It seems like they can only think one dimensionally. I will point out some obvious problems that are REALLY easy to fix:
1.) All weapon types need to have and Elite version...why hasn't this happened yet? Also, the setups need to be just as varied...where is Critx4, ACCX4, CRITX3 DMGX1, ACCX3 DMGX1? Is there a reason why these combinations aren't available(the only one I understand is DMGx4 due to the now very weak quad weapons).
2.) Special crafted gear and story based weapons need to be upgradeable to MK XII. How many times have people asked for a MK XII version of the Aegis set, this could be added to the Lobi Store. You want to make money but the most used set in the game stops at MK X, also what about the Breen Set, all these Science ships yet one of the best Science set is stuck at MK XI?
Another note, why isn't the Hargh'peng Torpedo upgradeable to MK XII. Even having the Plamsa-disruptor MK XII weapons only available through the fleet after reaching Tier 5 would make sesnse.
3.) I have rarely seen an MMO that has made Guild/Fleet bases as useless as STO. You can't remain at your starbase, that means no real face to face meetings of the fleet, except through chat, the base always feel empty and never used except when something needs to be purchased and it is seen only as a place of grind and gear. Most Guilds/Fleet MEET at their base not just collect gear.
4.) This is one I know won't happen but the game would be more interesting if it did. The consoles that come with the respective ship need to have separate slots for that respective ship. Meaning, 3 slots need to be added to the Kumari for the three piece set, that can only be used for that set. There is nothing worst than having to remove said pieces because they add nothing to your ship that other basic weapons do better. This will also make Every ships feel different. One exception would be Federation Cloaking as this will also be an added portion to Federation ships, though the Defiant does need a Battle Cloak console(that is a whole new discussion).
5.) This is the most obvious thing, but again Cryptic seems to be dropping the ball. We already have crafting items that require dilithium. Add random crafting upgrade that either drop from Lockboxes or are done through blueprints through the Lobi Store. Since this will bring life back to the Crafting system and still not lower the value of Elite weapons(because all weapons will be upgradeable).
All these would make the game less predictable and while still allowing certain ships to play as they were intended instead of generically. Again, it seems as though none of these will be implemented but one has to ask, is Cryptic really in this for the money, because if they are then it seems like they don't know how to make players want to spend it.
I agree with some of these. For example the 3 piece consoles for the new Dyson ships. Seriously they aren't that powerful. Two of them are on the same cooldown and even include a cooldown of reverse shield polarity. Why... smdh.
They take up entirely too many slots so much so that you can't balance the type of ship you need it to be. For science captains you know what I mean for stacking damage consoles for energy or PartGen, or flow caps, or anything else you might want to choose to do which severely weakens the ships.
I couldn't even do a shield heal build so I finally resorted to just doing a heavy sensor placate build. (which surprisingly is now available with the new gen reseq skill Intimidation.) it's maxed out sensors/countermeasure/subspace decomp with every placate skill on the book with the reputation skill called sensor targeting assault and quantum singularity manipulation. (I also included a couple of sensor placate consoles like the Elachi subspace and the antimatter spread) It's the only viable build this ship has going because there is no room to have all of the typical science based consoles we would normally use even from the fleet or embassy.
I especially agree with you on having fleet versions of these weapons found in the store boxes because some of them are just entirely too stupidly priced in the Exchange. 2.9 million for 1 turret cmon people that's idiotic.
It seems like they can only think one dimensionally. I will point out some obvious problems that are REALLY easy to fix:
1.) All weapon types need to have and Elite version...why hasn't this happened yet? Also, the setups need to be just as varied...where is Critx4, ACCX4, CRITX3 DMGX1, ACCX3 DMGX1? Is there a reason why these combinations aren't available(the only one I understand is DMGx4 due to the now very weak quad weapons).
2.) Special crafted gear and story based weapons need to be upgradeable to MK XII. How many times have people asked for a MK XII version of the Aegis set, this could be added to the Lobi Store. You want to make money but the most used set in the game stops at MK X, also what about the Breen Set, all these Science ships yet one of the best Science set is stuck at MK XI?
Another note, why isn't the Hargh'peng Torpedo upgradeable to MK XII. Even having the Plamsa-disruptor MK XII weapons only available through the fleet after reaching Tier 5 would make sesnse.
3.) I have rarely seen an MMO that has made Guild/Fleet bases as useless as STO. You can't remain at your starbase, that means no real face to face meetings of the fleet, except through chat, the base always feel empty and never used except when something needs to be purchased and it is seen only as a place of grind and gear. Most Guilds/Fleet MEET at their base not just collect gear.
4.) This is one I know won't happen but the game would be more interesting if it did. The consoles that come with the respective ship need to have separate slots for that respective ship. Meaning, 3 slots need to be added to the Kumari for the three piece set, that can only be used for that set. There is nothing worst than having to remove said pieces because they add nothing to your ship that other basic weapons do better. This will also make Every ships feel different. One exception would be Federation Cloaking as this will also be an added portion to Federation ships, though the Defiant does need a Battle Cloak console(that is a whole new discussion).
5.) This is the most obvious thing, but again Cryptic seems to be dropping the ball. We already have crafting items that require dilithium. Add random crafting upgrade that either drop from Lockboxes or are done through blueprints through the Lobi Store. Since this will bring life back to the Crafting system and still not lower the value of Elite weapons(because all weapons will be upgradeable).
All these would make the game less predictable and while still allowing certain ships to play as they were intended instead of generically. Again, it seems as though none of these will be implemented but one has to ask, is Cryptic really in this for the money, because if they are then it seems like they don't know how to make players want to spend it.
And how about asking to fix bugs instead of improve some things?? you guys are incredible. Seriously. We have a game fully bugged, and so many new features that doesnt work, and you guys still asking for improvements. Great. lol.
Yes, cryptic only thinks unidimensionally but its about money. It doesnt matter what improvements do you want, they are not going to happen. Same reason they are not going to fix bugs. God, always the same story zzzz.
About the science destroyers, those ships are a scam, everybody knows that. For example, the shield inversion skill from the survelliance one is basically useless with that stupid cooldown of 3 minutes. They basically force you to buy the 3 versions to have a set power you can use, even if its only for a little. But hell, we all know this, cryptic way of work.
It seems like they can only think one dimensionally. I will point out some obvious problems that are REALLY easy to fix:
1.) All weapon types need to have and Elite version...why hasn't this happened yet? Also, the setups need to be just as varied...where is Critx4, ACCX4, CRITX3 DMGX1, ACCX3 DMGX1? Is there a reason why these combinations aren't available(the only one I understand is DMGx4 due to the now very weak quad weapons).
2.) Special crafted gear and story based weapons need to be upgradeable to MK XII. How many times have people asked for a MK XII version of the Aegis set, this could be added to the Lobi Store. You want to make money but the most used set in the game stops at MK X, also what about the Breen Set, all these Science ships yet one of the best Science set is stuck at MK XI?
Another note, why isn't the Hargh'peng Torpedo upgradeable to MK XII. Even having the Plamsa-disruptor MK XII weapons only available through the fleet after reaching Tier 5 would make sesnse.
3.) I have rarely seen an MMO that has made Guild/Fleet bases as useless as STO. You can't remain at your starbase, that means no real face to face meetings of the fleet, except through chat, the base always feel empty and never used except when something needs to be purchased and it is seen only as a place of grind and gear. Most Guilds/Fleet MEET at their base not just collect gear.
4.) This is one I know won't happen but the game would be more interesting if it did. The consoles that come with the respective ship need to have separate slots for that respective ship. Meaning, 3 slots need to be added to the Kumari for the three piece set, that can only be used for that set. There is nothing worst than having to remove said pieces because they add nothing to your ship that other basic weapons do better. This will also make Every ships feel different. One exception would be Federation Cloaking as this will also be an added portion to Federation ships, though the Defiant does need a Battle Cloak console(that is a whole new discussion).
5.) This is the most obvious thing, but again Cryptic seems to be dropping the ball. We already have crafting items that require dilithium. Add random crafting upgrade that either drop from Lockboxes or are done through blueprints through the Lobi Store. Since this will bring life back to the Crafting system and still not lower the value of Elite weapons(because all weapons will be upgradeable).
All these would make the game less predictable and while still allowing certain ships to play as they were intended instead of generically. Again, it seems as though none of these will be implemented but one has to ask, is Cryptic really in this for the money, because if they are then it seems like they don't know how to make players want to spend it.
1. power creep keeps coming does it?
2. perhaps, but there is nothing in it for PWE, thats purely in the game where you dont even need to add any of your own money to. you dont need to pay anything to get lobi crystals either. so really what is in it for PWE in that suggestion?
3. then do some RP on the side, if you give the other players some time to just hang around planning youtube videos and such to get some episodes in a fun relaxed atmosphere.. i mean you can make use of your starbase, dont think so one dimensionally on the issue.
4. your right, it will never happen.
5. the current crafting system is obsolete with the reputations offering better equipment anyways. what difference would your idea make in the end? crafting needs to be overhauled again, the current PWE iteration isnt exactly the best thing around with that uncommon material thing around your neck.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
5. Crafting is only obsolete because of laziness, and anyone would attest that if you had a concurrent Crafting system, you wouldn't have to constantly "TRY" to make up new gear EVERY episode or ship release...why, because the crafting system can do that for you with enough randomness. Other MMOs have figured this out, why can't STO?
The answer to crafting being obsolete is the self imposed cap of XII gear. Perhaps using level XII gear and crafting them into ultraultra level XII gear (without a refined dilithium component like everything else in this game) would revive interest in crafting.
Not neglecting 1/4+ of their players and completely ignoring the KDF would be a good starting point.
They complain the Klingons don't make money yet they continuously refuse to add content or new ships or give the faction any sort of attention.
No new content and no new ships = no money. Its that simple.
I have criticized Cryptic on this as much as any diehard KDF player, but there has at least been some progress within the last year.
You can now start KDF right away from Lv1, alongside some early level content. The mid to higher level missions are still the same old missions that are written in an annoyingly generic way (i.e. Fed POV with minor text alterations to make it "KDF").
The Mogh and Dyson Sci Destroyer has been introduced, the first endgame KDF C-Store ship since the Bortasqu' fiasco from almost 2 years ago. Your mileage may vary on the DSD, though.
Yeah, more things can be done for KDF, namely in the "more ships" department. Most esp. so since there's alot of KDF NPC ships that aren't playable. The Gorn, Orion, Nausicaan NPC ships in particular have alot that aren't playable, unlike Fed & Rom ships that for most parts are playable (with a very few exceptions on Fed). More uniform options would be great. The options between KDF and Fed uniforms are embarassingly bad and in the Feds' favor.
I have criticized Cryptic on this as much as any diehard KDF player, but there has at least been some progress within the last year.
You can now start KDF right away from Lv1, alongside some early level content. The mid to higher level missions are still the same old missions that are written in an annoyingly generic way (i.e. Fed POV with minor text alterations to make it "KDF").
The Mogh and Dyson Sci Destroyer has been introduced, the first endgame KDF C-Store ship since the Bortasqu' fiasco from almost 2 years ago. Your mileage may vary on the DSD, though.
Yeah, more things can be done for KDF, namely in the "more ships" department. Most esp. so since there's alot of KDF NPC ships that aren't playable. The Gorn, Orion, Nausicaan NPC ships in particular have alot that aren't playable, unlike Fed & Rom ships that for most parts are playable (with a very few exceptions on Fed). More uniform options would be great. The options between KDF and Fed uniforms are embarassingly bad and in the Feds' favor.
They need to do more than just add ships, things like lack of uniform options also hold the KDF back, even the RR has more options than the KDF does.
It seems like they can only think one dimensionally. I will point out some obvious problems that are REALLY easy to fix:
1.) All weapon types need to have and Elite version...why hasn't this happened yet? Also, the setups need to be just as varied...where is Critx4, ACCX4, CRITX3 DMGX1, ACCX3 DMGX1? Is there a reason why these combinations aren't available(the only one I understand is DMGx4 due to the now very weak quad weapons).
2.) Special crafted gear and story based weapons need to be upgradeable to MK XII. How many times have people asked for a MK XII version of the Aegis set, this could be added to the Lobi Store. You want to make money but the most used set in the game stops at MK X, also what about the Breen Set, all these Science ships yet one of the best Science set is stuck at MK XI?
Another note, why isn't the Hargh'peng Torpedo upgradeable to MK XII. Even having the Plamsa-disruptor MK XII weapons only available through the fleet after reaching Tier 5 would make sesnse.
3.) I have rarely seen an MMO that has made Guild/Fleet bases as useless as STO. You can't remain at your starbase, that means no real face to face meetings of the fleet, except through chat, the base always feel empty and never used except when something needs to be purchased and it is seen only as a place of grind and gear. Most Guilds/Fleet MEET at their base not just collect gear.
4.) This is one I know won't happen but the game would be more interesting if it did. The consoles that come with the respective ship need to have separate slots for that respective ship. Meaning, 3 slots need to be added to the Kumari for the three piece set, that can only be used for that set. There is nothing worst than having to remove said pieces because they add nothing to your ship that other basic weapons do better. This will also make Every ships feel different. One exception would be Federation Cloaking as this will also be an added portion to Federation ships, though the Defiant does need a Battle Cloak console(that is a whole new discussion).
5.) This is the most obvious thing, but again Cryptic seems to be dropping the ball. We already have crafting items that require dilithium. Add random crafting upgrade that either drop from Lockboxes or are done through blueprints through the Lobi Store. Since this will bring life back to the Crafting system and still not lower the value of Elite weapons(because all weapons will be upgradeable).
All these would make the game less predictable and while still allowing certain ships to play as they were intended instead of generically. Again, it seems as though none of these will be implemented but one has to ask, is Cryptic really in this for the money, because if they are then it seems like they don't know how to make players want to spend it.
I agree with everything Dark4blood is saying and others that commented, That love and want this game to be what we all hope and wish it was going to be from the start.
We need more then just flash in the space suit. I think they need to debug the hell out of sto ! The bugs are getting tiresome. Fleets need to be updated to let us have more options and feel like we are a sto fleet.
I have to add that they stp nerfing and taking things away from the players that have put there time in. We will tire of this and leave to other games that are on the rise.
that said. you have games that areup and coming. PLEASE stay on top of your game I would love to have this game here in the next four years and have it strong and better then it ever was.
Not neglecting 1/4+ of their players and completely ignoring the KDF would be a good starting point.
They complain the Klingons don't make money yet they continuously refuse to add content or new ships or give the faction any sort of attention.
No new content and no new ships = no money. Its that simple.
The klingon fleet system is another reason why a vast majority of romulan characters choose federation alliance. My federation fleets are tiers ahead of my klingon fleet. I was hoping for a new minifaction aligned with the klingon empire and all new romulan characters aligned with the federation fleet.(Romulans currently alligned with klingon fleets could be Tal Shire with the return of Crosby to run the new combined storyline and the fed rommies still being the rebels.) This would renew the blue/red storyline which is the biggest problem this game has. Klingon/federation cooperation is boring and confusing to star trek fans.
you do not know much about Star trek do you. The Klingons would NEVER help the Tal Shiar, let alone ally with them. IF you actually played the Romulan story arc, you would notice Klingons have a VERY deep seeded Hatred of Romulans and do not trust them. The only reason they even allied with hte rebels is becuase they showed themselves to be honest, by helping them fight off the Tal shiar (and even then, they almost said no) and one of them sacrificing their life to save the Klingon Ambassador.
They should started ages ago to limit what weapons and energy types can use every ship. If they didnt do that, then other things are impossible, like to limit the special skills from consoles or something lke that. It will make not sense.
They need to do more than just add ships, things like lack of uniform options also hold the KDF back, even the RR has more options than the KDF does.
Not to mention you see KDF NPC's with bladed weapons we cannot use as players. Mek'leth, the blade you commonly see Worf use. D'k tahg, there's an emote using it, but it would be nice to actually USE ONE. There are a couple of others, but it would be nice to see some besides the bat'leth.
And yes the ABSURDLY low amount of uniforms is one thing, but there are uniform options you can ONLY wear as a specific race on the KDF. Like nausican uinforms, I'd love to put on my KDF klingon, or the sholder pads for a male orion.
Why can't we have them as universal options? Or the fur uniform sholder pads from rura pentha? I know there is a fleet option for those but why can't we have a rura pentha option for non fleet players?
Yeah KDF needs some work. BIG TIME.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
you do not know much about Star trek do you. The Klingons would NEVER help the Tal Shiar, let alone ally with them. IF you actually played the Romulan story arc, you would notice Klingons have a VERY deep seeded Hatred of Romulans and do not trust them. The only reason they even allied with hte rebels is becuase they showed themselves to be honest, by helping them fight off the Tal shiar (and even then, they almost said no) and one of them sacrificing their life to save the Klingon Ambassador.
I said Crosby running the klingon fleet, not that the klingons approve. It would make for great storyline. She would be coming back from the other side with who know what power. GREAT KLINGON STORYLINE LIKE THE FEK"LHRI INVASION. WE NEED MORE NON FEDERATION CONTENT.
Not to mention you see KDF NPC's with bladed weapons we cannot use as players. Mek'leth, the blade you commonly see Worf use. D'k tahg, there's an emote using it, but it would be nice to actually USE ONE. There are a couple of others, but it would be nice to see some besides the bat'leth.
And yes the ABSURDLY low amount of uniforms is one thing, but there are uniform options you can ONLY wear as a specific race on the KDF. Like nausican uinforms, I'd love to put on my KDF klingon, or the sholder pads for a male orion.
Why can't we have them as universal options? Or the fur uniform sholder pads from rura pentha? I know there is a fleet option for those but why can't we have a rura pentha option for non fleet players?
Yeah KDF needs some work. BIG TIME.
On the other hand though a Lethean in an orion bikini might be disturbing
Seriously though the KDF could benefit greatly from some TLC, its amazing what some uniforms , some unique items like melee weapons and fixing a few things could do for the faction.
1. Make all fleet ships available at all SB levels, just make the cost in ship modules higher for lower levels. This is win win. Smaller fleets get access to all ships with out having to make tier 5, Cryptic wins because more fleet modules are sold and there is still incentive for having a large fleet.
2. Agree with crafting being used to make very rare to ultra rare parts. Then use the dil parts for it and not the garbage that is currently made.
3. Make a Mk XII version of the Breen and Aegis set as said above and obtainable with either Lobi, crafting, rep, or what ever.
4. Have a C-Store option to train unique BoFFs only. That way the Jemmy, Breen, Lib Borgs, Androids, and Remans can be trained in the CPT only skills if you don't have that Career. There are probably more but I havent leveled a Romulan or Klink yet.
Comments
They complain the Klingons don't make money yet they continuously refuse to add content or new ships or give the faction any sort of attention.
No new content and no new ships = no money. Its that simple.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
They take up entirely too many slots so much so that you can't balance the type of ship you need it to be. For science captains you know what I mean for stacking damage consoles for energy or PartGen, or flow caps, or anything else you might want to choose to do which severely weakens the ships.
I couldn't even do a shield heal build so I finally resorted to just doing a heavy sensor placate build. (which surprisingly is now available with the new gen reseq skill Intimidation.) it's maxed out sensors/countermeasure/subspace decomp with every placate skill on the book with the reputation skill called sensor targeting assault and quantum singularity manipulation. (I also included a couple of sensor placate consoles like the Elachi subspace and the antimatter spread) It's the only viable build this ship has going because there is no room to have all of the typical science based consoles we would normally use even from the fleet or embassy.
I especially agree with you on having fleet versions of these weapons found in the store boxes because some of them are just entirely too stupidly priced in the Exchange. 2.9 million for 1 turret cmon people that's idiotic.
Yes, cryptic only thinks unidimensionally but its about money. It doesnt matter what improvements do you want, they are not going to happen. Same reason they are not going to fix bugs. God, always the same story zzzz.
About the science destroyers, those ships are a scam, everybody knows that. For example, the shield inversion skill from the survelliance one is basically useless with that stupid cooldown of 3 minutes. They basically force you to buy the 3 versions to have a set power you can use, even if its only for a little. But hell, we all know this, cryptic way of work.
1. power creep keeps coming does it?
2. perhaps, but there is nothing in it for PWE, thats purely in the game where you dont even need to add any of your own money to. you dont need to pay anything to get lobi crystals either. so really what is in it for PWE in that suggestion?
3. then do some RP on the side, if you give the other players some time to just hang around planning youtube videos and such to get some episodes in a fun relaxed atmosphere.. i mean you can make use of your starbase, dont think so one dimensionally on the issue.
4. your right, it will never happen.
5. the current crafting system is obsolete with the reputations offering better equipment anyways. what difference would your idea make in the end? crafting needs to be overhauled again, the current PWE iteration isnt exactly the best thing around with that uncommon material thing around your neck.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Useless fleets/starbases? Except for having access to the best ships/Gear/ and consoles? As well as a meeting place...ya so useless
main points I read, way too much of a wall of text to read it all lol...
I have criticized Cryptic on this as much as any diehard KDF player, but there has at least been some progress within the last year.
You can now start KDF right away from Lv1, alongside some early level content. The mid to higher level missions are still the same old missions that are written in an annoyingly generic way (i.e. Fed POV with minor text alterations to make it "KDF").
The Mogh and Dyson Sci Destroyer has been introduced, the first endgame KDF C-Store ship since the Bortasqu' fiasco from almost 2 years ago. Your mileage may vary on the DSD, though.
Yeah, more things can be done for KDF, namely in the "more ships" department. Most esp. so since there's alot of KDF NPC ships that aren't playable. The Gorn, Orion, Nausicaan NPC ships in particular have alot that aren't playable, unlike Fed & Rom ships that for most parts are playable (with a very few exceptions on Fed). More uniform options would be great. The options between KDF and Fed uniforms are embarassingly bad and in the Feds' favor.
They need to do more than just add ships, things like lack of uniform options also hold the KDF back, even the RR has more options than the KDF does.
I agree with everything Dark4blood is saying and others that commented, That love and want this game to be what we all hope and wish it was going to be from the start.
We need more then just flash in the space suit. I think they need to debug the hell out of sto ! The bugs are getting tiresome. Fleets need to be updated to let us have more options and feel like we are a sto fleet.
I have to add that they stp nerfing and taking things away from the players that have put there time in. We will tire of this and leave to other games that are on the rise.
that said. you have games that areup and coming. PLEASE stay on top of your game I would love to have this game here in the next four years and have it strong and better then it ever was.
Ok nuf said for my first time posting here.
Girls gamers RULE!
Epoch@dragonepoch
Not to mention you see KDF NPC's with bladed weapons we cannot use as players. Mek'leth, the blade you commonly see Worf use. D'k tahg, there's an emote using it, but it would be nice to actually USE ONE. There are a couple of others, but it would be nice to see some besides the bat'leth.
And yes the ABSURDLY low amount of uniforms is one thing, but there are uniform options you can ONLY wear as a specific race on the KDF. Like nausican uinforms, I'd love to put on my KDF klingon, or the sholder pads for a male orion.
Why can't we have them as universal options? Or the fur uniform sholder pads from rura pentha? I know there is a fleet option for those but why can't we have a rura pentha option for non fleet players?
Yeah KDF needs some work. BIG TIME.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
On the other hand though a Lethean in an orion bikini might be disturbing
Seriously though the KDF could benefit greatly from some TLC, its amazing what some uniforms , some unique items like melee weapons and fixing a few things could do for the faction.
2. Agree with crafting being used to make very rare to ultra rare parts. Then use the dil parts for it and not the garbage that is currently made.
3. Make a Mk XII version of the Breen and Aegis set as said above and obtainable with either Lobi, crafting, rep, or what ever.
4. Have a C-Store option to train unique BoFFs only. That way the Jemmy, Breen, Lib Borgs, Androids, and Remans can be trained in the CPT only skills if you don't have that Career. There are probably more but I havent leveled a Romulan or Klink yet.