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Ok...I still don't see the reason for TWO spheres.

newplayerguy7newplayerguy7 Member Posts: 593 Arc User
I've run through all the new content, and there is still absolutely no reason why we need to have two Dyson spheres both in the Delta Quadrant.

I mean the Undine have NO use whatsoever for the Iconian gates that are there (they could have easily just popped out of Fludic Space to attack Earth and Qo'nos). The new Undine battle zone could have easily been included in the first story as having the Undine just blow the space door on the other side of the Voth controlled area.

So I ask, what's the need for this second sphere at all? It's totally redundant. I meant really, right now the storyline says the Undine want it so they can invade the Alpha Quadrant, even though they are ALREADY here (that giant rift in the Pelia sector ring a bell?). Additionally, does it make any sense at all that they would attack one sphere to gain access to one choke point gate, so they can get into the other sphere so they can use the other choke point gate, to get into the Tau Dewa system (again with yet ANOTHER choke point gate), to get to Qo'nos and Earth? And why three entire governments don't have massive fleets guarding those gates like the Omega Fleet guarding the Transwarp gate in the Borg sector?

Are the Devs eventually going to blow up one of theses spheres? Is this the reason we need to have it floating the Delta Quadrant just like the other one? A place holder for a future FE plot point?

Because really, there is no point at all for it otherwise.
Post edited by newplayerguy7 on
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Comments

  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited April 2014
    The Solanae Dyson Sphere is on the outer edge of the Delta Quadrant so it isn't close enough for all the Delta Quadrant races we know of. Cryptic would have to create completely new races if I they just used the Solanae Dyson Sphere while since the other Dyson Sphere is closer to the Voyager action, then they don't have to create as many new races and can use tons of other Voyager races.
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited April 2014
    I mean the Undine have NO use whatsoever for the Iconian gates that are there (they could have easily just popped out of Fludic Space to attack Earth and Qo'nos).

    How do you know what's easy for the Undine?

    We know virtually nothing about how travel between normal space and fluidic space works. Are the portals difficult to maintain? Do they leave the Undine vulnerable in such a way that they'd rather not form portals close to enemy worlds? Would they have to travel a distance equivalent to the Delta Quadrant to the Alpha Quadrant in fluidic space just to form a portal in the right spot?
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • grylakgrylak Member Posts: 1,594 Arc User
    edited April 2014
    The jonolan gate is used to access anywhere. There are no choke points, that's the point of a gateway. They let you go anywhere in the galaxy without needing a receiving gate.
    *******************************************

    A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited April 2014
    jeffel82 wrote: »
    How do you know what's easy for the Undine?

    We know virtually nothing about how travel between normal space and fluidic space works. Are the portals difficult to maintain? Do they leave the Undine vulnerable in such a way that they'd rather not form portals close to enemy worlds? Would they have to travel a distance equivalent to the Delta Quadrant to the Alpha Quadrant in fluidic space just to form a portal in the right spot?

    Well with having the lobotomized and gutted playable Nicor summoning 5 other ones from fluidic space in order to form a planet killer every 3 odd minutes, sure sounds like opening rifts is very easy for them. :rolleyes:
    HQroeLu.jpg
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited April 2014
    shpoks wrote: »
    Well with having the lobotomized and gutted playable Nicor summoning 5 other ones from fluidic space in order to form a planet killer every 3 odd minutes, sure sounds like opening rifts is very easy for them. :rolleyes:

    And in complete fairness, Voyager was able to open one without too much difficulty back in "Scorpion."

    But there could be any number of reasons that the Undine might not want to make rifts all the time.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited April 2014
    I don't see the reason for only two spheres
    Should I start posting again after all this time?
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited April 2014
    chalpen wrote: »
    I don't see the reason for only two spheres

    I like the way this guy thinks...

    SPHERES FOR ALL!!!!
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited April 2014
    jeffel82 wrote: »
    I like the way this guy thinks...

    SPHERES FOR ALL!!!!

    How about a sphere in a sphere?
    HQroeLu.jpg
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited April 2014
    shpoks wrote: »
    How about a sphere in a sphere?

    Like those Russian nesting dolls...
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • edited April 2014
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  • ffttfftt Member Posts: 715 Arc User
    edited April 2014
    shpoks wrote: »
    How about a sphere in a sphere?

    Anyone else ever read Illegal Aliens? Maybe a little over the top, but this question made me smirk remembering the part about the multiple-nested Dyson sphere explorations 'til the explorers finally came to the realization that the sphere builder's where bat-TRIBBLE crazy and gave up. High-larious.
  • gogereavergogereaver Member Posts: 166 Arc User
    edited April 2014
    really wouldn't say voyager had a easy time opening it being the entire ship was mixed in borg tec.
  • edited April 2014
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  • moonshadowdarkmoonshadowdark Member Posts: 1,899 Arc User
    edited April 2014
    We need two in case we break or lose the first one, duh.

    What are you, irresponsible?
    "A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"

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  • grylakgrylak Member Posts: 1,594 Arc User
    edited April 2014
    Then why do we come through receiving gates everywhere we go when using them?

    Shouldn't we just pop out of a portal like the Iconian does at the end of "Surface Tension"?

    And if these ship usable gates can take us anywhere, why the need for the second sphere? - - For both us AND the Undine (who quite clearly have no need of gate technology at all). One gate would be all that's needed.


    Except we need the second gate to get back, otherwise we would be stuck on the far side of the galaxy and would have to pull a Voyager. Look at Sphere of Influence. We all run through the gateway at the start and appear in a place with no gate. We have to find a second gate before we can get home.


    As for the need of the second sphere...... I don't know. It's the size of a solar system, so there would be plenty of room. I guess we'll just have to follow the story and find out the reason.
    *******************************************

    A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
  • edited April 2014
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited April 2014
    fftt wrote: »
    Anyone else ever read Illegal Aliens? Maybe a little over the top, but this question made me smirk remembering the part about the multiple-nested Dyson sphere explorations 'til the explorers finally came to the realization that the sphere builder's where bat-TRIBBLE crazy and gave up. High-larious.
    I remember a... weird... movie by that name. I don't remember a reference to Dyson Spheres though. In fairness I may have been distracted by attempting to ignore the existence fo the movie's main character....
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  • ebonsonebonson Member Posts: 34 Arc User
    edited April 2014
    We need two in case we break or lose the first one, duh.

    What are you, irresponsible?

    Pretty much this. Whenever there's two epic things in sci-fi one is going to get blown up.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited April 2014
    ebonson wrote: »
    Pretty much this. Whenever there's two epic things in sci-fi one is going to get blown up.
    Well... both of them have holes blasted in them already. The Solanae sphere has a large crack of unknown origin, and the Jenolan Sphere's door got blown off by the Undine.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • ffttfftt Member Posts: 715 Arc User
    edited April 2014
    I remember a... weird... movie by that name. I don't remember a reference to Dyson Spheres though. In fairness I may have been distracted by attempting to ignore the existence fo the movie's main character....

    The one I'm talking about, by Phil Phoglio and I believe Robert Aspirin was involved too (of the Myth series reknown and to those that may remember did some comics at the end of the Dragon magazine), never made a transition to cinema. I'm not sure if it's translatable though. But the BBC did a decent job translating media for Hitchhiker's so I guess it could be possible.

    The idea of cracking open sphere after nested sphere, coming up with reasons why *anyone* would endeavor such a feat: Dying sun, xenophobic,... And finally just deciding on plain lunacy. Classic :)
  • captrott1captrott1 Member Posts: 113 Arc User
    edited April 2014
    Well, a lot of the writing in game doesn't make sense if you think about it too long.

    My assumption is that they wanted to create intrigue behind these Dysons spheres. Remember the Jolean sphere jumped/disappeared when we activated the gateways to save New Romulus. The Solanae sphere allowed for a new sphere which no one really had claims on and gave the Romulans a chance to be in charge of something.

    The only reason the Jolean sphere is being used at all in my opinion is to relate back to TNG and have the oh I remember that thing effect.

    Now we have a way to get to and from the Delta Quadrant quickly allowing them to draw on Voyager source material which should be a good thing.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited April 2014
    We need two in case we break or lose the first one, duh.

    What are you, irresponsible?

    If I may quote the movie 'Contact':

    "First rule of government spending: Why build one, when you can build two for twice the price?"
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited April 2014
    The point of the two spheres is to fuse together with the great dino lock box ship and unleash endless streams of Swarmer hanger fighters on an unsuspecting galaxy.
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited April 2014
    Well... both of them have holes blasted in them already. The Solanae sphere has a large crack of unknown origin, and the Jenolan Sphere's door got blown off by the Undine.

    Those cracks are ridiculous small compared to the overall structures.
    Reality is an illusion.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited April 2014
    xiaoping88 wrote: »
    Those cracks are ridiculous small compared to the overall structures.
    They're still large enough to fly dreadnaughts through. :P
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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  • iconiansiconians Member Posts: 6,987 Arc User
    edited April 2014
    Dyson Lockbox with a playable Dyson Sphere, please. We already know they're warp capable with omega particles.

    I mean if my D'Deridex is going to get bounced around when zoning in, I don't see why I can't bounce entire swaths of players in sector space and local space to the edge of the map.
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  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited April 2014
    iconians wrote: »
    Dyson Lockbox with a playable Dyson Sphere, please. We already know they're warp capable with omega particles.

    I mean if my D'Deridex is going to get bounced around when zoning in, I don't see why I can't bounce entire swaths of players in sector space and local space to the edge of the map.

    No thanks. You'd cause the apocalypse in any sector you entered.
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  • nathraelnathrael Member Posts: 264 Arc User
    edited April 2014
    Why are there two spheres? Rather simple actually.

    Would you want to be known as t he faction that's missing one of their spheres? They come in pairs you know...

    Yes this was awful, kind of mandatory though. :D
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