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explosives

malc37malc37 Member Posts: 36 Arc User
Hello I would like to set explosive on part of my mission is this possible and if so how its it done as i can find the objects of activity.

many thanks
Post edited by malc37 on

Comments

  • bazagbazag Member Posts: 375 Arc User
    edited March 2014
    the proper "Spatial Explosives" as used in Cryptic missions are only available as part of a set of crates. Crates - Store 02 IIRC.

    However there are a number of other potential items that you can use for explosives, You'd have to just browse through the list one by one looking for something that would fit with the kind of explosive that you want.

    As far as triggering an actual explosion, there is Explosion FX just do a search for that it and they should appear. You should set the FX to appear when you want the explosion to happen, maybe when you approach something (component reached) or when you specifically trigger it (component complete from an invisible object) either way the FX will play out once as soon as it is "made visible" so "Immediately" isn't usually a good option unless you want the explosion to happen as soon as the map loads.
  • malc37malc37 Member Posts: 36 Arc User
    edited March 2014
    many thanks.
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited March 2014
    I personally use fire extinguishers.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited March 2014
    I use one of the canisters
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  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited March 2014
    I use one of the alarm lights (not the flashing ones).
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited March 2014
    I used a fire extinguisher butted up against a door for a breaching charge.
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  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited March 2014
    I use epohhs (jk). In a similar vein , how do you get the ground tremor fx to work? They never do anything for me and itwould be a cool effect.
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  • prierinprierin Member Posts: 7 Arc User
    edited March 2014
    I use epohhs (jk). In a similar vein , how do you get the ground tremor fx to work? They never do anything for me and itwould be a cool effect.

    Using epohs would be cruel yet hilarious....

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    I've had the tremor work for me when set up to a place marker. If using one,m however,, make sure your radius is wide enough to ensure the player can't miss it. Perferable in a corridor or other confined area.

    In my current foundy I have to set up that you beam onto another ship mid-warp, move forwaqrd a short distance and espericne a small tremor as the ship drops out of warp... works like a charm.
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