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Suggestion: Change Universal Consoles to Devices

alaerickalaerick Member Posts: 166 Arc User
Wait!!!! Before you grab your pitchfork.. or bat'leth whatever.. let me explain what I mean.

Firstly, this suggestion only applies to consoles which have no passive stats. By nature they are already devices. Some even have the word Device in their name Such as "Cloaking Device".

Why you ask?

A few reasons. Firstly, this game is oriented around C-store sales, and most of their big sellers come with one or more possible consoles. Take for example the new Dyson ships, The Galaxy refits and even the Vesta Pack. All come with one console per variant, that's 3 total console slots being used up by things that offer no passive bonuses.

Consoles by nature offer passive bonuses such as shield, hull, healing, damage potential and so on. This makes sense. Some universal consoles are also like this "Borg assimilated" comes to mind. This type of console should remain a console.

Devices on the other hand are all guess what.. clicky things with long cool downs that offer no passive stats, JUST like these universal consoles. They are toggle on/off devices with long cool downs.

We had this discussion in fleet the other day where one person was complaining about the Cloaking Device on his Defiant taking up a slot, another was complaining about the galaxy and another the Vesta.. It seemed that each person wished they could put these things in the device slots..

Here's where it gets really interesting.. Device slots.. In almost all cases the device slots actually match the number of unique universal consoles offered for each ship.. coinkydinky eh?

It's still a trade off.. just a fair one.. Clicky special ability or clicky battery's, subspace field modulator (An example of a device that is by nature exactly like a typical universal console), etc.
A beautiful death awaits you...
[SIGPIC][/SIGPIC]
-Foundry-
Campaign: The Battle of Neverwinter - NWS-DOQXFA4ZD
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Post edited by alaerick on

Comments

  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited March 2014
    I agree with this.

    Though I think they'd have to give all ships 3-4 device slots. Some builds in PvP really rely on clicky consoles. I'd also make all cloaking devices actual devices and not integrated to ships. Why? I don't know, just because.

    But this has been discussed before.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited March 2014
    The big issue that immediately comes to mind does a lot of creeping...

    *Creep... creep... creep...*
    ZiOfChe.png?1
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    First off, it is MASSIVE power creep as it allows them to not only use those abilities, but they can then use more buffing consoles in the other slots, which is teh sacrifice made to use those abilities (sacrifice of a passive buff) that alone makes it a "should NEVER happen" thing.

    Then there is the issue with set-consoles that have an active abilities. the device slots are not made with sets in mind and so that might not even be functional. There are also consoles that have BOTH a active and passive ability, so that complicated things even more.
  • shinzonisbackshinzonisback Member Posts: 330
    edited March 2014
    Cruiser: 4 Device Slots
    Science Vessels: 3 Device Slots
    Escorts: 2 Device Slots

    yeah ... lets make what is OP even more OP.

    there are good chances devs will make something like this ... A2B Trek Online is the way after all -_-
    Italian Player - Forgive my bad English

    [SIGPIC][/SIGPIC]
  • dragonsbitedragonsbite Member Posts: 530 Arc User
    edited March 2014
    To the OP. NO, not as such.

    I would not be against adding 1 slot for passive consoles. I'd rather it was named and used as such and not to be used in a device slot. Also that it's restricted to that slot. Meaning you can only have 1 passive console equipped total. However i think they need to make passive consoles for Feds, Klinks and Roms similar. Have a console that's equal to the valdore's shield heal console for everyone for example. Although i'd first nerf that console quite a bit. That console alone healed me for over 2,400 heals per second last nite. My total heals per second exceeded 4k. And i'm a tactical captain, wtf.

    It's not just creep, creep, creep. It's the overly OPness of some of these consoles. And now you want to be able to use said consoles in a device slot so you can add another OP console. Even my suggestion with the restriction and the suggested nerfs is a bit over the top. Yours is just plain silly.
    U.S. ARMY CAVALRY SCOUT/DRAGOON DISABLED VETERAN
  • alaerickalaerick Member Posts: 166 Arc User
    edited March 2014
    fatman592 wrote: »
    I agree with this.

    Though I think they'd have to give all ships 3-4 device slots. Some builds in PvP really rely on clicky consoles. I'd also make all cloaking devices actual devices and not integrated to ships. Why? I don't know, just because.

    But this has been discussed before.

    You understand game mechanics well. It would be a sacrifice no mater which slot you put it in. Putting it in a device slot means no battery clickables. But the choice should be there.. sacrifice a console or a device. Some players know how to maximize their device slots. Others not so much. The average player does not I'd wager. This would be a basic QoL improvement for people who fork over cash for these three packs.
    A beautiful death awaits you...
    [SIGPIC][/SIGPIC]
    -Foundry-
    Campaign: The Battle of Neverwinter - NWS-DOQXFA4ZD
    Prologue: A not so simple plan - NW-DCJG75B9D
  • rbeventhorizonrbeventhorizon Member Posts: 33 Arc User
    edited March 2014
    I agree. I just got my Armitage Heavy Escort and the PD system is a console. It would make a heck of a lot more sense for it to be a device. I rarely, if ever, use actual devices anyways so I wouldn't mind giving up a device slot in exchange for a much more important console slot :D
  • dsarisdsaris Member Posts: 373 Arc User
    edited March 2014
    Universal consoles need to be broken up, this is true. I don't know that devices are the best solution for them.

    IMO any console that does damage (point defense, spatial charges, isometric charge, etc.) should be a Tactical Console. Anything that provides armoring, engine boosts or etc. (impulse burst, subspace jump, etc.) should be an Engineering Console, anything that provides shielding, healing or that utilizes science skills, power drain, etc. (Plasmonic Leech!) needs to be Science Console.

    That would provide more balancing and require Captains to be more selective when making a layout.
  • nobletnoblet Member Posts: 0 Arc User
    edited March 2014
    dsaris wrote: »
    Universal consoles need to be broken up, this is true. I don't know that devices are the best solution for them.

    IMO any console that does damage (point defense, spatial charges, isometric charge, etc.) should be a Tactical Console. Anything that provides armoring, engine boosts or etc. (impulse burst, subspace jump, etc.) should be an Engineering Console, anything that provides shielding, healing or that utilizes science skills, power drain, etc. (Plasmonic Leech!) needs to be Science Console.

    That would provide more balancing and require Captains to be more selective when making a layout.

    What a farce. Isometric charge locked into tac and plasmonic leech into science? That would make things worse - no changes to plasmonic, while isometric is even more worthless than before.:rolleyes:

    Consoles that suck (in other words, not plasmonic leech or valedore console) needs to be moved to devices.
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    The only issue I can see with this is things could potentially get more out of hand. What stops me from slotting ISO in a device slot with my RMC. Then slot another console that would make my crits even more deadly. Or make me even more nimble or faster. The game of give an take right now is keeping things from getting stupidly out of control making clickie consoles devices could make even more of mess of things. Escorts woul dbe nerfed since most have 2 consoles except the mogai which has 3, cruisers and sci ships have 3-4. So essentially cruisers and scis will be able to slot more clickies. I say lock all consoles to the specific class of ship it came with and make them slotabl in the console slots that you ar ethe strongest in. Escorts would be able to only slot them in either tac consoles. I know there are exception but since most highg level escorts have 4 tac consoles they would lose one in favor of a universal./
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • wr3knar21wr3knar21 Member Posts: 0 Arc User
    edited March 2014
    This is something I've suggested as well.

    Ability granting consoles mirror other devices more than stat granting (or passive) ones. RMC, Subspace Mod, Batteries, Surplus Deuterium, they aren't much different than A2B (RMC), PH (Subspace Mod), EPtX (Batteries), and Evasive Maneuvers (SurpDeut). Granted some of these are consumables, but really I'm of the mind they should be buffed, or implemented through crafting, to be infinite use devices. Not only does this free up the console bloat we have, but also gives us reason to slot consoles we PAID for.

    I mean really, who here actually slots the Vesta ability consoles except maybe (and even then on an irregular basis) the Fermion Field one?

    And yes, set bonuses should still be honored as well, no one swoons over the ability console sets bonuses anyway.

    EDIT: And quit crying about creep too, we all know Cryptic is in the business of adding it. Right now the balance of power is still in the hands of the escort type ships, and nearly all of the consoles that would qualify to be re-classified as devices are keyed towards science and aux heavy cruisers. If you're really worried about cruisers then sure, drop them down to 3 devices and bump science up to 4 if it makes you feel better.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    alaerick wrote: »
    Wait!!!! Before you grab your pitchfork.. or bat'leth whatever.. let me explain what I mean.

    (...)

    We had this discussion in fleet the other day where one person was complaining about the Cloaking Device on his Defiant taking up a slot, another was complaining about the galaxy and another the Vesta.. It seemed that each person wished they could put these things in the device slots..

    Yup, a whole lot of padding about passives and other means of obfuscation; but the bottom-line with these threads is always the same: you want more console slots.

    I honestly wish you folks would stop insulting our intelligence (and that of the devs). If you want more console slots, just ask for them. Of course you know the answer would be 'No!' if you did; but beating around the bush like y'all do now, is as transparent as aluminum (ask Scotty). And the answer is still 'No!'
    3lsZz0w.jpg
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    wr3knar21 wrote: »
    This is something I've suggested as well.

    Ability granting consoles mirror other devices more than stat granting (or passive) ones. RMC, Subspace Mod, Batteries, Surplus Deuterium, they aren't much different than A2B (RMC), PH (Subspace Mod), EPtX (Batteries), and Evasive Maneuvers (SurpDeut). Granted some of these are consumables, but really I'm of the mind they should be buffed, or implemented through crafting, to be infinite use devices. Not only does this free up the console bloat we have, but also gives us reason to slot consoles we PAID for.

    I mean really, who here actually slots the Vesta ability consoles except maybe (and even then on an irregular basis) the Fermion Field one?

    And yes, set bonuses should still be honored as well, no one swoons over the ability console sets bonuses anyway.

    EDIT: And quit crying about creep too, we all know Cryptic is in the business of adding it. Right now the balance of power is still in the hands of the escort type ships, and nearly all of the consoles that would qualify to be re-classified as devices are keyed towards science and aux heavy cruisers. If you're really worried about cruisers then sure, drop them down to 3 devices and bump science up to 4 if it makes you feel better.

    As much as I hate the unis making unis devices just buff sci ships and cruisers more. Cruisers will run RMC/Dual batteries then run black ball device, Iso device, gravimetric anchor then slot in plasmonic, more armor, maybe 2 filed generators. Yes a totally unkillable cruiser that now can do more damage.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • wr3knar21wr3knar21 Member Posts: 0 Arc User
    edited March 2014
    meimeitoo wrote: »
    Yup, a whole lot of padding about passives and other means of obfuscation; but the bottom-line with these threads is always the same: you want more console slots.

    I honestly wish you folks would stop insulting our intelligence (and that of the devs). If you want more console slots, just ask for them. Of course you know the answer would be 'No!' if you did; but beating around the bush like y'all do now, is as transparent as aluminum (ask Scotty). And the answer is still 'No!'

    Then how about this? We want ability consoles to become devices. Why, because we're tired of these ability consoles competing with blatantly overpowered or stat granting consoles. We want to have more abilities and variety in our power tray that these consoles grant while not completely gimping ourselves in the stat department.

    And no, "no" is not a reasonable answer. Especially if its not coming from a non-Dev. Until you can prove to me with empirical evidence that it is not a reasonable request, this will be firmly seated as a suggestion.
    As much as I hate the unis making unis devices just buff sci ships and cruisers more. Cruisers will run RMC/Dual batteries then run black ball device, Iso device, gravimetric anchor then slot in plasmonic, more armor, maybe 2 filed generators. Yes a totally unkillable cruiser that now can do more damage.

    Which they can do already now...and still get Vaped by two Romulans. Don't forget that nearly all of the abilities granted by these consoles are on 3+ minute timers which aren't reduced by Photonic Officer or A2B+Technician.

    And realistically, what do you fit in those 4 device slots now that come with a cruiser? I can really only think of 3 good ones and that includes the RMC which only maybe 1% of the player base has access to.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    wr3knar21 wrote: »
    Then how about this? We want ability consoles to become devices. Why, because we're tired of these ability consoles competing with blatantly overpowered or stat granting consoles. We want to have more abilities and variety in our power tray that these consoles grant while not completely gimping ourselves in the stat department.

    In other words: you want more console slots. LOL. You want the cloak, but not give up a console slot for it. Honestly, I get it. The answer is still 'No!'
    And no, "no" is not a reasonable answer. Especially if its not coming from a non-Dev. Until you can prove to me with empirical evidence that it is not a reasonable request, this will be firmly seated as a suggestion.

    'No!' is reasonable for, I'll give you 2 words: power + creep. You want empirical evidence?! Play the game.
    3lsZz0w.jpg
  • johnchrightonjohnchrighton Member Posts: 99 Arc User
    edited March 2014
    The Cloaking Device should be a device after all it is a Cloaking Device not a Cloaking Console.
    Headlong into mystery
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited March 2014
    wr3knar21 wrote: »
    Then how about this? We want ability consoles to become devices. Why, because we're tired of these ability consoles competing with blatantly overpowered or stat granting consoles. We want to have more abilities and variety in our power tray that these consoles grant while not completely gimping ourselves in the stat department.

    I agree that this is just a blatant desire for more console slots and more powercreep. I however, don't want more consoles. I would advocate clicly consoles becoming devices to control clicky console spam.

    If all ships only had 3 device slots and any console with a clickable ability could only be slotted there, it would change builds immensely. Imagine the outcry. Many PvP'ers would be gimped.

    What I am suggesting is the opposite of powercreep, it's a major blow to so many builds. Sure, keep passive and stat boosting consoles as consoles. But imagine an enemy that doesn't have as many "oh TRIBBLE" buttons to rely on. I mean, red matter and cloak would only leave one option for BoPs for example (impulse console).

    People that spam Isometric charge, proton barrage, subspace rift, grav console all at once could do that, but they'd have to give up cloak, buff and evasion. There would actually be costs to choices.

    But this will never happen because clicky consoles make stupid people throw money like middle age bros throw money at strippers.
  • wr3knar21wr3knar21 Member Posts: 0 Arc User
    edited March 2014
    meimeitoo wrote: »
    In other words: you want more console slots. LOL. You want the cloak, but not give up a console slot for it. Honestly, I get it. The answer is still 'No!'



    'No!' is reasonable for, I'll give you 2 words: power + creep. You want empirical evidence?! Play the game.

    Yeah, I figured you'd shut down with a "LOL, power creep" and not listen to what is actually being suggested. Seriously, what do you think is going to happen? Everyone's TTK all of a sudden drops to zero? Aren't we already there? And really, name one ability granting console that would make instagibbing possible that isn't already directly countered by another BO ability or ability console that would, surprise surprise, also now be a device.

    Nevermind that this way we'd get the opportunity to choose from more than defensive devices that mimic PH or Evasive Maneuvers, and EPtX batteries. No all you're concerned about is trying to hold onto the game as is, never taking into consideration that variety is the spice of life, something of which we are sorely lacking in devices.

    No, no, no....you just want to stave off power creep. Something that is already coming, and already in full swing. For the love of god, get over it, this game, and every other MMO, is going to have it.
    fatman592 wrote: »
    I agree that this is just a blatant desire for more console slots and more powercreep. I however, don't want more consoles. I would advocate clicly consoles becoming devices to control clicky console spam.

    If all ships only had 3 device slots and any console with a clickable ability could only be slotted there, it would change builds immensely. Imagine the outcry. Many PvP'ers would be gimped.

    What I am suggesting is the opposite of powercreep, it's a major blow to so many builds. Sure, keep passive and stat boosting consoles as consoles. But imagine an enemy that doesn't have as many "oh TRIBBLE" buttons to rely on. I mean, red matter and cloak would only leave one option for BoPs for example (impulse console).

    People that spam Isometric charge, proton barrage, subspace rift, grav console all at once could do that, but they'd have to give up cloak, buff and evasion. There would actually be costs to choices.

    But this will never happen because clicky consoles make stupid people throw money like middle age bros throw money at strippers.

    Couple things;

    One, like BO abilities, console abilities should exact global cooldowns on each other. In fact, many already do. Take the Vesta console set, each ability enacts a 20 second CD on the other abilities in the set. This prevents chaining, and the same can be done for all the other abilities granted by consoles.

    Two, I don't see why this won't happen as it does give people more reason to buy more ship packs and lock boxes to get the consoles. A solution that PWE can monetize already present assets.
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    Well doing changing that will automatically rise new points:

    Why do escorts only have 2 device slots and Cruisers 4?
    That well be a strong imbalance then.

    Thing is still: A LOT of the consoles I'd really LIKE to take with me never make it into the build because they simply are not worth the slot. Having A LITTLE more room for those... or having room for some without having to make a sacrifice would be really really nice...
    But... if that happens.... that should only be limited to SOME of the C-Store consoles. Only actives (no plasmonic leech, no Valdore console, no scimitar shield-while-cloaked console), also may be limited to only a few actives.
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    fatman592 wrote: »
    I agree that this is just a blatant desire for more console slots and more powercreep. I however, don't want more consoles. I would advocate clicly consoles becoming devices to control clicky console spam.

    If all ships only had 3 device slots and any console with a clickable ability could only be slotted there, it would change builds immensely. Imagine the outcry. Many PvP'ers would be gimped.

    What I am suggesting is the opposite of powercreep, it's a major blow to so many builds. Sure, keep passive and stat boosting consoles as consoles. But imagine an enemy that doesn't have as many "oh TRIBBLE" buttons to rely on. I mean, red matter and cloak would only leave one option for BoPs for example (impulse console).

    People that spam Isometric charge, proton barrage, subspace rift, grav console all at once could do that, but they'd have to give up cloak, buff and evasion. There would actually be costs to choices.

    But this will never happen because clicky consoles make stupid people throw money like middle age bros throw money at strippers.


    YOu think this will gimp PvPers. If anything if this went into effect it would make PvPers even more hated. Good PvP builds now would most likely get better because guess what consoles that were consoles are now devices which means us pvpers can slot more consoles and destroy faster.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • daka86daka86 Member Posts: 302 Arc User
    edited March 2014
    I agree with this
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited March 2014
    YOu think this will gimp PvPers. If anything if this went into effect it would make PvPers even more hated. Good PvP builds now would most likely get better because guess what consoles that were consoles are now devices which means us pvpers can slot more consoles and destroy faster.

    Clearly, you didn't read my post. Here's what I want:
    fatman592 wrote: »
    I agree that this is just a blatant desire for more console slots and more powercreep. I however, don't want more consoles. I would advocate clicly consoles becoming devices to control clicky console spam.

    So any console that has a clickable ability, or isn't passive, becomes a device ONLY. I would never advocate something as epicly stupid as consoles being consoles and devices. Nor would I be in favor of ships gaining more console slots by introducing "universal console slots".

    Image a PvP environment where vapers have to pick between clicky abilities. If you only had 3 slots, you'd have to pick between full bore cheese, or a mix with something like impulse burst for a getaway.

    The only thing that will happen is people will actually use their eng and sci console slots for actual eng and sci consoles. And again, to the other person who didn't read my post, I suggested all ships get three device slots. This would negate the advantages classes of ships would have over each other.

    But my suggestion will never happen because it limits a money maker for the company.
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    fatman592 wrote: »
    Clearly, you didn't read my post. Here's what I want:



    So any console that has a clickable ability, or isn't passive, becomes a device ONLY. I would never advocate something as epicly stupid as consoles being consoles and devices. Nor would I be in favor of ships gaining more console slots by introducing "universal console slots".

    Image a PvP environment where vapers have to pick between clicky abilities. If you only had 3 slots, you'd have to pick between full bore cheese, or a mix with something like impulse burst for a getaway.

    The only thing that will happen is people will actually use their eng and sci console slots for actual eng and sci consoles. And again, to the other person who didn't read my post, I suggested all ships get three device slots. This would negate the advantages classes of ships would have over each other.

    But my suggestion will never happen because it limits a money maker for the company.

    Most vapers only run one clickie maybe two clickie consoles everything else is BOff or Set powers. ISO is clickie, PB is a clickie but comes from the set not a console, refracting tet T5 rep. Cruisers adn SCI from what I see run a lot more clickies. Unless the consoles that become devices all share the same CD it is only gives clickies another home while more unis with passives get stacked into a ship. Puting ISO, Black Ball of Doom in a device slot each then moves them out of the console section, so now I will go PL, and Cloak in there place.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2014
    This suggestion will introduce outrageous power creep. Even more so for Cruisers and certain Carriers.
    XzRTofz.gif
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    edited April 2014
    This suggestion will introduce outrageous power creep. Even more so for Cruisers and certain Carriers.
    not if all ships have exactly 3 device slots like one of the above posters said

    as for vapers getting even more powerful due to a hypothetical change like this, consider the following...activate one non-battery/deployable device, the other 2 go on a shared cooldown, preventing said vaper from activating ion beam, elachi baseball of doom, isometric or anything else in rapid sucession
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