It eventually comes for us all; the day we walk away from a cherished game in search for new adventures and differing gameplay.
That days hasn't come for me, but with all the changes recently being sited for Season 9 ... frankly it's had me thinking whether my days of STO are nearing a conclusion.
Then it got me thinking, I have a considerable amount of dilithium (ore and refined) that would simply go to waste if I was to walk away. I started thinking about my fleet, Task Force Spectre and the good times I've had with them. The achievements the fleet has reached and the efforts of so many fleet members to continually lift us to knew SB offering heights.
Why can't I leave my dilithium to my Fleet? Again, I'm not leaving anytime soon and "No, you cant have my stuff?."
But why not a Fleet Trust mechanic where in addition to Energy Credits, and fleet bank, members can deposit dilithium (ore and refined)? I would expect some limitations such as 1- No one, including Fleet Admiral could withdrawal dilithium (to line their pockets) but that deposited dilithium could only be used for Fleet projects (a major hurdle for some fleets), 2- No ability for fleets to use deposited dilithium in Dilithium Exchange (no messing with the Zen market). 3- any dilithium ore deposited would be limited to 8K refinement limit or some similar daily amount.
In summary, if I found myself leaving Star Trek Online at some future point, I'd like to be able to consider leaving my Fleet a dilithium parting gift to recognize all the good times and benefits I'd shared in.
another doom tired and its not like your dill is going anywhere if you take a break. oh no there buffing old eq giving a ground dyson style space event and another rep grind but also adjusting rep powers not to become op omg doooooooooooommmmmmmmmmmmmmm.
another doom tired and its not like your dill is going anywhere if you take a break. oh no there buffing old eq giving a ground dyson style space event and another rep grind but also adjusting rep powers not to become op omg doooooooooooommmmmmmmmmmmmmm.
I'm sure all of that made much more sense when you were typing it.
Punctuation is your friend. As is understanding why creating strawman arguments doesn't enhance your credibility.
As for the OP, why not?
Lets people take a break and still feel like they're contributing to their fleet.
You realize that even if a dev agreed with your idea and started the implementation process right away it would take at least till next year for it to go live. The chances are higher that we get a new fleet holding in season 9. If so you will have plenty of opportunities to get rid of your dilithium. The other possibility is to just leave your dilithium where it is and come back to the game eventually. It will still be there waiting for you
OP, if it makes you feel better, I am in the same boat. A lot of people are. For me, Season 9 has killed my love of the game with it's terrible design and focus. It has become clear that the devs have stopped thinking about what they are designing, and they have contracted, what I call "George Lucas syndrome" where they have become obsessed with "polishing" and "perfecting" things that were never flawed in the first place. They don't like the way ESD looks? Let's revamp it. The reputation system is working as it was intended to, but now we changed our minds? Revamp it! Pointless changes, wasted time, nothing new and exciting. Season 9 is not progress, and that is what you are seeing and feeling.
We didn't even get good revamps. I would have loved to see a Borg revamp. I wanna see a Borg that is tough, scary, and intimidating, WITHOUT using invisible one shots. There are some many ideas they could take from the TV shows...but they didn't. I would have loved to see an AI revamp which made the AI smarter and more diverse with its tactics.
STO needs another "Legacy of Romulus" BADLY. The only thing that will bring me back is another micro faction, like the Cardassians or something like that.
The only reason I still log in is to make sure my fleet has projects queued up. Beyond that, I am moving onto retirement with this game.
[SIGPIC][/SIGPIC]
If you oppose the Reputation nerf, feel free to use my signature
T'was just sharing an idea and the thought process that led me too it. To one poster, it wasn't intended as a "sob story." To another, this wasn't a "doom" tread either.
Just an idea I decided might be worth sharing.
I'm still playin' and I'm looking forward to S9, however it turns out. Whether I end up liking all the changes remains to be seen and isn't anybody's concern but mine really.
Looking back I've left substantial hordes of bankables behind in every MMO I've played. Just to name a few, EQ, I had so much currency saved I was able to sell the account for real cash (several $100s). WoW, I think I walked away from 33 million gold (I was addicted to the AH); never went back to it. CoH, Rift, etc ... all solid capital holdings abandoned.
OP, if it makes you feel better, I am in the same boat. A lot of people are. For me, Season 9 has killed my love of the game with it's terrible design and focus. It has become clear that the devs have stopped thinking about what they are designing, and they have contracted, what I call "George Lucas syndrome" where they have become obsessed with "polishing" and "perfecting" things that were never flawed in the first place. They don't like the way ESD looks? Let's revamp it. The reputation system is working as it was intended to, but now we changed our minds? Revamp it! Pointless changes, wasted time, nothing new and exciting. Season 9 is not progress, and that is what you are seeing and feeling.
We didn't even get good revamps. I would have loved to see a Borg revamp. I wanna see a Borg that is tough, scary, and intimidating, WITHOUT using invisible one shots. There are some many ideas they could take from the TV shows...but they didn't. I would have loved to see an AI revamp which made the AI smarter and more diverse with its tactics.
STO needs another "Legacy of Romulus" BADLY. The only thing that will bring me back is another micro faction, like the Cardassians or something like that.
The only reason I still log in is to make sure my fleet has projects queued up. Beyond that, I am moving onto retirement with this game.
First of all, if you spend any real time on ESD with the chat window open you would be amazed at how many people get lost in something that is essentially a circle. I know it seems impossible, but it is true.
Second of all, the Rep System isn't working as intended when they have 2 entirely different types of Rep System in the game. Which ones were working perfectly? Omega or Dyson?
And what is wrong with Undine revamp rather then the Borg? Anyone remember when the game first started and there was a novel called The Needs of the Many? Remember what that novel was about? Jake Sisko writing in 2423 about "the Undine War." Is it not about time the Undine War seemed important?
And finally, you do know there is a new Expansion Pack coming out at the end of the year, right?
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
OP, if it makes you feel better, I am in the same boat. A lot of people are. For me, Season 9 has killed my love of the game with it's terrible design and focus. It has become clear that the devs have stopped thinking about what they are designing, and they have contracted, what I call "George Lucas syndrome" where they have become obsessed with "polishing" and "perfecting" things that were never flawed in the first place. They don't like the way ESD looks? Let's revamp it. The reputation system is working as it was intended to, but now we changed our minds? Revamp it! Pointless changes, wasted time, nothing new and exciting. Season 9 is not progress, and that is what you are seeing and feeling.
We didn't even get good revamps. I would have loved to see a Borg revamp. I wanna see a Borg that is tough, scary, and intimidating, WITHOUT using invisible one shots. There are some many ideas they could take from the TV shows...but they didn't. I would have loved to see an AI revamp which made the AI smarter and more diverse with its tactics.
STO needs another "Legacy of Romulus" BADLY. The only thing that will bring me back is another micro faction, like the Cardassians or something like that.
The only reason I still log in is to make sure my fleet has projects queued up. Beyond that, I am moving onto retirement with this game.
You've hit it square ... this is how I'm feeling about STO. You're right ... somewhere along the way Cryptic decided to make the game equal for all. New 50s, 50s with 4 years of time in grade ... whatever. Every change intending to average out the game experience. Why the he[[ they'd be driven to be bothered by making a new 50 feel like a 50 with 4 years of playing time beats me. Season 9.5 will likely see all Vet rewards averaged out an given to all new lv50 silver players, just so they feel "equal."
You captured what I'm thinking exactly amigo. Might be time for a break ...
First of all, if you spend any real time on ESD with the chat window open you would be amazed at how many people get lost in something that is essentially a circle. I know it seems impossible, but it is true.
Second of all, the Rep System isn't working as intended when they have 2 entirely different types of Rep System in the game. Which ones were working perfectly? Omega or Dyson?
And what is wrong with Undine revamp rather then the Borg? Anyone remember when the game first started and there was a novel called The Needs of the Many? Remember what that novel was about? Jake Sisko writing in 2423 about "the Undine War." Is it not about time the Undine War seemed important?
And finally, you do know there is a new Expansion Pack coming out at the end of the year, right?
Some of those arguments are fair, but it doesn't change the fact that there are more pressing needs to attend to.
The Borg have literally become a joke in this game. The Borg, of all factions, should not be a joke. The Undine are a joke in canon, and they should be a joke in the game. It takes 1 torpedo (not the invisible kind either) to destroy an Undine ship. They can LITERALLY be one-shot IN THE CANON. In the Star Trek Canon, Fleets of Undine ships were beaten by ONE Federation ship, while a single Cube has destroyed fleets of Star ships, in all corners of the Galaxy, on multiple occasions. The Borg are in desperate need for a revamp. There is nothing I would love more than to see the re-modulation mechanic come to Space combat, as well as giving the Borg their entire bag of tricks, including multiple tractor beam emitters to lock onto more than one ship, persistent and never ending fire at will so it can target all ships at once, the ability to disable power systems right down to 0 at will and the need to re-modulate ship weapons due to the Borg adapting to your weapons. I would even like to see the assimilation mechanic come to space combat, which can turn players on players, like what happens on the ground.
The Borg are not the Borg without these abilities. That's the facts. The Borg are just floating collision boxes in space as it stands.
I will admit...the Dyson rep system is cool. It is streamlined, and it was improved without compromising the rest of the game. However, there is nothing wrong with a little bit of variety in the rep systems. Why should they ALL work the same? In the end of the day, the current rep system is fine as is. It didn't need to be changed anymore than it already has. They had it at the sweet spot with sponsorships and the mechanics of the Dyson rep.
As for ESD...those players can press the M key. Redesigning ESD is a waste of resources. Period. Now everyone will be lost, instead of noobs and blind people exclusively.
However, I am off topic, and this is a discussion for another thread.
Back on topic:
OP, I suggest trying SWTOR. That is what I am playing right now, and there are a lot of things STO could learn from SWTOR. You definatly need to walk away from STO. You are at the breaking point of exhaustion with the game, and this new season has not refreshed it for you. If you don't walk from Season 9...you will start to hate the game.
I am defiantly walking away from Season 9. I will return in a few months, with an account full of Zen, and I will SEE if there is anything worth my time. I suggest you do the same.
[SIGPIC][/SIGPIC]
If you oppose the Reputation nerf, feel free to use my signature
The Borg have literally become a joke in this game. The Borg, of all factions, should not be a joke. The Undine are a joke in canon, and they should be a joke in the game. It takes 1 torpedo (not the invisible kind either) to destroy an Undine ship. They can LITERALLY be one-shot IN THE CANON. In the Star Trek Canon, Fleets of Undine ships were beaten by ONE Federation ship, while a single Cube has destroyed fleets of Star ships, in all corners of the Galaxy, on multiple occasions. The Borg are in desperate need for a revamp. There is nothing I would love more than to see the re-modulation mechanic come to Space combat, as well as giving the Borg their entire bag of tricks, including multiple tractor beam emitters to lock onto more than one ship, persistent and never ending fire at will so it can target all ships at once, the ability to disable power systems right down to 0 at will and the need to re-modulate ship weapons due to the Borg adapting to your weapons. I would even like to see the assimilation mechanic come to space combat, which can turn players on players, like what happens on the ground.
The Borg are not the Borg without these abilities. That's the facts. The Borg are just floating collision boxes in space as it stands.
I have to wonder... did you watch Voyager? Janeway was doing all right against the Borg all by herself - and when she had the future tech Admiral Janeway gave her she was one-shoting Borg spheres.
STO is an extension of that: 30 years of technological advances due to Janeway bringing back future-tech back to the normal timeline. Couple that with other canon advances, like Red Matter, and it is not difficult to see how far advanced the Federation has become in 2409.
And I am not even saying it would not be cool to fight Borg that require 50 ships to defeat - as 40 lost at Wolf 359 - but I am saying I would not want every Borg mission in the game to require 50 players to defeat one foe. That would bore me to death - and wreak havoc on many player's computer/graphic systems trying to render it all.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
I have to wonder... did you watch Voyager? Janeway was doing all right against the Borg all by herself - and when she had the future tech Admiral Janeway gave her she was one-shoting Borg spheres.
STO is an extension of that: 30 years of technological advances due to Janeway bringing back future-tech back to the normal timeline. Couple that with other canon advances, like Red Matter, and it is not difficult to see how far advanced the Federation has become in 2409.
And I am not even saying it would not be cool to fight Borg that require 50 ships to defeat - as 40 lost at Wolf 359 - but I am saying I would not want every Borg mission in the game to require 50 players to defeat one foe. That would bore me to death - and wreak havoc on many player's computer/graphic systems trying to render it all.
I don't blame Voyager for what happened to the Borg. If you think back to what Commander Shelby was saying in BoBW she was part of some task force that was building ships to better defend against the Borg. The Sovereign, Defiant, and Intrepid were the results. I can see why they were able to deal slightly more damage and take more punishment, but aside from Endgame 1 and 2...VOyager never really defeated a Cube that was fully functional. Sure, they destroyed a probe, damaged a sphere with a torpedo, and even caused a Tactical cube to self destruct...but Voyager never forcefully beat a cube into submission with Phasers and Torpedos.
Admiral Janeway brought weapons specifically designed to fight the Borg (Transphasics) and they were for shock value. Watching a CUbe explode with one Torpedo was exactly that...the endgame event. It was for production value.
However, The Borg are designed to adapt...and they have adapted since then. They have not been sitting on their hands. They assimilated the Armor technology, so they SHOULD outmatch us again.
STO should reflect this.
[SIGPIC][/SIGPIC]
If you oppose the Reputation nerf, feel free to use my signature
Which does not change the fact that it would still be incredibly boring to need 40+ players to defeat a single cube. While it might be correct to canon, from a game standpoint it would be horrendous.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Which does not change the fact that it would still be incredibly boring to need 40+ players to defeat a single cube. While it might be correct to canon, from a game standpoint it would be horrendous.
I am not saying we should have 40 ships. 5 should be fine, assuming these are special tactics ships (Omega and whatnot)
I am saying the Borg should have a bigger bag of tricks when it comes to their combat capabilities, and they should be able to adapt to our tactics. They should adapt to energy weapons, to the point of becoming immune and forcing a remodulation on ships weapons. They should be able to scan our shield frequency, and fire right through shields, forcing us to remodulate. They should be able to target more than one ship at a time. They should be able to hold 2 or 3 ships in a tractor beam at a time. This is how the Borg fights, and STO should reflect this, above all else.
[SIGPIC][/SIGPIC]
If you oppose the Reputation nerf, feel free to use my signature
Which does not change the fact that it would still be incredibly boring to need 40+ players to defeat a single cube. While it might be correct to canon, from a game standpoint it would be horrendous.
Ten ships though, that ought to be doable.
Make it like the CE mission, pay out enough to make it an efficient use of our time.
Perhaps take a standard STF reward and add in a small bonus of fleet marks.
Use a similar mechanic to scoring as the CE, such that healers have a shot at the good loot at the end.
Add in some accolades for 1st, 2nd and 3rd.
Essentially swap out the crystal entity for a new super cube that spits out spheres in three waves.
In summary, if I found myself leaving Star Trek Online at some future point, I'd like to be able to consider leaving my Fleet a dilithium parting gift to recognize all the good times and benefits I'd shared in.
What's the harm in that?
Easy solutions...
1.) Sell your Dil for super cheap on the Dil Exchange and have a fleet member be the buyer. The ratio is so lopsided that it'd not take much Zen to buy out a few hundred thousand Dil.
2.) Give you ID/PW to a fleetmate (assuming you're a Silver player) and they can use your toon to donate to the fleet.
I don't blame Voyager for what happened to the Borg. If you think back to what Commander Shelby was saying in BoBW she was part of some task force that was building ships to better defend against the Borg. The Sovereign, Defiant, and Intrepid were the results. I can see why they were able to deal slightly more damage and take more punishment, but aside from Endgame 1 and 2...VOyager never really defeated a Cube that was fully functional. Sure, they destroyed a probe, damaged a sphere with a torpedo, and even caused a Tactical cube to self destruct...but Voyager never forcefully beat a cube into submission with Phasers and Torpedos.
Admiral Janeway brought weapons specifically designed to fight the Borg (Transphasics) and they were for shock value. Watching a CUbe explode with one Torpedo was exactly that...the endgame event. It was for production value.
However, The Borg are designed to adapt...and they have adapted since then. They have not been sitting on their hands. They assimilated the Armor technology, so they SHOULD outmatch us again.
STO should reflect this.
the borg do adapt to Transphasics its said so. but before they do starfleet pretty much destroys most of the Borg. also in tng it was said they where working on anti borg phasers etc but they would take years to complete. so being where after both tng and voyager or at least supposed to be assume all your ships have that tec.
Turn your dil into Zen, turn that into something sellable like FSMs, donate those or just EC to the fleet bank. Let 'em buy contraband for everyone to turn in or something.
all games will bore you eventually, my advice is to continue the less and less time played in order to get more out of things when you do play
letting assets sit inactive is not ever a waste, you just never know what the future holds and whether or not you will return.
the last thing you want to do is give away all your stuff thinking your about done only to change your mind later down the road and invest even more time and effort only to end up right back at the same place.
i would keep your dill or whatever, your intensions are good, but guard your time invested just incase
Which does not change the fact that it would still be incredibly boring to need 40+ players to defeat a single cube. While it might be correct to canon, from a game standpoint it would be horrendous.
Unless it was a Special Event or something. That could be fun. Doubly so if when you die you don't get to respawn. You need teamwork to win.
Take CE , replace it with a "Borg Supercube" (which should physically dwarf our ships) , have it eject occasionally probes of different kind with different abilities and/or have it summon reinforcements in the form of regular and Tactical cubes .
I'm sure this is a staggering suggestion that would take Cryptic months and months of effort to complete .
(and then they will find some way to mess it up)
Which does not change the fact that it would still be incredibly boring to need 40+ players to defeat a single cube. While it might be correct to canon, from a game standpoint it would be horrendous.
The real Borg, when Picard first met them, sliced thru the Enterprise like it was butter! That's the Borg I want! Not the whimpy ones we got in-game.
On the other hand, the moment ppl get one-shot in an Elite that's actually hard, they immediately complain bitterly as it is. So maybe not.
Comments
I'm sure all of that made much more sense when you were typing it.
Punctuation is your friend. As is understanding why creating strawman arguments doesn't enhance your credibility.
As for the OP, why not?
Lets people take a break and still feel like they're contributing to their fleet.
Means, YOU! wont have to log in to main game more than once a week if! your a sub and your dil wont go to waste :-)
However, in my eyes, there are better ideas out there that deserve to be pushed forward in the development queue.
But then, putting Dilithium in a bank would allow us to also put dilithium in an account bank slot, instead of using that ZEN converter method.
/notsureifsigned
Join the Deltas today!
We didn't even get good revamps. I would have loved to see a Borg revamp. I wanna see a Borg that is tough, scary, and intimidating, WITHOUT using invisible one shots. There are some many ideas they could take from the TV shows...but they didn't. I would have loved to see an AI revamp which made the AI smarter and more diverse with its tactics.
STO needs another "Legacy of Romulus" BADLY. The only thing that will bring me back is another micro faction, like the Cardassians or something like that.
The only reason I still log in is to make sure my fleet has projects queued up. Beyond that, I am moving onto retirement with this game.
Just an idea I decided might be worth sharing.
I'm still playin' and I'm looking forward to S9, however it turns out. Whether I end up liking all the changes remains to be seen and isn't anybody's concern but mine really.
Looking back I've left substantial hordes of bankables behind in every MMO I've played. Just to name a few, EQ, I had so much currency saved I was able to sell the account for real cash (several $100s). WoW, I think I walked away from 33 million gold (I was addicted to the AH); never went back to it. CoH, Rift, etc ... all solid capital holdings abandoned.
Maybe STO will be different.
Second of all, the Rep System isn't working as intended when they have 2 entirely different types of Rep System in the game. Which ones were working perfectly? Omega or Dyson?
And what is wrong with Undine revamp rather then the Borg? Anyone remember when the game first started and there was a novel called The Needs of the Many? Remember what that novel was about? Jake Sisko writing in 2423 about "the Undine War." Is it not about time the Undine War seemed important?
And finally, you do know there is a new Expansion Pack coming out at the end of the year, right?
You've hit it square ... this is how I'm feeling about STO. You're right ... somewhere along the way Cryptic decided to make the game equal for all. New 50s, 50s with 4 years of time in grade ... whatever. Every change intending to average out the game experience. Why the he[[ they'd be driven to be bothered by making a new 50 feel like a 50 with 4 years of playing time beats me. Season 9.5 will likely see all Vet rewards averaged out an given to all new lv50 silver players, just so they feel "equal."
You captured what I'm thinking exactly amigo. Might be time for a break ...
Some of those arguments are fair, but it doesn't change the fact that there are more pressing needs to attend to.
The Borg have literally become a joke in this game. The Borg, of all factions, should not be a joke. The Undine are a joke in canon, and they should be a joke in the game. It takes 1 torpedo (not the invisible kind either) to destroy an Undine ship. They can LITERALLY be one-shot IN THE CANON. In the Star Trek Canon, Fleets of Undine ships were beaten by ONE Federation ship, while a single Cube has destroyed fleets of Star ships, in all corners of the Galaxy, on multiple occasions. The Borg are in desperate need for a revamp. There is nothing I would love more than to see the re-modulation mechanic come to Space combat, as well as giving the Borg their entire bag of tricks, including multiple tractor beam emitters to lock onto more than one ship, persistent and never ending fire at will so it can target all ships at once, the ability to disable power systems right down to 0 at will and the need to re-modulate ship weapons due to the Borg adapting to your weapons. I would even like to see the assimilation mechanic come to space combat, which can turn players on players, like what happens on the ground.
The Borg are not the Borg without these abilities. That's the facts. The Borg are just floating collision boxes in space as it stands.
I will admit...the Dyson rep system is cool. It is streamlined, and it was improved without compromising the rest of the game. However, there is nothing wrong with a little bit of variety in the rep systems. Why should they ALL work the same? In the end of the day, the current rep system is fine as is. It didn't need to be changed anymore than it already has. They had it at the sweet spot with sponsorships and the mechanics of the Dyson rep.
As for ESD...those players can press the M key. Redesigning ESD is a waste of resources. Period. Now everyone will be lost, instead of noobs and blind people exclusively.
However, I am off topic, and this is a discussion for another thread.
Back on topic:
OP, I suggest trying SWTOR. That is what I am playing right now, and there are a lot of things STO could learn from SWTOR. You definatly need to walk away from STO. You are at the breaking point of exhaustion with the game, and this new season has not refreshed it for you. If you don't walk from Season 9...you will start to hate the game.
I am defiantly walking away from Season 9. I will return in a few months, with an account full of Zen, and I will SEE if there is anything worth my time. I suggest you do the same.
At least it has voice acting...that doesn't sound like someone had to be "forcefully convinced" to read the lines for.
STO is an extension of that: 30 years of technological advances due to Janeway bringing back future-tech back to the normal timeline. Couple that with other canon advances, like Red Matter, and it is not difficult to see how far advanced the Federation has become in 2409.
And I am not even saying it would not be cool to fight Borg that require 50 ships to defeat - as 40 lost at Wolf 359 - but I am saying I would not want every Borg mission in the game to require 50 players to defeat one foe. That would bore me to death - and wreak havoc on many player's computer/graphic systems trying to render it all.
I would hope so since they paid millions of dollars for it.
Thanks for that Voyager. :mad::rolleyes:
With the money they paid for it, I would hope so...
I don't blame Voyager for what happened to the Borg. If you think back to what Commander Shelby was saying in BoBW she was part of some task force that was building ships to better defend against the Borg. The Sovereign, Defiant, and Intrepid were the results. I can see why they were able to deal slightly more damage and take more punishment, but aside from Endgame 1 and 2...VOyager never really defeated a Cube that was fully functional. Sure, they destroyed a probe, damaged a sphere with a torpedo, and even caused a Tactical cube to self destruct...but Voyager never forcefully beat a cube into submission with Phasers and Torpedos.
Admiral Janeway brought weapons specifically designed to fight the Borg (Transphasics) and they were for shock value. Watching a CUbe explode with one Torpedo was exactly that...the endgame event. It was for production value.
However, The Borg are designed to adapt...and they have adapted since then. They have not been sitting on their hands. They assimilated the Armor technology, so they SHOULD outmatch us again.
STO should reflect this.
I am not saying we should have 40 ships. 5 should be fine, assuming these are special tactics ships (Omega and whatnot)
I am saying the Borg should have a bigger bag of tricks when it comes to their combat capabilities, and they should be able to adapt to our tactics. They should adapt to energy weapons, to the point of becoming immune and forcing a remodulation on ships weapons. They should be able to scan our shield frequency, and fire right through shields, forcing us to remodulate. They should be able to target more than one ship at a time. They should be able to hold 2 or 3 ships in a tractor beam at a time. This is how the Borg fights, and STO should reflect this, above all else.
Ten ships though, that ought to be doable.
Make it like the CE mission, pay out enough to make it an efficient use of our time.
Perhaps take a standard STF reward and add in a small bonus of fleet marks.
Use a similar mechanic to scoring as the CE, such that healers have a shot at the good loot at the end.
Add in some accolades for 1st, 2nd and 3rd.
Essentially swap out the crystal entity for a new super cube that spits out spheres in three waves.
Ten person teams, I'd play it.
Borg Fusion Cube...GO
Give it the MVAM mechanic, and you are set.
I thought about that but, sadly, I think it runs into rights issues.
Easy solutions...
1.) Sell your Dil for super cheap on the Dil Exchange and have a fleet member be the buyer. The ratio is so lopsided that it'd not take much Zen to buy out a few hundred thousand Dil.
2.) Give you ID/PW to a fleetmate (assuming you're a Silver player) and they can use your toon to donate to the fleet.
the borg do adapt to Transphasics its said so. but before they do starfleet pretty much destroys most of the Borg. also in tng it was said they where working on anti borg phasers etc but they would take years to complete. so being where after both tng and voyager or at least supposed to be assume all your ships have that tec.
letting assets sit inactive is not ever a waste, you just never know what the future holds and whether or not you will return.
the last thing you want to do is give away all your stuff thinking your about done only to change your mind later down the road and invest even more time and effort only to end up right back at the same place.
i would keep your dill or whatever, your intensions are good, but guard your time invested just incase
Unless it was a Special Event or something. That could be fun. Doubly so if when you die you don't get to respawn. You need teamwork to win.
I'm sure this is a staggering suggestion that would take Cryptic months and months of effort to complete .
(and then they will find some way to mess it up)
The real Borg, when Picard first met them, sliced thru the Enterprise like it was butter! That's the Borg I want! Not the whimpy ones we got in-game.
On the other hand, the moment ppl get one-shot in an Elite that's actually hard, they immediately complain bitterly as it is. So maybe not.