPIC][/SIGPIC]
  • theroyalfamilytheroyalfamily Member Posts: 300 Arc User
    edited May 2014
    Clean up Defera, and expand Kerrat a little (and take out the PvP aspect), and boom, you have both a ground and a space battlezone for the borg.
  • tyranthraxisiityranthraxisii Member Posts: 0 Arc User
    edited May 2014
    An interesting proposition royal. Defera, while kewl when introduced, seems like it would have been done and over by this point, and Ker'rat.....yea that things covered in dust.
    http://www.youtube.com/watch?NR=1&v=TREQGl54BU8&feature=endscreen
    I thought WoW's forums had angry elitist snobs, but I never could have imagined the level STO forums has.:confused:
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited May 2014
    I have a better idea. How about take a leaf out of the Undine book, grab up a bunch of about-to-be-scrapped ships from Utopia Planitia, and use them for relativistic kinetic strikes on Borg-controlled planets?

    I'm sick and tired of the frakking Borg ever since VOY robbed them of what little threat they once possessed (threat they possessed only because Starfleet are a bunch of idiots).
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited May 2014
    Throw this in there too I guess?
    http://sto-forum.perfectworld.com/showthread.php?t=1066281

    The surface of a ship in kerrat I guess.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • cptjhuntercptjhunter Member Posts: 2,288 Arc User
    edited May 2014
    Nuke the planet from orbit. It's not worth saving.

    I wouldn't be above carpet bombing the surface into a planetary parking lot.:D
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited May 2014
    well... aside from defera and ker'rat there is also n'vak, otha and qay'ghun lol, even though they suck/are pointless, also i agree, defera sucks, its a good source for fleet marks if you got a team to run the hard missions, but horrible otherwise.
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited May 2014
    The only Borg content I want to see at this point is some sort of closure for Donatra.
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited May 2014
    Current Borg missions, aside of STF's are dull, boring & totally unchallenging. I'd literally **** golden bricks if we had proper ground Borg based battlezone, for something more involving & fun. Frankly, I am relatively new to the game... and do not share the vet's tiredness of the Borg. They are one of the most funny bad-guys to beat on for me, and it makes me somewhat disappointed, that we simply don't have good content around them.

    Granted, there is content around the Borg, and aside of the STF's... it's just not good.
    [10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.

    Star Trek Online Volunteer Community Moderator
    "bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
    "Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9] 
    "Your fun isn't wrong." ~LaughingTrendy

    Find me on Twitterverse - @jodarkrider

  • ufpterrellufpterrell Member Posts: 736 Arc User
    edited May 2014
    I can understand why people are bored with the Borg, since we've been fighting them in the same STF's for years now. The only reason I want to see more of the Borg is because I feel they've always been under developed in the game. The weapon adaption mechanic was a step in the right direction but they never reached the difficulty one would expect of them. I really love the new Borg missions, especially Assimilation with those vistas inside the Cube reminiscent of TNG's BoBW. The problem with this game is if you make anything especially challenging people complain about it, the new Undine STF's are testament to that :(.
    Terrell.png

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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited May 2014
    Current Borg missions, aside of STF's are dull, boring & totally unchallenging. I'd literally **** golden bricks if we had proper ground Borg based battlezone, for something more involving & fun. Frankly, I am relatively new to the game... and do not share the vet's tiredness of the Borg. They are one of the most funny bad-guys to beat on for me, and it makes me somewhat disappointed, that we simply don't have good content around them.

    Granted, there is content around the Borg, and aside of the STF's... it's just not good.

    As others said on the previous page, Borg Battlezone = Defera. And Defera doesn't get boring at all. (Well at least with the people I know who run it with). All Cryptic has to do is add the Comm Center they never completed and perhaps enlarge the zone to add in something new (perhaps like a Space Borg Attack on Defera). At the same time, fix the bugs that been around for 3 years.

    But personally, I hope they don't go with more boring Cap & Hold type Battlezones.
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited May 2014
    As others said on the previous page, Borg Battlezone = Defera. And Defera doesn't get boring at all. (Well at least with the people I know who run it with). All Cryptic has to do is add the Comm Center they never completed and perhaps enlarge the zone to add in something new (perhaps like a Space Borg Attack on Defera). At the same time, fix the bugs that been around for 3 years.

    But personally, I hope they don't go with more boring Cap & Hold type Battlezones.
    Defera is boring for one reason.. it's too easy and uninvolving. I would be able to solo the hards no problem...
    Aside of that, the battlezones promote teamwork.. whereas Defera missions are full of griefers, who just 'vulture' on others, when it comes to completing the missions. Specifically speaking about those 'mediums' in the Temple area. I used to come down to Defera for some solo Borg smack while going through the medium/hard missions... but no longer, because it's just... meh.
    [10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.

    Star Trek Online Volunteer Community Moderator
    "bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
    "Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9] 
    "Your fun isn't wrong." ~LaughingTrendy

    Find me on Twitterverse - @jodarkrider

  • stoutesstoutes Member Posts: 4,219 Arc User
    edited May 2014
    As others said on the previous page, Borg Battlezone = Defera. And Defera doesn't get boring at all. (Well at least with the people I know who run it with). All Cryptic has to do is add the Comm Center they never completed and perhaps enlarge the zone to add in something new (perhaps like a Space Borg Attack on Defera). At the same time, fix the bugs that been around for 3 years.

    But personally, I hope they don't go with more boring Cap & Hold type Battlezones.
    I welcome every change, but at the same time I fear they'll take the easy route and move this zone (defera) up the queues like what has been done to Nukara.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • thay8472thay8472 Member Posts: 6,159 Arc User
    edited May 2014
    Borg are overused.

    How about we give Nimbus a reason to go back to at 50?

    Maybe the Elachi / Tal Shair have decided they want an easy target... and boom... an Elachi ship is hovering above Paradise city... then for the next 10-15 minutes.. your sole objective is to survive.. the hordes of Elachi drones, Romulans... then maybe drop one of those walkers for us to fight :P

    P.S. We'll need some rocket launchers!

    Mission(s) wise....

    [Zone] Defeat 100 Elachi / Tal Shair

    [Easy] Set up X turrets along the city walls.

    [Easy] Collect medical supplies from downed shuttle.

    [Medium] Scavenge parts from Elachi drones (facehuggers, turrets, flamecrawlers etc)

    [Medium] Destroy a Scorpion fighter.

    [Hard] Defeat an Elachi Walker.

    [Hard] Complete the zone without dying.

    then when the zone is done you get your Romulan(?) marks.


    Failing that....Nimbus is near Azura, maybe the Tholians want to pay us a visit? or the Undine?
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    Thank you for the Typhoon!
  • rezkingrezking Member Posts: 1,109 Arc User
    edited May 2014
    I really liked the Voth and Undine space and ground battlezones that have recently appered in game.(nice job Devs :D)
    But I think that the Borg have been getting a little neglected of late. The recent Borg/Undine story arc is some of my favourite new content. I liked Defera and the stfs but here is an idea based on "Voyager" and "First contact"

    This Idea has been on my mind for a while. I based most of it on the work that has already been done in game and some on Star trek first contact...

    ...please post any ideas that you guys have for this battlezone or any thoughts you have on my idea.

    BTW thanks Devs for all the cool stuff you have given us so far.

    Defera can be "altered to include some of these ideas, but I think it's time for a playable Borg faction.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • spieces8472spieces8472 Member Posts: 16 Arc User
    edited May 2014
    I have a idea and project of my own , and need aproval by DEV team, it is based also on Voyagers first contact with Borg...

    The idea is that the players can form a battle group (or your own fleet) , open a wormhole (by fleet) that leads back in delta quadrant where Voyager originaly left with help of older janeway and explore that part of the space. I don't mean the whole quadrant but it would be nice if we can reach the borg unicomplex (with battlezone), trade and first contact unknown spieces, and do much more... The same idea is with gamma quadrant Bajor wormhole. What do you and DEV's think about it ? :o
  • spieces8472spieces8472 Member Posts: 16 Arc User
    edited May 2014
    p.s. It would be nice to see some Voyagers allies in delta quadrant (spieces contacted during the return of Voyager), confront some of them (each with own story line), etc.
  • questeriusquesterius Member Posts: 8,481 Arc User
    edited May 2014
    cptjhunter wrote: »
    This. They`re are over 22 PVE VS Borg ground missions there. All with various difficulty levels.
    The missions reward Omega rep mark containers, and fleetmarks.

    With a bit more thought, Though Defera is horribly easy and annoying at the same time (various sample drops) a revamp of Defera with the format used in the Dyson Sphere could be interesting.

    Borg have become a bit too easy as an opponent though.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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