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Fleet tax, logs and buttons

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  • pulserazorpulserazor Member Posts: 590 Arc User
    edited March 2014
    FLEET TAX?!?

    let me guess. You have a fleet.

    I pay enough taxes IRL so my ignorant government can lob missiles at neighboring states and keep the general populace poor and stupid, I dont need to pay taxes in a video game I choose to spend my recreational time in.

    Your idea is stupid.

    Go play Eveonline if you want to pay taxes in a video game.
  • onyxmonolithonyxmonolith Member Posts: 0 Arc User
    edited March 2014
    Personally, I'd rather just see them streamline fleet projects to be honest. Asking for commodities is basically just another way of asking for energy credits. Asking for doffs is basically just another way of saying, 'recycle your fleet credits.' Same with embassy, mine, and spire provisions. Basically every project can be boiled down to, 'this costs marks, dilithium and/or recycled fleet credits with a layer of tedium tacked on as you have to go out and get the torpedoes or doffs or commodities or whatever it is that is translating to the actual currency the game is demanding.' Just ask us for the currency and let us move on instead of having us have to devote our game time to doing the grunt work. My character is a vice admiral. She doesn't have a staff she can tell to go requisition 77 mark v torpedo launchers after she's approved the funding?
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited March 2014
    Asking for doffs is basically just another way of saying, 'recycle your fleet credits.'

    I agree with most of your post, but this line I have to disagree with. I have never paid for any of the doffs I donated with fleet credits.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



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  • onyxmonolithonyxmonolith Member Posts: 0 Arc User
    edited March 2014
    I have a bank of about about 2 million fleet credits with very little to spend them on. It's much easier for me to just fill the doff requirements on all of our projects for about 200-400 fleet credits apiece than to require the other members to spend 15k-40k ec to fill them off the exchange.
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited March 2014
    dkratasco wrote: »
    "Don't create it, it can be abuse"... Man everything can be abuse. Whole STO mechanic can be abuse should Cryptic turn game off because of it? Fleets, leaders who use it to their own profits will simply lost players and get bad reputation.

    Don't want tax in your fleet, then set it at 0%, but don't deprive such a possibility others who may accept it.

    Ok, others already HAVE such a mechanic in place. It's called, "Forced donations" (an oxymoron, I know). As in, before a member can use the store, gain a rank, or get stuff from the fleet bank, they have to donate a certain amount. I don't know, I'd call that a "fleet tax", although that'd be the polite name for it. (Extortion would be the other).
    Otherwise, for such a requirement, the fleet should be giving up something to the member, ie pay this amount, and you're guaranteed a certain number of each type of provision, etc etc. Since none do, that certainly fits the definition of a tax or fee in my eyes.
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  • onyxmonolithonyxmonolith Member Posts: 0 Arc User
    edited March 2014
    It kind of strikes me as a reasonable request that someone would have to do something for a fleet before the fleet allowed that person to use their fleet provisions that the already existing members of the fleet donated their resources to obtain.
  • salempardussalempardus Member Posts: 7 Arc User
    edited March 2014
    I'll admit, I skimmed over this so please forgive if someone else fronted this idea, but how about something other than a tax.

    Maybe a starbase or mine project that gives the Fleet a pool of resources based off of what players generate?

    I.E. I produce my 8000 refined dilithium for the day (and keep it) while the project enables the fleet to gain 5% of that dilithium in a pool that the fleet leaders then assign to a project?

    No one is taxed and the fleet gains a resource.
  • centralcomputecentralcompute Member Posts: 1 Arc User
    edited March 2014
    Big problem with a fleet tax is people pay for dilithium. So it's like taking someones money, cannot see anyone staying in a fleet.

    A system of only allowing access to fleet stores and such for players who donate a said amount is pretty fair, if your joining a fleet with nearly maxed reputation.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited March 2014
    It kind of strikes me as a reasonable request that someone would have to do something for a fleet before the fleet allowed that person to use their fleet provisions that the already existing members of the fleet donated their resources to obtain.

    It's reasonable for a fleet to have a probationary period for new members, as long as the requirements for advancement are clearly spelled out somewhere.

    It's not reasonable to expect fleet members to pay an ongoing, periodic tax. Anyone who would stay with such a fleet is a fool.
  • transwarpfire80transwarpfire80 Member Posts: 8 Arc User
    edited March 2014
    Anyone who would want to arbitrarily charge players EC or Dil what have you, just so they can use their own fleet resouces,......is a TOOL.

    Thank you.
  • neeekoneeeko Member Posts: 1 Arc User
    edited March 2014
    I believe it is good idea to add fleet tax option, percentage of players earnings (EC, dof, dilithium etc) to go automatically to the fleet bank.





    Thanks.

    This idea is laughable. Stop recruiting garbage members, and you will stop getting garbage contributions.

    Don't come to a forum spouting out pure ignorant nonsense because you can't handle your fleet.

    You are bad, and should feel bad.
    BTW. Please add Select ALL button for DOF donations. I think many people dislocated their fingers sellecting >154 DOFS each day.

    This one isn't terrible. But you should still go away and stop posting.
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited March 2014
    neeeko wrote: »

    You are bad, and should feel bad.

    Called it. Page 1 :P
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited April 2014
    lol the moment some nerd tried to tax me in a video game id tell them to TRIBBLE off, seriously.

    for the record between the two fleets ive been a member of over the year ive donated over 20 million in total contribs

    TRIBBLE taxes
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  • decroniadecronia Member Posts: 0 Arc User
    edited April 2014
    lol the moment some nerd tried to tax me in a video game id tell them to TRIBBLE off, seriously.

    for the record between the two fleets ive been a member of over the year ive donated over 20 million in total contribs

    TRIBBLE taxes

    Then don't join one in EVE ;)

    Now on topic. I can see how such a system could work. If we look at WoW and how it handles this. At certain levels the guilds get a perk that means that a certain percentage of the gold earned by players goes into the guild bank. However unlike how some would think it works the guild member loses nothing. If a guild member gets 100g from a drop 10g is given to the guild bank by the system, so that person still gets the full 100g. It doesn't work with sales to vendors or on the AH.

    Given how hard it can be to get dil donated to fleet projects maybe a similar thing can be added here. However I would set it at 1% minimum 5% maximum for a full days refine. Again like in WoW this would be given by the system the person refining would still get the full amount they refine that day. For example let's say it is at 5% I refine a full 8k dil, I get the 8k in full, and the fleet gets 400 dil from the system.

    For this to work and not get abused there would have to be some sort of dil repository that can only be used for fleet projects and nothing else and no dil can be removed from it. However I am not sure how hard that would be to code for. this repository would then allow those who have permission to move that dil to the project they want to use it on.

    This would not be instead of the donation system we have now, just as a bonus to it. Given how much dil is needed for many projects I don't think it would remove the dil sink that are fleet projects.

    I'm not sure how this could work for EC as we get most of it from selling things. Expertise is not that hard to get, so I don't think it should apply.

    A simpler way would be to increase the amount of credits you get from donating dil to the same you get for donating marks. This would also help those who don't get the chance to donate marks as it would encourage them to donate dil to get the credits.

    Personally I donate what I can to my fleet, and I have no problem doing that.
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